#67.263
Machoke/Magnezone
67.263new sprite
FIGHTINGELECTRIC
#263.67
Magnezone/Machoke
263.67
STEELFIGHTING

X
76(+3)
HP
73(-3)
X
X
80(-10)
ATK
90(+10)
X
X
100(+15)
DEF
85(-15)
X
X
76(-27)
SP.ATKSP.A
103(+27)
X
X
70(-10)
SP.DEFSP.D
80(+10)
X
X
55(+5)
SPEEDSPD
50(-5)
X
X
457(-24)
TOTALTOT
481(+24)
X

Regular
Sturdy: Can't be 1-hit KO'd at full HP.
Magnet Pull: Enemy Steel-type Pokémon can't escape.
Guts: 1.5x ATK with a major status condition. Doesn't lose ATK from burn.
No Guard: Moves used by or against this Pokémon never miss.
Hidden
Steadfast: Gain a SPEED stage when flinched.
Analytic: Moves have 1.3x power when attacking last.

Entry
A belt is worn by a Machoke to keep its overwhelming power under control. Three units generate magnetism
PokémonPoké.
67.263
ProfessorProf.
Oak
Entry
It evolved from exposure to a special magnetic field. Because it is so dangerous, no one has ever removed the belt
PokémonPoké.
263.67
ProfessorProf.
Oak

x2
FAIRYGROUNDPSYCHIC
FIGHTINGFIREGROUND
x2
x1
DRAGONFIGHTINGFIREFLYINGGHOSTGRASSICENORMALPOISONWATER
ELECTRICFAIRYFLYINGGHOSTPSYCHICWATER
x1
x1/2
BUGDARKELECTRICROCKSTEEL
DARKDRAGONGRASSICENORMALSTEEL
x1/2
x1/4
-
BUGROCK
x1/4
x0
-
POISON
x0

#66
Machop
66
FIGHTING
Lv.28
#67
Machoke
67
FIGHTING
Lv.40 or
LINKINGCORD
#68
Machamp
68
FIGHTING
#81
Magnemite
81
STEELELECTRIC
Lv.30
#82
Magneton
82
STEELELECTRIC
MAGNETSTONE
#263
Magnezone
263
STEELELECTRIC

Classic Mode
Mt. Ember, Rock Tunnel, Victory Road
Pokemon: 66
Mt. Mortar (static), Cerulean Cave, Mt. Ember, Mt. Mortar, Rock Tunnel, Victory Road, Evolve Machop (Lv28)
Pokemon: 67
Mt. Mortar, Evolve Machoke (Lv40 or Linking Cord)
Pokemon: 68
Route 9, 10, 23, Celadon Sewers, Power Plant
Pokemon: 81
Route 23, Cerulean Cave, P2 Laboratory, Power Plant, Evolve Magnemite (Lv30)
Pokemon: 82
P2 Laboratory, Evolve Magneton (Magnet Stone)
Pokemon: 263
Remix Mode
Route 2, 6, 16, Rock Tunnel
Pokemon: 66
Mt. Mortar (static), Evolve Machop (Lv28)
Pokemon: 67
Mt. Silver, Evolve Machoke (Lv40 or Linking Cord)
Pokemon: 68
Route 9, 10, 23, Celadon Sewers, Power Plant
Pokemon: 81
P2 Laboratory, Evolve Magnemite (Lv30)
Pokemon: 82
P2 Laboratory, Evolve Magneton (Magnet Stone)
Pokemon: 263

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Barrier
Pokemon: 263
PSYCHIC
STATUS
-
-
-
20
Pokemon: 263
Raises the user's DEF two stages.
1
Electric Terrain
Pokemon: 263
ELECTRIC
STATUS
-
-
-
10
Pokemon: 263
For five turns, prevents all Pokémon on the ground from sleeping and strengthens Electric moves by 1.5x power.
1
Focus Energy
Pokemon: 67
NORMAL
STATUS
-
-
-
30
Pokemon: 67
User's critical hit rate is two levels higher until it leaves the field.
1
Karate Chop
Pokemon: 67
FIGHTING
PHYSICAL
50
100
-
25
Pokemon: 67
User's critical hit rate is one level higher when using this move.
1
Leer
Pokemon: 67
NORMAL
STATUS
-
100
-
30
Pokemon: 67
Lowers the target's DEF one stage.
1
Low Kick
Pokemon: 67
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 67
Power increases with the target's weight in kilograms, to a maximum of 120.
1
Magnetic Flux
Pokemon: 263
ELECTRIC
STATUS
-
-
-
20
Pokemon: 263
Raises the DEF and SP.DEF of all friendly Pokémon with plus or minus one stage.
1
Mirror Coat
Pokemon: 263
PSYCHIC
SPECIAL
1
100
-
20
Pokemon: 263
Inflicts twice the special damage the target dealt to the user this turn. Has -5 move priority.
1
Supersonic
Pokemon: 263
NORMAL
STATUS
-
55
-
20
Pokemon: 263
Confuses the target.
1
Tackle
Pokemon: 263
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 263
Inflicts regular damage.
1
Thunder Shock
Pokemon: 263
ELECTRIC
SPECIAL
40
100
10
30
Pokemon: 263
Can paralyze the target.
1
Thunder Wave
Pokemon: 263
ELECTRIC
STATUS
-
90
-
20
Pokemon: 263
Paralyzes the target.
1
Tri Attack
Pokemon: 263
NORMAL
SPECIAL
80
100
20
10
Pokemon: 263
Can burn, freeze, or paralyze the target at random.
1
Zap Cannon
Pokemon: 263
ELECTRIC
SPECIAL
120
50
100
5
Pokemon: 263
Paralyzes the target.
3
Focus Energy
Pokemon: 67
NORMAL
STATUS
-
-
-
30
Pokemon: 67
User's critical hit rate is two levels higher until it leaves the field.
5
Thunder Shock
Pokemon: 263
ELECTRIC
SPECIAL
40
100
10
30
Pokemon: 263
Can paralyze the target.
7
Karate Chop
Pokemon: 67
FIGHTING
PHYSICAL
50
100
-
25
Pokemon: 67
User's critical hit rate is one level higher when using this move.
7
Thunder Wave
Pokemon: 263
ELECTRIC
STATUS
-
90
-
20
Pokemon: 263
Paralyzes the target.
9
Foresight
Pokemon: 67
NORMAL
STATUS
-
-
-
40
Pokemon: 67
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
11
Magnet Bomb
Pokemon: 263
STEEL
PHYSICAL
60
-
-
20
Pokemon: 263
Doesn't miss.
13
Light Screen
Pokemon: 263
PSYCHIC
STATUS
-
-
-
30
Pokemon: 263
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
13
Low Sweep
Pokemon: 67
FIGHTING
PHYSICAL
65
100
100
20
Pokemon: 67
Lowers the target's SPEED one stage.
15
Seismic Toss
Pokemon: 67
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 67
Inflicts damage equal to the user's level.
17
Sonic Boom
Pokemon: 263
NORMAL
SPECIAL
1
90
-
20
Pokemon: 263
Inflicts exactly 20 damage.
19
Revenge
Pokemon: 67
FIGHTING
PHYSICAL
60
100
-
10
Pokemon: 67
If the target damaged the user this turn, this move has double power. Has -4 move priority.
19
Spark
Pokemon: 263
ELECTRIC
PHYSICAL
65
100
30
20
Pokemon: 263
Can paralyze the target.
21
Knock Off
Pokemon: 67
DARK
PHYSICAL
65
100
-
20
Pokemon: 67
Target loses its held item. That item can't be recovered with Recycle.
23
Mirror Shot
Pokemon: 263
STEEL
SPECIAL
65
85
30
10
Pokemon: 263
Can lower the target's accuracy one stage.
25
Metal Sound
Pokemon: 263
STEEL
STATUS
-
85
-
40
Pokemon: 263
Lowers the target's SP.DEF two stages.
25
Vital Throw
Pokemon: 67
FIGHTING
PHYSICAL
70
-
-
10
Pokemon: 67
Doesn't miss. Has -1 move priority.
27
Wake-Up Slap
Pokemon: 67
FIGHTING
PHYSICAL
70
100
-
10
Pokemon: 67
Has double power against a target that is sleeping, then wakes them up.
29
Electro Ball
Pokemon: 263
ELECTRIC
SPECIAL
1
100
-
10
Pokemon: 263
Hits harder the faster the user is to the target, to a maximum power of 150.
33
Dual Chop
Pokemon: 67
DRAGON
PHYSICAL
40
90
-
15
Pokemon: 67
Hits twice in one turn.
33
Flash Cannon
Pokemon: 263
STEEL
SPECIAL
80
100
10
10
Pokemon: 263
Can lower the target's SP.DEF one stage.
37
Submission
Pokemon: 67
FIGHTING
PHYSICAL
80
80
-
20
Pokemon: 67
User takes 1/4 the damage it inflicts in recoil.
39
Screech
Pokemon: 263
NORMAL
STATUS
-
85
-
40
Pokemon: 263
Lowers the target's DEF two stages.
43
Bulk Up
Pokemon: 67
FIGHTING
STATUS
-
-
-
20
Pokemon: 67
Raises the user's ATK and DEF one stage each.
43
Discharge
Pokemon: 263
ELECTRIC
SPECIAL
80
100
30
15
Pokemon: 263
Can paralyze the target.
47
Cross Chop
Pokemon: 67
FIGHTING
PHYSICAL
100
80
-
5
Pokemon: 67
User's critical hit rate is one level higher when using this move.
49
Lock-On
Pokemon: 263
NORMAL
STATUS
-
-
-
5
Pokemon: 263
Guarantees the next move will hit the target.
53
Magnet Rise
Pokemon: 263
ELECTRIC
STATUS
-
-
-
10
Pokemon: 263
For five turns, the user is immune to ground moves.
53
Scary Face
Pokemon: 67
NORMAL
STATUS
-
100
-
10
Pokemon: 67
Lowers the target's SPEED two stages.
57
Dynamic Punch
Pokemon: 67
FIGHTING
PHYSICAL
100
50
100
5
Pokemon: 67
Confuses the target.
59
Gyro Ball
Pokemon: 263
STEEL
PHYSICAL
1
100
-
5
Pokemon: 263
Hits harder the slower the user is to the target, to a maximum power of 150.
63
Zap Cannon
Pokemon: 263
ELECTRIC
SPECIAL
120
50
100
5
Pokemon: 263
Paralyzes the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Bulk Up
Pokemon: 67
FIGHTING
STATUS
-
-
-
20
Pokemon: 67
Raises the user's ATK and DEF one stage each.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
Pokemon: 263
NORMAL
SPECIAL
150
90
-
5
Pokemon: 263
The user can't attack or switch out the turn after this is used.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Smack Down
Pokemon: 67
ROCK
PHYSICAL
50
100
-
15
Pokemon: 67
Removes the target's immunity to Ground-type damage.
Thunderbolt
Pokemon: 263
ELECTRIC
SPECIAL
90
100
10
15
Pokemon: 263
Can paralyze the target.
Thunder
Pokemon: 263
ELECTRIC
SPECIAL
110
70
30
10
Pokemon: 263
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Earthquake
Pokemon: 67
GROUND
PHYSICAL
100
100
-
10
Pokemon: 67
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
Pokemon: 67
GROUND
PHYSICAL
80
100
-
10
Pokemon: 67
User digs underground for one turn and hits on the second turn.
Brick Break
Pokemon: 67
FIGHTING
PHYSICAL
75
100
-
15
Pokemon: 67
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Reflect
Pokemon: 263
PSYCHIC
STATUS
-
-
-
20
Pokemon: 263
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Flamethrower
Pokemon: 67
FIRE
SPECIAL
90
100
10
15
Pokemon: 67
Can burn the target.
Fire Blast
Pokemon: 67
FIRE
SPECIAL
110
85
10
5
Pokemon: 67
Can burn the target.
Rock Tomb
Pokemon: 67
ROCK
PHYSICAL
60
95
100
15
Pokemon: 67
Lowers the target's SPEED one stage.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
Pokemon: 67
NORMAL
STATUS
-
100
-
15
Pokemon: 67
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
Pokemon: 67
DARK
PHYSICAL
60
100
-
25
Pokemon: 67
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Low Sweep
Pokemon: 67
FIGHTING
PHYSICAL
65
100
100
20
Pokemon: 67
Lowers the target's SPEED one stage.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Ally Switch
Pokemon: 263
PSYCHIC
STATUS
-
-
-
15
Pokemon: 263
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Focus Blast
Pokemon: 67
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 67
Can lower the target's SP.DEF one stage.
Fling
Pokemon: 67
DARK
PHYSICAL
1
100
-
10
Pokemon: 67
Consumes user's held item. Power and type are determined by the item.
Charge Beam
Pokemon: 263
ELECTRIC
SPECIAL
50
90
70
10
Pokemon: 263
Can raise the user's SP.ATK one stage.
Incinerate
Pokemon: 67
FIRE
SPECIAL
60
100
-
15
Pokemon: 67
Destroys any berry the target is holding.
Explosion
Pokemon: 263
NORMAL
PHYSICAL
250
100
-
5
Pokemon: 263
User faints.
Payback
Pokemon: 67
DARK
PHYSICAL
50
100
-
10
Pokemon: 67
If the target uses a move or switches out this turn, this move has double power.
Retaliate
Pokemon: 67
NORMAL
PHYSICAL
70
100
-
5
Pokemon: 67
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
Pokemon: 263
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 263
The user can't attack or switch out the turn after this is used.
Volt Switch
Pokemon: 263
ELECTRIC
SPECIAL
70
100
-
20
Pokemon: 263
Inflicts regular damage, then the user immediately switches out.
Thunder Wave
Pokemon: 263
ELECTRIC
STATUS
-
90
-
20
Pokemon: 263
Paralyzes the target.
Gyro Ball
Pokemon: 263
STEEL
PHYSICAL
1
100
-
5
Pokemon: 263
Hits harder the slower the user is to the target, to a maximum power of 150.
Psych Up
Pokemon: 263
NORMAL
STATUS
-
-
-
10
Pokemon: 263
Copies the target's stat changes.
Bulldoze
Pokemon: 67
GROUND
PHYSICAL
60
100
100
20
Pokemon: 67
Lowers the target's SPEED one stage.
Work Up
Pokemon: 67
NORMAL
STATUS
-
-
-
30
Pokemon: 67
Raises the user's ATK and SP.ATK one stage.
Poison Jab
Pokemon: 67
POISON
PHYSICAL
80
100
30
20
Pokemon: 67
Can poison the target.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Flash Cannon
Pokemon: 263
STEEL
SPECIAL
80
100
10
10
Pokemon: 263
Can lower the target's SP.DEF one stage.
Wild Charge
Pokemon: 263
ELECTRIC
PHYSICAL
90
100
-
15
Pokemon: 263
User takes 1/4 the damage it inflicts in recoil.
Focus Punch
Pokemon: 67
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 67
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
Pokemon: 67
FIGHTING
PHYSICAL
40
100
100
20
Pokemon: 67
Raises the user's ATK one stage.
Shock Wave
Pokemon: 263
ELECTRIC
SPECIAL
60
-
-
20
Pokemon: 263
Doesn't miss.
Stomping Tantrum
Pokemon: 67
GROUND
PHYSICAL
75
100
-
10
Pokemon: 67
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Teleport
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Does nothing. Wild battles end immediately. Has -6 move priority.
Strength
Pokemon: 67
NORMAL
PHYSICAL
80
100
-
15
Pokemon: 67
Inflicts regular damage.
Flash
Pokemon: 263
NORMAL
STATUS
-
100
-
20
Pokemon: 263
Lowers the target's accuracy one stage.
Rock Climb
Pokemon: 67
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 67
Can confuse the target.
Rock Smash
Pokemon: 67
FIGHTING
PHYSICAL
40
100
50
15
Pokemon: 67
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fire Punch
Pokemon: 67
FIRE
PHYSICAL
75
100
10
15
Pokemon: 67
Can burn the target.
Gravity
Pokemon: 263
PSYCHIC
STATUS
-
-
-
5
Pokemon: 263
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Ice Punch
Pokemon: 67
ICE
PHYSICAL
75
100
10
15
Pokemon: 67
Can freeze the target.
Iron Defense
Pokemon: 263
STEEL
STATUS
-
-
-
15
Pokemon: 263
Raises the user's DEF two stages.
Iron Head
Pokemon: 263
STEEL
PHYSICAL
80
100
30
15
Pokemon: 263
Can make the target flinch.
Magnet Rise
Pokemon: 263
ELECTRIC
STATUS
-
-
-
10
Pokemon: 263
For five turns, the user is immune to ground moves.
Mega Kick
Pokemon: 67
NORMAL
PHYSICAL
120
75
-
5
Pokemon: 67
Inflicts regular damage.
Mud-Slap
Pokemon: 67
GROUND
SPECIAL
20
100
100
10
Pokemon: 67
Lowers the target's accuracy one stage.
Role Play
Pokemon: 67
PSYCHIC
STATUS
-
-
-
10
Pokemon: 67
User's ability is replaced with the target's until the user leaves the field.
Rollout
Pokemon: 263
ROCK
PHYSICAL
30
90
-
20
Pokemon: 263
User is forced to use this move for five turns, doubling in power each time up to 16x.
Signal Beam
Pokemon: 263
BUG
SPECIAL
75
100
10
15
Pokemon: 263
Can confuse the target.
Superpower
Pokemon: 67
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 67
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Swift
Pokemon: 263
NORMAL
SPECIAL
60
-
-
20
Pokemon: 263
Doesn't miss.
Thunder Punch
Pokemon: 67
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 67
Can paralyze the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Electrify
multiple sources
ELECTRIC
STATUS
-
-
-
20
multiple sources
If moving before the target, its chosen move this turn becomes Electric-type.
Mat Block
multiple sources
FIGHTING
STATUS
-
-
-
10
multiple sources
Protects friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
Parabolic Charge
multiple sources
ELECTRIC
SPECIAL
65
100
-
20
multiple sources
Heals the user for half the total damage dealt to all targets.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bullet Punch
Pokemon: 66
STEEL
PHYSICAL
40
100
-
30
Pokemon: 66
Has +1 move priority.
Close Combat
Pokemon: 66
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 66
Lowers the user's DEF and SP.DEF one stage each.
Counter
Pokemon: 66
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 66
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Encore
Pokemon: 66
NORMAL
STATUS
-
100
-
5
Pokemon: 66
Forces the target to use the last used move for 3 turns.
Fire Punch
Pokemon: 66
FIRE
PHYSICAL
75
100
10
15
Pokemon: 66
Can burn the target.
Heavy Slam
Pokemon: 66
STEEL
PHYSICAL
1
100
-
10
Pokemon: 66
Power maxes out at 120, depending on how much heavier the user is than the target.
Ice Punch
Pokemon: 66
ICE
PHYSICAL
75
100
10
15
Pokemon: 66
Can freeze the target.
Knock Off
Pokemon: 66
DARK
PHYSICAL
65
100
-
20
Pokemon: 66
Target loses its held item. That item can't be recovered with Recycle.
Meditate
Pokemon: 66
PSYCHIC
STATUS
-
-
-
40
Pokemon: 66
Raises the user's ATK one stage.
Power Trick
Pokemon: 66
PSYCHIC
STATUS
-
-
-
10
Pokemon: 66
The user's original ATK and DEF are swapped.
Rolling Kick
Pokemon: 66
FIGHTING
PHYSICAL
60
85
30
15
Pokemon: 66
Can make the target flinch.
Smelling Salts
Pokemon: 66
NORMAL
PHYSICAL
70
100
-
10
Pokemon: 66
This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however.
Thunder Punch
Pokemon: 66
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 66
Can paralyze the target.
Tickle
Pokemon: 66
NORMAL
STATUS
-
100
-
20
Pokemon: 66
Lowers the target's ATK and DEF one stage.

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