#67.82
Machoke/Magneton
67.82new sprite
FIGHTINGELECTRIC
#82.67
Magneton/Machoke
82.67
STEELFIGHTING

X
70(+10)
HP
60(-10)
X
X
73(-13)
ATK
86(+13)
X
X
86(+8)
DEF
78(-8)
X
X
73(-23)
SP.ATKSP.A
96(+23)
X
X
63(-3)
SP.DEFSP.D
66(+3)
X
X
61(+8)
SPEEDSPD
53(-8)
X
X
426(-13)
TOTALTOT
439(+13)
X

Regular
Sturdy: Can't be 1-hit KO'd at full HP.
Magnet Pull: Enemy Steel-type Pokémon can't escape.
Guts: 1.5x ATK with a major status condition. Doesn't lose ATK from burn.
No Guard: Moves used by or against this Pokémon never miss.
Hidden
Steadfast: Gain a SPEED stage when flinched.
Analytic: Moves have 1.3x power when attacking last.

Entry
A belt is worn by a Machoke to keep its overwhelming power under control. It generates powerful radio waves that raise temperatures by 3
PokémonPoké.
67.82
ProfessorProf.
Oak
Entry
It is actually three Magnemite linked by magnetism. Because it is so dangerous, no one has ever removed the belt
PokémonPoké.
82.67
ProfessorProf.
Oak

x2
FAIRYGROUNDPSYCHIC
FIGHTINGFIREGROUND
x2
x1
DRAGONFIGHTINGFIREFLYINGGHOSTGRASSICENORMALPOISONWATER
ELECTRICFAIRYFLYINGGHOSTPSYCHICWATER
x1
x1/2
BUGDARKELECTRICROCKSTEEL
DARKDRAGONGRASSICENORMALSTEEL
x1/2
x1/4
-
BUGROCK
x1/4
x0
-
POISON
x0

#66
Machop
66
FIGHTING
Lv.28
#67
Machoke
67
FIGHTING
Lv.40 or
LINKINGCORD
#68
Machamp
68
FIGHTING
#81
Magnemite
81
STEELELECTRIC
Lv.30
#82
Magneton
82
STEELELECTRIC
MAGNETSTONE
#263
Magnezone
263
STEELELECTRIC

Classic Mode
Mt. Ember, Rock Tunnel, Victory Road
Pokemon: 66
Mt. Mortar (static), Cerulean Cave, Mt. Ember, Mt. Mortar, Rock Tunnel, Victory Road, Evolve Machop (Lv28)
Pokemon: 67
Mt. Mortar, Evolve Machoke (Lv40 or Linking Cord)
Pokemon: 68
Route 9, 10, 23, Celadon Sewers, Power Plant
Pokemon: 81
Route 23, Cerulean Cave, P2 Laboratory, Power Plant, Evolve Magnemite (Lv30)
Pokemon: 82
P2 Laboratory, Evolve Magneton (Magnet Stone)
Pokemon: 263
Remix Mode
Route 2, 6, 16, Rock Tunnel
Pokemon: 66
Mt. Mortar (static), Evolve Machop (Lv28)
Pokemon: 67
Mt. Silver, Evolve Machoke (Lv40 or Linking Cord)
Pokemon: 68
Route 9, 10, 23, Celadon Sewers, Power Plant
Pokemon: 81
P2 Laboratory, Evolve Magnemite (Lv30)
Pokemon: 82
P2 Laboratory, Evolve Magneton (Magnet Stone)
Pokemon: 263

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Tri Attack
Pokemon: 82
NORMAL
SPECIAL
80
100
20
10
Pokemon: 82
Can burn, freeze, or paralyze the target at random.
1
Electric Terrain
Pokemon: 82
ELECTRIC
STATUS
-
-
-
10
Pokemon: 82
For five turns, prevents all Pokémon on the ground from sleeping and strengthens Electric moves by 1.5x power.
1
Focus Energy
Pokemon: 67
NORMAL
STATUS
-
-
-
30
Pokemon: 67
User's critical hit rate is two levels higher until it leaves the field.
1
Karate Chop
Pokemon: 67
FIGHTING
PHYSICAL
50
100
-
25
Pokemon: 67
User's critical hit rate is one level higher when using this move.
1
Leer
Pokemon: 67
NORMAL
STATUS
-
100
-
30
Pokemon: 67
Lowers the target's DEF one stage.
1
Low Kick
Pokemon: 67
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 67
Power increases with the target's weight in kilograms, to a maximum of 120.
1
Supersonic
Pokemon: 82
NORMAL
STATUS
-
55
-
20
Pokemon: 82
Confuses the target.
1
Tackle
Pokemon: 82
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 82
Inflicts regular damage.
1
Thunder Shock
Pokemon: 82
ELECTRIC
SPECIAL
40
100
10
30
Pokemon: 82
Can paralyze the target.
1
Thunder Wave
Pokemon: 82
ELECTRIC
STATUS
-
90
-
20
Pokemon: 82
Paralyzes the target.
1
Tri Attack
Pokemon: 82
NORMAL
SPECIAL
80
100
20
10
Pokemon: 82
Can burn, freeze, or paralyze the target at random.
1
Zap Cannon
Pokemon: 82
ELECTRIC
SPECIAL
120
50
100
5
Pokemon: 82
Paralyzes the target.
3
Focus Energy
Pokemon: 67
NORMAL
STATUS
-
-
-
30
Pokemon: 67
User's critical hit rate is two levels higher until it leaves the field.
5
Thunder Shock
Pokemon: 82
ELECTRIC
SPECIAL
40
100
10
30
Pokemon: 82
Can paralyze the target.
7
Karate Chop
Pokemon: 67
FIGHTING
PHYSICAL
50
100
-
25
Pokemon: 67
User's critical hit rate is one level higher when using this move.
7
Thunder Wave
Pokemon: 82
ELECTRIC
STATUS
-
90
-
20
Pokemon: 82
Paralyzes the target.
9
Foresight
Pokemon: 67
NORMAL
STATUS
-
-
-
40
Pokemon: 67
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
11
Magnet Bomb
Pokemon: 82
STEEL
PHYSICAL
60
-
-
20
Pokemon: 82
Doesn't miss.
13
Light Screen
Pokemon: 82
PSYCHIC
STATUS
-
-
-
30
Pokemon: 82
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
13
Low Sweep
Pokemon: 67
FIGHTING
PHYSICAL
65
100
100
20
Pokemon: 67
Lowers the target's SPEED one stage.
15
Seismic Toss
Pokemon: 67
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 67
Inflicts damage equal to the user's level.
17
Sonic Boom
Pokemon: 82
NORMAL
SPECIAL
1
90
-
20
Pokemon: 82
Inflicts exactly 20 damage.
19
Revenge
Pokemon: 67
FIGHTING
PHYSICAL
60
100
-
10
Pokemon: 67
If the target damaged the user this turn, this move has double power. Has -4 move priority.
19
Spark
Pokemon: 82
ELECTRIC
PHYSICAL
65
100
30
20
Pokemon: 82
Can paralyze the target.
21
Knock Off
Pokemon: 67
DARK
PHYSICAL
65
100
-
20
Pokemon: 67
Target loses its held item. That item can't be recovered with Recycle.
23
Mirror Shot
Pokemon: 82
STEEL
SPECIAL
65
85
30
10
Pokemon: 82
Can lower the target's accuracy one stage.
25
Metal Sound
Pokemon: 82
STEEL
STATUS
-
85
-
40
Pokemon: 82
Lowers the target's SP.DEF two stages.
25
Vital Throw
Pokemon: 67
FIGHTING
PHYSICAL
70
-
-
10
Pokemon: 67
Doesn't miss. Has -1 move priority.
27
Wake-Up Slap
Pokemon: 67
FIGHTING
PHYSICAL
70
100
-
10
Pokemon: 67
Has double power against a target that is sleeping, then wakes them up.
29
Electro Ball
Pokemon: 82
ELECTRIC
SPECIAL
1
100
-
10
Pokemon: 82
Hits harder the faster the user is to the target, to a maximum power of 150.
33
Dual Chop
Pokemon: 67
DRAGON
PHYSICAL
40
90
-
15
Pokemon: 67
Hits twice in one turn.
33
Flash Cannon
Pokemon: 82
STEEL
SPECIAL
80
100
10
10
Pokemon: 82
Can lower the target's SP.DEF one stage.
37
Submission
Pokemon: 67
FIGHTING
PHYSICAL
80
80
-
20
Pokemon: 67
User takes 1/4 the damage it inflicts in recoil.
39
Screech
Pokemon: 82
NORMAL
STATUS
-
85
-
40
Pokemon: 82
Lowers the target's DEF two stages.
43
Bulk Up
Pokemon: 67
FIGHTING
STATUS
-
-
-
20
Pokemon: 67
Raises the user's ATK and DEF one stage each.
43
Discharge
Pokemon: 82
ELECTRIC
SPECIAL
80
100
30
15
Pokemon: 82
Can paralyze the target.
47
Cross Chop
Pokemon: 67
FIGHTING
PHYSICAL
100
80
-
5
Pokemon: 67
User's critical hit rate is one level higher when using this move.
49
Lock-On
Pokemon: 82
NORMAL
STATUS
-
-
-
5
Pokemon: 82
Guarantees the next move will hit the target.
53
Magnet Rise
Pokemon: 82
ELECTRIC
STATUS
-
-
-
10
Pokemon: 82
For five turns, the user is immune to ground moves.
53
Scary Face
Pokemon: 67
NORMAL
STATUS
-
100
-
10
Pokemon: 67
Lowers the target's SPEED two stages.
57
Dynamic Punch
Pokemon: 67
FIGHTING
PHYSICAL
100
50
100
5
Pokemon: 67
Confuses the target.
59
Gyro Ball
Pokemon: 82
STEEL
PHYSICAL
1
100
-
5
Pokemon: 82
Hits harder the slower the user is to the target, to a maximum power of 150.
63
Zap Cannon
Pokemon: 82
ELECTRIC
SPECIAL
120
50
100
5
Pokemon: 82
Paralyzes the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Bulk Up
Pokemon: 67
FIGHTING
STATUS
-
-
-
20
Pokemon: 67
Raises the user's ATK and DEF one stage each.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
Pokemon: 82
NORMAL
SPECIAL
150
90
-
5
Pokemon: 82
The user can't attack or switch out the turn after this is used.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Smack Down
Pokemon: 67
ROCK
PHYSICAL
50
100
-
15
Pokemon: 67
Removes the target's immunity to Ground-type damage.
Thunderbolt
Pokemon: 82
ELECTRIC
SPECIAL
90
100
10
15
Pokemon: 82
Can paralyze the target.
Thunder
Pokemon: 82
ELECTRIC
SPECIAL
110
70
30
10
Pokemon: 82
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Earthquake
Pokemon: 67
GROUND
PHYSICAL
100
100
-
10
Pokemon: 67
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
Pokemon: 67
GROUND
PHYSICAL
80
100
-
10
Pokemon: 67
User digs underground for one turn and hits on the second turn.
Brick Break
Pokemon: 67
FIGHTING
PHYSICAL
75
100
-
15
Pokemon: 67
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Reflect
Pokemon: 82
PSYCHIC
STATUS
-
-
-
20
Pokemon: 82
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Flamethrower
Pokemon: 67
FIRE
SPECIAL
90
100
10
15
Pokemon: 67
Can burn the target.
Fire Blast
Pokemon: 67
FIRE
SPECIAL
110
85
10
5
Pokemon: 67
Can burn the target.
Rock Tomb
Pokemon: 67
ROCK
PHYSICAL
60
95
100
15
Pokemon: 67
Lowers the target's SPEED one stage.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
Pokemon: 67
NORMAL
STATUS
-
100
-
15
Pokemon: 67
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
Pokemon: 67
DARK
PHYSICAL
60
100
-
25
Pokemon: 67
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Low Sweep
Pokemon: 67
FIGHTING
PHYSICAL
65
100
100
20
Pokemon: 67
Lowers the target's SPEED one stage.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Focus Blast
Pokemon: 67
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 67
Can lower the target's SP.DEF one stage.
Fling
Pokemon: 67
DARK
PHYSICAL
1
100
-
10
Pokemon: 67
Consumes user's held item. Power and type are determined by the item.
Charge Beam
Pokemon: 82
ELECTRIC
SPECIAL
50
90
70
10
Pokemon: 82
Can raise the user's SP.ATK one stage.
Incinerate
Pokemon: 67
FIRE
SPECIAL
60
100
-
15
Pokemon: 67
Destroys any berry the target is holding.
Explosion
Pokemon: 82
NORMAL
PHYSICAL
250
100
-
5
Pokemon: 82
User faints.
Payback
Pokemon: 67
DARK
PHYSICAL
50
100
-
10
Pokemon: 67
If the target uses a move or switches out this turn, this move has double power.
Retaliate
Pokemon: 67
NORMAL
PHYSICAL
70
100
-
5
Pokemon: 67
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
Pokemon: 82
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 82
The user can't attack or switch out the turn after this is used.
Volt Switch
Pokemon: 82
ELECTRIC
SPECIAL
70
100
-
20
Pokemon: 82
Inflicts regular damage, then the user immediately switches out.
Thunder Wave
Pokemon: 82
ELECTRIC
STATUS
-
90
-
20
Pokemon: 82
Paralyzes the target.
Gyro Ball
Pokemon: 82
STEEL
PHYSICAL
1
100
-
5
Pokemon: 82
Hits harder the slower the user is to the target, to a maximum power of 150.
Psych Up
Pokemon: 82
NORMAL
STATUS
-
-
-
10
Pokemon: 82
Copies the target's stat changes.
Bulldoze
Pokemon: 67
GROUND
PHYSICAL
60
100
100
20
Pokemon: 67
Lowers the target's SPEED one stage.
Work Up
Pokemon: 67
NORMAL
STATUS
-
-
-
30
Pokemon: 67
Raises the user's ATK and SP.ATK one stage.
Poison Jab
Pokemon: 67
POISON
PHYSICAL
80
100
30
20
Pokemon: 67
Can poison the target.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Flash Cannon
Pokemon: 82
STEEL
SPECIAL
80
100
10
10
Pokemon: 82
Can lower the target's SP.DEF one stage.
Wild Charge
Pokemon: 82
ELECTRIC
PHYSICAL
90
100
-
15
Pokemon: 82
User takes 1/4 the damage it inflicts in recoil.
Focus Punch
Pokemon: 67
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 67
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
Pokemon: 67
FIGHTING
PHYSICAL
40
100
100
20
Pokemon: 67
Raises the user's ATK one stage.
Shock Wave
Pokemon: 82
ELECTRIC
SPECIAL
60
-
-
20
Pokemon: 82
Doesn't miss.
Stomping Tantrum
Pokemon: 67
GROUND
PHYSICAL
75
100
-
10
Pokemon: 67
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
Pokemon: 67
NORMAL
PHYSICAL
80
100
-
15
Pokemon: 67
Inflicts regular damage.
Teleport
Pokemon: 82
PSYCHIC
STATUS
-
-
-
20
Pokemon: 82
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
Pokemon: 82
NORMAL
STATUS
-
100
-
20
Pokemon: 82
Lowers the target's accuracy one stage.
Rock Climb
Pokemon: 67
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 67
Can confuse the target.
Rock Smash
Pokemon: 67
FIGHTING
PHYSICAL
40
100
50
15
Pokemon: 67
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fire Punch
Pokemon: 67
FIRE
PHYSICAL
75
100
10
15
Pokemon: 67
Can burn the target.
Gravity
Pokemon: 82
PSYCHIC
STATUS
-
-
-
5
Pokemon: 82
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Ice Punch
Pokemon: 67
ICE
PHYSICAL
75
100
10
15
Pokemon: 67
Can freeze the target.
Iron Defense
Pokemon: 82
STEEL
STATUS
-
-
-
15
Pokemon: 82
Raises the user's DEF two stages.
Magnet Rise
Pokemon: 82
ELECTRIC
STATUS
-
-
-
10
Pokemon: 82
For five turns, the user is immune to ground moves.
Mega Kick
Pokemon: 67
NORMAL
PHYSICAL
120
75
-
5
Pokemon: 67
Inflicts regular damage.
Mud-Slap
Pokemon: 67
GROUND
SPECIAL
20
100
100
10
Pokemon: 67
Lowers the target's accuracy one stage.
Role Play
Pokemon: 67
PSYCHIC
STATUS
-
-
-
10
Pokemon: 67
User's ability is replaced with the target's until the user leaves the field.
Rollout
Pokemon: 82
ROCK
PHYSICAL
30
90
-
20
Pokemon: 82
User is forced to use this move for five turns, doubling in power each time up to 16x.
Signal Beam
Pokemon: 82
BUG
SPECIAL
75
100
10
15
Pokemon: 82
Can confuse the target.
Superpower
Pokemon: 67
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 67
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Swift
Pokemon: 82
NORMAL
SPECIAL
60
-
-
20
Pokemon: 82
Doesn't miss.
Thunder Punch
Pokemon: 67
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 67
Can paralyze the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Electrify
multiple sources
ELECTRIC
STATUS
-
-
-
20
multiple sources
If moving before the target, its chosen move this turn becomes Electric-type.
Mat Block
multiple sources
FIGHTING
STATUS
-
-
-
10
multiple sources
Protects friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
Parabolic Charge
multiple sources
ELECTRIC
SPECIAL
65
100
-
20
multiple sources
Heals the user for half the total damage dealt to all targets.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bullet Punch
Pokemon: 66
STEEL
PHYSICAL
40
100
-
30
Pokemon: 66
Has +1 move priority.
Close Combat
Pokemon: 66
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 66
Lowers the user's DEF and SP.DEF one stage each.
Counter
Pokemon: 66
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 66
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Encore
Pokemon: 66
NORMAL
STATUS
-
100
-
5
Pokemon: 66
Forces the target to use the last used move for 3 turns.
Fire Punch
Pokemon: 66
FIRE
PHYSICAL
75
100
10
15
Pokemon: 66
Can burn the target.
Heavy Slam
Pokemon: 66
STEEL
PHYSICAL
1
100
-
10
Pokemon: 66
Power maxes out at 120, depending on how much heavier the user is than the target.
Ice Punch
Pokemon: 66
ICE
PHYSICAL
75
100
10
15
Pokemon: 66
Can freeze the target.
Knock Off
Pokemon: 66
DARK
PHYSICAL
65
100
-
20
Pokemon: 66
Target loses its held item. That item can't be recovered with Recycle.
Meditate
Pokemon: 66
PSYCHIC
STATUS
-
-
-
40
Pokemon: 66
Raises the user's ATK one stage.
Power Trick
Pokemon: 66
PSYCHIC
STATUS
-
-
-
10
Pokemon: 66
The user's original ATK and DEF are swapped.
Rolling Kick
Pokemon: 66
FIGHTING
PHYSICAL
60
85
30
15
Pokemon: 66
Can make the target flinch.
Smelling Salts
Pokemon: 66
NORMAL
PHYSICAL
70
100
-
10
Pokemon: 66
This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however.
Thunder Punch
Pokemon: 66
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 66
Can paralyze the target.
Tickle
Pokemon: 66
NORMAL
STATUS
-
100
-
20
Pokemon: 66
Lowers the target's ATK and DEF one stage.

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