#67
Machoke
67
FIGHTING
#67.67
Machoke/Machoke
67.67
FIGHTING

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
80
100
70
50
60
45
405
X

Regular
Guts: 1.5x ATK with a major status condition. Doesn't lose ATK from burn.
No Guard: Moves used by or against this Pokémon never miss.
Hidden
Steadfast: Gain a SPEED stage when flinched.

Entry
A belt is worn by a Machoke to keep its overwhelming power under control. Because it is so dangerous, no one has ever removed the belt.
PokémonPoké.
67
ProfessorProf.
Oak
Entry
Unrestrained by its belt, Machoke's power level audibly pulsates with energy. It often fights just by flexing, not even needing to move its body.
PokémonPoké.
67.67b
ProfessorProf.
cyprexx

x2
FAIRYFLYINGPSYCHIC
x2
x1
DRAGONELECTRICFIGHTINGFIREGHOSTGRASSGROUNDICENORMALPOISONSTEELWATER
x1
x1/2
BUGDARKROCK
x1/2

#66
Machop
66
FIGHTING
Lv.28
#67
Machoke
67
FIGHTING
Lv.40 or
LINKINGCORD
#68
Machamp
68
FIGHTING

Classic Mode
Mt. Ember, Rock Tunnel, Victory Road
Pokemon: 66
Mt. Mortar (static), Cerulean Cave, Mt. Ember, Mt. Mortar, Rock Tunnel, Victory Road, Evolve Machop (Lv28)
Pokemon: 67
Mt. Mortar, Evolve Machoke (Lv40 or Linking Cord)
Pokemon: 68
Remix Mode
Route 2, 6, 16, Rock Tunnel
Pokemon: 66
Mt. Mortar (static), Evolve Machop (Lv28)
Pokemon: 67
Mt. Silver, Evolve Machoke (Lv40 or Linking Cord)
Pokemon: 68

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Focus Energy
X
NORMAL
STATUS
-
-
-
30
X
User's critical hit rate is two levels higher until it leaves the field.
1
Karate Chop
X
FIGHTING
PHYSICAL
50
100
-
25
X
User's critical hit rate is one level higher when using this move.
1
Leer
X
NORMAL
STATUS
-
100
-
30
X
Lowers the target's DEF one stage.
1
Low Kick
X
FIGHTING
PHYSICAL
1
100
-
20
X
Power increases with the target's weight in kilograms, to a maximum of 120.
3
Focus Energy
X
NORMAL
STATUS
-
-
-
30
X
User's critical hit rate is two levels higher until it leaves the field.
7
Karate Chop
X
FIGHTING
PHYSICAL
50
100
-
25
X
User's critical hit rate is one level higher when using this move.
9
Foresight
X
NORMAL
STATUS
-
-
-
40
X
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
13
Low Sweep
X
FIGHTING
PHYSICAL
65
100
100
20
X
Lowers the target's SPEED one stage.
15
Seismic Toss
X
FIGHTING
PHYSICAL
1
100
-
20
X
Inflicts damage equal to the user's level.
19
Revenge
X
FIGHTING
PHYSICAL
60
100
-
10
X
If the target damaged the user this turn, this move has double power. Has -4 move priority.
21
Knock Off
X
DARK
PHYSICAL
65
100
-
20
X
Target loses its held item. That item can't be recovered with Recycle.
25
Vital Throw
X
FIGHTING
PHYSICAL
70
-
-
10
X
Doesn't miss. Has -1 move priority.
27
Wake-Up Slap
X
FIGHTING
PHYSICAL
70
100
-
10
X
Has double power against a target that is sleeping, then wakes them up.
33
Dual Chop
X
DRAGON
PHYSICAL
40
90
-
15
X
Hits twice in one turn.
37
Submission
X
FIGHTING
PHYSICAL
80
80
-
20
X
User takes 1/4 the damage it inflicts in recoil.
43
Bulk Up
X
FIGHTING
STATUS
-
-
-
20
X
Raises the user's ATK and DEF one stage each.
47
Cross Chop
X
FIGHTING
PHYSICAL
100
80
-
5
X
User's critical hit rate is one level higher when using this move.
53
Scary Face
X
NORMAL
STATUS
-
100
-
10
X
Lowers the target's SPEED two stages.
57
Dynamic Punch
X
FIGHTING
PHYSICAL
100
50
100
5
X
Confuses the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Bulk Up
X
FIGHTING
STATUS
-
-
-
20
X
Raises the user's ATK and DEF one stage each.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Light Screen
X
PSYCHIC
STATUS
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Smack Down
X
ROCK
PHYSICAL
50
100
-
15
X
Removes the target's immunity to Ground-type damage.
Earthquake
X
GROUND
PHYSICAL
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Dig
X
GROUND
PHYSICAL
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
Brick Break
X
FIGHTING
PHYSICAL
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Flamethrower
X
FIRE
SPECIAL
90
100
10
15
X
Can burn the target.
Fire Blast
X
FIRE
SPECIAL
110
85
10
5
X
Can burn the target.
Rock Tomb
X
ROCK
PHYSICAL
60
95
100
15
X
Lowers the target's SPEED one stage.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
X
DARK
PHYSICAL
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Low Sweep
X
FIGHTING
PHYSICAL
65
100
100
20
X
Lowers the target's SPEED one stage.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Focus Blast
X
FIGHTING
SPECIAL
120
70
10
5
X
Can lower the target's SP.DEF one stage.
Fling
X
DARK
PHYSICAL
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
Incinerate
X
FIRE
SPECIAL
60
100
-
15
X
Destroys any berry the target is holding.
Payback
X
DARK
PHYSICAL
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
Retaliate
X
NORMAL
PHYSICAL
70
100
-
5
X
If a friendly Pokémon fainted on the previous turn, this move has double power.
Bulldoze
X
GROUND
PHYSICAL
60
100
100
20
X
Lowers the target's SPEED one stage.
Work Up
X
NORMAL
STATUS
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
Poison Jab
X
POISON
PHYSICAL
80
100
30
20
X
Can poison the target.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Focus Punch
X
FIGHTING
PHYSICAL
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
X
FIGHTING
PHYSICAL
40
100
100
20
X
Raises the user's ATK one stage.
Stomping Tantrum
X
GROUND
PHYSICAL
75
100
-
10
X
Power is doubled if the user's last move failed for any reason.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Rock Climb
X
NORMAL
PHYSICAL
90
85
20
20
X
Can confuse the target.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fire Punch
X
FIRE
PHYSICAL
75
100
10
15
X
Can burn the target.
Ice Punch
X
ICE
PHYSICAL
75
100
10
15
X
Can freeze the target.
Mega Kick
X
NORMAL
PHYSICAL
120
75
-
5
X
Inflicts regular damage.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Role Play
X
PSYCHIC
STATUS
-
-
-
10
X
User's ability is replaced with the target's until the user leaves the field.
Superpower
X
FIGHTING
PHYSICAL
120
100
-
5
X
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Thunder Punch
X
ELECTRIC
PHYSICAL
75
100
10
15
X
Can paralyze the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Mat Block
multiple sources
FIGHTING
STATUS
-
-
-
10
multiple sources
Protects friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bullet Punch
Pokemon: 66
STEEL
PHYSICAL
40
100
-
30
Pokemon: 66
Has +1 move priority.
Close Combat
Pokemon: 66
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 66
Lowers the user's DEF and SP.DEF one stage each.
Counter
Pokemon: 66
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 66
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Encore
Pokemon: 66
NORMAL
STATUS
-
100
-
5
Pokemon: 66
Forces the target to use the last used move for 3 turns.
Fire Punch
Pokemon: 66
FIRE
PHYSICAL
75
100
10
15
Pokemon: 66
Can burn the target.
Heavy Slam
Pokemon: 66
STEEL
PHYSICAL
1
100
-
10
Pokemon: 66
Power maxes out at 120, depending on how much heavier the user is than the target.
Ice Punch
Pokemon: 66
ICE
PHYSICAL
75
100
10
15
Pokemon: 66
Can freeze the target.
Knock Off
Pokemon: 66
DARK
PHYSICAL
65
100
-
20
Pokemon: 66
Target loses its held item. That item can't be recovered with Recycle.
Meditate
Pokemon: 66
PSYCHIC
STATUS
-
-
-
40
Pokemon: 66
Raises the user's ATK one stage.
Power Trick
Pokemon: 66
PSYCHIC
STATUS
-
-
-
10
Pokemon: 66
The user's original ATK and DEF are swapped.
Rolling Kick
Pokemon: 66
FIGHTING
PHYSICAL
60
85
30
15
Pokemon: 66
Can make the target flinch.
Smelling Salts
Pokemon: 66
NORMAL
PHYSICAL
70
100
-
10
Pokemon: 66
This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however.
Thunder Punch
Pokemon: 66
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 66
Can paralyze the target.
Tickle
Pokemon: 66
NORMAL
STATUS
-
100
-
20
Pokemon: 66
Lowers the target's ATK and DEF one stage.

Something went wrong.