#67.68
Machoke/Machamp
67.68
FIGHTING
#68.67
Machamp/Machoke
68.67
FIGHTING

X
83(-3)
HP
86(+3)
X
X
120(+10)
ATK
110(-10)
X
X
76(+3)
DEF
73(-3)
X
X
55(-5)
SP.ATKSP.A
60(+5)
X
X
68(-8)
SP.DEFSP.D
76(+8)
X
X
51(+3)
SPEEDSPD
48(-3)
X
X
453
TOTALTOT
453
X

Regular
Guts: 1.5x ATK with a major status condition. Doesn't lose ATK from burn.
No Guard: Moves used by or against this Pokémon never miss.
Hidden
Steadfast: Gain a SPEED stage when flinched.

Entry
A belt is worn by a Machoke to keep its overwhelming power under control. Its fighting spirit flares up when it faces a tough opponent
PokémonPoké.
67.68
ProfessorProf.
Oak
Entry
It is impossible to defend against punches and chops doled out by its four arms. Because it is so dangerous, no one has ever removed the belt
PokémonPoké.
68.67
ProfessorProf.
Oak

x2
FAIRYFLYINGPSYCHIC
x2
x1
DRAGONELECTRICFIGHTINGFIREGHOSTGRASSGROUNDICENORMALPOISONSTEELWATER
x1
x1/2
BUGDARKROCK
x1/2

#66
Machop
66
FIGHTING
Lv.28
#67
Machoke
67
FIGHTING
Lv.40 or
LINKINGCORD
#68
Machamp
68
FIGHTING

Classic Mode
Mt. Ember, Rock Tunnel, Victory Road
Pokemon: 66
Mt. Mortar (static), Cerulean Cave, Mt. Ember, Mt. Mortar, Rock Tunnel, Victory Road, Evolve Machop (Lv28)
Pokemon: 67
Mt. Mortar, Evolve Machoke (Lv40 or Linking Cord)
Pokemon: 68
Remix Mode
Route 2, 6, 16, Rock Tunnel
Pokemon: 66
Mt. Mortar (static), Evolve Machop (Lv28)
Pokemon: 67
Mt. Silver, Evolve Machoke (Lv40 or Linking Cord)
Pokemon: 68

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Strength
Pokemon: 68
NORMAL
PHYSICAL
80
100
-
15
Pokemon: 68
Inflicts regular damage.
1
Focus Energy
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
User's critical hit rate is two levels higher until it leaves the field.
1
Karate Chop
multiple sources
FIGHTING
PHYSICAL
50
100
-
25
multiple sources
User's critical hit rate is one level higher when using this move.
1
Leer
multiple sources
NORMAL
STATUS
-
100
-
30
multiple sources
Lowers the target's DEF one stage.
1
Low Kick
multiple sources
FIGHTING
PHYSICAL
1
100
-
20
multiple sources
Power increases with the target's weight in kilograms, to a maximum of 120.
1
Strength
Pokemon: 68
NORMAL
PHYSICAL
80
100
-
15
Pokemon: 68
Inflicts regular damage.
1
Wide Guard
Pokemon: 68
ROCK
STATUS
-
-
-
10
Pokemon: 68
Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. Has +3 move priority.
3
Focus Energy
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
User's critical hit rate is two levels higher until it leaves the field.
7
Karate Chop
multiple sources
FIGHTING
PHYSICAL
50
100
-
25
multiple sources
User's critical hit rate is one level higher when using this move.
9
Foresight
multiple sources
NORMAL
STATUS
-
-
-
40
multiple sources
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
13
Low Sweep
multiple sources
FIGHTING
PHYSICAL
65
100
100
20
multiple sources
Lowers the target's SPEED one stage.
15
Seismic Toss
multiple sources
FIGHTING
PHYSICAL
1
100
-
20
multiple sources
Inflicts damage equal to the user's level.
19
Revenge
multiple sources
FIGHTING
PHYSICAL
60
100
-
10
multiple sources
If the target damaged the user this turn, this move has double power. Has -4 move priority.
21
Knock Off
multiple sources
DARK
PHYSICAL
65
100
-
20
multiple sources
Target loses its held item. That item can't be recovered with Recycle.
25
Vital Throw
multiple sources
FIGHTING
PHYSICAL
70
-
-
10
multiple sources
Doesn't miss. Has -1 move priority.
27
Wake-Up Slap
multiple sources
FIGHTING
PHYSICAL
70
100
-
10
multiple sources
Has double power against a target that is sleeping, then wakes them up.
33
Dual Chop
multiple sources
DRAGON
PHYSICAL
40
90
-
15
multiple sources
Hits twice in one turn.
37
Submission
multiple sources
FIGHTING
PHYSICAL
80
80
-
20
multiple sources
User takes 1/4 the damage it inflicts in recoil.
43
Bulk Up
multiple sources
FIGHTING
STATUS
-
-
-
20
multiple sources
Raises the user's ATK and DEF one stage each.
47
Cross Chop
multiple sources
FIGHTING
PHYSICAL
100
80
-
5
multiple sources
User's critical hit rate is one level higher when using this move.
53
Scary Face
multiple sources
NORMAL
STATUS
-
100
-
10
multiple sources
Lowers the target's SPEED two stages.
57
Dynamic Punch
multiple sources
FIGHTING
PHYSICAL
100
50
100
5
multiple sources
Confuses the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Bulk Up
multiple sources
FIGHTING
STATUS
-
-
-
20
multiple sources
Raises the user's ATK and DEF one stage each.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
Pokemon: 68
NORMAL
SPECIAL
150
90
-
5
Pokemon: 68
The user can't attack or switch out the turn after this is used.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Smack Down
multiple sources
ROCK
PHYSICAL
50
100
-
15
multiple sources
Removes the target's immunity to Ground-type damage.
Earthquake
multiple sources
GROUND
PHYSICAL
100
100
-
10
multiple sources
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Brick Break
multiple sources
FIGHTING
PHYSICAL
75
100
-
15
multiple sources
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Flamethrower
multiple sources
FIRE
SPECIAL
90
100
10
15
multiple sources
Can burn the target.
Fire Blast
multiple sources
FIRE
SPECIAL
110
85
10
5
multiple sources
Can burn the target.
Rock Tomb
multiple sources
ROCK
PHYSICAL
60
95
100
15
multiple sources
Lowers the target's SPEED one stage.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Low Sweep
multiple sources
FIGHTING
PHYSICAL
65
100
100
20
multiple sources
Lowers the target's SPEED one stage.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Focus Blast
multiple sources
FIGHTING
SPECIAL
120
70
10
5
multiple sources
Can lower the target's SP.DEF one stage.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Incinerate
multiple sources
FIRE
SPECIAL
60
100
-
15
multiple sources
Destroys any berry the target is holding.
Payback
multiple sources
DARK
PHYSICAL
50
100
-
10
multiple sources
If the target uses a move or switches out this turn, this move has double power.
Retaliate
multiple sources
NORMAL
PHYSICAL
70
100
-
5
multiple sources
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
Pokemon: 68
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 68
The user can't attack or switch out the turn after this is used.
Stone Edge
Pokemon: 68
ROCK
PHYSICAL
100
80
-
5
Pokemon: 68
User's critical hit rate is one level higher when using this move.
Bulldoze
multiple sources
GROUND
PHYSICAL
60
100
100
20
multiple sources
Lowers the target's SPEED one stage.
Work Up
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Raises the user's ATK and SP.ATK one stage.
Poison Jab
multiple sources
POISON
PHYSICAL
80
100
30
20
multiple sources
Can poison the target.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Focus Punch
multiple sources
FIGHTING
PHYSICAL
150
100
-
20
multiple sources
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
multiple sources
FIGHTING
PHYSICAL
40
100
100
20
multiple sources
Raises the user's ATK one stage.
Stomping Tantrum
multiple sources
GROUND
PHYSICAL
75
100
-
10
multiple sources
Power is doubled if the user's last move failed for any reason.
Throat Chop
Pokemon: 68
DARK
PHYSICAL
80
100
100
15
Pokemon: 68
Silences the target for two turns, preventing it from using any sound-based moves.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Rock Climb
multiple sources
NORMAL
PHYSICAL
90
85
20
20
multiple sources
Can confuse the target.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fire Punch
multiple sources
FIRE
PHYSICAL
75
100
10
15
multiple sources
Can burn the target.
Ice Punch
multiple sources
ICE
PHYSICAL
75
100
10
15
multiple sources
Can freeze the target.
Mega Kick
multiple sources
NORMAL
PHYSICAL
120
75
-
5
multiple sources
Inflicts regular damage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Role Play
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
User's ability is replaced with the target's until the user leaves the field.
Superpower
multiple sources
FIGHTING
PHYSICAL
120
100
-
5
multiple sources
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Thunder Punch
multiple sources
ELECTRIC
PHYSICAL
75
100
10
15
multiple sources
Can paralyze the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Darkest Lariat
multiple sources
DARK
PHYSICAL
85
100
-
10
multiple sources
Damage calculation ignores the target's stat modifiers, including evasion.
Mat Block
multiple sources
FIGHTING
STATUS
-
-
-
10
multiple sources
Protects friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bullet Punch
multiple sources
STEEL
PHYSICAL
40
100
-
30
multiple sources
Has +1 move priority.
Close Combat
multiple sources
FIGHTING
PHYSICAL
120
100
-
5
multiple sources
Lowers the user's DEF and SP.DEF one stage each.
Counter
multiple sources
FIGHTING
PHYSICAL
1
100
-
20
multiple sources
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Encore
multiple sources
NORMAL
STATUS
-
100
-
5
multiple sources
Forces the target to use the last used move for 3 turns.
Fire Punch
multiple sources
FIRE
PHYSICAL
75
100
10
15
multiple sources
Can burn the target.
Heavy Slam
multiple sources
STEEL
PHYSICAL
1
100
-
10
multiple sources
Power maxes out at 120, depending on how much heavier the user is than the target.
Ice Punch
multiple sources
ICE
PHYSICAL
75
100
10
15
multiple sources
Can freeze the target.
Knock Off
multiple sources
DARK
PHYSICAL
65
100
-
20
multiple sources
Target loses its held item. That item can't be recovered with Recycle.
Meditate
multiple sources
PSYCHIC
STATUS
-
-
-
40
multiple sources
Raises the user's ATK one stage.
Power Trick
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user's original ATK and DEF are swapped.
Rolling Kick
multiple sources
FIGHTING
PHYSICAL
60
85
30
15
multiple sources
Can make the target flinch.
Smelling Salts
multiple sources
NORMAL
PHYSICAL
70
100
-
10
multiple sources
This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however.
Thunder Punch
multiple sources
ELECTRIC
PHYSICAL
75
100
10
15
multiple sources
Can paralyze the target.
Tickle
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's ATK and DEF one stage.

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