#68
Machamp
68
FIGHTING
#68.68
Machamp/Machamp
68.68
FIGHTING

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
90
130
80
65
85
55
505
X

Regular
Guts: 1.5x ATK with a major status condition. Doesn't lose ATK from burn.
No Guard: Moves used by or against this Pokémon never miss.
Hidden
Steadfast: Gain a SPEED stage when flinched.

x2
FAIRYFLYINGPSYCHIC
x2
x1
DRAGONELECTRICFIGHTINGFIREGHOSTGRASSGROUNDICENORMALPOISONSTEELWATER
x1
x1/2
BUGDARKROCK
x1/2

#66
Machop
66
FIGHTING
Lv.28
#67
Machoke
67
FIGHTING
Lv.40 or
LINKINGCORD
#68
Machamp
68
FIGHTING

Classic Mode
Mt. Ember, Rock Tunnel, Victory Road
Pokemon: 66
Mt. Mortar (static), Cerulean Cave, Mt. Ember, Mt. Mortar, Rock Tunnel, Victory Road, Evolve Machop (Lv28)
Pokemon: 67
Mt. Mortar, Evolve Machoke (Lv40 or Linking Cord)
Pokemon: 68
Remix Mode
Route 2, 6, 16, Rock Tunnel
Pokemon: 66
Mt. Mortar (static), Evolve Machop (Lv28)
Pokemon: 67
Mt. Silver, Evolve Machoke (Lv40 or Linking Cord)
Pokemon: 68

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
1
Focus Energy
X
NORMAL
STATUS
-
-
-
30
X
User's critical hit rate is two levels higher until it leaves the field.
1
Karate Chop
X
FIGHTING
PHYSICAL
50
100
-
25
X
User's critical hit rate is one level higher when using this move.
1
Leer
X
NORMAL
STATUS
-
100
-
30
X
Lowers the target's DEF one stage.
1
Low Kick
X
FIGHTING
PHYSICAL
1
100
-
20
X
Power increases with the target's weight in kilograms, to a maximum of 120.
1
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
1
Wide Guard
X
ROCK
STATUS
-
-
-
10
X
Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. Has +3 move priority.
3
Focus Energy
X
NORMAL
STATUS
-
-
-
30
X
User's critical hit rate is two levels higher until it leaves the field.
7
Karate Chop
X
FIGHTING
PHYSICAL
50
100
-
25
X
User's critical hit rate is one level higher when using this move.
9
Foresight
X
NORMAL
STATUS
-
-
-
40
X
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
13
Low Sweep
X
FIGHTING
PHYSICAL
65
100
100
20
X
Lowers the target's SPEED one stage.
15
Seismic Toss
X
FIGHTING
PHYSICAL
1
100
-
20
X
Inflicts damage equal to the user's level.
19
Revenge
X
FIGHTING
PHYSICAL
60
100
-
10
X
If the target damaged the user this turn, this move has double power. Has -4 move priority.
21
Knock Off
X
DARK
PHYSICAL
65
100
-
20
X
Target loses its held item. That item can't be recovered with Recycle.
25
Vital Throw
X
FIGHTING
PHYSICAL
70
-
-
10
X
Doesn't miss. Has -1 move priority.
27
Wake-Up Slap
X
FIGHTING
PHYSICAL
70
100
-
10
X
Has double power against a target that is sleeping, then wakes them up.
33
Dual Chop
X
DRAGON
PHYSICAL
40
90
-
15
X
Hits twice in one turn.
37
Submission
X
FIGHTING
PHYSICAL
80
80
-
20
X
User takes 1/4 the damage it inflicts in recoil.
43
Bulk Up
X
FIGHTING
STATUS
-
-
-
20
X
Raises the user's ATK and DEF one stage each.
47
Cross Chop
X
FIGHTING
PHYSICAL
100
80
-
5
X
User's critical hit rate is one level higher when using this move.
53
Scary Face
X
NORMAL
STATUS
-
100
-
10
X
Lowers the target's SPEED two stages.
57
Dynamic Punch
X
FIGHTING
PHYSICAL
100
50
100
5
X
Confuses the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Bulk Up
X
FIGHTING
STATUS
-
-
-
20
X
Raises the user's ATK and DEF one stage each.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Light Screen
X
PSYCHIC
STATUS
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Smack Down
X
ROCK
PHYSICAL
50
100
-
15
X
Removes the target's immunity to Ground-type damage.
Earthquake
X
GROUND
PHYSICAL
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Dig
X
GROUND
PHYSICAL
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
Brick Break
X
FIGHTING
PHYSICAL
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Flamethrower
X
FIRE
SPECIAL
90
100
10
15
X
Can burn the target.
Fire Blast
X
FIRE
SPECIAL
110
85
10
5
X
Can burn the target.
Rock Tomb
X
ROCK
PHYSICAL
60
95
100
15
X
Lowers the target's SPEED one stage.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
X
DARK
PHYSICAL
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Low Sweep
X
FIGHTING
PHYSICAL
65
100
100
20
X
Lowers the target's SPEED one stage.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Focus Blast
X
FIGHTING
SPECIAL
120
70
10
5
X
Can lower the target's SP.DEF one stage.
Fling
X
DARK
PHYSICAL
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
Incinerate
X
FIRE
SPECIAL
60
100
-
15
X
Destroys any berry the target is holding.
Payback
X
DARK
PHYSICAL
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
Retaliate
X
NORMAL
PHYSICAL
70
100
-
5
X
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Stone Edge
X
ROCK
PHYSICAL
100
80
-
5
X
User's critical hit rate is one level higher when using this move.
Bulldoze
X
GROUND
PHYSICAL
60
100
100
20
X
Lowers the target's SPEED one stage.
Work Up
X
NORMAL
STATUS
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
Poison Jab
X
POISON
PHYSICAL
80
100
30
20
X
Can poison the target.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Focus Punch
X
FIGHTING
PHYSICAL
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
X
FIGHTING
PHYSICAL
40
100
100
20
X
Raises the user's ATK one stage.
Stomping Tantrum
X
GROUND
PHYSICAL
75
100
-
10
X
Power is doubled if the user's last move failed for any reason.
Throat Chop
X
DARK
PHYSICAL
80
100
100
15
X
Silences the target for two turns, preventing it from using any sound-based moves.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Rock Climb
X
NORMAL
PHYSICAL
90
85
20
20
X
Can confuse the target.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fire Punch
X
FIRE
PHYSICAL
75
100
10
15
X
Can burn the target.
Ice Punch
X
ICE
PHYSICAL
75
100
10
15
X
Can freeze the target.
Mega Kick
X
NORMAL
PHYSICAL
120
75
-
5
X
Inflicts regular damage.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Role Play
X
PSYCHIC
STATUS
-
-
-
10
X
User's ability is replaced with the target's until the user leaves the field.
Superpower
X
FIGHTING
PHYSICAL
120
100
-
5
X
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Thunder Punch
X
ELECTRIC
PHYSICAL
75
100
10
15
X
Can paralyze the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Darkest Lariat
multiple sources
DARK
PHYSICAL
85
100
-
10
multiple sources
Damage calculation ignores the target's stat modifiers, including evasion.
Mat Block
multiple sources
FIGHTING
STATUS
-
-
-
10
multiple sources
Protects friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bullet Punch
Pokemon: 66
STEEL
PHYSICAL
40
100
-
30
Pokemon: 66
Has +1 move priority.
Close Combat
Pokemon: 66
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 66
Lowers the user's DEF and SP.DEF one stage each.
Counter
Pokemon: 66
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 66
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Encore
Pokemon: 66
NORMAL
STATUS
-
100
-
5
Pokemon: 66
Forces the target to use the last used move for 3 turns.
Fire Punch
Pokemon: 66
FIRE
PHYSICAL
75
100
10
15
Pokemon: 66
Can burn the target.
Heavy Slam
Pokemon: 66
STEEL
PHYSICAL
1
100
-
10
Pokemon: 66
Power maxes out at 120, depending on how much heavier the user is than the target.
Ice Punch
Pokemon: 66
ICE
PHYSICAL
75
100
10
15
Pokemon: 66
Can freeze the target.
Knock Off
Pokemon: 66
DARK
PHYSICAL
65
100
-
20
Pokemon: 66
Target loses its held item. That item can't be recovered with Recycle.
Meditate
Pokemon: 66
PSYCHIC
STATUS
-
-
-
40
Pokemon: 66
Raises the user's ATK one stage.
Power Trick
Pokemon: 66
PSYCHIC
STATUS
-
-
-
10
Pokemon: 66
The user's original ATK and DEF are swapped.
Rolling Kick
Pokemon: 66
FIGHTING
PHYSICAL
60
85
30
15
Pokemon: 66
Can make the target flinch.
Smelling Salts
Pokemon: 66
NORMAL
PHYSICAL
70
100
-
10
Pokemon: 66
This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however.
Thunder Punch
Pokemon: 66
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 66
Can paralyze the target.
Tickle
Pokemon: 66
NORMAL
STATUS
-
100
-
20
Pokemon: 66
Lowers the target's ATK and DEF one stage.

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