Name
Effect
Adaptability
Its STAB moves have 2x power instead of 1.5x.
Aerilate
Normal-type moves become Flying-type and have 1.2x power.
Aftermath
When knocked out by a contact move, the attacker loses 1/4th max HP.
Air Lock
Upon entering battle, weather effects are negated.
Analytic
Moves have 1.3x power when attacking last.
Anger Point
When it or its Substitute takes a critical hit, max out this Pokémon's ATK.
Anticipation
Upon entering battle, alerts trainers of foe's super effective moves.
Arena Trap
Foes can't escape.
Aroma Veil
Protects allies against moves that affect their mental state.
Aura Break
While this Pokémon is on the field, dark aura and fairy aura weaken moves of their respective types to 2/3 their power, rather than strengthening them.
Bad Dreams
Sleeping foes lose 1/8th max HP each turn.
Battery
Ally Pokémon's moves have their power increased to 1.3×.
Battle Armor
Immune to critical hits.
Battle Bond
Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times. This ability cannot be copied or replaced. This ability only takes effect for Greninja.
Beast Boost
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.
Berserk
Whenever this Pokémon takes damage from a move that causes its HP to drop below 50%, its Special Attack rises by one stage.
Big Pecks
DEF can't be lowered by other Pokémon.
Blaze
Fire-type moves have 1.5x power when 1/3rd or less max HP.
Bulletproof
Protects against Bullet, Ball, and Bomb-based moves.
Cheek Pouch
Restores HP upon eating a Berry, in addition to the Berry's effect.
Chlorophyll
2x SPEED in sunny weather.
Clear Body
Can't have stats lowered by other Pokémon.
Cloud Nine
Upon entering battle, weather effects are negated.
Color Change
Whenever this Pokémon takes damage from a move, its type changes to match the move.
Comatose
Treated as if its always asleep.
Competitive
Whenever and for each stat a foe lowers, gain two SP.ATK stages.
Compound Eyes
Moves have 1.3× accuracy.
Contrary
Stat changes have the opposite effect.
Corrosion
This Pokémon's moves and item ignore the usual immunity of Poison and Steel Pokémon when attempting to inflict poison.
Cursed Body
Moves that hit this Pokémon have a 30% chance to be disabled.
Cute Charm
On contact, attackers of the opposite gender have a 30% chance to be infatuated (50% to do nothing each turn).
Damp
For all Pokémon on the field, Self-Destruct, Explosion, Mind Blown, and Aftermath do nothing.
Dancer
When another Pokémon uses a dance move, use it right afterwards as a bonus move (Dragon Dance, Swords Dance, Petal Dance, etc).
Dark Aura
Strengthens dark moves for all friendly and opposing Pokémon.
Dazzling
Enemy moves with increased priority fail.
Defeatist
This Pokémon's Attack and Special Attack are halved when it has half its HP or less.
Defiant
Whenever its stats are lowered by a foe, gain two ATK stages.
Delta Stream
Upon entering battle or gains this ability, the weather becomes a mysterious air current. A mysterious air current causes moves to not be super effective against Flying; they do neutral damage instead. anticipation and stealth rock are not affected. The mysterious air current ends when this Pokémon leaves battle or loses this ability, or when this ability is nullified. The weather cannot otherwise be changed except by the effects of desolate land and primordial sea. Air Lock and Cloud Nine will prevent the effect of a mysterious air current, but will not allow the weather to be changed.
Desolate Land
Upon entering battle or gains this ability, the weather becomes extremely harsh sunlight. Extremely harsh sunlight has all the properties of sunny day and also causes damaging Water moves to fail. Extremely harsh sunlight ends when this Pokémon leaves battle or loses this ability, or when this ability is nullified. The weather cannot otherwise be changed except by the effects of delta stream and primordial sea. Air Lock and Cloud Nine will prevent the effects of extremely harsh sunlight, including allowing Water moves to work, but will not allow the weather to be changed.
Disguise
Avoids taking damage on the first damaging attack. Refreshes when switched out.
Download
Upon entering battle, ATK rises one stage if the foe has less DEF than SP.DEF. Otherwise SP.ATK rises one stage.
Drizzle
Upon entering battle, the weather becomes rain (For all Pokémon on the field, Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage).
Drought
Upon entering battle, the weather becomes sunny (For all Pokémon on the field, Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage).
Dry Skin
In sunny weather, lose 1/8th max HP each turn. In rain, restore 1/8th max HP each turn. Takes 1.25x damage from Fire-type moves and absorbs Water-type moves to restore 1/4th max HP.
Early Bird
Wakes from sleep twice as fast.
Effect Spore
On contact, the attacker has a 30% chance to be paralyzed, poisoned, or put to sleep at random.
Electric Surge
Upon entering battle, it changes the Terrain to Electric Terrain.
Emergency Exit
After this Pokémon is hit by a move, if that move caused this Pokémon's HP to drop below half, it switches out.
Fairy Aura
Strengthens fairy moves for all friendly and opposing Pokémon.
Filter
Takes 0.75× damage from super effective moves.
Flame Body
On contact, the attacker has a 30% chance to be burned. Halves egg hatching time.
Flare Boost
1.5x SP.ATK when burned.
Flash Fire
Immune to Fire-type moves. Fire-type moves deal 1.5x damage after being hit with a Fire-type move.
Flower Gift
Friendly Pokémon have 1.5× their Attack and Special Defense during strong sunlight if any friendly Pokémon has this ability. Unlike Forecast, Multitype, and Zen Mode, this ability is not tied to its Pokémon's form change; cherrim will switch between its forms even if it loses this ability. As such, this ability also works if obtained by a Pokémon other than Cherrim.
Flower Veil
Protects friendly grass Pokémon from having their stats lowered by other Pokémon.
Fluffy
Damage from contact moves is halved. Damage from Fire-type moves is doubled.
Forecast
During rain, strong sunlight, or hail, this Pokémon's type changes to Water, Fire, or Ice, respectively, and its form changes to match. This ability has no effect for any Pokémon other than castform. If the weather ends or becomes anything that does not trigger this ability, or a Pokémon with Air Lock or Cloud Nine enters battle, this Pokémon's type and form revert to their default. If this ability is lost or disabled, this Pokémon cannot change its current type and form until it regains its ability.
Forewarn
Upon entering battle, reveal the highest power move any foe knows.
Friend Guard
Not including this Pokémon, allies take 0.75x direct damage. This effect stacks.
Frisk
Upon entering battle, reveal the foe's held item.
Full Metal Body
This Pokémon's stats cannot be lowered by other Pokémon's moves or abilities. This effect only applies to normal stat modifications and not more exotic effects such as topsy turvy or Power Swap. This Ability is not bypassed by Mold Breaker, Teravolt, or Turboblaze.
Fur Coat
Halves damage from physical attacks.
Gale Wings
When at full HP, Flying-type moves have +1 priority.
Galvanize
When this Pokémon uses a Normal moves, that move is Electric its power is 1.2×.
Gluttony
Eats its held berry when HP is below 50% (vs 25%).
Gooey
On contact, the attacker loses a SPEED stage.
Grass Pelt
Boosts Defense while Grassy Terrain is in effect.
Grassy Surge
Upon entering battle, it changes the terrain to Grassy Terrain.
Guts
1.5x ATK with a major status condition. Doesn't lose ATK from burn.
Harvest
Each turn, there is a 50% chance it recovers the berry it ate or 100% in sunny weather.
Healer
Adjacent allies have a 30% chance of curing their major status problem each turn.
Heatproof
Takes half as much damage from Fire-type moves and burns.
Heavy Metal
Double the normal weight for its species.
Honey Gather
May gather Honey after battle.
Huge Power
Its ATK stat is doubled.
Hustle
Physical moves deal 1.5x damage but have 0.8x accuracy.
Hydration
Major status problems are healed in the rain.
Hyper Cutter
Foes can't lower its ATK stat.
Ice Body
Heals 1/16th max HP each turn in hail.
Illuminate
Wild encounter rate increases.
Illusion
Enters battle disguised as the Pokémon in the party's last slot.
Immunity
Can't be poisoned.
Imposter
Upon entering battle, transform into a random foe.
Infiltrator
Bypasses Substitute, Reflect, Light Screen, Aurora Veil, and Safeguard.
Innards Out
Damages the attacker landing the finishing hit by the amount equal to its last HP.
Inner Focus
Can't be flinched.
Insomnia
Cannot be asleep and can't use Rest.
Intimidate
Upon entering battle, each foe loses an ATK stage.
Iron Barbs
Attackers lose 1/8th max HP on contact.
Iron Fist
Punch-based moves have 1.2× power.
Justified
Gain an ATK stage when hit by a Dark-type move.
Keen Eye
Accuracy can't be lowered.
Klutz
Can't use held items nor the move Fling.
Leaf Guard
Prevents status problems in sunny weather.
Levitate
Immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
Light Metal
Half the normal weight for its species.
Lightning Rod
Absorbs Electric-type moves to gain a SP.ATK stage.
Limber
Can't be paralyzed.
Liquid Ooze
Foe's HP draining moves hurts the attacker instead of healing them (Absorb, Giga Drain, Leech Seed, etc).
Liquid Voice
Sound-based moves become Water-type.
Long Reach
It's moves don't make contact.
Magic Bounce
Reflects offensive status moves back to the attacker (Hypnosis, Disable, Leech Seed, Spikes, etc).
Magic Guard
Only takes damage from direct attacks (Immune to damage from Toxic, Life Orb, Leech Seed, etc).
Magician
Steals the held item of a Pokémon it hits with a move.
Magma Armor
Can't be frozen. Halves egg hatching time.
Magnet Pull
Enemy Steel-type Pokémon can't escape.
Marvel Scale
1.5x DEF with a major status condition.
Mega Launcher
Aura and pulse moves have 1.5× power.
Merciless
Always critical hits poisoned targets.
Minus
1.5x SP.ATK if an ally has Plus or Minus.
Misty Surge
Upon entering battle, it changes the Terrain to Misty Terrain.
Mold Breaker
Moves ignore abilities that hinder or prevent hitting the target (Levitate, Wonder Guard, Damp, Volt Absorb, etc).
Moody
Each turn, a random stat is raised two stages and another is lowered one stage.
Motor Drive
Absorbs Electric-type moves for a SPEED stage.
Moxie
Gains an ATK stage after KO'ing a Pokémon.
Multiscale
Takes half damage when at full HP.
Multitype
Its type is the same as its held Plate.
Mummy
On contact, the attacker's ability becomes Mummy.
Natural Cure
Status effect is healed upon switching out.
Neuroforce
Super Effective moves deal 25% more damage.
No Guard
Moves used by or against this Pokémon never miss.
Normalize
This Pokémon's moves all act as if they were Normal-type. Moves that inflict typeless damage do so as usual. Moves of variable type, such as Hidden Power, are affected. They otherwise work as usual, however; weather Ball, for example, is always forced to be Normal, but it still has doubled power and looks different during weather. As Thunder Wave is prevented by immunities, unlike most non-damaging moves, it does not affect Ghost-type Pokémon under the effect of this ability.
Oblivious
Immune to Infatuation and Taunt.
Overcoat
Doesn't take damage from weather.
Overgrow
When it has 1/3rd or less max HP, Grass-type moves have 1.5x power.
Own Tempo
Can't be confused.
Parental Bond
Lets the bearer hit twice with damaging moves. The second hit has half power.
Pickpocket
Steals an item when hit by a physical attack.
Pickup
10% chance to pick up items after battle.
Pixilate
Normal-type moves become Fairy-type and have 1.2x power.
Plus
1.5x SP.ATK if an ally has Plus or Minus.
Poison Heal
Restore 1/8th max HP each turn with the poison status condition.
Poison Point
On contact, the attacker has a 30% chance to be poisoned.
Poison Touch
Contact moves have a 30% chance of poisoning the target with each hit.
Power Construct
Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%. This ability cannot be copied or replaced. This ability only takes effect for Zygarde.
Power of Alchemy
When an ally faints, gain its Ability.
Prankster
Its status moves have +1 priority. Doesn't affect Dark-type foes.
Pressure
Moves targeting this Pokémon lose an extra PP.
Primordial Sea
Upon entering battle or gains this ability, the weather becomes heavy rain. Heavy rain has all the properties of rain dance and also causes damaging Fire moves to fail. Heavy rain ends when this Pokémon leaves battle or loses this ability, or when this ability is nullified. The weather cannot otherwise be changed except by the effects of delta stream and desolate land. Air Lock and Cloud Nine will prevent the effects of heavy rain, including allowing Fire moves to work, but will not allow the weather to be changed.
Prism Armor
Incoming super effective damage is reduced by 25%. This ability isn't bypassed by Mold Breaker, Teravolt, or Turboblaze.
Protean
Before attacking, this Pokémon's type becomes its chosen move's type.
Psychic Surge
Upon entering battle, it changes the Terrain to psychic Terrain.
Pure Power
Its ATK stat is doubled.
Queenly Majesty
When an opposing Pokémon attempts to use a move that targets this Pokémon or an ally, and that move has priority, it will fail.
Quick Feet
1.5x SPEED with a major status condition. Doesn't lose SPEED from paralysis.
Rain Dish
Restore 1/16th max HP each turn during rain.
Rattled
When hit by a Dark, Ghost, or Bug-type move, gain a SPEED stage.
Receiver
When an ally faints, gain its Ability.
Reckless
Recoil and crash moves have 1.2x power.
Refrigerate
Normal-type moves become Ice-type and have 1.2x power.
Regenerator
On switch out, restore 1/3rd max HP.
Rivalry
Inflicts 1.25x damage against the same gender but 0.75× to the opposite gender. Doesn't work if either Pokémon is genderless.
RKS System
Changes this Pokémon's type to match its held Memory. This ability cannot be copied, replaced, or nullified. This ability only takes effect for Silvally.
Rock Head
Doesn't take recoil damage.
Rough Skin
Attackers lose 1/8th max HP on contact.
Run Away
Can always escape or switch out.
Sand Force
During sandstorm, this Pokémon avoids sandstorm damage and its Rock, Ground, and Steel-type moves have 1.3x power.
Sand Rush
2x SPEED during sandstorm and avoids sandstorm damage regardless of its type.
Sand Stream
Upon entering battle, the weather becomes sandstorm (For all Pokémon on the field, raise Rock-type's SP.DEF by 1.5x and lose 1/16th max HP each turn except Ground, Rock, and Steel-types).
Sand Veil
1.25x evasion during sandstorm and avoids sandstorm damage regardless of its type.
Sap Sipper
Absorbs Grass-type moves for an ATK stage.
Schooling
If this Pokémon is a Wishiwashi and level 20 or above, then when it enters battle and at the start of each turn, it becomes Schooling Form if its HP is 25% or higher and Solo Form otherwise. This ability cannot be replaced, copied, or nullified.
Scrappy
Normal and Fighting-type moves can hit Ghost-type foes.
Serene Grace
This Pokémon's moves have double their usual effect chance.
Shadow Shield
When at full HP, regular damage (not fixed damage!) from moves is halved. This ability cannot be nullified.
Shadow Tag
Foes can't escape.
Shed Skin
Each turn, there is a 33% chance of curing its major status condition.
Sheer Force
Effect chance moves have 1.3x power but lose the effect.
Shell Armor
Immune to critical hits.
Shield Dust
Immune to the secondary effects (Effect%) of moves used against it.
Shields Down
Upon entering battle and at the end of each turn, if its HP is 50% or above, it changes into Meteor Form; otherwise, it changes into Core Form. In Meteor Form, it cannot be given a major status ailment (though existing ones are not cured), cannot become drowsy from Yawn, and cannot use rest (which will simply fail). This ability cannot be copied, replaced, or nullified. This ability only takes effect for Minior.
Simple
Its stats are twice as affected by modifiers (Swords Dance raises 4 ATK stages instead of 2, Tail Whip lowers 2 stages instead of 1, etc).
Skill Link
Moves that hit 2-5 times always hit 5 times.
Slow Start
Upon entering battle, has half its ATK and SPEED for 5 turns.
Slush Rush
2x SPEED during a hailstorm.
Sniper
Critical hits deal 2.25x damage instead of 1.5x.
Snow Cloak
1.25x evasion in hail and doesn't take hail damage.
Snow Warning
Upon entering battle, the weather becomes hail (For all Pokémon on the field, non Ice-type Pokémon lose 1/16th max HP each turn).
Solar Power
1.5x SP.ATK in sunny weather but loses 1/8th max HP each turn.
Solid Rock
Takes 0.75× damage from super effective moves.
Soul-Heart
SP.ATK rises one stage every time any Pokémon faints.
Soundproof
Immune to sound-based moves.
Speed Boost
Gain a SPEED stage after each turn.
Stakeout
This Pokémon's moves have double power against Pokémon that switched in this turn.
Stall
Always attacks last.
Stamina
Raises this Pokémon's DEF by one stage when it takes damage from a move.
Stance Change
Switches forms when using a damaging move or Kings Shield.
Static
On contact, the attacker has a 30% chance to be paralyzed.
Steadfast
Gain a SPEED stage when flinched.
Steelworker
Steel-type moves have 1.5× power.
Stench
Damaging moves have a 10% chance to make the target flinch.
Sticky Hold
Held item can't be removed by other Pokémon.
Storm Drain
Draws in and absorbs all Water-type moves for a SP.ATK stage.
Strong Jaw
Biting moves have 1.5× power.
Sturdy
Can't be 1-hit KO'd at full HP.
Suction Cups
Can't be forced to switch out.
Super Luck
Critical hit rate of moves is one level higher.
Surge Surfer
Doubles this Pokémon's Speed on Electric Terrain.
Swarm
When it has 1/3rd or less max HP, its Bug-type moves have 1.5x power.
Sweet Veil
Prevents friendly Pokémon from sleeping.
Swift Swim
2x SPEED in rainy weather.
Symbiosis
Passes the bearer's held item to an ally when the ally uses up its item.
Synchronize
When given a major status condition, the attacker gets it too.
Tangled Feet
2x evasion when confused.
Tangling Hair
When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.
Technician
Moves with 60 or less power have 1.5x power.
Telepathy
Immune to damage from ally's moves.
Teravolt
Moves ignore abilities that hinder or prevent hitting the target (Levitate, Wonder Guard, Damp, Volt Absorb, etc).
Thick Fat
Takes 0.5x damage from Fire and Ice-type moves.
Tinted Lens
"Not very effective" moves deal 2x damage.
Torrent
When it has 1/3rd or less max HP, Water-type moves have 1.5x power.
Tough Claws
Contact moves have 1.33× power.
Toxic Boost
Has 1.5× ATK when poisoned.
Trace
Upon entering battle, copy a random foe's ability.
Triage
This Pokémon's healing moves have their priority increased by 3.
Truant
Every other turn this Pokémon does nothing.
Turboblaze
Moves ignore abilities that hinder or prevent hitting the target (Levitate, Wonder Guard, Damp, Volt Absorb, etc).
Unaware
During damage calculation, ignores foe's stat changes except SPEED.
Unburden
2x SPEED when its held item is used or lost.
Unnerve
Foes are unable to eat Berries.
Victory Star
All friendly Pokémon's moves, including this Pokémon's own moves, have 1.1× their usual accuracy while this Pokémon is in battle.
Vital Spirit
Cannot be asleep and Rest fails.
Volt Absorb
Absorbs Electric-type hits to restore 1/4th max HP.
Water Absorb
Absorbs Water-type hits to restore 1/4th max HP.
Water Bubble
When this Pokémon is hit by a Fire move, the damage is halved. When this Pokémon uses a Water move, the power is doubled. This Pokémon cannot be burned, and if it becomes burned, the burn is immediately cured.
Water Compaction
DEF rises two stages when hit by a Water-type move.
Water Veil
Can't be burned.
Weak Armor
After hit by a physical attack, this Pokémon's DEF is lowered and SPEED rises one stage.
White Smoke
Can't have stats lowered by other Pokémon.
Wimp Out
After this Pokémon is hit by a move, if that move caused this Pokémon's HP to drop below half, it switches out.
Wonder Guard
Can only be harmed by “Super Effective” moves.
Wonder Skin
Status moves targeting this Pokémon have 50% accuracy.
Zen Mode
This Pokémon switches between Standard Mode and Zen Mode after each turn depending on its HP. Below 50% of its maximum HP, it switches to Zen Mode, and at 50% or above, it switches to Standard Mode. This Pokémon Returns to Standard Mode upon leaving battle or losing this ability. This ability has no effect if this Pokémon is not a darmanitan.

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