#263
Magnezone
263
STEELELECTRIC
#263.263
Magnezone/Magnezone
263.263
STEELELECTRIC

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
70
70
115
130
90
60
535
X

Regular
Sturdy: Can't be 1-hit KO'd at full HP.
Magnet Pull: Enemy Steel-type Pokémon can't escape.
Hidden
Analytic: Moves have 1.3x power when attacking last.

x4
GROUND
x4
x2
FIGHTINGFIRE
x2
x1
DARKGHOSTWATER
x1
x1/2
BUGDRAGONELECTRICFAIRYGRASSICENORMALPSYCHICROCK
x1/2
x1/4
FLYINGSTEEL
x1/4
x0
POISON
x0

#81
Magnemite
81
STEELELECTRIC
Lv.30
#82
Magneton
82
STEELELECTRIC
MAGNETSTONE
#263
Magnezone
263
STEELELECTRIC

Classic Mode
Route 9, 10, 23, Celadon Sewers, Power Plant
Pokemon: 81
Route 23, Cerulean Cave, P2 Laboratory, Power Plant, Evolve Magnemite (Lv30)
Pokemon: 82
P2 Laboratory, Evolve Magneton (Magnet Stone)
Pokemon: 263
Remix Mode
Route 9, 10, 23, Celadon Sewers, Power Plant
Pokemon: 81
P2 Laboratory, Evolve Magnemite (Lv30)
Pokemon: 82
P2 Laboratory, Evolve Magneton (Magnet Stone)
Pokemon: 263

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Barrier
X
PSYCHIC
STATUS
-
-
-
20
X
Raises the user's DEF two stages.
1
Electric Terrain
X
ELECTRIC
STATUS
-
-
-
10
X
For five turns, prevents all Pokémon on the ground from sleeping and strengthens Electric moves by 1.5x power.
1
Magnetic Flux
X
ELECTRIC
STATUS
-
-
-
20
X
Raises the DEF and SP.DEF of all friendly Pokémon with plus or minus one stage.
1
Mirror Coat
X
PSYCHIC
SPECIAL
1
100
-
20
X
Inflicts twice the special damage the target dealt to the user this turn. Has -5 move priority.
1
Supersonic
X
NORMAL
STATUS
-
55
-
20
X
Confuses the target.
1
Tackle
X
NORMAL
PHYSICAL
40
100
-
35
X
Inflicts regular damage.
1
Thunder Shock
X
ELECTRIC
SPECIAL
40
100
10
30
X
Can paralyze the target.
1
Thunder Wave
X
ELECTRIC
STATUS
-
90
-
20
X
Paralyzes the target.
1
Tri Attack
X
NORMAL
SPECIAL
80
100
20
10
X
Can burn, freeze, or paralyze the target at random.
1
Zap Cannon
X
ELECTRIC
SPECIAL
120
50
100
5
X
Paralyzes the target.
5
Thunder Shock
X
ELECTRIC
SPECIAL
40
100
10
30
X
Can paralyze the target.
7
Thunder Wave
X
ELECTRIC
STATUS
-
90
-
20
X
Paralyzes the target.
11
Magnet Bomb
X
STEEL
PHYSICAL
60
-
-
20
X
Doesn't miss.
13
Light Screen
X
PSYCHIC
STATUS
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
17
Sonic Boom
X
NORMAL
SPECIAL
1
90
-
20
X
Inflicts exactly 20 damage.
19
Spark
X
ELECTRIC
PHYSICAL
65
100
30
20
X
Can paralyze the target.
23
Mirror Shot
X
STEEL
SPECIAL
65
85
30
10
X
Can lower the target's accuracy one stage.
25
Metal Sound
X
STEEL
STATUS
-
85
-
40
X
Lowers the target's SP.DEF two stages.
29
Electro Ball
X
ELECTRIC
SPECIAL
1
100
-
10
X
Hits harder the faster the user is to the target, to a maximum power of 150.
33
Flash Cannon
X
STEEL
SPECIAL
80
100
10
10
X
Can lower the target's SP.DEF one stage.
39
Screech
X
NORMAL
STATUS
-
85
-
40
X
Lowers the target's DEF two stages.
43
Discharge
X
ELECTRIC
SPECIAL
80
100
30
15
X
Can paralyze the target.
49
Lock-On
X
NORMAL
STATUS
-
-
-
5
X
Guarantees the next move will hit the target.
53
Magnet Rise
X
ELECTRIC
STATUS
-
-
-
10
X
For five turns, the user is immune to ground moves.
59
Gyro Ball
X
STEEL
PHYSICAL
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
63
Zap Cannon
X
ELECTRIC
SPECIAL
120
50
100
5
X
Paralyzes the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Light Screen
X
PSYCHIC
STATUS
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Thunderbolt
X
ELECTRIC
SPECIAL
90
100
10
15
X
Can paralyze the target.
Thunder
X
ELECTRIC
SPECIAL
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Reflect
X
PSYCHIC
STATUS
-
-
-
20
X
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Ally Switch
X
PSYCHIC
STATUS
-
-
-
15
X
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Charge Beam
X
ELECTRIC
SPECIAL
50
90
70
10
X
Can raise the user's SP.ATK one stage.
Explosion
X
NORMAL
PHYSICAL
250
100
-
5
X
User faints.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Volt Switch
X
ELECTRIC
SPECIAL
70
100
-
20
X
Inflicts regular damage, then the user immediately switches out.
Thunder Wave
X
ELECTRIC
STATUS
-
90
-
20
X
Paralyzes the target.
Gyro Ball
X
STEEL
PHYSICAL
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
Psych Up
X
NORMAL
STATUS
-
-
-
10
X
Copies the target's stat changes.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Flash Cannon
X
STEEL
SPECIAL
80
100
10
10
X
Can lower the target's SP.DEF one stage.
Wild Charge
X
ELECTRIC
PHYSICAL
90
100
-
15
X
User takes 1/4 the damage it inflicts in recoil.
Shock Wave
X
ELECTRIC
SPECIAL
60
-
-
20
X
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Teleport
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
X
NORMAL
STATUS
-
100
-
20
X
Lowers the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Gravity
X
PSYCHIC
STATUS
-
-
-
5
X
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Iron Defense
X
STEEL
STATUS
-
-
-
15
X
Raises the user's DEF two stages.
Iron Head
X
STEEL
PHYSICAL
80
100
30
15
X
Can make the target flinch.
Magnet Rise
X
ELECTRIC
STATUS
-
-
-
10
X
For five turns, the user is immune to ground moves.
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Signal Beam
X
BUG
SPECIAL
75
100
10
15
X
Can confuse the target.
Swift
X
NORMAL
SPECIAL
60
-
-
20
X
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Electrify
multiple sources
ELECTRIC
STATUS
-
-
-
20
multiple sources
If moving before the target, its chosen move this turn becomes Electric-type.
Parabolic Charge
multiple sources
ELECTRIC
SPECIAL
65
100
-
20
multiple sources
Heals the user for half the total damage dealt to all targets.

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