Infinite Dex
Pokédex
Random
Menu
Pokédex
Random
FAQ
Settings
Devolve Body to
Magneton
Devolve Head to
Magnemite
Evolve Head to
Magnezone
Devolve
Evolve
#82.263
Magneton/
Magnezone
knuckles3andknuckles
#263.82
Magnezone/
Magneton
3
serversizeme
Stats
X
56(-7)
HP
63(+7)
X
X
66(+3)
ATK
63(-3)
X
X
108(+7)
DEF
101(-7)
X
X
123(-3)
SP.ATK
SP.A
126(+3)
X
X
76(-7)
SP.DEF
SP.D
83(+7)
X
X
63(-3)
SPEED
SPD
66(+3)
X
X
492(-10)
TOTAL
TOT
502(+10)
X
Abilities
Regular
Sturdy:
Can't be 1-hit KO'd at full HP.
Magnet Pull:
Enemy Steel-type Pokémon can't escape.
Hidden
Analytic:
Moves have 1.3x power when attacking last.
Weaknesses
x4
x4
x2
x2
x1
x1
x1/2
x1/2
x1/4
x1/4
x0
x0
Species
#81
Magnemite
+
Unknown Artist
Lv.30
#82
Magneton
+
Unknown Artist
#263
Magnezone
9
Unknown Artist
Encounters
Classic Mode
Route 9, 10, 23, Celadon Sewers, Power Plant
Route 23, Cerulean Cave, P2 Laboratory, Power Plant, Evolve Magnemite
(Lv30)
P2 Laboratory, Evolve Magneton
(Magnet Stone)
Remix Mode
Route 9, 10, 23, Celadon Sewers, Power Plant
P2 Laboratory, Evolve Magnemite
(Lv30)
P2 Laboratory, Evolve Magneton
(Magnet Stone)
Level Up
Level
Lv.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
Evolve
Evo
Tri Attack
80
100
20
10
Can burn, freeze, or paralyze the target at random.
1
Barrier
-
-
-
20
Raises the user's DEF two stages.
1
Electric Terrain
-
-
-
10
For five turns, prevents all Pokémon on the ground from sleeping and strengthens Electric moves by 1.5x power.
1
Magnetic Flux
-
-
-
20
Raises the DEF and SP.DEF of all friendly Pokémon with plus or minus one stage.
1
Mirror Coat
1
100
-
20
Inflicts twice the special damage the target dealt to the user this turn. Has -5 move priority.
1
Supersonic
-
55
-
20
Confuses the target.
1
Tackle
40
100
-
35
Inflicts regular damage.
1
Thunder Shock
40
100
10
30
Can paralyze the target.
1
Thunder Wave
-
90
-
20
Paralyzes the target.
1
Tri Attack
80
100
20
10
Can burn, freeze, or paralyze the target at random.
1
Zap Cannon
120
50
100
5
Paralyzes the target.
5
Thunder Shock
40
100
10
30
Can paralyze the target.
7
Thunder Wave
-
90
-
20
Paralyzes the target.
11
Magnet Bomb
60
-
-
20
Doesn't miss.
13
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
17
Sonic Boom
1
90
-
20
Inflicts exactly 20 damage.
19
Spark
65
100
30
20
Can paralyze the target.
23
Mirror Shot
65
85
30
10
Can lower the target's accuracy one stage.
25
Metal Sound
-
85
-
40
Lowers the target's SP.DEF two stages.
29
Electro Ball
1
100
-
10
Hits harder the faster the user is to the target, to a maximum power of 150.
33
Flash Cannon
80
100
10
10
Can lower the target's SP.DEF one stage.
39
Screech
-
85
-
40
Lowers the target's DEF two stages.
43
Discharge
80
100
30
15
Can paralyze the target.
49
Lock-On
-
-
-
5
Guarantees the next move will hit the target.
53
Magnet Rise
-
-
-
10
For five turns, the user is immune to ground moves.
59
Gyro Ball
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
63
Zap Cannon
120
50
100
5
Paralyzes the target.
TMs
Tutor
Tut.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM25
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM57
Charge Beam
50
90
70
10
Can raise the user's SP.ATK one stage.
TM64
Explosion
250
100
-
5
User faints.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM72
Volt Switch
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM74
Gyro Ball
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM91
Flash Cannon
80
100
10
10
Can lower the target's SP.DEF one stage.
TM93
Wild Charge
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
HMs
Tutor
Tut.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
NPC Tutors
Tutor
Tut.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
Man
Gravity
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Old woman
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
Man
Iron Head
80
100
30
15
Can make the target flinch.
Scientist
Magnet Rise
-
-
-
10
For five turns, the user is immune to ground moves.
Girl
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Man
Signal Beam
75
100
10
15
Can confuse the target.
Man
Swift
60
-
-
20
Doesn't miss.
Expert Tutor
Tutor
Tut.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
Expert Tutor
Electrify
-
-
-
20
If moving before the target, its chosen move this turn becomes Electric-type.
Expert Tutor
Parabolic Charge
65
100
-
20
Heals the user for half the total damage dealt to all targets.
Something went wrong.