For five turns, prevents all Pokémon on the ground from sleeping and strengthens Electric moves by 1.5x power.
1
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
1
Karate Chop
50
100
-
25
User's critical hit rate is one level higher when using this move.
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
1
Low Kick
1
100
-
20
Power increases with the target's weight in kilograms, to a maximum of 120.
1
Magnetic Flux
-
-
-
20
Raises the DEF and SP.DEF of all friendly Pokémon with plus or minus one stage.
1
Mirror Coat
1
100
-
20
Inflicts twice the special damage the target dealt to the user this turn. Has -5 move priority.
1
Strength
80
100
-
15
Inflicts regular damage.
1
Supersonic
-
55
-
20
Confuses the target.
1
Tackle
40
100
-
35
Inflicts regular damage.
1
Thunder Shock
40
100
10
30
Can paralyze the target.
1
Thunder Wave
-
90
-
20
Paralyzes the target.
1
Tri Attack
80
100
20
10
Can burn, freeze, or paralyze the target at random.
1
Wide Guard
-
-
-
10
Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. Has +3 move priority.
1
Zap Cannon
120
50
100
5
Paralyzes the target.
3
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
5
Thunder Shock
40
100
10
30
Can paralyze the target.
7
Karate Chop
50
100
-
25
User's critical hit rate is one level higher when using this move.
7
Thunder Wave
-
90
-
20
Paralyzes the target.
9
Foresight
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
11
Magnet Bomb
60
-
-
20
Doesn't miss.
13
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
13
Low Sweep
65
100
100
20
Lowers the target's SPEED one stage.
15
Seismic Toss
1
100
-
20
Inflicts damage equal to the user's level.
17
Sonic Boom
1
90
-
20
Inflicts exactly 20 damage.
19
Revenge
60
100
-
10
If the target damaged the user this turn, this move has double power. Has -4 move priority.
19
Spark
65
100
30
20
Can paralyze the target.
21
Knock Off
65
100
-
20
Target loses its held item. That item can't be recovered with Recycle.
23
Mirror Shot
65
85
30
10
Can lower the target's accuracy one stage.
25
Metal Sound
-
85
-
40
Lowers the target's SP.DEF two stages.
25
Vital Throw
70
-
-
10
Doesn't miss. Has -1 move priority.
27
Wake-Up Slap
70
100
-
10
Has double power against a target that is sleeping, then wakes them up.
29
Electro Ball
1
100
-
10
Hits harder the faster the user is to the target, to a maximum power of 150.
33
Dual Chop
40
90
-
15
Hits twice in one turn.
33
Flash Cannon
80
100
10
10
Can lower the target's SP.DEF one stage.
37
Submission
80
80
-
20
User takes 1/4 the damage it inflicts in recoil.
39
Screech
-
85
-
40
Lowers the target's DEF two stages.
43
Bulk Up
-
-
-
20
Raises the user's ATK and DEF one stage each.
43
Discharge
80
100
30
15
Can paralyze the target.
47
Cross Chop
100
80
-
5
User's critical hit rate is one level higher when using this move.
49
Lock-On
-
-
-
5
Guarantees the next move will hit the target.
53
Magnet Rise
-
-
-
10
For five turns, the user is immune to ground moves.
53
Scary Face
-
100
-
10
Lowers the target's SPEED two stages.
57
Dynamic Punch
100
50
100
5
Confuses the target.
59
Gyro Ball
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
63
Zap Cannon
120
50
100
5
Paralyzes the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM08
Bulk Up
-
-
-
20
Raises the user's ATK and DEF one stage each.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM23
Smack Down
50
100
-
15
Removes the target's immunity to Ground-type damage.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM25
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM35
Flamethrower
90
100
10
15
Can burn the target.
TM38
Fire Blast
110
85
10
5
Can burn the target.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM47
Low Sweep
65
100
100
20
Lowers the target's SPEED one stage.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM52
Focus Blast
120
70
10
5
Can lower the target's SP.DEF one stage.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM57
Charge Beam
50
90
70
10
Can raise the user's SP.ATK one stage.
TM59
Incinerate
60
100
-
15
Destroys any berry the target is holding.
TM64
Explosion
250
100
-
5
User faints.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM71
Stone Edge
100
80
-
5
User's critical hit rate is one level higher when using this move.
TM72
Volt Switch
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM74
Gyro Ball
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM84
Poison Jab
80
100
30
20
Can poison the target.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM91
Flash Cannon
80
100
10
10
Can lower the target's SP.DEF one stage.
TM93
Wild Charge
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TM120
Throat Chop
80
100
100
15
Silences the target for two turns, preventing it from using any sound-based moves.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
HM10
Rock Climb
90
85
20
20
Can confuse the target.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Man
Gravity
-
-
-
5
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Old woman
Iron Defense
-
-
-
15
Raises the user's DEF two stages.
Man
Iron Head
80
100
30
15
Can make the target flinch.
Scientist
Magnet Rise
-
-
-
10
For five turns, the user is immune to ground moves.
Female Ace Trainer "Korrina"
Mega Kick
120
75
-
5
Inflicts regular damage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Host
Role Play
-
-
-
10
User's ability is replaced with the target's until the user leaves the field.
Girl
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Man
Signal Beam
75
100
10
15
Can confuse the target.
Fighter
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Man
Swift
60
-
-
20
Doesn't miss.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Darkest Lariat
85
100
-
10
Damage calculation ignores the target's stat modifiers, including evasion.
Expert Tutor
Electrify
-
-
-
20
If moving before the target, its chosen move this turn becomes Electric-type.
Expert Tutor
Mat Block
-
-
-
10
Protects friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
Expert Tutor
Parabolic Charge
65
100
-
20
Heals the user for half the total damage dealt to all targets.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bullet Punch
40
100
-
30
Has +1 move priority.
Close Combat
120
100
-
5
Lowers the user's DEF and SP.DEF one stage each.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
Fire Punch
75
100
10
15
Can burn the target.
Heavy Slam
1
100
-
10
Power maxes out at 120, depending on how much heavier the user is than the target.
Ice Punch
75
100
10
15
Can freeze the target.
Knock Off
65
100
-
20
Target loses its held item. That item can't be recovered with Recycle.
Meditate
-
-
-
40
Raises the user's ATK one stage.
Power Trick
-
-
-
10
The user's original ATK and DEF are swapped.
Rolling Kick
60
85
30
15
Can make the target flinch.
Smelling Salts
70
100
-
10
This attack inflicts double damage on a paralyzed foe. It also cures the target's paralysis, however.