#283.339
Marshtomp/Sylveon
283.339
WATERFAIRY
#339.283
Sylveon/Marshtomp
339.283
FAIRYGROUND

X
78(-8)
HP
86(+8)
X
X
71(-7)
ATK
78(+7)
X
X
66(-2)
DEF
68(+2)
X
X
76(-17)
SP.ATKSP.A
93(+17)
X
X
90(-20)
SP.DEFSP.D
110(+20)
X
X
56(+3)
SPEEDSPD
53(-3)
X
X
437(-51)
TOTALTOT
488(+51)
X

Regular
Cute Charm: On contact, attackers of the opposite gender have a 30% chance to be infatuated (50% to do nothing each turn).
Torrent: When it has 1/3rd or less max HP, Water-type moves have 1.5x power.
Hidden
Damp: For all Pokémon on the field, Self-Destruct, Explosion, Mind Blown, and Aftermath do nothing.
Pixilate: Normal-type moves become Fairy-type and have 1.2x power.

Entry
It keeps its skin smooth and shiny by bathing itself in mud. The feelers on its head are used to tell both the type and condition of the mud.
PokémonPoké.
283.339
ProfessorProf.
Soup1900
Entry
It sends a soothing aura from its ribbonlike feelers to calm fights. Because it weakens if its skin dries out, it replenishes fluids by playing in mud
PokémonPoké.
339.283
ProfessorProf.
Oak

x2
ELECTRICGRASSPOISON
GRASSICESTEELWATER
x2
x1
FAIRYFLYINGGHOSTGROUNDNORMALPSYCHICROCKSTEEL
FAIRYFIREFLYINGGHOSTGROUNDNORMALPOISONPSYCHIC
x1
x1/2
BUGDARKFIGHTINGFIREICEWATER
BUGDARKFIGHTINGROCK
x1/2
x0
DRAGON
DRAGONELECTRIC
x0

#282
Mudkip
282
WATER
Lv.16
#283
Marshtomp
283
WATERGROUND
Lv.36
#284
Swampert
284
WATERGROUND
#133
Eevee
133
NORMAL
WATERSTONE
#134
Vaporeon
134
WATER
THUNDERSTONE
#135
Jolteon
135
ELECTRIC
FIRESTONE
#136
Flareon
136
FIRE
SUNSTONE
#196
Espeon
196
PSYCHIC
MOONSTONE
#197
Umbreon
197
DARK
LEAFSTONE
#271
Leafeon
271
GRASS
ICESTONE
#272
Glaceon
272
ICE
SHINYSTONE
#339
Sylveon
339
FAIRY

Classic Mode
Pallet Town (gift) (trade), New Bark Town (trade), Viridian River (static)
Pokemon: 282
Evolve Mudkip (Lv16)
Pokemon: 283
Evolve Marshtomp (Lv36)
Pokemon: 284
Celadon City (quest), Celadon City, Secret Garden
Pokemon: 133
Evolve Eevee (Thunder Stone)
Pokemon: 135
Evolve Eevee (Moon Stone)
Pokemon: 197
Evolve Eevee (Sun Stone)
Pokemon: 196
Evolve Eevee (Shiny Stone)
Pokemon: 339
Evolve Eevee (Water Stone)
Pokemon: 134
Evolve Eevee (Fire Stone)
Pokemon: 136
Evolve Eevee (Ice Stone)
Pokemon: 272
Evolve Eevee (Leaf Stone)
Pokemon: 271
Remix Mode
Pallet Town (gift) (trade), New Bark Town (trade), Viridian River (static), Route 15
Pokemon: 282
Evolve Mudkip (Lv16)
Pokemon: 283
Evolve Marshtomp (Lv36)
Pokemon: 284
Celadon City (quest), Celadon City, Chrono Island, Hidden Forest, Secret Garden
Pokemon: 133
Burned Tower, Evolve Eevee (Fire Stone)
Pokemon: 136
Route 34, Evolve Eevee (Sun Stone)
Pokemon: 196
Route 34, Evolve Eevee (Moon Stone)
Pokemon: 197
Route 30, Sky Pillar, Evolve Eevee (Shiny Stone)
Pokemon: 339
Evolve Eevee (Leaf Stone)
Pokemon: 271
Ice Cavern, Ice Mountains, Seafoam Islands, Evolve Eevee (Ice Stone)
Pokemon: 272
Treasure Beach, Evolve Eevee (Water Stone)
Pokemon: 134
Power Plant, Evolve Eevee (Thunder Stone)
Pokemon: 135

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Baton Pass
Pokemon: 133
NORMAL
STATUS
-
-
-
40
Pokemon: 133
Switch out the user but any stat changes and persistent move effects remain.
Pre Evo
Bite
Pokemon: 133
DARK
PHYSICAL
60
100
30
25
Pokemon: 133
Can make the target flinch.
Pre Evo
Charm
Pokemon: 133
FAIRY
STATUS
-
100
-
20
Pokemon: 133
Lowers the target's ATK two stages.
Pre Evo
Covet
Pokemon: 133
NORMAL
PHYSICAL
60
100
-
25
Pokemon: 133
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Pre Evo
Double-Edge
Pokemon: 133
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 133
User loses 1/3rd the damage it inflicts in recoil.
Pre Evo
Growl
Pokemon: 133
NORMAL
STATUS
-
100
-
40
Pokemon: 133
Lowers the target's ATK one stage.
Pre Evo
Hydro Pump
Pokemon: 282
WATER
SPECIAL
110
80
-
5
Pokemon: 282
Inflicts regular damage.
Pre Evo
Mud Sport
Pokemon: 282
GROUND
STATUS
-
-
-
15
Pokemon: 282
For five turns all Electric-type moves on the field inflict 0.5x damage.
Pre Evo
Refresh
Pokemon: 133
NORMAL
STATUS
-
-
-
20
Pokemon: 133
Removes burn, paralysis, or poison from the user.
Pre Evo
Rock Throw
Pokemon: 282
ROCK
PHYSICAL
50
90
-
15
Pokemon: 282
Inflicts regular damage.
Pre Evo
Take Down
Pokemon: 133
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 133
User takes 1/4th the damage it inflicts in recoil.
Pre Evo
Trump Card
Pokemon: 133
NORMAL
SPECIAL
1
-
-
5
Pokemon: 133
Power is determined by the PP remaining for this move up to 190.
Pre Evo
Whirlpool
Pokemon: 282
WATER
SPECIAL
35
85
-
15
Pokemon: 282
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
EvolveEvo
Fairy Wind
Pokemon: 339
FAIRY
SPECIAL
40
100
-
30
Pokemon: 339
Inflicts regular damage.
EvolveEvo
Mud Shot
Pokemon: 283
GROUND
SPECIAL
55
95
100
15
Pokemon: 283
Lowers the target's SPEED one stage.
1
Disarming Voice
Pokemon: 339
FAIRY
SPECIAL
40
-
-
15
Pokemon: 339
Doesn't miss.
1
Fairy Wind
Pokemon: 339
FAIRY
SPECIAL
40
100
-
30
Pokemon: 339
Inflicts regular damage.
1
Growl
Pokemon: 283
NORMAL
STATUS
-
100
-
40
Pokemon: 283
Lowers the target's ATK one stage.
1
Helping Hand
Pokemon: 339
NORMAL
STATUS
-
-
-
20
Pokemon: 339
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
1
Mud Shot
Pokemon: 283
GROUND
SPECIAL
55
95
100
15
Pokemon: 283
Lowers the target's SPEED one stage.
1
Mud-Slap
Pokemon: 283
GROUND
SPECIAL
20
100
100
10
Pokemon: 283
Lowers the target's accuracy one stage.
1
Tackle
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
1
Tail Whip
Pokemon: 339
NORMAL
STATUS
-
100
-
30
Pokemon: 339
Lowers the target's DEF one stage.
1
Water Gun
Pokemon: 283
WATER
SPECIAL
40
100
-
25
Pokemon: 283
Inflicts regular damage.
4
Water Gun
Pokemon: 283
WATER
SPECIAL
40
100
-
25
Pokemon: 283
Inflicts regular damage.
5
Sand Attack
Pokemon: 339
GROUND
STATUS
-
100
-
15
Pokemon: 339
Lowers the target's accuracy one stage.
9
Baby-Doll Eyes
Pokemon: 339
FAIRY
STATUS
-
100
-
30
Pokemon: 339
Lowers the target's ATK one stage. Has +1 move priority.
9
Mud-Slap
Pokemon: 283
GROUND
SPECIAL
20
100
100
10
Pokemon: 283
Lowers the target's accuracy one stage.
12
Foresight
Pokemon: 283
NORMAL
STATUS
-
-
-
40
Pokemon: 283
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
13
Quick Attack
Pokemon: 339
NORMAL
PHYSICAL
40
100
-
30
Pokemon: 339
Has +1 move priority.
17
Swift
Pokemon: 339
NORMAL
SPECIAL
60
-
-
20
Pokemon: 339
Doesn't miss.
18
Bide
Pokemon: 283
NORMAL
PHYSICAL
1
-
-
10
Pokemon: 283
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
20
Draining Kiss
Pokemon: 339
FAIRY
SPECIAL
50
100
-
10
Pokemon: 339
Heals the user 75% of the damage dealt to the target.
22
Mud Bomb
Pokemon: 283
GROUND
SPECIAL
65
85
30
10
Pokemon: 283
Can lower the target's accuracy one stage.
25
Skill Swap
Pokemon: 339
PSYCHIC
STATUS
-
-
-
10
Pokemon: 339
User and target switch abilities. Doesn't miss.
28
Rock Slide
Pokemon: 283
ROCK
PHYSICAL
75
90
30
10
Pokemon: 283
Can make the target flinch.
29
Misty Terrain
Pokemon: 339
FAIRY
STATUS
-
-
-
10
Pokemon: 339
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.
32
Protect
Pokemon: 283
NORMAL
STATUS
-
-
-
10
Pokemon: 283
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
33
Light Screen
Pokemon: 339
PSYCHIC
STATUS
-
-
-
30
Pokemon: 339
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
37
Moonblast
Pokemon: 339
FAIRY
SPECIAL
95
100
30
15
Pokemon: 339
Can lower the target's SP.ATK one stage.
38
Muddy Water
Pokemon: 283
WATER
SPECIAL
90
85
30
10
Pokemon: 283
Can lower the target's accuracy one stage.
41
Last Resort
Pokemon: 339
NORMAL
PHYSICAL
140
100
-
5
Pokemon: 339
Fails if the user hasn't used its other three moves at least once while on the field.
42
Take Down
Pokemon: 283
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 283
User takes 1/4th the damage it inflicts in recoil.
45
Psych Up
Pokemon: 339
NORMAL
STATUS
-
-
-
10
Pokemon: 339
Copies the target's stat changes.
48
Earthquake
Pokemon: 283
GROUND
PHYSICAL
100
100
-
10
Pokemon: 283
If the target is in the first turn of Dig, this move will hit with double power.
52
Endeavor
Pokemon: 283
NORMAL
PHYSICAL
1
100
-
5
Pokemon: 283
Inflicts exactly enough damage to lower the target's HP to equal the user's.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dig
Pokemon: 133
GROUND
PHYSICAL
80
100
-
10
Pokemon: 133
User digs underground for one turn and hits on the second turn.
Retaliate
Pokemon: 133
NORMAL
PHYSICAL
70
100
-
5
Pokemon: 133
If a friendly Pokémon fainted on the previous turn, this move has double power.
Psyshock
Pokemon: 339
PSYCHIC
SPECIAL
80
100
-
10
Pokemon: 339
Damage calculation uses the target's DEF.
Calm Mind
Pokemon: 339
PSYCHIC
STATUS
-
-
-
20
Pokemon: 339
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
Pokemon: 283
ICE
STATUS
-
-
-
10
Pokemon: 283
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
Pokemon: 339
FIRE
STATUS
-
-
-
5
Pokemon: 339
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Ice Beam
Pokemon: 283
ICE
SPECIAL
90
100
10
10
Pokemon: 283
Can freeze the target.
Blizzard
Pokemon: 283
ICE
SPECIAL
110
70
10
5
Pokemon: 283
Can freeze the target. Doesn't miss during hail.
Hyper Beam
Pokemon: 339
NORMAL
SPECIAL
150
90
-
5
Pokemon: 339
The user can't attack or switch out the turn after this is used.
Light Screen
Pokemon: 339
PSYCHIC
STATUS
-
-
-
30
Pokemon: 339
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
Pokemon: 339
PSYCHIC
STATUS
-
-
-
15
Pokemon: 339
For three turns, all non-KO moves hit the target.
Safeguard
Pokemon: 339
NORMAL
STATUS
-
-
-
25
Pokemon: 339
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Earthquake
Pokemon: 283
GROUND
PHYSICAL
100
100
-
10
Pokemon: 283
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
Pokemon: 283
GROUND
PHYSICAL
80
100
-
10
Pokemon: 283
User digs underground for one turn and hits on the second turn.
Shadow Ball
Pokemon: 339
GHOST
SPECIAL
80
100
20
15
Pokemon: 339
Can lower the target's SP.DEF one stage.
Brick Break
Pokemon: 283
FIGHTING
PHYSICAL
75
100
-
15
Pokemon: 283
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Reflect
Pokemon: 339
PSYCHIC
STATUS
-
-
-
20
Pokemon: 339
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Sludge Wave
Pokemon: 283
POISON
SPECIAL
95
100
10
10
Pokemon: 283
Can poison the target.
Rock Tomb
Pokemon: 283
ROCK
PHYSICAL
60
95
100
15
Pokemon: 283
Lowers the target's SPEED one stage.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
multiple sources
NORMAL
SPECIAL
40
100
-
15
multiple sources
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Water Pulse
Pokemon: 283
WATER
SPECIAL
60
100
20
20
Pokemon: 283
Can confuse the target.
Fling
Pokemon: 283
DARK
PHYSICAL
1
100
-
10
Pokemon: 283
Consumes user's held item. Power and type are determined by the item.
Giga Impact
Pokemon: 339
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 339
The user can't attack or switch out the turn after this is used.
Psych Up
Pokemon: 339
NORMAL
STATUS
-
-
-
10
Pokemon: 339
Copies the target's stat changes.
Bulldoze
Pokemon: 283
GROUND
PHYSICAL
60
100
100
20
Pokemon: 283
Lowers the target's SPEED one stage.
Work Up
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Raises the user's ATK and SP.ATK one stage.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Dazzling Gleam
Pokemon: 339
FAIRY
SPECIAL
80
100
-
10
Pokemon: 339
Inflicts regular damage.
Power-Up Punch
Pokemon: 283
FIGHTING
PHYSICAL
40
100
100
20
Pokemon: 283
Raises the user's ATK one stage.
Scald
Pokemon: 283
WATER
SPECIAL
80
100
30
15
Pokemon: 283
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
Pokemon: 339
NORMAL
PHYSICAL
50
95
-
30
Pokemon: 339
Inflicts regular damage.
Surf
Pokemon: 283
WATER
SPECIAL
90
100
-
15
Pokemon: 283
If the target is in the first turn of Dive, this move will hit with double power.
Strength
Pokemon: 283
NORMAL
PHYSICAL
80
100
-
15
Pokemon: 283
Inflicts regular damage.
Waterfall
Pokemon: 283
WATER
PHYSICAL
80
100
20
15
Pokemon: 283
Can make the target flinch.
Dive
Pokemon: 283
WATER
PHYSICAL
80
100
-
10
Pokemon: 283
The user dives underwater for one turn and hits on the second turn.
Rock Smash
Pokemon: 283
FIGHTING
PHYSICAL
40
100
50
15
Pokemon: 283
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Mud-Slap
Pokemon: 133
GROUND
SPECIAL
20
100
100
10
Pokemon: 133
Lowers the target's accuracy one stage.
Swift
Pokemon: 133
NORMAL
SPECIAL
60
-
-
20
Pokemon: 133
Doesn't miss.
Ancient Power
Pokemon: 283
ROCK
SPECIAL
60
100
10
5
Pokemon: 283
Can raise all of the user's stats one stage.
Earth Power
Pokemon: 283
GROUND
SPECIAL
90
100
10
10
Pokemon: 283
Can lower the target's SP.DEF one stage.
Hyper Voice
Pokemon: 339
NORMAL
SPECIAL
90
100
-
10
Pokemon: 339
Inflicts regular damage.
Ice Punch
Pokemon: 283
ICE
PHYSICAL
75
100
10
15
Pokemon: 283
Can freeze the target.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Mud-Slap
Pokemon: 283
GROUND
SPECIAL
20
100
100
10
Pokemon: 283
Lowers the target's accuracy one stage.
Rollout
Pokemon: 283
ROCK
PHYSICAL
30
90
-
20
Pokemon: 283
User is forced to use this move for five turns, doubling in power each time up to 16x.
Stealth Rock
Pokemon: 283
ROCK
STATUS
-
-
-
20
Pokemon: 283
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Superpower
Pokemon: 283
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 283
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Water Pledge
Pokemon: 283
WATER
SPECIAL
50
100
-
10
Pokemon: 283
When used after Grass Pledge or Fire Pledge this turn, this has 150 power. With Fire Pledge, the chances of move's secondary effects doubles. With Grass Pedge, this reduces their SPEED by 75%. Both last 4 turns.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Misty Terrain
multiple sources
FAIRY
STATUS
-
-
-
10
multiple sources
For five turns, protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fleur Cannon
multiple sources
FAIRY
SPECIAL
130
90
-
5
multiple sources
Inflicts regular damage, then lowers the user's SP.ATK two stages.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
Pokemon: 282
ROCK
SPECIAL
60
100
10
5
Pokemon: 282
Can raise all of the user's stats one stage.
Avalanche
Pokemon: 282
ICE
PHYSICAL
60
100
-
10
Pokemon: 282
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Bite
Pokemon: 282
DARK
PHYSICAL
60
100
30
25
Pokemon: 282
Can make the target flinch.
Charm
Pokemon: 133
FAIRY
STATUS
-
100
-
20
Pokemon: 133
Lowers the target's ATK two stages.
Counter
Pokemon: 282
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 282
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Covet
Pokemon: 133
NORMAL
PHYSICAL
60
100
-
25
Pokemon: 133
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Curse
multiple sources
GHOST
STATUS
-
-
-
10
multiple sources
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Detect
Pokemon: 133
FIGHTING
STATUS
-
-
-
5
Pokemon: 133
No moves will hit the user for the remainder of this turn. Has +4 move priority.
Double-Edge
Pokemon: 282
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 282
User loses 1/3rd the damage it inflicts in recoil.
Endure
Pokemon: 133
NORMAL
STATUS
-
-
-
10
Pokemon: 133
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Fake Tears
Pokemon: 133
DARK
STATUS
-
100
-
20
Pokemon: 133
Lowers the target's SP.DEF two stages.
Flail
Pokemon: 133
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 133
Power increases the less HP the user has up to 200.
Ice Ball
Pokemon: 282
ICE
PHYSICAL
30
90
-
20
Pokemon: 282
User is forced to use this move for five turns, doubling in power each time up to 16x.
Mirror Coat
Pokemon: 282
PSYCHIC
SPECIAL
1
100
-
20
Pokemon: 282
Inflicts twice the special damage the target dealt to the user this turn. Has -5 move priority.
Mud Bomb
Pokemon: 282
GROUND
SPECIAL
65
85
30
10
Pokemon: 282
Can lower the target's accuracy one stage.
Natural Gift
Pokemon: 133
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 133
Power and type are determined by the user's held berry.
Refresh
Pokemon: 282
NORMAL
STATUS
-
-
-
20
Pokemon: 282
Removes burn, paralysis, or poison from the user.
Sludge
Pokemon: 282
POISON
SPECIAL
65
100
30
20
Pokemon: 282
Can poison the target.
Stomp
Pokemon: 282
NORMAL
PHYSICAL
65
100
30
20
Pokemon: 282
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
Stored Power
Pokemon: 133
PSYCHIC
SPECIAL
20
100
-
10
Pokemon: 133
Power increases by 20 for every stage any of the user's stats have been raised.
Synchronoise
Pokemon: 133
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 133
Only Pokémon that share a type with the user will take damage from this move.
Tickle
Pokemon: 133
NORMAL
STATUS
-
100
-
20
Pokemon: 133
Lowers the target's ATK and DEF one stage.
Uproar
Pokemon: 282
NORMAL
SPECIAL
90
100
-
10
Pokemon: 282
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.
Whirlpool
Pokemon: 282
WATER
SPECIAL
35
85
-
15
Pokemon: 282
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Wide Guard
Pokemon: 282
ROCK
STATUS
-
-
-
10
Pokemon: 282
Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. Has +3 move priority.
Wish
Pokemon: 133
NORMAL
STATUS
-
-
-
10
Pokemon: 133
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.
Yawn
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Puts the target to sleep at the end of the next turn.

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