Torrent: When it has 1/3rd or less max HP, Water-type moves have 1.5x power.
Hidden
Damp: For all Pokémon on the field, Self-Destruct, Explosion, Mind Blown, and Aftermath do nothing.
x2
x2
x1
x1
x1/2
x1/2
#282
Mudkip
+
Unknown Artist
Lv.16
#283
Marshtomp
+
Unknown Artist
Lv.36
#284
Swampert
+
Unknown Artist
Classic Mode
Pallet Town (gift)(trade), New Bark Town (trade), Viridian River (static)
Evolve Mudkip (Lv16)
Evolve Marshtomp (Lv36)
Remix Mode
Pallet Town (gift)(trade), New Bark Town (trade), Viridian River (static), Route 15
Evolve Mudkip (Lv16)
Evolve Marshtomp (Lv36)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Growl
X
-
100
-
40
X
Lowers the target's ATK one stage.
1
Tackle
X
40
100
-
35
X
Inflicts regular damage.
4
Water Gun
X
40
100
-
25
X
Inflicts regular damage.
9
Mud-Slap
X
20
100
100
10
X
Lowers the target's accuracy one stage.
12
Foresight
X
-
-
-
40
X
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
17
Bide
X
1
-
-
10
X
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
20
Mud Sport
X
-
-
-
15
X
For five turns all Electric-type moves on the field inflict 0.5x damage.
25
Rock Throw
X
50
90
-
15
X
Inflicts regular damage.
28
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
33
Whirlpool
X
35
85
-
15
X
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
36
Take Down
X
90
85
-
20
X
User takes 1/4th the damage it inflicts in recoil.
41
Hydro Pump
X
110
80
-
5
X
Inflicts regular damage.
44
Endeavor
X
1
100
-
5
X
Inflicts exactly enough damage to lower the target's HP to equal the user's.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
X
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM13
Ice Beam
X
90
100
10
10
X
Can freeze the target.
TM14
Blizzard
X
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM28
Dig
X
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM34
Sludge Wave
X
95
100
10
10
X
Can poison the target.
TM39
Rock Tomb
X
60
95
100
15
X
Lowers the target's SPEED one stage.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
X
40
100
-
15
X
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM55
Water Pulse
X
60
100
20
20
X
Can confuse the target.
TM83
Work Up
X
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM121
Scald
X
80
100
30
15
X
Can burn the target.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM03
Surf
X
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
HM04
Strength
X
80
100
-
15
X
Inflicts regular damage.
HM05
Waterfall
X
80
100
20
15
X
Can make the target flinch.
HM06
Dive
X
80
100
-
10
X
The user dives underwater for one turn and hits on the second turn.
TM94
Rock Smash
X
40
100
50
15
X
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Male Scientist
Ancient Power
X
60
100
10
5
X
Can raise all of the user's stats one stage.
Ranger
Earth Power
X
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Old man
Iron Tail
X
100
75
30
15
X
Can lower the target's DEF one stage.
Male Scientist
Mud-Slap
X
20
100
100
10
X
Lowers the target's accuracy one stage.
Girl
Rollout
X
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Fighter
Superpower
X
120
100
-
5
X
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Gentleman
Water Pledge
X
50
100
-
10
X
When used after Grass Pledge or Fire Pledge this turn, this has 150 power. With Fire Pledge, the chances of move's secondary effects doubles. With Grass Pedge, this reduces their SPEED by 75%. Both last 4 turns.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
X
60
100
10
5
X
Can raise all of the user's stats one stage.
Avalanche
X
60
100
-
10
X
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Bite
X
60
100
30
25
X
Can make the target flinch.
Counter
X
1
100
-
20
X
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Curse
X
-
-
-
10
X
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Double-Edge
X
120
100
-
15
X
User loses 1/3rd the damage it inflicts in recoil.
Ice Ball
X
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Mirror Coat
X
1
100
-
20
X
Inflicts twice the special damage the target dealt to the user this turn. Has -5 move priority.
Mud Bomb
X
65
85
30
10
X
Can lower the target's accuracy one stage.
Refresh
X
-
-
-
20
X
Removes burn, paralysis, or poison from the user.
Sludge
X
65
100
30
20
X
Can poison the target.
Stomp
X
65
100
30
20
X
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
Uproar
X
90
100
-
10
X
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.
Whirlpool
X
35
85
-
15
X
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Wide Guard
X
-
-
-
10
X
Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. Has +3 move priority.
Yawn
X
-
-
-
10
X
Puts the target to sleep at the end of the next turn.