#284
Swampert
284
WATERGROUND
#284.284
Swampert/Swampert
284.284
WATERGROUND

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
100
110
90
85
90
60
535
X

Regular
Torrent: When it has 1/3rd or less max HP, Water-type moves have 1.5x power.
Hidden
Damp: For all Pokémon on the field, Self-Destruct, Explosion, Mind Blown, and Aftermath do nothing.

x4
GRASS
x4
x1
BUGDARKDRAGONFAIRYFIGHTINGFLYINGGHOSTGROUNDICENORMALPSYCHICWATER
x1
x1/2
FIREPOISONROCKSTEEL
x1/2
x0
ELECTRIC
x0

#282
Mudkip
282
WATER
Lv.16
#283
Marshtomp
283
WATERGROUND
Lv.36
#284
Swampert
284
WATERGROUND

Classic Mode
Pallet Town (gift) (trade), New Bark Town (trade), Viridian River (static)
Pokemon: 282
Evolve Mudkip (Lv16)
Pokemon: 283
Evolve Marshtomp (Lv36)
Pokemon: 284
Remix Mode
Pallet Town (gift) (trade), New Bark Town (trade), Viridian River (static), Route 15
Pokemon: 282
Evolve Mudkip (Lv16)
Pokemon: 283
Evolve Marshtomp (Lv36)
Pokemon: 284

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Hydro Pump
Pokemon: 282
WATER
SPECIAL
110
80
-
5
Pokemon: 282
Inflicts regular damage.
Pre Evo
Mud Sport
Pokemon: 282
GROUND
STATUS
-
-
-
15
Pokemon: 282
For five turns all Electric-type moves on the field inflict 0.5x damage.
Pre Evo
Rock Throw
Pokemon: 282
ROCK
PHYSICAL
50
90
-
15
Pokemon: 282
Inflicts regular damage.
Pre Evo
Whirlpool
Pokemon: 282
WATER
SPECIAL
35
85
-
15
Pokemon: 282
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
1
Growl
X
NORMAL
STATUS
-
100
-
40
X
Lowers the target's ATK one stage.
1
Hammer Arm
X
FIGHTING
PHYSICAL
100
90
-
10
X
Lowers the user's SPEED one stage.
1
Mud Shot
X
GROUND
SPECIAL
55
95
100
15
X
Lowers the target's SPEED one stage.
1
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
1
Tackle
X
NORMAL
PHYSICAL
40
100
-
35
X
Inflicts regular damage.
1
Water Gun
X
WATER
SPECIAL
40
100
-
25
X
Inflicts regular damage.
4
Water Gun
X
WATER
SPECIAL
40
100
-
25
X
Inflicts regular damage.
9
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
12
Foresight
X
NORMAL
STATUS
-
-
-
40
X
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
18
Bide
X
NORMAL
PHYSICAL
1
-
-
10
X
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
22
Mud Bomb
X
GROUND
SPECIAL
65
85
30
10
X
Can lower the target's accuracy one stage.
28
Rock Slide
X
ROCK
PHYSICAL
75
90
30
10
X
Can make the target flinch.
32
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
39
Muddy Water
X
WATER
SPECIAL
90
85
30
10
X
Can lower the target's accuracy one stage.
44
Take Down
X
NORMAL
PHYSICAL
90
85
-
20
X
User takes 1/4th the damage it inflicts in recoil.
51
Earthquake
X
GROUND
PHYSICAL
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
56
Endeavor
X
NORMAL
PHYSICAL
1
100
-
5
X
Inflicts exactly enough damage to lower the target's HP to equal the user's.
63
Hammer Arm
X
FIGHTING
PHYSICAL
100
90
-
10
X
Lowers the user's SPEED one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Roar
X
NORMAL
STATUS
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
X
ICE
STATUS
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Ice Beam
X
ICE
SPECIAL
90
100
10
10
X
Can freeze the target.
Blizzard
X
ICE
SPECIAL
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Earthquake
X
GROUND
PHYSICAL
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Dig
X
GROUND
PHYSICAL
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
Brick Break
X
FIGHTING
PHYSICAL
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Sludge Wave
X
POISON
SPECIAL
95
100
10
10
X
Can poison the target.
Rock Tomb
X
ROCK
PHYSICAL
60
95
100
15
X
Lowers the target's SPEED one stage.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
X
NORMAL
SPECIAL
40
100
-
15
X
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Focus Blast
X
FIGHTING
SPECIAL
120
70
10
5
X
Can lower the target's SP.DEF one stage.
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.
Fling
X
DARK
PHYSICAL
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Stone Edge
X
ROCK
PHYSICAL
100
80
-
5
X
User's critical hit rate is one level higher when using this move.
Bulldoze
X
GROUND
PHYSICAL
60
100
100
20
X
Lowers the target's SPEED one stage.
Work Up
X
NORMAL
STATUS
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Focus Punch
X
FIGHTING
PHYSICAL
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
X
FIGHTING
PHYSICAL
40
100
100
20
X
Raises the user's ATK one stage.
Stomping Tantrum
X
GROUND
PHYSICAL
75
100
-
10
X
Power is doubled if the user's last move failed for any reason.
Scald
X
WATER
SPECIAL
80
100
30
15
X
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
X
WATER
SPECIAL
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Waterfall
X
WATER
PHYSICAL
80
100
20
15
X
Can make the target flinch.
Dive
X
WATER
PHYSICAL
80
100
-
10
X
The user dives underwater for one turn and hits on the second turn.
Rock Climb
X
NORMAL
PHYSICAL
90
85
20
20
X
Can confuse the target.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
X
ROCK
SPECIAL
60
100
10
5
X
Can raise all of the user's stats one stage.
Earth Power
X
GROUND
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Ice Punch
X
ICE
PHYSICAL
75
100
10
15
X
Can freeze the target.
Iron Tail
X
STEEL
PHYSICAL
100
75
30
15
X
Can lower the target's DEF one stage.
Mud-Slap
X
GROUND
SPECIAL
20
100
100
10
X
Lowers the target's accuracy one stage.
Outrage
X
DRAGON
PHYSICAL
120
100
-
10
X
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Stealth Rock
X
ROCK
STATUS
-
-
-
20
X
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Superpower
X
FIGHTING
PHYSICAL
120
100
-
5
X
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Water Pledge
X
WATER
SPECIAL
50
100
-
10
X
When used after Grass Pledge or Fire Pledge this turn, this has 150 power. With Fire Pledge, the chances of move's secondary effects doubles. With Grass Pedge, this reduces their SPEED by 75%. Both last 4 turns.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Darkest Lariat
multiple sources
DARK
PHYSICAL
85
100
-
10
multiple sources
Damage calculation ignores the target's stat modifiers, including evasion.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Thousand Waves
multiple sources
GROUND
PHYSICAL
90
100
-
10
multiple sources
Traps the target.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
Pokemon: 282
ROCK
SPECIAL
60
100
10
5
Pokemon: 282
Can raise all of the user's stats one stage.
Avalanche
Pokemon: 282
ICE
PHYSICAL
60
100
-
10
Pokemon: 282
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Bite
Pokemon: 282
DARK
PHYSICAL
60
100
30
25
Pokemon: 282
Can make the target flinch.
Counter
Pokemon: 282
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 282
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Curse
Pokemon: 282
GHOST
STATUS
-
-
-
10
Pokemon: 282
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Double-Edge
Pokemon: 282
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 282
User loses 1/3rd the damage it inflicts in recoil.
Ice Ball
Pokemon: 282
ICE
PHYSICAL
30
90
-
20
Pokemon: 282
User is forced to use this move for five turns, doubling in power each time up to 16x.
Mirror Coat
Pokemon: 282
PSYCHIC
SPECIAL
1
100
-
20
Pokemon: 282
Inflicts twice the special damage the target dealt to the user this turn. Has -5 move priority.
Mud Bomb
Pokemon: 282
GROUND
SPECIAL
65
85
30
10
Pokemon: 282
Can lower the target's accuracy one stage.
Refresh
Pokemon: 282
NORMAL
STATUS
-
-
-
20
Pokemon: 282
Removes burn, paralysis, or poison from the user.
Sludge
Pokemon: 282
POISON
SPECIAL
65
100
30
20
Pokemon: 282
Can poison the target.
Stomp
Pokemon: 282
NORMAL
PHYSICAL
65
100
30
20
Pokemon: 282
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
Uproar
Pokemon: 282
NORMAL
SPECIAL
90
100
-
10
Pokemon: 282
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.
Whirlpool
Pokemon: 282
WATER
SPECIAL
35
85
-
15
Pokemon: 282
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Wide Guard
Pokemon: 282
ROCK
STATUS
-
-
-
10
Pokemon: 282
Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. Has +3 move priority.
Yawn
Pokemon: 282
NORMAL
STATUS
-
-
-
10
Pokemon: 282
Puts the target to sleep at the end of the next turn.

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