Can freeze or flinch the target. Both have their own independent effect chance.
Pre Evo
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
EvolveEvo
Ominous Wind
60
100
10
5
Can raise all of the user's stats one stage.
1
Baby-Doll Eyes
-
100
-
30
Lowers the target's ATK one stage. Has +1 move priority.
1
Covet
60
100
-
25
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
1
Destiny Bond
-
-
-
5
If the user faints before its next move, the Pokémon that KO'd it will faint too.
1
Double Team
-
-
-
15
Raises the user's evasion one stage.
1
Fake Tears
-
100
-
20
Lowers the target's SP.DEF two stages.
1
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
1
Ice Shard
40
100
-
30
Has +1 move priority.
1
Leer
-
100
-
30
Lowers the target's DEF one stage.
1
Lick
30
100
30
30
Can paralyze the target.
1
Ominous Wind
60
100
10
5
Can raise all of the user's stats one stage.
1
Powder Snow
40
100
10
25
Can freeze the target.
1
Scratch
40
100
-
35
Inflicts regular damage.
5
Double Team
-
-
-
15
Raises the user's evasion one stage.
8
Fury Swipes
18
80
-
15
Hits 2–5 times in one turn.
10
Ice Shard
40
100
-
30
Has +1 move priority.
14
Icy Wind
55
95
100
15
Lowers the target's SPEED one stage.
15
Feint Attack
60
-
-
20
Doesn't miss.
19
Astonish
30
100
30
15
Can flinch the target.
22
Sweet Scent
-
100
-
20
Lowers the target's evasion one stage.
23
Draining Kiss
50
100
-
10
Heals the user 75% of the damage dealt to the target.
25
Play Nice
-
-
-
20
Lowers the target's ATK one stage.
28
Will-O-Wisp
-
85
-
15
Burns the target.
29
Slash
70
100
-
20
Has a one level higher critical hit chance.
32
Confuse Ray
-
100
-
10
Confuses the target.
36
Charm
-
100
-
20
Lowers the target's ATK two stages.
37
Wake-Up Slap
70
100
-
10
Has double power against a target that is sleeping, then wakes them up.
41
Captivate
-
100
-
20
Lowers the opposite gendered target's SP.ATK two stages.
42
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
43
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
43
Snore
50
100
30
15
Only usable if the user is sleeping. Can make the target flinch.
48
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
50
Thrash
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
54
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
57
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
61
Destiny Bond
-
-
-
5
If the user faints before its next move, the Pokémon that KO'd it will faint too.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM08
Bulk Up
-
-
-
20
Raises the user's ATK and DEF one stage each.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM25
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM29
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM39
Rock Tomb
60
95
100
15
Lowers the target's SPEED one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
TM63
Embargo
-
100
-
15
For five turns, the target cannot use its held item.
TM65
Shadow Claw
70
100
-
15
User's critical hit rate is one level higher when using this move.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM79
Frost Breath
60
90
-
10
Always scores a critical hit.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM107
Play Rough
90
90
10
10
Can lower the target's ATK one stage.
TM110
Aurora Veil
-
-
-
20
For five turns, physical and special moves deal 1/2 damage to friendly Pokémon. Must be hailing.
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
40
100
100
20
Raises the user's ATK one stage.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM04
Strength
80
100
-
15
Inflicts regular damage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Karate
Fire Punch
75
100
10
15
Can burn the target.
Bug Catcher Girl
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Scientist
Gunk Shot
120
80
30
5
Can poison the target.
Guitarist
Hyper Voice
90
100
-
10
Inflicts regular damage.
Karate
Ice Punch
75
100
10
15
Can freeze the target.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Girl
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Man
Signal Beam
75
100
10
15
Can confuse the target.
Fighter
Superpower
120
100
-
5
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Man
Swift
60
-
-
20
Doesn't miss.
Karate
Thunder Punch
75
100
10
15
Can paralyze the target.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Avalanche
60
100
-
10
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Block
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Fake Tears
-
100
-
20
Lowers the target's SP.DEF two stages.
Hex
65
100
-
10
If the target has a major status ailment, this move has double power.
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Spikes
-
-
-
20
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
Switcheroo
-
100
-
10
User and target permanently swap held items, even if one isn't holding anything.
Weather Ball
50
100
-
10
Has double power under weather and becomes that weather's type.
Belly Drum
-
-
-
10
User pays half its max HP to maximize its ATK stat.
Chip Away
70
100
-
20
Damage calculation ignores the target's stat modifiers, including evasion.
Close Combat
120
100
-
5
Lowers the user's DEF and SP.DEF one stage each.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Cross Chop
100
80
-
5
User's critical hit rate is one level higher when using this move.
Crunch
80
100
20
15
Can lower the target's DEF one stage.
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Fake Tears
-
100
-
20
Lowers the target's SP.DEF two stages.
Metal Claw
50
95
10
35
Can raise the user's ATK one stage.
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.
Seismic Toss
1
100
-
20
Inflicts damage equal to the user's level.
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
Yawn
-
-
-
10
Puts the target to sleep at the end of the next turn.