Lowers the target's ATK one stage. Has +1 move priority.
1
Covet
X
60
100
-
25
X
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
1
Fake Tears
X
-
100
-
20
X
Lowers the target's SP.DEF two stages.
1
Fling
X
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
1
Lick
X
30
100
30
30
X
Can paralyze the target.
1
Scratch
X
40
100
-
35
X
Inflicts regular damage.
8
Fury Swipes
X
18
80
-
15
X
Hits 2–5 times in one turn.
15
Feint Attack
X
60
-
-
20
X
Doesn't miss.
22
Sweet Scent
X
-
100
-
20
X
Lowers the target's evasion one stage.
25
Play Nice
X
-
-
-
20
X
Lowers the target's ATK one stage.
29
Slash
X
70
100
-
20
X
Has a one level higher critical hit chance.
36
Charm
X
-
100
-
20
X
Lowers the target's ATK two stages.
43
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
43
Snore
X
50
100
30
15
X
Only usable if the user is sleeping. Can make the target flinch.
50
Thrash
X
120
100
-
10
X
User is forced to attack with this move for 2–3 turns, leaving the user confused.
57
Fling
X
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM01
Hone Claws
X
-
-
-
15
X
Raises the user's ATK and accuracy one stage.
TM05
Roar
X
-
-
-
20
X
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM08
Bulk Up
X
-
-
-
20
X
Raises the user's ATK and DEF one stage each.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM11
Sunny Day
X
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
X
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM26
Earthquake
X
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM28
Dig
X
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
TM31
Brick Break
X
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM39
Rock Tomb
X
60
95
100
15
X
Lowers the target's SPEED one stage.
TM40
Aerial Ace
X
60
-
-
20
X
Doesn't miss.
TM41
Torment
X
-
100
-
15
X
Prevents the target from using the same move twice in a row.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
X
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM56
Fling
X
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
TM65
Shadow Claw
X
70
100
-
15
X
User's critical hit rate is one level higher when using this move.
TM66
Payback
X
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
TM67
Retaliate
X
70
100
-
5
X
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM75
Swords Dance
X
-
-
-
10
X
Raises the user's ATK two stages.
TM78
Bulldoze
X
60
100
100
20
X
Lowers the target's SPEED one stage.
TM83
Work Up
X
-
-
-
30
X
Raises the user's ATK and SP.ATK one stage.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM107
Play Rough
X
90
90
10
10
X
Can lower the target's ATK one stage.
TM112
Focus Punch
X
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
TM115
Power-Up Punch
X
40
100
100
20
X
Raises the user's ATK one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
X
50
95
-
30
X
Inflicts regular damage.
HM04
Strength
X
80
100
-
15
X
Inflicts regular damage.
TM94
Rock Smash
X
40
100
50
15
X
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Karate
Fire Punch
X
75
100
10
15
X
Can burn the target.
Bug Catcher Girl
Fury Cutter
X
40
95
-
20
X
Power doubles after every time this move is used up to 160.
Scientist
Gunk Shot
X
120
80
30
5
X
Can poison the target.
Guitarist
Hyper Voice
X
90
100
-
10
X
Inflicts regular damage.
Karate
Ice Punch
X
75
100
10
15
X
Can freeze the target.
Male Scientist
Mud-Slap
X
20
100
100
10
X
Lowers the target's accuracy one stage.
Girl
Rollout
X
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Fighter
Superpower
X
120
100
-
5
X
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Man
Swift
X
60
-
-
20
X
Doesn't miss.
Karate
Thunder Punch
X
75
100
10
15
X
Can paralyze the target.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Belly Drum
X
-
-
-
10
X
User pays half its max HP to maximize its ATK stat.
Chip Away
X
70
100
-
20
X
Damage calculation ignores the target's stat modifiers, including evasion.
Close Combat
X
120
100
-
5
X
Lowers the user's DEF and SP.DEF one stage each.
Counter
X
1
100
-
20
X
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Cross Chop
X
100
80
-
5
X
User's critical hit rate is one level higher when using this move.
Crunch
X
80
100
20
15
X
Can lower the target's DEF one stage.
Double-Edge
X
120
100
-
15
X
User loses 1/3rd the damage it inflicts in recoil.
Fake Tears
X
-
100
-
20
X
Lowers the target's SP.DEF two stages.
Metal Claw
X
50
95
10
35
X
Can raise the user's ATK one stage.
Night Slash
X
70
100
-
15
X
User's critical hit rate is one level higher when using this move.
Seismic Toss
X
1
100
-
20
X
Inflicts damage equal to the user's level.
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Take Down
X
90
85
-
20
X
User takes 1/4th the damage it inflicts in recoil.
Yawn
X
-
-
-
10
X
Puts the target to sleep at the end of the next turn.