#216.217
Teddiursa/Ursaring
216.217
NORMAL
#217.216
Ursaring/Teddiursa
217.216
NORMAL

X
70(-10)
HP
80(+10)
X
X
113(+17)
ATK
96(-17)
X
X
66(+8)
DEF
58(-8)
X
X
58(-8)
SP.ATKSP.A
66(+8)
X
X
58(-8)
SP.DEFSP.D
66(+8)
X
X
50(+5)
SPEEDSPD
45(-5)
X
X
415(+4)
TOTALTOT
411(-4)
X

Regular
Pickup: 10% chance to pick up items after battle.
Guts: 1.5x ATK with a major status condition. Doesn't lose ATK from burn.
Quick Feet: 1.5x SPEED with a major status condition. Doesn't lose SPEED from paralysis.
Hidden
Honey Gather: May gather Honey after battle.
Unnerve: Foes are unable to eat Berries.

x2
FIGHTING
x2
x1
BUGDARKDRAGONELECTRICFAIRYFIREFLYINGGRASSGROUNDICENORMALPOISONPSYCHICROCKSTEELWATER
x1
x0
GHOST
x0

#216
Teddiursa
216
NORMAL
Lv.30
#217
Ursaring
217
NORMAL

Classic Mode
Route 5, Mt. Silver
Pokemon: 216
Mt. Mortar (static), Blackthorn City, Dark Cave, Ice Mountains, Mt. Silver, Mt. Silver Base, Victory Road, Evolve Teddiursa (Lv30)
Pokemon: 217
Remix Mode
Route 22
Pokemon: 216
Mt. Mortar (static), Route 26, 27, Dark Cave, Evolve Teddiursa (Lv30)
Pokemon: 217

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Baby-Doll Eyes
Pokemon: 216
FAIRY
STATUS
-
100
-
30
Pokemon: 216
Lowers the target's ATK one stage. Has +1 move priority.
Pre Evo
Charm
Pokemon: 216
FAIRY
STATUS
-
100
-
20
Pokemon: 216
Lowers the target's ATK two stages.
Pre Evo
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
1
Baby-Doll Eyes
Pokemon: 216
FAIRY
STATUS
-
100
-
30
Pokemon: 216
Lowers the target's ATK one stage. Has +1 move priority.
1
Covet
multiple sources
NORMAL
PHYSICAL
60
100
-
25
multiple sources
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
1
Fake Tears
multiple sources
DARK
STATUS
-
100
-
20
multiple sources
Lowers the target's SP.DEF two stages.
1
Fling
Pokemon: 216
DARK
PHYSICAL
1
100
-
10
Pokemon: 216
Consumes user's held item. Power and type are determined by the item.
1
Hammer Arm
Pokemon: 217
FIGHTING
PHYSICAL
100
90
-
10
Pokemon: 217
Lowers the user's SPEED one stage.
1
Leer
Pokemon: 217
NORMAL
STATUS
-
100
-
30
Pokemon: 217
Lowers the target's DEF one stage.
1
Lick
multiple sources
GHOST
PHYSICAL
30
100
30
30
multiple sources
Can paralyze the target.
1
Scratch
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
8
Fury Swipes
multiple sources
NORMAL
PHYSICAL
18
80
-
15
multiple sources
Hits 2–5 times in one turn.
15
Feint Attack
multiple sources
DARK
PHYSICAL
60
-
-
20
multiple sources
Doesn't miss.
22
Sweet Scent
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's evasion one stage.
25
Play Nice
multiple sources
NORMAL
STATUS
-
-
-
20
multiple sources
Lowers the target's ATK one stage.
29
Slash
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
Has a one level higher critical hit chance.
36
Charm
Pokemon: 216
FAIRY
STATUS
-
100
-
20
Pokemon: 216
Lowers the target's ATK two stages.
38
Scary Face
Pokemon: 217
NORMAL
STATUS
-
100
-
10
Pokemon: 217
Lowers the target's SPEED two stages.
43
Rest
Pokemon: 216
PSYCHIC
STATUS
-
-
-
10
Pokemon: 216
The user falls asleep and regains all of its HP.
43
Snore
Pokemon: 216
NORMAL
SPECIAL
50
100
30
15
Pokemon: 216
Only usable if the user is sleeping. Can make the target flinch.
47
Rest
Pokemon: 217
PSYCHIC
STATUS
-
-
-
10
Pokemon: 217
The user falls asleep and regains all of its HP.
49
Snore
Pokemon: 217
NORMAL
SPECIAL
50
100
30
15
Pokemon: 217
Only usable if the user is sleeping. Can make the target flinch.
50
Thrash
Pokemon: 216
NORMAL
PHYSICAL
120
100
-
10
Pokemon: 216
User is forced to attack with this move for 2–3 turns, leaving the user confused.
57
Fling
Pokemon: 216
DARK
PHYSICAL
1
100
-
10
Pokemon: 216
Consumes user's held item. Power and type are determined by the item.
58
Thrash
Pokemon: 217
NORMAL
PHYSICAL
120
100
-
10
Pokemon: 217
User is forced to attack with this move for 2–3 turns, leaving the user confused.
67
Hammer Arm
Pokemon: 217
FIGHTING
PHYSICAL
100
90
-
10
Pokemon: 217
Lowers the user's SPEED one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hone Claws
multiple sources
DARK
STATUS
-
-
-
15
multiple sources
Raises the user's ATK and accuracy one stage.
Roar
multiple sources
NORMAL
STATUS
-
-
-
20
multiple sources
Forces the target to switch out, but has -6 move priority.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Bulk Up
multiple sources
FIGHTING
STATUS
-
-
-
20
multiple sources
Raises the user's ATK and DEF one stage each.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
multiple sources
DARK
STATUS
-
100
-
20
multiple sources
Target is forced to only use damaging moves for the next 3–5 turns.
Hyper Beam
Pokemon: 217
NORMAL
SPECIAL
150
90
-
5
Pokemon: 217
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Smack Down
Pokemon: 217
ROCK
PHYSICAL
50
100
-
15
Pokemon: 217
Removes the target's immunity to Ground-type damage.
Earthquake
multiple sources
GROUND
PHYSICAL
100
100
-
10
multiple sources
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Brick Break
multiple sources
FIGHTING
PHYSICAL
75
100
-
15
multiple sources
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Rock Tomb
multiple sources
ROCK
PHYSICAL
60
95
100
15
multiple sources
Lowers the target's SPEED one stage.
Aerial Ace
multiple sources
FLYING
PHYSICAL
60
-
-
20
multiple sources
Doesn't miss.
Torment
multiple sources
DARK
STATUS
-
100
-
15
multiple sources
Prevents the target from using the same move twice in a row.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Focus Blast
Pokemon: 217
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 217
Can lower the target's SP.DEF one stage.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Shadow Claw
multiple sources
GHOST
PHYSICAL
70
100
-
15
multiple sources
User's critical hit rate is one level higher when using this move.
Payback
multiple sources
DARK
PHYSICAL
50
100
-
10
multiple sources
If the target uses a move or switches out this turn, this move has double power.
Retaliate
multiple sources
NORMAL
PHYSICAL
70
100
-
5
multiple sources
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
Pokemon: 217
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 217
The user can't attack or switch out the turn after this is used.
Stone Edge
Pokemon: 217
ROCK
PHYSICAL
100
80
-
5
Pokemon: 217
User's critical hit rate is one level higher when using this move.
Swords Dance
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Raises the user's ATK two stages.
Bulldoze
multiple sources
GROUND
PHYSICAL
60
100
100
20
multiple sources
Lowers the target's SPEED one stage.
Work Up
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Raises the user's ATK and SP.ATK one stage.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Play Rough
multiple sources
FAIRY
PHYSICAL
90
90
10
10
multiple sources
Can lower the target's ATK one stage.
Focus Punch
multiple sources
FIGHTING
PHYSICAL
150
100
-
20
multiple sources
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
multiple sources
FIGHTING
PHYSICAL
40
100
100
20
multiple sources
Raises the user's ATK one stage.
Stomping Tantrum
Pokemon: 217
GROUND
PHYSICAL
75
100
-
10
Pokemon: 217
Power is doubled if the user's last move failed for any reason.
Throat Chop
Pokemon: 217
DARK
PHYSICAL
80
100
100
15
Pokemon: 217
Silences the target for two turns, preventing it from using any sound-based moves.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
multiple sources
NORMAL
PHYSICAL
50
95
-
30
multiple sources
Inflicts regular damage.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Rock Climb
Pokemon: 217
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 217
Can confuse the target.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fire Punch
multiple sources
FIRE
PHYSICAL
75
100
10
15
multiple sources
Can burn the target.
Fury Cutter
multiple sources
BUG
PHYSICAL
40
95
-
20
multiple sources
Power doubles after every time this move is used up to 160.
Gunk Shot
multiple sources
POISON
PHYSICAL
120
80
30
5
multiple sources
Can poison the target.
Hyper Voice
multiple sources
NORMAL
SPECIAL
90
100
-
10
multiple sources
Inflicts regular damage.
Ice Punch
multiple sources
ICE
PHYSICAL
75
100
10
15
multiple sources
Can freeze the target.
Mega Kick
Pokemon: 217
NORMAL
PHYSICAL
120
75
-
5
Pokemon: 217
Inflicts regular damage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Rollout
multiple sources
ROCK
PHYSICAL
30
90
-
20
multiple sources
User is forced to use this move for five turns, doubling in power each time up to 16x.
Superpower
multiple sources
FIGHTING
PHYSICAL
120
100
-
5
multiple sources
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Thunder Punch
multiple sources
ELECTRIC
PHYSICAL
75
100
10
15
multiple sources
Can paralyze the target.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Belly Drum
Pokemon: 216
NORMAL
STATUS
-
-
-
10
Pokemon: 216
User pays half its max HP to maximize its ATK stat.
Chip Away
Pokemon: 216
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 216
Damage calculation ignores the target's stat modifiers, including evasion.
Close Combat
Pokemon: 216
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 216
Lowers the user's DEF and SP.DEF one stage each.
Counter
Pokemon: 216
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 216
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Cross Chop
Pokemon: 216
FIGHTING
PHYSICAL
100
80
-
5
Pokemon: 216
User's critical hit rate is one level higher when using this move.
Crunch
Pokemon: 216
DARK
PHYSICAL
80
100
20
15
Pokemon: 216
Can lower the target's DEF one stage.
Double-Edge
Pokemon: 216
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 216
User loses 1/3rd the damage it inflicts in recoil.
Fake Tears
Pokemon: 216
DARK
STATUS
-
100
-
20
Pokemon: 216
Lowers the target's SP.DEF two stages.
Metal Claw
Pokemon: 216
STEEL
PHYSICAL
50
95
10
35
Pokemon: 216
Can raise the user's ATK one stage.
Night Slash
Pokemon: 216
DARK
PHYSICAL
70
100
-
15
Pokemon: 216
User's critical hit rate is one level higher when using this move.
Seismic Toss
Pokemon: 216
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 216
Inflicts damage equal to the user's level.
Sleep Talk
Pokemon: 216
NORMAL
STATUS
-
-
-
10
Pokemon: 216
Randomly use one of the user's other three moves. Fails if awake.
Take Down
Pokemon: 216
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 216
User takes 1/4th the damage it inflicts in recoil.
Yawn
Pokemon: 216
NORMAL
STATUS
-
-
-
10
Pokemon: 216
Puts the target to sleep at the end of the next turn.
Belly Drum
Pokemon: 216
NORMAL
STATUS
-
-
-
10
Pokemon: 216
User pays half its max HP to maximize its ATK stat.
Chip Away
Pokemon: 216
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 216
Damage calculation ignores the target's stat modifiers, including evasion.
Close Combat
Pokemon: 216
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 216
Lowers the user's DEF and SP.DEF one stage each.
Counter
Pokemon: 216
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 216
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Cross Chop
Pokemon: 216
FIGHTING
PHYSICAL
100
80
-
5
Pokemon: 216
User's critical hit rate is one level higher when using this move.
Crunch
Pokemon: 216
DARK
PHYSICAL
80
100
20
15
Pokemon: 216
Can lower the target's DEF one stage.
Double-Edge
Pokemon: 216
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 216
User loses 1/3rd the damage it inflicts in recoil.
Fake Tears
Pokemon: 216
DARK
STATUS
-
100
-
20
Pokemon: 216
Lowers the target's SP.DEF two stages.
Metal Claw
Pokemon: 216
STEEL
PHYSICAL
50
95
10
35
Pokemon: 216
Can raise the user's ATK one stage.
Night Slash
Pokemon: 216
DARK
PHYSICAL
70
100
-
15
Pokemon: 216
User's critical hit rate is one level higher when using this move.
Seismic Toss
Pokemon: 216
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 216
Inflicts damage equal to the user's level.
Sleep Talk
Pokemon: 216
NORMAL
STATUS
-
-
-
10
Pokemon: 216
Randomly use one of the user's other three moves. Fails if awake.
Take Down
Pokemon: 216
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 216
User takes 1/4th the damage it inflicts in recoil.
Yawn
Pokemon: 216
NORMAL
STATUS
-
-
-
10
Pokemon: 216
Puts the target to sleep at the end of the next turn.

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