#428
Glalie
428
ICE
#428.428
Glalie/Glalie
428.428
ICE

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
80
80
80
80
80
80
480
X

Regular
Inner Focus: Can't be flinched.
Ice Body: Heals 1/16th max HP each turn in hail.
Hidden
Moody: Each turn, a random stat is raised two stages and another is lowered one stage.

x2
FIGHTINGFIREROCKSTEEL
x2
x1
BUGDARKDRAGONELECTRICFAIRYFLYINGGHOSTGRASSGROUNDNORMALPOISONPSYCHICWATER
x1
x1/2
ICE
x1/2

#427
Snorunt
427
ICE
Lv.42
#428
Glalie
428
ICE
DAWNSTONE
#429
Froslass
429
ICEGHOST

Classic Mode
Seafoam Islands (nest), Ice Cavern
Pokemon: 427
Seafoam Islands (nest), Ice Cavern, Evolve Snorunt (Lv42)
Pokemon: 428
Ice Cavern (static), Evolve Snorunt (Dawn Stone)
Pokemon: 429
Remix Mode
Seafoam Islands (nest), Route 3, 12, 16, Seafoam Islands
Pokemon: 427
Ice Cavern (static), Ice Cavern, Ice Mountains, Mt. Silver, Seafoam Islands, Evolve Snorunt (Dawn Stone)
Pokemon: 429
Seafoam Islands (nest), Route 16, 17, Ice Cavern, Ice Mountains, Mt. Silver, Mt. Silver Base, Seafoam Islands, Evolve Snorunt (Lv42)
Pokemon: 428

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Freeze-Dry
X
ICE
SPECIAL
70
100
10
20
X
Super-effective against Water-type Pokémon.
1
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
1
Freeze-Dry
X
ICE
SPECIAL
70
100
10
20
X
Super-effective against Water-type Pokémon.
1
Ice Shard
X
ICE
PHYSICAL
40
100
-
30
X
Has +1 move priority.
1
Leer
X
NORMAL
STATUS
-
100
-
30
X
Lowers the target's DEF one stage.
1
Powder Snow
X
ICE
SPECIAL
40
100
10
25
X
Can freeze the target.
1
Sheer Cold
X
ICE
SPECIAL
1
30
-
5
X
One-hit KO. If the user is a lower level than the target, this move will fail.
5
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
10
Ice Shard
X
ICE
PHYSICAL
40
100
-
30
X
Has +1 move priority.
14
Icy Wind
X
ICE
SPECIAL
55
95
100
15
X
Lowers the target's SPEED one stage.
19
Bite
X
DARK
PHYSICAL
60
100
30
25
X
Can make the target flinch.
23
Ice Fang
X
ICE
PHYSICAL
65
95
100
15
X
Can freeze or flinch the target. Both have their own independent effect chance.
28
Headbutt
X
NORMAL
PHYSICAL
70
100
30
15
X
Can make the target flinch.
32
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
37
Frost Breath
X
ICE
SPECIAL
60
90
-
10
X
Always scores a critical hit.
41
Crunch
X
DARK
PHYSICAL
80
100
20
15
X
Can lower the target's DEF one stage.
48
Blizzard
X
ICE
SPECIAL
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
54
Hail
X
ICE
STATUS
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
61
Sheer Cold
X
ICE
SPECIAL
1
30
-
5
X
One-hit KO. If the user is a lower level than the target, this move will fail.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
X
ICE
STATUS
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Taunt
X
DARK
STATUS
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
Ice Beam
X
ICE
SPECIAL
90
100
10
10
X
Can freeze the target.
Blizzard
X
ICE
SPECIAL
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Light Screen
X
PSYCHIC
STATUS
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Safeguard
X
NORMAL
STATUS
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Earthquake
X
GROUND
PHYSICAL
100
100
-
10
X
If the target is in the first turn of Dig, this move will hit with double power.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Shadow Ball
X
GHOST
SPECIAL
80
100
20
15
X
Can lower the target's SP.DEF one stage.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Torment
X
DARK
STATUS
-
100
-
15
X
Prevents the target from using the same move twice in a row.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.
Explosion
X
NORMAL
PHYSICAL
250
100
-
5
X
User faints.
Payback
X
DARK
PHYSICAL
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Gyro Ball
X
STEEL
PHYSICAL
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
Bulldoze
X
GROUND
PHYSICAL
60
100
100
20
X
Lowers the target's SPEED one stage.
Frost Breath
X
ICE
SPECIAL
60
90
-
10
X
Always scores a critical hit.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dark Pulse
X
DARK
SPECIAL
80
100
20
15
X
Can make the target flinch.
Iron Head
X
STEEL
PHYSICAL
80
100
30
15
X
Can make the target flinch.
Signal Beam
X
BUG
SPECIAL
75
100
10
15
X
Can confuse the target.
Super Fang
X
NORMAL
PHYSICAL
1
90
-
10
X
Inflicts typeless damage equal to half the target's remaining HP.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Avalanche
Pokemon: 427
ICE
PHYSICAL
60
100
-
10
Pokemon: 427
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Bide
Pokemon: 427
NORMAL
PHYSICAL
1
-
-
10
Pokemon: 427
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Block
Pokemon: 427
NORMAL
STATUS
-
-
-
5
Pokemon: 427
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Disable
Pokemon: 427
NORMAL
STATUS
-
100
-
20
Pokemon: 427
Disables the target's last used move for the next 4-7 turns.
Fake Tears
Pokemon: 427
DARK
STATUS
-
100
-
20
Pokemon: 427
Lowers the target's SP.DEF two stages.
Hex
Pokemon: 427
GHOST
SPECIAL
65
100
-
10
Pokemon: 427
If the target has a major status ailment, this move has double power.
Rollout
Pokemon: 427
ROCK
PHYSICAL
30
90
-
20
Pokemon: 427
User is forced to use this move for five turns, doubling in power each time up to 16x.
Spikes
Pokemon: 427
GROUND
STATUS
-
-
-
20
Pokemon: 427
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
Switcheroo
Pokemon: 427
DARK
STATUS
-
100
-
10
Pokemon: 427
User and target permanently swap held items, even if one isn't holding anything.
Weather Ball
Pokemon: 427
NORMAL
SPECIAL
50
100
-
10
Pokemon: 427
Has double power under weather and becomes that weather's type.

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