#427
Snorunt
427
ICE
#427.427
Snorunt/Snorunt
427.427
ICE

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
50
50
50
50
50
50
300
X

Regular
Inner Focus: Can't be flinched.
Ice Body: Heals 1/16th max HP each turn in hail.
Hidden
Moody: Each turn, a random stat is raised two stages and another is lowered one stage.

Entry
They tend to move about in groups of around five Snorunt. In snowy regions, it is said that when they are seen late at night, snowfall will arrive by morning.
PokémonPoké.
427
ProfessorProf.
Oak
Entry
Snorunt often stand on top of each other to fool humans into thinking they're also human. They don't fool anyone, unfortunately.
PokémonPoké.
427.427a
ProfessorProf.
zerocipher

x2
FIGHTINGFIREROCKSTEEL
x2
x1
BUGDARKDRAGONELECTRICFAIRYFLYINGGHOSTGRASSGROUNDNORMALPOISONPSYCHICWATER
x1
x1/2
ICE
x1/2

#427
Snorunt
427
ICE
Lv.42
#428
Glalie
428
ICE
DAWNSTONE
#429
Froslass
429
ICEGHOST

Classic Mode
Seafoam Islands (nest), Ice Cavern
Pokemon: 427
Seafoam Islands (nest), Ice Cavern, Evolve Snorunt (Lv42)
Pokemon: 428
Ice Cavern (static), Evolve Snorunt (Dawn Stone)
Pokemon: 429
Remix Mode
Seafoam Islands (nest), Route 3, 12, 16, Seafoam Islands
Pokemon: 427
Ice Cavern (static), Ice Cavern, Ice Mountains, Mt. Silver, Seafoam Islands, Evolve Snorunt (Dawn Stone)
Pokemon: 429
Seafoam Islands (nest), Route 16, 17, Ice Cavern, Ice Mountains, Mt. Silver, Mt. Silver Base, Seafoam Islands, Evolve Snorunt (Lv42)
Pokemon: 428

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Leer
X
NORMAL
STATUS
-
100
-
30
X
Lowers the target's DEF one stage.
1
Powder Snow
X
ICE
SPECIAL
40
100
10
25
X
Can freeze the target.
5
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
10
Ice Shard
X
ICE
PHYSICAL
40
100
-
30
X
Has +1 move priority.
14
Icy Wind
X
ICE
SPECIAL
55
95
100
15
X
Lowers the target's SPEED one stage.
19
Bite
X
DARK
PHYSICAL
60
100
30
25
X
Can make the target flinch.
23
Ice Fang
X
ICE
PHYSICAL
65
95
100
15
X
Can freeze or flinch the target. Both have their own independent effect chance.
28
Headbutt
X
NORMAL
PHYSICAL
70
100
30
15
X
Can make the target flinch.
32
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
37
Frost Breath
X
ICE
SPECIAL
60
90
-
10
X
Always scores a critical hit.
41
Crunch
X
DARK
PHYSICAL
80
100
20
15
X
Can lower the target's DEF one stage.
46
Blizzard
X
ICE
SPECIAL
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
50
Hail
X
ICE
STATUS
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
X
ICE
STATUS
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Ice Beam
X
ICE
SPECIAL
90
100
10
10
X
Can freeze the target.
Blizzard
X
ICE
SPECIAL
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
Light Screen
X
PSYCHIC
STATUS
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Safeguard
X
NORMAL
STATUS
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Shadow Ball
X
GHOST
SPECIAL
80
100
20
15
X
Can lower the target's SP.DEF one stage.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.
Frost Breath
X
ICE
SPECIAL
60
90
-
10
X
Always scores a critical hit.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Avalanche
X
ICE
PHYSICAL
60
100
-
10
X
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Bide
X
NORMAL
PHYSICAL
1
-
-
10
X
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Block
X
NORMAL
STATUS
-
-
-
5
X
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Disable
X
NORMAL
STATUS
-
100
-
20
X
Disables the target's last used move for the next 4-7 turns.
Fake Tears
X
DARK
STATUS
-
100
-
20
X
Lowers the target's SP.DEF two stages.
Hex
X
GHOST
SPECIAL
65
100
-
10
X
If the target has a major status ailment, this move has double power.
Rollout
X
ROCK
PHYSICAL
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Spikes
X
GROUND
STATUS
-
-
-
20
X
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
Switcheroo
X
DARK
STATUS
-
100
-
10
X
User and target permanently swap held items, even if one isn't holding anything.
Weather Ball
X
NORMAL
SPECIAL
50
100
-
10
X
Has double power under weather and becomes that weather's type.

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