Moody: Each turn, a random stat is raised two stages and another is lowered one stage.
Entry
They tend to move about in groups of around five Snorunt. In snowy regions, it is said that when they are seen late at night, snowfall will arrive by morning.
PokémonPoké.
427
ProfessorProf.
Oak
Entry
Snorunt often stand on top of each other to fool humans into thinking they're also human. They don't fool anyone, unfortunately.
Can freeze or flinch the target. Both have their own independent effect chance.
28
Headbutt
X
70
100
30
15
X
Can make the target flinch.
32
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
37
Frost Breath
X
60
90
-
10
X
Always scores a critical hit.
41
Crunch
X
80
100
20
15
X
Can lower the target's DEF one stage.
46
Blizzard
X
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
50
Hail
X
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
X
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM13
Ice Beam
X
90
100
10
10
X
Can freeze the target.
TM14
Blizzard
X
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
TM16
Light Screen
X
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM20
Safeguard
X
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM30
Shadow Ball
X
80
100
20
15
X
Can lower the target's SP.DEF one stage.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM55
Water Pulse
X
60
100
20
20
X
Can confuse the target.
TM79
Frost Breath
X
60
90
-
10
X
Always scores a critical hit.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Avalanche
X
60
100
-
10
X
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Bide
X
1
-
-
10
X
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Block
X
-
-
-
5
X
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Disable
X
-
100
-
20
X
Disables the target's last used move for the next 4-7 turns.
Fake Tears
X
-
100
-
20
X
Lowers the target's SP.DEF two stages.
Hex
X
65
100
-
10
X
If the target has a major status ailment, this move has double power.
Rollout
X
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Spikes
X
-
-
-
20
X
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
Switcheroo
X
-
100
-
10
X
User and target permanently swap held items, even if one isn't holding anything.
Weather Ball
X
50
100
-
10
X
Has double power under weather and becomes that weather's type.