Can freeze or flinch the target. Both have their own independent effect chance.
Pre Evo
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
EvolveEvo
Ominous Wind
X
60
100
10
5
X
Can raise all of the user's stats one stage.
1
Destiny Bond
X
-
-
-
5
X
If the user faints before its next move, the Pokémon that KO'd it will faint too.
1
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
1
Ice Shard
X
40
100
-
30
X
Has +1 move priority.
1
Leer
X
-
100
-
30
X
Lowers the target's DEF one stage.
1
Ominous Wind
X
60
100
10
5
X
Can raise all of the user's stats one stage.
1
Powder Snow
X
40
100
10
25
X
Can freeze the target.
5
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
10
Ice Shard
X
40
100
-
30
X
Has +1 move priority.
14
Icy Wind
X
55
95
100
15
X
Lowers the target's SPEED one stage.
19
Astonish
X
30
100
30
15
X
Can flinch the target.
23
Draining Kiss
X
50
100
-
10
X
Heals the user 75% of the damage dealt to the target.
28
Will-O-Wisp
X
-
85
-
15
X
Burns the target.
32
Confuse Ray
X
-
100
-
10
X
Confuses the target.
37
Wake-Up Slap
X
70
100
-
10
X
Has double power against a target that is sleeping, then wakes them up.
41
Captivate
X
-
100
-
20
X
Lowers the opposite gendered target's SP.ATK two stages.
42
Shadow Ball
X
80
100
20
15
X
Can lower the target's SP.DEF one stage.
48
Blizzard
X
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
54
Hail
X
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
61
Destiny Bond
X
-
-
-
5
X
If the user faints before its next move, the Pokémon that KO'd it will faint too.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
X
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM12
Taunt
X
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
TM13
Ice Beam
X
90
100
10
10
X
Can freeze the target.
TM14
Blizzard
X
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
X
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
X
-
-
-
15
X
For three turns, all non-KO moves hit the target.
TM20
Safeguard
X
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM24
Thunderbolt
X
90
100
10
15
X
Can paralyze the target.
TM25
Thunder
X
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
X
90
100
10
10
X
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
X
80
100
20
15
X
Can lower the target's SP.DEF one stage.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM41
Torment
X
-
100
-
15
X
Prevents the target from using the same move twice in a row.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM51
Ally Switch
X
-
-
-
15
X
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM55
Water Pulse
X
60
100
20
20
X
Can confuse the target.
TM56
Fling
X
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
TM61
Will-O-Wisp
X
-
85
-
15
X
Burns the target.
TM63
Embargo
X
-
100
-
15
X
For five turns, the target cannot use its held item.
TM66
Payback
X
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
TM68
Giga Impact
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM73
Thunder Wave
X
-
90
-
20
X
Paralyzes the target.
TM77
Psych Up
X
-
-
-
10
X
Copies the target's stat changes.
TM79
Frost Breath
X
60
90
-
10
X
Always scores a critical hit.
TM85
Dream Eater
X
100
100
-
15
X
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM110
Aurora Veil
X
-
-
-
20
X
For five turns, physical and special moves deal 1/2 damage to friendly Pokémon. Must be hailing.
TM116
Shock Wave
X
60
-
-
20
X
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Karate
Ice Punch
X
75
100
10
15
X
Can freeze the target.
Man
Signal Beam
X
75
100
10
15
X
Can confuse the target.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Avalanche
60
100
-
10
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Block
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Fake Tears
-
100
-
20
Lowers the target's SP.DEF two stages.
Hex
65
100
-
10
If the target has a major status ailment, this move has double power.
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Spikes
-
-
-
20
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
Switcheroo
-
100
-
10
User and target permanently swap held items, even if one isn't holding anything.
Weather Ball
50
100
-
10
Has double power under weather and becomes that weather's type.