#216.427
Teddiursa/Snorunt
216.427new sprite
NORMALICE
#427.216
Snorunt/Teddiursa
427.216
ICENORMAL

X
56(+3)
HP
53(-3)
X
X
60(-10)
ATK
70(+10)
X
X
50
DEF
50
X
X
50
SP.ATKSP.A
50
X
X
50
SP.DEFSP.D
50
X
X
46(+3)
SPEEDSPD
43(-3)
X
X
312(-4)
TOTALTOT
316(+4)
X

Regular
Inner Focus: Can't be flinched.
Pickup: 10% chance to pick up items after battle.
Quick Feet: 1.5x SPEED with a major status condition. Doesn't lose SPEED from paralysis.
Ice Body: Heals 1/16th max HP each turn in hail.
Hidden
Honey Gather: May gather Honey after battle.
Moody: Each turn, a random stat is raised two stages and another is lowered one stage.

x4
FIGHTING
x4
x2
FIREROCKSTEEL
x2
x1
BUGDARKDRAGONELECTRICFAIRYFLYINGGRASSGROUNDNORMALPOISONPSYCHICWATER
x1
x1/2
ICE
x1/2
x0
GHOST
x0

#216
Teddiursa
216
NORMAL
Lv.30
#217
Ursaring
217
NORMAL
#427
Snorunt
427
ICE
Lv.42
#428
Glalie
428
ICE
DAWNSTONE
#429
Froslass
429
ICEGHOST

Classic Mode
Route 5, Mt. Silver
Pokemon: 216
Mt. Mortar (static), Blackthorn City, Dark Cave, Ice Mountains, Mt. Silver, Mt. Silver Base, Victory Road, Evolve Teddiursa (Lv30)
Pokemon: 217
Seafoam Islands (nest), Ice Cavern
Pokemon: 427
Seafoam Islands (nest), Ice Cavern, Evolve Snorunt (Lv42)
Pokemon: 428
Ice Cavern (static), Evolve Snorunt (Dawn Stone)
Pokemon: 429
Remix Mode
Route 22
Pokemon: 216
Mt. Mortar (static), Route 26, 27, Dark Cave, Evolve Teddiursa (Lv30)
Pokemon: 217
Seafoam Islands (nest), Route 3, 12, 16, Seafoam Islands
Pokemon: 427
Ice Cavern (static), Ice Cavern, Ice Mountains, Mt. Silver, Seafoam Islands, Evolve Snorunt (Dawn Stone)
Pokemon: 429
Seafoam Islands (nest), Route 16, 17, Ice Cavern, Ice Mountains, Mt. Silver, Mt. Silver Base, Seafoam Islands, Evolve Snorunt (Lv42)
Pokemon: 428

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Baby-Doll Eyes
Pokemon: 216
FAIRY
STATUS
-
100
-
30
Pokemon: 216
Lowers the target's ATK one stage. Has +1 move priority.
1
Covet
Pokemon: 216
NORMAL
PHYSICAL
60
100
-
25
Pokemon: 216
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
1
Fake Tears
Pokemon: 216
DARK
STATUS
-
100
-
20
Pokemon: 216
Lowers the target's SP.DEF two stages.
1
Fling
Pokemon: 216
DARK
PHYSICAL
1
100
-
10
Pokemon: 216
Consumes user's held item. Power and type are determined by the item.
1
Leer
Pokemon: 427
NORMAL
STATUS
-
100
-
30
Pokemon: 427
Lowers the target's DEF one stage.
1
Lick
Pokemon: 216
GHOST
PHYSICAL
30
100
30
30
Pokemon: 216
Can paralyze the target.
1
Powder Snow
Pokemon: 427
ICE
SPECIAL
40
100
10
25
Pokemon: 427
Can freeze the target.
1
Scratch
Pokemon: 216
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 216
Inflicts regular damage.
5
Double Team
Pokemon: 427
NORMAL
STATUS
-
-
-
15
Pokemon: 427
Raises the user's evasion one stage.
8
Fury Swipes
Pokemon: 216
NORMAL
PHYSICAL
18
80
-
15
Pokemon: 216
Hits 2–5 times in one turn.
10
Ice Shard
Pokemon: 427
ICE
PHYSICAL
40
100
-
30
Pokemon: 427
Has +1 move priority.
14
Icy Wind
Pokemon: 427
ICE
SPECIAL
55
95
100
15
Pokemon: 427
Lowers the target's SPEED one stage.
15
Feint Attack
Pokemon: 216
DARK
PHYSICAL
60
-
-
20
Pokemon: 216
Doesn't miss.
19
Bite
Pokemon: 427
DARK
PHYSICAL
60
100
30
25
Pokemon: 427
Can make the target flinch.
22
Sweet Scent
Pokemon: 216
NORMAL
STATUS
-
100
-
20
Pokemon: 216
Lowers the target's evasion one stage.
23
Ice Fang
Pokemon: 427
ICE
PHYSICAL
65
95
100
15
Pokemon: 427
Can freeze or flinch the target. Both have their own independent effect chance.
25
Play Nice
Pokemon: 216
NORMAL
STATUS
-
-
-
20
Pokemon: 216
Lowers the target's ATK one stage.
28
Headbutt
Pokemon: 427
NORMAL
PHYSICAL
70
100
30
15
Pokemon: 427
Can make the target flinch.
29
Slash
Pokemon: 216
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 216
Has a one level higher critical hit chance.
32
Protect
Pokemon: 427
NORMAL
STATUS
-
-
-
10
Pokemon: 427
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
36
Charm
Pokemon: 216
FAIRY
STATUS
-
100
-
20
Pokemon: 216
Lowers the target's ATK two stages.
37
Frost Breath
Pokemon: 427
ICE
SPECIAL
60
90
-
10
Pokemon: 427
Always scores a critical hit.
41
Crunch
Pokemon: 427
DARK
PHYSICAL
80
100
20
15
Pokemon: 427
Can lower the target's DEF one stage.
43
Rest
Pokemon: 216
PSYCHIC
STATUS
-
-
-
10
Pokemon: 216
The user falls asleep and regains all of its HP.
43
Snore
Pokemon: 216
NORMAL
SPECIAL
50
100
30
15
Pokemon: 216
Only usable if the user is sleeping. Can make the target flinch.
46
Blizzard
Pokemon: 427
ICE
SPECIAL
110
70
10
5
Pokemon: 427
Can freeze the target. Doesn't miss during hail.
50
Hail
Pokemon: 427
ICE
STATUS
-
-
-
10
Pokemon: 427
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
50
Thrash
Pokemon: 216
NORMAL
PHYSICAL
120
100
-
10
Pokemon: 216
User is forced to attack with this move for 2–3 turns, leaving the user confused.
57
Fling
Pokemon: 216
DARK
PHYSICAL
1
100
-
10
Pokemon: 216
Consumes user's held item. Power and type are determined by the item.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hone Claws
Pokemon: 216
DARK
STATUS
-
-
-
15
Pokemon: 216
Raises the user's ATK and accuracy one stage.
Roar
Pokemon: 216
NORMAL
STATUS
-
-
-
20
Pokemon: 216
Forces the target to switch out, but has -6 move priority.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
Pokemon: 427
ICE
STATUS
-
-
-
10
Pokemon: 427
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Bulk Up
Pokemon: 216
FIGHTING
STATUS
-
-
-
20
Pokemon: 216
Raises the user's ATK and DEF one stage each.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
Pokemon: 216
FIRE
STATUS
-
-
-
5
Pokemon: 216
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
Pokemon: 216
DARK
STATUS
-
100
-
20
Pokemon: 216
Target is forced to only use damaging moves for the next 3–5 turns.
Ice Beam
Pokemon: 427
ICE
SPECIAL
90
100
10
10
Pokemon: 427
Can freeze the target.
Blizzard
Pokemon: 427
ICE
SPECIAL
110
70
10
5
Pokemon: 427
Can freeze the target. Doesn't miss during hail.
Light Screen
Pokemon: 427
PSYCHIC
STATUS
-
-
-
30
Pokemon: 427
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Safeguard
Pokemon: 427
NORMAL
STATUS
-
-
-
25
Pokemon: 427
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Earthquake
Pokemon: 216
GROUND
PHYSICAL
100
100
-
10
Pokemon: 216
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
Pokemon: 216
GROUND
PHYSICAL
80
100
-
10
Pokemon: 216
User digs underground for one turn and hits on the second turn.
Shadow Ball
Pokemon: 427
GHOST
SPECIAL
80
100
20
15
Pokemon: 427
Can lower the target's SP.DEF one stage.
Brick Break
Pokemon: 216
FIGHTING
PHYSICAL
75
100
-
15
Pokemon: 216
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Rock Tomb
Pokemon: 216
ROCK
PHYSICAL
60
95
100
15
Pokemon: 216
Lowers the target's SPEED one stage.
Aerial Ace
Pokemon: 216
FLYING
PHYSICAL
60
-
-
20
Pokemon: 216
Doesn't miss.
Torment
Pokemon: 216
DARK
STATUS
-
100
-
15
Pokemon: 216
Prevents the target from using the same move twice in a row.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
Pokemon: 216
DARK
PHYSICAL
60
100
-
25
Pokemon: 216
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Water Pulse
Pokemon: 427
WATER
SPECIAL
60
100
20
20
Pokemon: 427
Can confuse the target.
Fling
Pokemon: 216
DARK
PHYSICAL
1
100
-
10
Pokemon: 216
Consumes user's held item. Power and type are determined by the item.
Shadow Claw
Pokemon: 216
GHOST
PHYSICAL
70
100
-
15
Pokemon: 216
User's critical hit rate is one level higher when using this move.
Payback
Pokemon: 216
DARK
PHYSICAL
50
100
-
10
Pokemon: 216
If the target uses a move or switches out this turn, this move has double power.
Retaliate
Pokemon: 216
NORMAL
PHYSICAL
70
100
-
5
Pokemon: 216
If a friendly Pokémon fainted on the previous turn, this move has double power.
Swords Dance
Pokemon: 216
NORMAL
STATUS
-
-
-
10
Pokemon: 216
Raises the user's ATK two stages.
Bulldoze
Pokemon: 216
GROUND
PHYSICAL
60
100
100
20
Pokemon: 216
Lowers the target's SPEED one stage.
Frost Breath
Pokemon: 427
ICE
SPECIAL
60
90
-
10
Pokemon: 427
Always scores a critical hit.
Work Up
Pokemon: 216
NORMAL
STATUS
-
-
-
30
Pokemon: 216
Raises the user's ATK and SP.ATK one stage.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Play Rough
Pokemon: 216
FAIRY
PHYSICAL
90
90
10
10
Pokemon: 216
Can lower the target's ATK one stage.
Focus Punch
Pokemon: 216
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 216
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
Pokemon: 216
FIGHTING
PHYSICAL
40
100
100
20
Pokemon: 216
Raises the user's ATK one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
Pokemon: 216
NORMAL
PHYSICAL
50
95
-
30
Pokemon: 216
Inflicts regular damage.
Strength
Pokemon: 216
NORMAL
PHYSICAL
80
100
-
15
Pokemon: 216
Inflicts regular damage.
Rock Smash
Pokemon: 216
FIGHTING
PHYSICAL
40
100
50
15
Pokemon: 216
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Fire Punch
Pokemon: 216
FIRE
PHYSICAL
75
100
10
15
Pokemon: 216
Can burn the target.
Fury Cutter
Pokemon: 216
BUG
PHYSICAL
40
95
-
20
Pokemon: 216
Power doubles after every time this move is used up to 160.
Gunk Shot
Pokemon: 216
POISON
PHYSICAL
120
80
30
5
Pokemon: 216
Can poison the target.
Hyper Voice
Pokemon: 216
NORMAL
SPECIAL
90
100
-
10
Pokemon: 216
Inflicts regular damage.
Ice Punch
Pokemon: 216
ICE
PHYSICAL
75
100
10
15
Pokemon: 216
Can freeze the target.
Mud-Slap
Pokemon: 216
GROUND
SPECIAL
20
100
100
10
Pokemon: 216
Lowers the target's accuracy one stage.
Rollout
Pokemon: 216
ROCK
PHYSICAL
30
90
-
20
Pokemon: 216
User is forced to use this move for five turns, doubling in power each time up to 16x.
Superpower
Pokemon: 216
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 216
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Swift
Pokemon: 216
NORMAL
SPECIAL
60
-
-
20
Pokemon: 216
Doesn't miss.
Thunder Punch
Pokemon: 216
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 216
Can paralyze the target.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Avalanche
Pokemon: 427
ICE
PHYSICAL
60
100
-
10
Pokemon: 427
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Belly Drum
Pokemon: 216
NORMAL
STATUS
-
-
-
10
Pokemon: 216
User pays half its max HP to maximize its ATK stat.
Bide
Pokemon: 427
NORMAL
PHYSICAL
1
-
-
10
Pokemon: 427
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Block
Pokemon: 427
NORMAL
STATUS
-
-
-
5
Pokemon: 427
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Chip Away
Pokemon: 216
NORMAL
PHYSICAL
70
100
-
20
Pokemon: 216
Damage calculation ignores the target's stat modifiers, including evasion.
Close Combat
Pokemon: 216
FIGHTING
PHYSICAL
120
100
-
5
Pokemon: 216
Lowers the user's DEF and SP.DEF one stage each.
Counter
Pokemon: 216
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 216
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Cross Chop
Pokemon: 216
FIGHTING
PHYSICAL
100
80
-
5
Pokemon: 216
User's critical hit rate is one level higher when using this move.
Crunch
Pokemon: 216
DARK
PHYSICAL
80
100
20
15
Pokemon: 216
Can lower the target's DEF one stage.
Disable
Pokemon: 427
NORMAL
STATUS
-
100
-
20
Pokemon: 427
Disables the target's last used move for the next 4-7 turns.
Double-Edge
Pokemon: 216
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 216
User loses 1/3rd the damage it inflicts in recoil.
Fake Tears
multiple sources
DARK
STATUS
-
100
-
20
multiple sources
Lowers the target's SP.DEF two stages.
Hex
Pokemon: 427
GHOST
SPECIAL
65
100
-
10
Pokemon: 427
If the target has a major status ailment, this move has double power.
Metal Claw
Pokemon: 216
STEEL
PHYSICAL
50
95
10
35
Pokemon: 216
Can raise the user's ATK one stage.
Night Slash
Pokemon: 216
DARK
PHYSICAL
70
100
-
15
Pokemon: 216
User's critical hit rate is one level higher when using this move.
Rollout
Pokemon: 427
ROCK
PHYSICAL
30
90
-
20
Pokemon: 427
User is forced to use this move for five turns, doubling in power each time up to 16x.
Seismic Toss
Pokemon: 216
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 216
Inflicts damage equal to the user's level.
Sleep Talk
Pokemon: 216
NORMAL
STATUS
-
-
-
10
Pokemon: 216
Randomly use one of the user's other three moves. Fails if awake.
Spikes
Pokemon: 427
GROUND
STATUS
-
-
-
20
Pokemon: 427
Opposing Pokémon that enter the field loses 1/8th max HP. Stacks up to three times.
Switcheroo
Pokemon: 427
DARK
STATUS
-
100
-
10
Pokemon: 427
User and target permanently swap held items, even if one isn't holding anything.
Take Down
Pokemon: 216
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 216
User takes 1/4th the damage it inflicts in recoil.
Weather Ball
Pokemon: 427
NORMAL
SPECIAL
50
100
-
10
Pokemon: 427
Has double power under weather and becomes that weather's type.
Yawn
Pokemon: 216
NORMAL
STATUS
-
-
-
10
Pokemon: 216
Puts the target to sleep at the end of the next turn.

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