Overgrow: When it has 1/3rd or less max HP, Grass-type moves have 1.5x power.
Adaptability: Its STAB moves have 2x power instead of 1.5x.
Hidden
Chlorophyll: 2x SPEED in sunny weather.
Anticipation: Upon entering battle, alerts trainers of foe's super effective moves.
Entry
To support its bulb, Ivysaur's legs grow sturdy. Radiation from various stones causes this Pokémon to evolve
PokémonPoké.
2.133
ProfessorProf.
Oak
Entry
An Eevee has an unstable genetic makeup that suddenly mutates due to its environment. If it spends more time lying in the sunlight, the bud will soon bloom into a large flower
PokémonPoké.
133.2
ProfessorProf.
Oak
x2
x2
x1
x1
x1/2
x1/2
x0
x0
#1
Bulbasaur
+
xillo
Lv.16
#2
Ivysaur
+
kingofthe_x_roads
Lv.32
#3
Venusaur
+
The Pokémon Company & blaquaza
#133
Eevee
+
The Pokémon Company & howlingstarr
#134
Vaporeon
+
Pokémon TCG & emisys
#135
Jolteon
+
Game Freak & holgast
#136
Flareon
+
kitkarma
#196
Espeon
+
camiska
#197
Umbreon
+
Pokémon TCG & digihope
#271
Leafeon
+
burntleafytoast & toad0892
#272
Glaceon
+
The Pokémon Company & scarecrow_924
#339
Sylveon
+
howlingstarr
Classic Mode
Pallet Town (starter)(gift), Cerulean City (trade), Viridian River (static)
Evolve Bulbasaur (Lv16)
Evolve Ivysaur (Lv32)
Celadon City (quest), Celadon City, Secret Garden
Evolve Eevee (Thunder Stone)
Evolve Eevee (Moon Stone)
Evolve Eevee (Sun Stone)
Evolve Eevee (Shiny Stone)
Evolve Eevee (Water Stone)
Evolve Eevee (Fire Stone)
Evolve Eevee (Ice Stone)
Evolve Eevee (Leaf Stone)
Remix Mode
Pallet Town (starter)(gift), Cerulean City (trade), Viridian River (static), Route 5
Evolve Bulbasaur (Lv16)
Evolve Ivysaur (Lv32)
Celadon City (quest), Celadon City, Chrono Island, Hidden Forest, Secret Garden
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
1
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
1
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
1
Tackle
40
100
-
35
Inflicts regular damage.
1
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
3
Growl
-
100
-
40
Lowers the target's ATK one stage.
5
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
7
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
9
Baby-Doll Eyes
-
100
-
30
Lowers the target's ATK one stage. Has +1 move priority.
9
Vine Whip
45
100
-
25
Inflicts regular damage.
13
Poison Powder
-
75
-
35
Poisons the target.
13
Quick Attack
40
100
-
30
Has +1 move priority.
13
Sleep Powder
-
75
-
15
Puts the target to sleep.
15
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
17
Bite
60
100
30
25
Can make the target flinch.
17
Swift
60
-
-
20
Doesn't miss.
20
Razor Leaf
55
95
-
25
User's critical hit rate is one level higher when using this move.
20
Refresh
-
-
-
20
Removes burn, paralysis, or poison from the user.
23
Sweet Scent
-
100
-
20
Lowers the target's evasion one stage.
25
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
28
Growth
-
-
-
20
Raises the user's ATK and SP.ATK one stage each, or two stages in sunny weather.
29
Charm
-
100
-
20
Lowers the target's ATK two stages.
31
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
33
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
36
Worry Seed
-
100
-
10
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.
37
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
39
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
41
Last Resort
140
100
-
5
Fails if the user hasn't used its other three moves at least once while on the field.
44
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
45
Trump Card
1
-
-
5
Power is determined by the PP remaining for this move up to 190.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM09
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM36
Sludge Bomb
90
100
30
10
Can poison the target.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM53
Energy Ball
90
100
10
10
Can lower the target's SP.DEF one stage.
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bug Catcher Girl
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Gentleman
Grass Pledge
50
100
-
10
When used after Fire Pledge or Water Pledge this turn, has 150 power. With Fire Pledge, a non-Fire type target loses 1/8th its max HP each turn. With Water Pledge, reduces their SPEED by 75%. Both last 4 turns.
Guitarist
Hyper Voice
90
100
-
10
Inflicts regular damage.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Man
Swift
60
-
-
20
Doesn't miss.
Elite Trainer
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Aromatic Mist
-
-
-
20
Raises a selected ally's SP.DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Legendary Tutor
Hold Hands
-
-
-
40
Does nothing.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Amnesia
-
-
-
20
Raises the user's SP.DEF two stages.
Charm
-
100
-
20
Lowers the target's ATK two stages.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Giga Drain
75
100
-
10
Half the damage dealt is restored to the user's HP.
Grass Whistle
-
55
-
15
Puts the target to sleep.
Ingrain
-
-
-
20
Prevents the user from switching out and restores 1/16th max HP each turn.
Leaf Storm
130
90
-
5
Lowers the user's SP.ATK two stages after attacking.
Magical Leaf
60
-
-
20
Doesn't miss.
Nature Power
-
-
-
20
Uses another move chosen according to the terrain.
Petal Dance
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Power Whip
120
85
-
10
Inflicts regular damage.
Skull Bash
130
100
-
10
User then charges for one turn before attacking. Raises the user's DEF one stage.
Sludge
65
100
30
20
Can poison the target.
Charm
-
100
-
20
Lowers the target's ATK two stages.
Covet
60
100
-
25
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Detect
-
-
-
5
No moves will hit the user for the remainder of this turn. Has +4 move priority.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Fake Tears
-
100
-
20
Lowers the target's SP.DEF two stages.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
Stored Power
20
100
-
10
Power increases by 20 for every stage any of the user's stats have been raised.
Synchronoise
120
100
-
10
Only Pokémon that share a type with the user will take damage from this move.
Tickle
-
100
-
20
Lowers the target's ATK and DEF one stage.
Wish
-
-
-
10
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.
Yawn
-
-
-
10
Puts the target to sleep at the end of the next turn.