#136.284
Flareon/Swampert
136.284
FIREGROUND
#284.136
Swampert/Flareon
284.136
WATERFIRE

X
76(-12)
HP
88(+12)
X
X
116(-7)
ATK
123(+7)
X
X
80(+10)
DEF
70(-10)
X
X
91(+3)
SP.ATKSP.A
88(-3)
X
X
103(+7)
SP.DEFSP.D
96(-7)
X
X
61(-2)
SPEEDSPD
63(+2)
X
X
527(-1)
TOTALTOT
528(+1)
X

Regular
Flash Fire: Immune to Fire-type moves. Fire-type moves deal 1.5x damage after hit with a Fire-type move.
Torrent: When it has 1/3rd or less max HP, Water-type moves have 1.5x power.
Hidden
Damp: For all Pokémon on the field, Self-Destruct, Explosion, Mind Blown, and Aftermath do nothing.
Guts: 1.5x ATK with a major status condition. Doesn't lose ATK from burn.

Entry
Flareon's fluffy fur releases heat into the air so that its body does not get excessively hot. It swims as fast as a jet ski
PokémonPoké.
136.284
ProfessorProf.
Oak
Entry
If it senses the approach of a storm and a tidal wave, it protects its seaside nest by piling up boulders. Its body temperature can rise to a maximum of 1,650 degrees F
PokémonPoké.
284.136
ProfessorProf.
Oak

x4
WATER
-
x4
x2
GROUND
ELECTRICGROUNDROCK
x2
x1
DARKDRAGONFIGHTINGFLYINGGHOSTGRASSICENORMALPSYCHICROCK
DARKDRAGONFIGHTINGFLYINGGHOSTGRASSNORMALPOISONPSYCHICWATER
x1
x1/2
BUGFAIRYFIREPOISONSTEEL
BUGFAIRY
x1/2
x1/4
-
FIREICESTEEL
x1/4
x0
ELECTRIC
-
x0

#133
Eevee
133
NORMAL
WATERSTONE
#134
Vaporeon
134
WATER
THUNDERSTONE
#135
Jolteon
135
ELECTRIC
FIRESTONE
#136
Flareon
136
FIRE
SUNSTONE
#196
Espeon
196
PSYCHIC
MOONSTONE
#197
Umbreon
197
DARK
LEAFSTONE
#271
Leafeon
271
GRASS
ICESTONE
#272
Glaceon
272
ICE
SHINYSTONE
#339
Sylveon
339
FAIRY
#282
Mudkip
282
WATER
Lv.16
#283
Marshtomp
283
WATERGROUND
Lv.36
#284
Swampert
284
WATERGROUND

Classic Mode
Celadon City (quest), Celadon City, Secret Garden
Pokemon: 133
Evolve Eevee (Thunder Stone)
Pokemon: 135
Evolve Eevee (Moon Stone)
Pokemon: 197
Evolve Eevee (Sun Stone)
Pokemon: 196
Evolve Eevee (Shiny Stone)
Pokemon: 339
Evolve Eevee (Water Stone)
Pokemon: 134
Evolve Eevee (Fire Stone)
Pokemon: 136
Evolve Eevee (Ice Stone)
Pokemon: 272
Evolve Eevee (Leaf Stone)
Pokemon: 271
Pallet Town (gift) (trade), New Bark Town (trade), Viridian River (static)
Pokemon: 282
Evolve Mudkip (Lv16)
Pokemon: 283
Evolve Marshtomp (Lv36)
Pokemon: 284
Remix Mode
Celadon City (quest), Celadon City, Chrono Island, Hidden Forest, Secret Garden
Pokemon: 133
Burned Tower, Evolve Eevee (Fire Stone)
Pokemon: 136
Route 34, Evolve Eevee (Sun Stone)
Pokemon: 196
Route 34, Evolve Eevee (Moon Stone)
Pokemon: 197
Route 30, Sky Pillar, Evolve Eevee (Shiny Stone)
Pokemon: 339
Evolve Eevee (Leaf Stone)
Pokemon: 271
Ice Cavern, Ice Mountains, Seafoam Islands, Evolve Eevee (Ice Stone)
Pokemon: 272
Treasure Beach, Evolve Eevee (Water Stone)
Pokemon: 134
Power Plant, Evolve Eevee (Thunder Stone)
Pokemon: 135
Pallet Town (gift) (trade), New Bark Town (trade), Viridian River (static), Route 15
Pokemon: 282
Evolve Mudkip (Lv16)
Pokemon: 283
Evolve Marshtomp (Lv36)
Pokemon: 284

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Baton Pass
Pokemon: 133
NORMAL
STATUS
-
-
-
40
Pokemon: 133
Switch out the user but any stat changes and persistent move effects remain.
Pre Evo
Charm
Pokemon: 133
FAIRY
STATUS
-
100
-
20
Pokemon: 133
Lowers the target's ATK two stages.
Pre Evo
Covet
Pokemon: 133
NORMAL
PHYSICAL
60
100
-
25
Pokemon: 133
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Pre Evo
Double-Edge
Pokemon: 133
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 133
User loses 1/3rd the damage it inflicts in recoil.
Pre Evo
Growl
Pokemon: 133
NORMAL
STATUS
-
100
-
40
Pokemon: 133
Lowers the target's ATK one stage.
Pre Evo
Hydro Pump
Pokemon: 282
WATER
SPECIAL
110
80
-
5
Pokemon: 282
Inflicts regular damage.
Pre Evo
Mud Sport
Pokemon: 282
GROUND
STATUS
-
-
-
15
Pokemon: 282
For five turns all Electric-type moves on the field inflict 0.5x damage.
Pre Evo
Refresh
Pokemon: 133
NORMAL
STATUS
-
-
-
20
Pokemon: 133
Removes burn, paralysis, or poison from the user.
Pre Evo
Rock Throw
Pokemon: 282
ROCK
PHYSICAL
50
90
-
15
Pokemon: 282
Inflicts regular damage.
Pre Evo
Swift
Pokemon: 133
NORMAL
SPECIAL
60
-
-
20
Pokemon: 133
Doesn't miss.
Pre Evo
Take Down
Pokemon: 133
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 133
User takes 1/4th the damage it inflicts in recoil.
Pre Evo
Trump Card
Pokemon: 133
NORMAL
SPECIAL
1
-
-
5
Pokemon: 133
Power is determined by the PP remaining for this move up to 190.
Pre Evo
Whirlpool
Pokemon: 282
WATER
SPECIAL
35
85
-
15
Pokemon: 282
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
EvolveEvo
Ember
Pokemon: 136
FIRE
SPECIAL
40
100
10
25
Pokemon: 136
Can burn the target.
1
Ember
Pokemon: 136
FIRE
SPECIAL
40
100
10
25
Pokemon: 136
Can burn the target.
1
Growl
Pokemon: 284
NORMAL
STATUS
-
100
-
40
Pokemon: 284
Lowers the target's ATK one stage.
1
Hammer Arm
Pokemon: 284
FIGHTING
PHYSICAL
100
90
-
10
Pokemon: 284
Lowers the user's SPEED one stage.
1
Helping Hand
Pokemon: 136
NORMAL
STATUS
-
-
-
20
Pokemon: 136
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
1
Mud Shot
Pokemon: 284
GROUND
SPECIAL
55
95
100
15
Pokemon: 284
Lowers the target's SPEED one stage.
1
Mud-Slap
Pokemon: 284
GROUND
SPECIAL
20
100
100
10
Pokemon: 284
Lowers the target's accuracy one stage.
1
Tackle
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
1
Tail Whip
Pokemon: 136
NORMAL
STATUS
-
100
-
30
Pokemon: 136
Lowers the target's DEF one stage.
1
Water Gun
Pokemon: 284
WATER
SPECIAL
40
100
-
25
Pokemon: 284
Inflicts regular damage.
4
Water Gun
Pokemon: 284
WATER
SPECIAL
40
100
-
25
Pokemon: 284
Inflicts regular damage.
5
Sand Attack
Pokemon: 136
GROUND
STATUS
-
100
-
15
Pokemon: 136
Lowers the target's accuracy one stage.
9
Baby-Doll Eyes
Pokemon: 136
FAIRY
STATUS
-
100
-
30
Pokemon: 136
Lowers the target's ATK one stage. Has +1 move priority.
9
Mud-Slap
Pokemon: 284
GROUND
SPECIAL
20
100
100
10
Pokemon: 284
Lowers the target's accuracy one stage.
12
Foresight
Pokemon: 284
NORMAL
STATUS
-
-
-
40
Pokemon: 284
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
13
Quick Attack
Pokemon: 136
NORMAL
PHYSICAL
40
100
-
30
Pokemon: 136
Has +1 move priority.
17
Bite
Pokemon: 136
DARK
PHYSICAL
60
100
30
25
Pokemon: 136
Can make the target flinch.
18
Bide
Pokemon: 284
NORMAL
PHYSICAL
1
-
-
10
Pokemon: 284
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
20
Fire Fang
Pokemon: 136
FIRE
PHYSICAL
65
95
100
15
Pokemon: 136
Can burn the target or flinch the target. Both have their own independent effect chance.
22
Mud Bomb
Pokemon: 284
GROUND
SPECIAL
65
85
30
10
Pokemon: 284
Can lower the target's accuracy one stage.
25
Fire Spin
Pokemon: 136
FIRE
SPECIAL
35
85
-
15
Pokemon: 136
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
28
Rock Slide
Pokemon: 284
ROCK
PHYSICAL
75
90
30
10
Pokemon: 284
Can make the target flinch.
29
Scary Face
Pokemon: 136
NORMAL
STATUS
-
100
-
10
Pokemon: 136
Lowers the target's SPEED two stages.
32
Protect
Pokemon: 284
NORMAL
STATUS
-
-
-
10
Pokemon: 284
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
33
Smog
Pokemon: 136
POISON
SPECIAL
30
70
40
20
Pokemon: 136
Can poison the target.
37
Lava Plume
Pokemon: 136
FIRE
SPECIAL
80
100
30
15
Pokemon: 136
Can burn the target.
39
Muddy Water
Pokemon: 284
WATER
SPECIAL
90
85
30
10
Pokemon: 284
Can lower the target's accuracy one stage.
41
Last Resort
Pokemon: 136
NORMAL
PHYSICAL
140
100
-
5
Pokemon: 136
Fails if the user hasn't used its other three moves at least once while on the field.
44
Take Down
Pokemon: 284
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 284
User takes 1/4th the damage it inflicts in recoil.
45
Flare Blitz
Pokemon: 136
FIRE
PHYSICAL
120
100
10
15
Pokemon: 136
User takes 1/3 the damage it inflicts in recoil. Can burn the target. Thaws the user if Frozen.
51
Earthquake
Pokemon: 284
GROUND
PHYSICAL
100
100
-
10
Pokemon: 284
If the target is in the first turn of Dig, this move will hit with double power.
56
Endeavor
Pokemon: 284
NORMAL
PHYSICAL
1
100
-
5
Pokemon: 284
Inflicts exactly enough damage to lower the target's HP to equal the user's.
63
Hammer Arm
Pokemon: 284
FIGHTING
PHYSICAL
100
90
-
10
Pokemon: 284
Lowers the user's SPEED one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Roar
multiple sources
NORMAL
STATUS
-
-
-
20
multiple sources
Forces the target to switch out, but has -6 move priority.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
Pokemon: 284
ICE
STATUS
-
-
-
10
Pokemon: 284
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
Pokemon: 136
FIRE
STATUS
-
-
-
5
Pokemon: 136
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Ice Beam
Pokemon: 284
ICE
SPECIAL
90
100
10
10
Pokemon: 284
Can freeze the target.
Blizzard
Pokemon: 284
ICE
SPECIAL
110
70
10
5
Pokemon: 284
Can freeze the target. Doesn't miss during hail.
Hyper Beam
multiple sources
NORMAL
SPECIAL
150
90
-
5
multiple sources
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Earthquake
Pokemon: 284
GROUND
PHYSICAL
100
100
-
10
Pokemon: 284
If the target is in the first turn of Dig, this move will hit with double power.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Shadow Ball
Pokemon: 136
GHOST
SPECIAL
80
100
20
15
Pokemon: 136
Can lower the target's SP.DEF one stage.
Brick Break
Pokemon: 284
FIGHTING
PHYSICAL
75
100
-
15
Pokemon: 284
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Sludge Wave
Pokemon: 284
POISON
SPECIAL
95
100
10
10
Pokemon: 284
Can poison the target.
Flamethrower
Pokemon: 136
FIRE
SPECIAL
90
100
10
15
Pokemon: 136
Can burn the target.
Fire Blast
Pokemon: 136
FIRE
SPECIAL
110
85
10
5
Pokemon: 136
Can burn the target.
Rock Tomb
Pokemon: 284
ROCK
PHYSICAL
60
95
100
15
Pokemon: 284
Lowers the target's SPEED one stage.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Flame Charge
Pokemon: 136
FIRE
PHYSICAL
50
100
100
20
Pokemon: 136
Raises the user's SPEED one stage.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
multiple sources
NORMAL
SPECIAL
40
100
-
15
multiple sources
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Overheat
Pokemon: 136
FIRE
SPECIAL
130
90
-
5
Pokemon: 136
Lowers the user's SP.ATK two stages.
Focus Blast
Pokemon: 284
FIGHTING
SPECIAL
120
70
10
5
Pokemon: 284
Can lower the target's SP.DEF one stage.
Water Pulse
Pokemon: 284
WATER
SPECIAL
60
100
20
20
Pokemon: 284
Can confuse the target.
Fling
Pokemon: 284
DARK
PHYSICAL
1
100
-
10
Pokemon: 284
Consumes user's held item. Power and type are determined by the item.
Incinerate
Pokemon: 136
FIRE
SPECIAL
60
100
-
15
Pokemon: 136
Destroys any berry the target is holding.
Will-O-Wisp
Pokemon: 136
FIRE
STATUS
-
85
-
15
Pokemon: 136
Burns the target.
Retaliate
Pokemon: 136
NORMAL
PHYSICAL
70
100
-
5
Pokemon: 136
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
multiple sources
NORMAL
PHYSICAL
150
90
-
5
multiple sources
The user can't attack or switch out the turn after this is used.
Stone Edge
Pokemon: 284
ROCK
PHYSICAL
100
80
-
5
Pokemon: 284
User's critical hit rate is one level higher when using this move.
Bulldoze
Pokemon: 284
GROUND
PHYSICAL
60
100
100
20
Pokemon: 284
Lowers the target's SPEED one stage.
Work Up
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Raises the user's ATK and SP.ATK one stage.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Focus Punch
Pokemon: 284
FIGHTING
PHYSICAL
150
100
-
20
Pokemon: 284
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
Pokemon: 284
FIGHTING
PHYSICAL
40
100
100
20
Pokemon: 284
Raises the user's ATK one stage.
Stomping Tantrum
Pokemon: 284
GROUND
PHYSICAL
75
100
-
10
Pokemon: 284
Power is doubled if the user's last move failed for any reason.
Scald
Pokemon: 284
WATER
SPECIAL
80
100
30
15
Pokemon: 284
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
Pokemon: 284
WATER
SPECIAL
90
100
-
15
Pokemon: 284
If the target is in the first turn of Dive, this move will hit with double power.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Waterfall
Pokemon: 284
WATER
PHYSICAL
80
100
20
15
Pokemon: 284
Can make the target flinch.
Dive
Pokemon: 284
WATER
PHYSICAL
80
100
-
10
Pokemon: 284
The user dives underwater for one turn and hits on the second turn.
Rock Climb
Pokemon: 284
NORMAL
PHYSICAL
90
85
20
20
Pokemon: 284
Can confuse the target.
Rock Smash
multiple sources
FIGHTING
PHYSICAL
40
100
50
15
multiple sources
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
Pokemon: 284
ROCK
SPECIAL
60
100
10
5
Pokemon: 284
Can raise all of the user's stats one stage.
Earth Power
Pokemon: 284
GROUND
SPECIAL
90
100
10
10
Pokemon: 284
Can lower the target's SP.DEF one stage.
Hyper Voice
Pokemon: 136
NORMAL
SPECIAL
90
100
-
10
Pokemon: 136
Inflicts regular damage.
Ice Punch
Pokemon: 284
ICE
PHYSICAL
75
100
10
15
Pokemon: 284
Can freeze the target.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Outrage
Pokemon: 284
DRAGON
PHYSICAL
120
100
-
10
Pokemon: 284
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Rollout
Pokemon: 284
ROCK
PHYSICAL
30
90
-
20
Pokemon: 284
User is forced to use this move for five turns, doubling in power each time up to 16x.
Stealth Rock
Pokemon: 284
ROCK
STATUS
-
-
-
20
Pokemon: 284
Hurts opposing Pokémon that enter the field for 1/8th max HP. Affected by type effectiveness.
Superpower
multiple sources
FIGHTING
PHYSICAL
120
100
-
5
multiple sources
Inflicts regular damage, then lowers the user's ATK and DEF one stage each.
Swift
Pokemon: 136
NORMAL
SPECIAL
60
-
-
20
Pokemon: 136
Doesn't miss.
Water Pledge
Pokemon: 284
WATER
SPECIAL
50
100
-
10
Pokemon: 284
When used after Grass Pledge or Fire Pledge this turn, this has 150 power. With Fire Pledge, the chances of move's secondary effects doubles. With Grass Pedge, this reduces their SPEED by 75%. Both last 4 turns.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Darkest Lariat
multiple sources
DARK
PHYSICAL
85
100
-
10
multiple sources
Damage calculation ignores the target's stat modifiers, including evasion.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Thousand Waves
multiple sources
GROUND
PHYSICAL
90
100
-
10
multiple sources
Traps the target.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
Pokemon: 282
ROCK
SPECIAL
60
100
10
5
Pokemon: 282
Can raise all of the user's stats one stage.
Avalanche
Pokemon: 282
ICE
PHYSICAL
60
100
-
10
Pokemon: 282
If the target damaged the user this turn, this move has double power. Has -4 move priority.
Bite
Pokemon: 282
DARK
PHYSICAL
60
100
30
25
Pokemon: 282
Can make the target flinch.
Charm
Pokemon: 133
FAIRY
STATUS
-
100
-
20
Pokemon: 133
Lowers the target's ATK two stages.
Counter
Pokemon: 282
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 282
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Covet
Pokemon: 133
NORMAL
PHYSICAL
60
100
-
25
Pokemon: 133
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Curse
multiple sources
GHOST
STATUS
-
-
-
10
multiple sources
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Detect
Pokemon: 133
FIGHTING
STATUS
-
-
-
5
Pokemon: 133
No moves will hit the user for the remainder of this turn. Has +4 move priority.
Double-Edge
Pokemon: 282
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 282
User loses 1/3rd the damage it inflicts in recoil.
Endure
Pokemon: 133
NORMAL
STATUS
-
-
-
10
Pokemon: 133
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Fake Tears
Pokemon: 133
DARK
STATUS
-
100
-
20
Pokemon: 133
Lowers the target's SP.DEF two stages.
Flail
Pokemon: 133
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 133
Power increases the less HP the user has up to 200.
Ice Ball
Pokemon: 282
ICE
PHYSICAL
30
90
-
20
Pokemon: 282
User is forced to use this move for five turns, doubling in power each time up to 16x.
Mirror Coat
Pokemon: 282
PSYCHIC
SPECIAL
1
100
-
20
Pokemon: 282
Inflicts twice the special damage the target dealt to the user this turn. Has -5 move priority.
Mud Bomb
Pokemon: 282
GROUND
SPECIAL
65
85
30
10
Pokemon: 282
Can lower the target's accuracy one stage.
Natural Gift
Pokemon: 133
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 133
Power and type are determined by the user's held berry.
Refresh
Pokemon: 282
NORMAL
STATUS
-
-
-
20
Pokemon: 282
Removes burn, paralysis, or poison from the user.
Sludge
Pokemon: 282
POISON
SPECIAL
65
100
30
20
Pokemon: 282
Can poison the target.
Stomp
Pokemon: 282
NORMAL
PHYSICAL
65
100
30
20
Pokemon: 282
Can make the target flinch. Power is doubled against Pokémon under the effect of Minimize.
Stored Power
Pokemon: 133
PSYCHIC
SPECIAL
20
100
-
10
Pokemon: 133
Power increases by 20 for every stage any of the user's stats have been raised.
Synchronoise
Pokemon: 133
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 133
Only Pokémon that share a type with the user will take damage from this move.
Tickle
Pokemon: 133
NORMAL
STATUS
-
100
-
20
Pokemon: 133
Lowers the target's ATK and DEF one stage.
Uproar
Pokemon: 282
NORMAL
SPECIAL
90
100
-
10
Pokemon: 282
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.
Whirlpool
Pokemon: 282
WATER
SPECIAL
35
85
-
15
Pokemon: 282
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Wide Guard
Pokemon: 282
ROCK
STATUS
-
-
-
10
Pokemon: 282
Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. Has +3 move priority.
Wish
Pokemon: 133
NORMAL
STATUS
-
-
-
10
Pokemon: 133
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.
Yawn
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Puts the target to sleep at the end of the next turn.

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