#134.366
Vaporeon/Lampent
134.366
waterfire
#366.134
Lampent/Vaporeon
366.134
ghostwater

106(+23)
HP
83(-23)
48(-8)
ATK
56(+8)
60
DEF
60
105(+5)
SP.ATK
100(-5)
83(+12)
SP.DEF
71(-12)
58(-3)
SPEED
61(+3)
460(+29)
TOTAL
431(-29)

Regular
Water Absorb: Absorbs Water-type hits to restore 1/4th max HP.
Flash Fire: Immune to Fire-type moves. Fire-type moves deal 1.5x damage after hit with a Fire-type move.
Flame Body: On contact, the attacker has a 30% chance to be burned. Halves egg hatching time.
Hidden
Shadow Tag: Foes can't escape.
Hydration: Major status problems are healed in the rain.

x2
electricgroundrock
darkelectricghostgrass
x2
x1
darkdragonfightingflyingghostgrassnormalpoisonpsychicwater
dragonfairyflyinggroundpsychicrock
x1
x1/2
bugfairy
bugfireicepoisonsteelwater
x1/2
x1/4
fireicesteel
-
x1/4
x0
-
fightingnormal
x0

#133
Eevee
133
normal
WATERSTONE
#134
Vaporeon
134
water
THUNDERSTONE
#135
Jolteon
135
electric
FIRESTONE
#136
Flareon
136
fire
SUNSTONE
#196
Espeon
196
psychic
MOONSTONE
#197
Umbreon
197
dark
LEAFSTONE
#271
Leafeon
271
grass
ICESTONE
#272
Glaceon
272
ice
SHINYSTONE
#339
Sylveon
339
fairy
#365
Litwick
365
ghostfire
Lv.41
#366
Lampent
366
ghostfire
DUSKSTONE
#367
Chandelure
367
ghostfire

Classic Mode
Celadon City (quest), Celadon City, Secret Garden
Pokemon: 133
Evolve Eevee (Ice Stone)
Pokemon: 272
Evolve Eevee (Water Stone)
Pokemon: 134
Evolve Eevee (Moon Stone)
Pokemon: 197
Evolve Eevee (Shiny Stone)
Pokemon: 339
Evolve Eevee (Leaf Stone)
Pokemon: 271
Evolve Eevee (Sun Stone)
Pokemon: 196
Evolve Eevee (Fire Stone)
Pokemon: 136
Evolve Eevee (Thunder Stone)
Pokemon: 135
Creepy House
Pokemon: 365
Creepy House, Evolve Litwick (Lv41)
Pokemon: 366
Evolve Lampent (Dusk Stone)
Pokemon: 367
Remix Mode
Celadon City (quest), Celadon City, Chrono Island, Hidden Forest, Secret Garden
Pokemon: 133
Route 34, Evolve Eevee (Moon Stone)
Pokemon: 197
Treasure Beach, Evolve Eevee (Water Stone)
Pokemon: 134
Power Plant, Evolve Eevee (Thunder Stone)
Pokemon: 135
Ice Cavern, Ice Mountains, Seafoam Islands, Evolve Eevee (Ice Stone)
Pokemon: 272
Burned Tower, Evolve Eevee (Fire Stone)
Pokemon: 136
Evolve Eevee (Leaf Stone)
Pokemon: 271
Route 30, Sky Pillar, Evolve Eevee (Shiny Stone)
Pokemon: 339
Route 34, Evolve Eevee (Sun Stone)
Pokemon: 196
Celadon City, Creepy House, Hidden Tomb, Pokémon Mansion, Pokémon Tower
Pokemon: 365
Burned Tower, Pokémon Mansion, Safari Zone A2, A4, Evolve Litwick (Lv41)
Pokemon: 366
Cerulean Cave, Mt. Silver Base, Evolve Lampent (Dusk Stone)
Pokemon: 367

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#134
#366
Prev Evo
Baton Pass
normal
status
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
Prev Evo
-
Prev Evo
Bite
dark
physical
60
100
30%
25
Can make the target flinch.
Prev Evo
-
Prev Evo
Charm
fairy
status
-
100
-
20
Lowers the target's ATK two stages.
Prev Evo
-
Prev Evo
Covet
normal
physical
60
100
-
25
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Prev Evo
-
Prev Evo
Double-edge
normal
physical
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Prev Evo
-
Prev Evo
Growl
normal
status
-
100
-
40
Lowers the target's ATK one stage.
Prev Evo
-
Prev Evo
Refresh
normal
status
-
-
-
20
Removes burn, paralysis, or poison from the user.
Prev Evo
-
Prev Evo
Swift
normal
special
60
-
-
20
Doesn't miss.
Prev Evo
-
Prev Evo
Take Down
normal
physical
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
Prev Evo
-
Prev Evo
Trump Card
normal
special
1
-
-
5
Power is determined by the PP remaining for this move up to 190.
Prev Evo
-
EvolveEvo
Water Gun
water
special
40
100
-
25
Inflicts regular damage.
Pokemon: 134
-
1
Aston­ish
ghost
physical
30
100
30%
15
Can flinch the target.
-
Pokemon: 366
1
Ember
fire
special
40
100
10%
25
Can burn the target.
-
Pokemon: 366
1
Helping Hand
normal
status
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
Pokemon: 134
-
1
Minimize
normal
status
-
-
-
10
Raises the user's evasion two stages.
-
Pokemon: 366
1
Smog
poison
special
30
70
40%
20
Can poison the target.
-
Pokemon: 366
1
Tackle
normal
physical
40
100
-
35
Inflicts regular damage.
Pokemon: 134
-
1
Tail Whip
normal
status
-
100
-
30
Lowers the target's DEF one stage.
Pokemon: 134
-
1
Water Gun
water
special
40
100
-
25
Inflicts regular damage.
Pokemon: 134
-
3
Minimize
normal
status
-
-
-
10
Raises the user's evasion two stages.
-
Pokemon: 366
5
Sand Attack
ground
status
-
100
-
15
Lowers the target's accuracy one stage.
Pokemon: 134
-
5
Smog
poison
special
30
70
40%
20
Can poison the target.
-
Pokemon: 366
7
Fire Spin
fire
special
35
85
-
15
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
-
Pokemon: 366
9
Baby-Doll Eyes
fairy
status
-
100
-
30
Lowers the target's ATK one stage. Has +1 move priority.
Pokemon: 134
-
10
Confuse Ray
ghost
status
-
100
-
10
Confuses the target.
-
Pokemon: 366
13
Night Shade
ghost
special
1
100
-
15
Inflicts typed damage equal to the user's level.
-
Pokemon: 366
13
Quick Attack
normal
physical
40
100
-
30
Has +1 move priority.
Pokemon: 134
-
16
Will-O-Wisp
fire
status
-
85
-
15
Burns the target.
-
Pokemon: 366
17
Water Pulse
water
special
60
100
20%
20
Can confuse the target.
Pokemon: 134
-
20
Aurora Beam
ice
special
65
100
10%
20
Can lower the target's ATK one stage.
Pokemon: 134
-
20
Flame Burst
fire
special
70
100
-
15
Pokémon adjacent to the target lose 1/16th max HP.
-
Pokemon: 366
24
Im­prison
psychic
status
-
-
-
10
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
-
Pokemon: 366
25
Aqua Ring
water
status
-
-
-
20
Restores 1/16 of the user's max HP each turn while on the field.
Pokemon: 134
-
28
Hex
ghost
special
65
100
-
10
If the target has a major status ailment, this move has double power.
-
Pokemon: 366
29
Acid Armor
poison
status
-
-
-
20
Raises the user's DEF two stages.
Pokemon: 134
-
33
Haze
ice
status
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Pokemon: 134
-
33
Memen­to
dark
status
-
100
-
10
Lowers the target's ATK and SP.ATK two stages. User faints.
-
Pokemon: 366
37
Muddy Water
water
special
90
85
30%
10
Can lower the target's accuracy one stage.
Pokemon: 134
-
38
Inferno
fire
special
100
50
100%
5
Burns the target.
-
Pokemon: 366
41
Last Resort
normal
physical
140
100
-
5
Fails if the user hasn't used its other three moves at least once while on the field.
Pokemon: 134
-
45
Curse
ghost
status
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
-
Pokemon: 366
45
Hydro Pump
water
special
110
80
-
5
Inflicts regular damage.
Pokemon: 134
-
53
Shadow Ball
ghost
special
80
100
20%
15
Can lower the target's SP.DEF one stage.
-
Pokemon: 366
61
Pain Split
normal
status
-
-
-
20
Averages the target's and user's remaining HP.
-
Pokemon: 366
69
Over­heat
fire
special
130
90
-
5
Lowers the user's SP.ATK two stages.
-
Pokemon: 366

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#134
#366
Surf
water
special
90
100
-
15
If the target is in the first turn of Dive, this move will hit with double power.
Pokemon: 134
-
Stre­ngth
normal
physical
80
100
-
15
Inflicts regular damage.
Pokemon: 134
-
Water­fall
water
physical
80
100
20%
15
Can make the target flinch.
Pokemon: 134
-
Dive
water
physical
80
100
-
10
The user dives underwater for one turn and hits on the second turn.
Pokemon: 134
-
Tele­port
psychic
status
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
-
Pokemon: 366
Flash
normal
status
-
100
-
20
Lowers the target's accuracy one stage.
-
Pokemon: 366
Calm Mind
psychic
status
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
-
Pokemon: 366
Roar
normal
status
-
-
-
20
Forces the target to switch out, but has -6 move priority.
Pokemon: 134
-
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Pokemon: 134
Pokemon: 366
Hail
ice
status
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Pokemon: 134
-
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Pokemon: 134
Pokemon: 366
Sunny Day
fire
status
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Pokemon: 134
Pokemon: 366
Taunt
dark
status
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
-
Pokemon: 366
Ice Beam
ice
special
90
100
10%
10
Can freeze the target.
Pokemon: 134
-
Blizz­ard
ice
special
110
70
10%
5
Can freeze the target. Doesn't miss during hail.
Pokemon: 134
-
Hyper Beam
normal
special
150
90
-
5
The user can't attack or switch out the turn after this is used.
Pokemon: 134
-
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Pokemon: 134
Pokemon: 366
Rain Dance
water
status
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Pokemon: 134
-
Tele­kinesis
psychic
status
-
-
-
15
For three turns, all non-KO moves hit the target.
-
Pokemon: 366
Safe­guard
normal
status
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
-
Pokemon: 366
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Pokemon: 134
Pokemon: 366
Solar Beam
grass
special
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
-
Pokemon: 366
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Pokemon: 134
Pokemon: 366
Dig
ground
physical
80
100
-
10
User digs underground for one turn and hits on the second turn.
Pokemon: 134
-
Psychic
psychic
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
Pokemon: 366
Shadow Ball
ghost
special
80
100
20%
15
Can lower the target's SP.DEF one stage.
Pokemon: 134
Pokemon: 366
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Pokemon: 134
Pokemon: 366
Flame­thrower
fire
special
90
100
10%
15
Can burn the target.
-
Pokemon: 366
Fire Blast
fire
special
110
85
10%
5
Can burn the target.
-
Pokemon: 366
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Pokemon: 134
Pokemon: 366
Flame Charge
fire
physical
50
100
100%
20
Raises the user's SPEED one stage.
-
Pokemon: 366
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Pokemon: 134
Pokemon: 366
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Pokemon: 134
Pokemon: 366
Thief
dark
physical
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
-
Pokemon: 366
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Pokemon: 134
Pokemon: 366
Echoed Voice
normal
special
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Pokemon: 134
-
Over­heat
fire
special
130
90
-
5
Lowers the user's SP.ATK two stages.
-
Pokemon: 366
Ally Switch
psychic
status
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
-
Pokemon: 366
Energy Ball
grass
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
-
Pokemon: 366
Water Pulse
water
special
60
100
20%
20
Can confuse the target.
Pokemon: 134
-
Incinerate
fire
special
60
100
-
15
Destroys any berry the target is holding.
-
Pokemon: 366
Will-O-Wisp
fire
status
-
85
-
15
Burns the target.
-
Pokemon: 366
Embar­go
dark
status
-
100
-
15
For five turns, the target cannot use its held item.
-
Pokemon: 366
Pay­back
dark
physical
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
-
Pokemon: 366
Retali­ate
normal
physical
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
Pokemon: 134
-
Giga Impact
normal
physical
150
90
-
5
The user can't attack or switch out the turn after this is used.
Pokemon: 134
-
Psych Up
normal
status
-
-
-
10
Copies the target's stat changes.
-
Pokemon: 366
Work Up
normal
status
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
Pokemon: 134
-
Dream Eater
psychic
special
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
-
Pokemon: 366
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Pokemon: 134
Pokemon: 366
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Pokemon: 134
Pokemon: 366
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Pokemon: 134
Pokemon: 366
Trick Room
psychic
status
-
-
-
5
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
-
Pokemon: 366
Rock Smash
fighting
physical
40
100
50%
15
Can lower the target's DEF one stage.
Pokemon: 134
-
Aqua Jet
water
physical
40
100
-
20
Has +1 move priority.
Pokemon: 134
-
Shock Wave
electric
special
60
-
-
20
Doesn't miss.
-
Pokemon: 366
Scald
water
special
80
100
30%
15
Can burn the target.
Pokemon: 134
-

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#134
#366
Dark Pulse
dark
special
80
100
20%
15
Can make the target flinch.
-
Pokemon: 366
Hyper Voice
normal
special
90
100
-
10
Inflicts regular damage.
Pokemon: 134
-
Iron Tail
steel
physical
100
75
30%
15
Can lower the target's DEF one stage.
Pokemon: 134
-
Mud-slap
ground
special
20
100
100%
10
Lowers the target's accuracy one stage.
Pokemon: 134
-
Signal Beam
bug
special
75
100
10%
15
Can confuse the target.
Pokemon: 134
-
Swift
normal
special
60
-
-
20
Doesn't miss.
Prev Evo
-

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#134
#366
Acid
poison
special
40
100
10%
30
Can lower the target's SP.DEF one stage.
-
Pokemon: 366
Acid Armor
poison
status
-
-
-
20
Raises the user's DEF two stages.
-
Pokemon: 366
Captivate
normal
status
-
100
-
20
Lowers the opposite gendered target's SP.ATK two stages.
-
Pokemon: 366
Charm
fairy
status
-
100
-
20
Lowers the target's ATK two stages.
Pokemon: 134
-
Clear Smog
poison
special
50
-
-
15
All of the target's stat modifiers are reset to zero.
-
Pokemon: 366
Covet
normal
physical
60
100
-
25
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Pokemon: 134
-
Curse
ghost
status
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Pokemon: 134
-
Detect
fighting
status
-
-
-
5
No moves will hit the user for the remainder of this turn. Has +4 move priority.
Pokemon: 134
-
Endure
normal
status
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Pokemon: 134
Pokemon: 366
Fake Tears
dark
status
-
100
-
20
Lowers the target's SP.DEF two stages.
Pokemon: 134
-
Flail
normal
physical
1
100
-
15
Power increases the less HP the user has up to 200.
Pokemon: 134
-
Haze
ice
status
-
-
-
30
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
-
Pokemon: 366
Heat Wave
fire
special
95
90
10%
10
Can burn the target. Hits adjacent Pokémon.
-
Pokemon: 366
Natural Gift
normal
physical
1
100
-
15
Power and type are determined by the user's held berry.
Pokemon: 134
-
Stored Power
psychic
special
20
100
-
10
Power increases by 20 for every stage any of the user's stats have been raised.
Pokemon: 134
-
Synchro­noise
psychic
special
120
100
-
10
Only Pokémon that share a type with the user will take damage from this move.
Pokemon: 134
-
Tickle
normal
status
-
100
-
20
Lowers the target's ATK and DEF one stage.
Pokemon: 134
-
Wish
normal
status
-
-
-
10
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.
Pokemon: 134
-
Yawn
normal
status
-
-
-
10
Puts the target to sleep at the end of the next turn.
Pokemon: 134
-
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