#366
Lampent
366
GHOSTFIRE
#366.366
Lampent/Lampent
366.366
GHOSTFIRE

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
60
40
60
95
60
55
370
X

Regular
Flash Fire: Immune to Fire-type moves. Fire-type moves deal 1.5x damage after hit with a Fire-type move.
Flame Body: On contact, the attacker has a 30% chance to be burned. Halves egg hatching time.
Hidden
Shadow Tag: Foes can't escape.

x2
DARKGHOSTGROUNDROCKWATER
x2
x1
DRAGONELECTRICFLYINGPSYCHIC
x1
x1/2
FAIRYFIREGRASSICEPOISONSTEEL
x1/2
x1/4
BUG
x1/4
x0
FIGHTINGNORMAL
x0

#365
Litwick
365
GHOSTFIRE
Lv.41
#366
Lampent
366
GHOSTFIRE
DUSKSTONE
#367
Chandelure
367
GHOSTFIRE

Classic Mode
Creepy House
Pokemon: 365
Creepy House, Evolve Litwick (Lv41)
Pokemon: 366
Evolve Lampent (Dusk Stone)
Pokemon: 367
Remix Mode
Celadon City, Creepy House, Hidden Tomb, Pokémon Mansion, Pokémon Tower
Pokemon: 365
Burned Tower, Pokémon Mansion, Safari Zone A2, A4, Evolve Litwick (Lv41)
Pokemon: 366
Cerulean Cave, Mt. Silver Base, Evolve Lampent (Dusk Stone)
Pokemon: 367

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Astonish
X
GHOST
PHYSICAL
30
100
30
15
X
Can flinch the target.
1
Ember
X
FIRE
SPECIAL
40
100
10
25
X
Can burn the target.
1
Minimize
X
NORMAL
STATUS
-
-
-
10
X
Raises the user's evasion two stages.
1
Smog
X
POISON
SPECIAL
30
70
40
20
X
Can poison the target.
3
Minimize
X
NORMAL
STATUS
-
-
-
10
X
Raises the user's evasion two stages.
5
Smog
X
POISON
SPECIAL
30
70
40
20
X
Can poison the target.
7
Fire Spin
X
FIRE
SPECIAL
35
85
-
15
X
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
10
Confuse Ray
X
GHOST
STATUS
-
100
-
10
X
Confuses the target.
13
Night Shade
X
GHOST
SPECIAL
1
100
-
15
X
Inflicts typed damage equal to the user's level.
16
Will-O-Wisp
X
FIRE
STATUS
-
85
-
15
X
Burns the target.
20
Flame Burst
X
FIRE
SPECIAL
70
100
-
15
X
Pokémon adjacent to the target lose 1/16th max HP.
24
Imprison
X
PSYCHIC
STATUS
-
-
-
10
X
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
28
Hex
X
GHOST
SPECIAL
65
100
-
10
X
If the target has a major status ailment, this move has double power.
33
Memento
X
DARK
STATUS
-
100
-
10
X
Lowers the target's ATK and SP.ATK two stages. User faints.
38
Inferno
X
FIRE
SPECIAL
100
50
100
5
X
Burns the target.
45
Curse
X
GHOST
STATUS
-
-
-
10
X
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
53
Shadow Ball
X
GHOST
SPECIAL
80
100
20
15
X
Can lower the target's SP.DEF one stage.
61
Pain Split
X
NORMAL
STATUS
-
-
-
20
X
Averages the target's and user's remaining HP.
69
Overheat
X
FIRE
SPECIAL
130
90
-
5
X
Lowers the user's SP.ATK two stages.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Calm Mind
X
PSYCHIC
STATUS
-
-
-
20
X
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
X
DARK
STATUS
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Telekinesis
X
PSYCHIC
STATUS
-
-
-
15
X
For three turns, all non-KO moves hit the target.
Safeguard
X
NORMAL
STATUS
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Solar Beam
X
GRASS
SPECIAL
120
100
-
10
X
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Psychic
X
PSYCHIC
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Shadow Ball
X
GHOST
SPECIAL
80
100
20
15
X
Can lower the target's SP.DEF one stage.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Flamethrower
X
FIRE
SPECIAL
90
100
10
15
X
Can burn the target.
Fire Blast
X
FIRE
SPECIAL
110
85
10
5
X
Can burn the target.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Flame Charge
X
FIRE
PHYSICAL
50
100
100
20
X
Raises the user's SPEED one stage.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
X
DARK
PHYSICAL
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Overheat
X
FIRE
SPECIAL
130
90
-
5
X
Lowers the user's SP.ATK two stages.
Ally Switch
X
PSYCHIC
STATUS
-
-
-
15
X
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Energy Ball
X
GRASS
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Incinerate
X
FIRE
SPECIAL
60
100
-
15
X
Destroys any berry the target is holding.
Will-O-Wisp
X
FIRE
STATUS
-
85
-
15
X
Burns the target.
Embargo
X
DARK
STATUS
-
100
-
15
X
For five turns, the target cannot use its held item.
Payback
X
DARK
PHYSICAL
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
Psych Up
X
NORMAL
STATUS
-
-
-
10
X
Copies the target's stat changes.
Dream Eater
X
PSYCHIC
SPECIAL
100
100
-
15
X
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Trick Room
X
PSYCHIC
STATUS
-
-
-
5
X
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Shock Wave
X
ELECTRIC
SPECIAL
60
-
-
20
X
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Teleport
X
PSYCHIC
STATUS
-
-
-
20
X
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
X
NORMAL
STATUS
-
100
-
20
X
Lowers the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dark Pulse
X
DARK
SPECIAL
80
100
20
15
X
Can make the target flinch.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Acid
Pokemon: 365
POISON
SPECIAL
40
100
10
30
Pokemon: 365
Can lower the target's SP.DEF one stage.
Acid Armor
Pokemon: 365
POISON
STATUS
-
-
-
20
Pokemon: 365
Raises the user's DEF two stages.
Captivate
Pokemon: 365
NORMAL
STATUS
-
100
-
20
Pokemon: 365
Lowers the opposite gendered target's SP.ATK two stages.
Clear Smog
Pokemon: 365
POISON
SPECIAL
50
-
-
15
Pokemon: 365
All of the target's stat modifiers are reset to zero.
Endure
Pokemon: 365
NORMAL
STATUS
-
-
-
10
Pokemon: 365
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Haze
Pokemon: 365
ICE
STATUS
-
-
-
30
Pokemon: 365
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Heat Wave
Pokemon: 365
FIRE
SPECIAL
95
90
10
10
Pokemon: 365
Can burn the target. Hits adjacent Pokémon.

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