#367
Chandelure
367
GHOSTFIRE
#367.367
Chandelure/Chandelure
367.367
GHOSTFIRE

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
60
55
90
145
90
80
520
X

Regular
Flash Fire: Immune to Fire-type moves. Fire-type moves deal 1.5x damage after hit with a Fire-type move.
Flame Body: On contact, the attacker has a 30% chance to be burned. Halves egg hatching time.
Hidden
Shadow Tag: Foes can't escape.

x2
DARKGHOSTGROUNDROCKWATER
x2
x1
DRAGONELECTRICFLYINGPSYCHIC
x1
x1/2
FAIRYFIREGRASSICEPOISONSTEEL
x1/2
x1/4
BUG
x1/4
x0
FIGHTINGNORMAL
x0

#365
Litwick
365
GHOSTFIRE
Lv.41
#366
Lampent
366
GHOSTFIRE
DUSKSTONE
#367
Chandelure
367
GHOSTFIRE

Classic Mode
Creepy House
Pokemon: 365
Creepy House, Evolve Litwick (Lv41)
Pokemon: 366
Evolve Lampent (Dusk Stone)
Pokemon: 367
Remix Mode
Celadon City, Creepy House, Hidden Tomb, Pokémon Mansion, Pokémon Tower
Pokemon: 365
Burned Tower, Pokémon Mansion, Safari Zone A2, A4, Evolve Litwick (Lv41)
Pokemon: 366
Cerulean Cave, Mt. Silver Base, Evolve Lampent (Dusk Stone)
Pokemon: 367

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Astonish
multiple sources
GHOST
PHYSICAL
30
100
30
15
multiple sources
Can flinch the target.
Pre Evo
Curse
multiple sources
GHOST
STATUS
-
-
-
10
multiple sources
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Pre Evo
Ember
multiple sources
FIRE
SPECIAL
40
100
10
25
multiple sources
Can burn the target.
Pre Evo
Fire Spin
multiple sources
FIRE
SPECIAL
35
85
-
15
multiple sources
For 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Pre Evo
Imprison
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
Pre Evo
Inferno
multiple sources
FIRE
SPECIAL
100
50
100
5
multiple sources
Burns the target.
Pre Evo
Memento
multiple sources
DARK
STATUS
-
100
-
10
multiple sources
Lowers the target's ATK and SP.ATK two stages. User faints.
Pre Evo
Minimize
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Raises the user's evasion two stages.
Pre Evo
Night Shade
multiple sources
GHOST
SPECIAL
1
100
-
15
multiple sources
Inflicts typed damage equal to the user's level.
Pre Evo
Overheat
multiple sources
FIRE
SPECIAL
130
90
-
5
multiple sources
Lowers the user's SP.ATK two stages.
Pre Evo
Shadow Ball
multiple sources
GHOST
SPECIAL
80
100
20
15
multiple sources
Can lower the target's SP.DEF one stage.
Pre Evo
Will-O-Wisp
multiple sources
FIRE
STATUS
-
85
-
15
multiple sources
Burns the target.
1
Confuse Ray
X
GHOST
STATUS
-
100
-
10
X
Confuses the target.
1
Flame Burst
X
FIRE
SPECIAL
70
100
-
15
X
Pokémon adjacent to the target lose 1/16th max HP.
1
Hex
X
GHOST
SPECIAL
65
100
-
10
X
If the target has a major status ailment, this move has double power.
1
Pain Split
X
NORMAL
STATUS
-
-
-
20
X
Averages the target's and user's remaining HP.
1
Smog
X
POISON
SPECIAL
30
70
40
20
X
Can poison the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Calm Mind
X
PSYCHIC
STATUS
-
-
-
20
X
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
X
DARK
STATUS
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Telekinesis
X
PSYCHIC
STATUS
-
-
-
15
X
For three turns, all non-KO moves hit the target.
Safeguard
X
NORMAL
STATUS
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Solar Beam
X
GRASS
SPECIAL
120
100
-
10
X
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Psychic
X
PSYCHIC
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Shadow Ball
X
GHOST
SPECIAL
80
100
20
15
X
Can lower the target's SP.DEF one stage.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Flamethrower
X
FIRE
SPECIAL
90
100
10
15
X
Can burn the target.
Fire Blast
X
FIRE
SPECIAL
110
85
10
5
X
Can burn the target.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Flame Charge
X
FIRE
PHYSICAL
50
100
100
20
X
Raises the user's SPEED one stage.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
X
DARK
PHYSICAL
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Overheat
X
FIRE
SPECIAL
130
90
-
5
X
Lowers the user's SP.ATK two stages.
Ally Switch
X
PSYCHIC
STATUS
-
-
-
15
X
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Energy Ball
X
GRASS
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Incinerate
X
FIRE
SPECIAL
60
100
-
15
X
Destroys any berry the target is holding.
Will-O-Wisp
X
FIRE
STATUS
-
85
-
15
X
Burns the target.
Embargo
X
DARK
STATUS
-
100
-
15
X
For five turns, the target cannot use its held item.
Payback
X
DARK
PHYSICAL
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Psych Up
X
NORMAL
STATUS
-
-
-
10
X
Copies the target's stat changes.
Dream Eater
X
PSYCHIC
SPECIAL
100
100
-
15
X
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Trick Room
X
PSYCHIC
STATUS
-
-
-
5
X
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Shock Wave
X
ELECTRIC
SPECIAL
60
-
-
20
X
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Teleport
X
PSYCHIC
STATUS
-
-
-
20
X
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
X
NORMAL
STATUS
-
100
-
20
X
Lowers the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dark Pulse
X
DARK
SPECIAL
80
100
20
15
X
Can make the target flinch.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Acid
Pokemon: 365
POISON
SPECIAL
40
100
10
30
Pokemon: 365
Can lower the target's SP.DEF one stage.
Acid Armor
Pokemon: 365
POISON
STATUS
-
-
-
20
Pokemon: 365
Raises the user's DEF two stages.
Captivate
Pokemon: 365
NORMAL
STATUS
-
100
-
20
Pokemon: 365
Lowers the opposite gendered target's SP.ATK two stages.
Clear Smog
Pokemon: 365
POISON
SPECIAL
50
-
-
15
Pokemon: 365
All of the target's stat modifiers are reset to zero.
Endure
Pokemon: 365
NORMAL
STATUS
-
-
-
10
Pokemon: 365
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Haze
Pokemon: 365
ICE
STATUS
-
-
-
30
Pokemon: 365
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
Heat Wave
Pokemon: 365
FIRE
SPECIAL
95
90
10
10
Pokemon: 365
Can burn the target. Hits adjacent Pokémon.

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