Switch out the user but any stat changes and persistent move effects remain.
Glaceon previous evolution only.
Prev Evo
-
Prev Evo
Charm
-
100
-
20
Lowers the target's ATK two stages.
Glaceon previous evolution only.
Prev Evo
-
Prev Evo
Covet
60
100
-
25
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Glaceon previous evolution only.
Prev Evo
-
Prev Evo
Double-edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Glaceon previous evolution only.
Prev Evo
-
Prev Evo
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
Lopunny previous evolution only.
-
Prev Evo
Prev Evo
Growl
-
100
-
40
Lowers the target's ATK one stage.
Glaceon previous evolution only.
Prev Evo
-
Prev Evo
Refresh
-
-
-
20
Removes burn, paralysis, or poison from the user.
Glaceon previous evolution only.
Prev Evo
-
Prev Evo
Swift
60
-
-
20
Doesn't miss.
Glaceon previous evolution only.
Prev Evo
-
Prev Evo
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
Glaceon previous evolution only.
Prev Evo
-
Prev Evo
Trump Card
1
-
-
5
Power is determined by the PP remaining for this move up to 190.
Glaceon previous evolution only.
Prev Evo
-
EvolveEvo
Icy Wind
55
95
100%
15
Lowers the target's SPEED one stage.
-
EvolveEvo
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
-
1
Bounce
85
85
30%
5
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
-
1
Defense Curl
-
-
-
40
Raises user's DEF one stage. Ice Ball and Rollout's power are doubled.
-
1
Foresight
-
-
-
40
Resets the target's evasion to normal and prevents any further boosting until it leaves the field.
-
1
Healing Wish
-
-
-
10
User faints. Its replacement's HP is fully restored, and any major status effect is removed.
-
1
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
-
1
Icy Wind
55
95
100%
15
Lowers the target's SPEED one stage.
-
1
Magic Coat
-
-
-
15
A barrier reflects back to the target moves like Leech Seed and moves that damage status. Has +4 move priority.
-
1
Mirror Coat
1
100
-
20
Inflicts twice the special damage the target dealt to the user this turn. Has -5 move priority.
-
1
Pound
40
100
-
35
Inflicts regular damage.
-
1
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
-
1
Rototiller
-
-
-
10
Raises the ATK and SP.ATK of all grass Pokémon in battle.
-
1
Splash
-
-
-
40
Does nothing.
-
1
Tackle
40
100
-
35
Inflicts regular damage.
-
1
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
-
5
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
-
6
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
-
9
Baby-Doll Eyes
-
100
-
30
Lowers the target's ATK one stage. Has +1 move priority.
-
13
Baby-Doll Eyes
-
100
-
30
Lowers the target's ATK one stage. Has +1 move priority.
-
13
Quick Attack
40
100
-
30
Has +1 move priority.
-
16
Quick Attack
40
100
-
30
Has +1 move priority.
-
17
Bite
60
100
30%
25
Can make the target flinch.
-
20
Ice Fang
65
95
100%
15
Can freeze or flinch the target. Both have their own independent effect chance.
-
23
Jump Kick
100
95
-
10
If this move misses or is blocked, the user takes damage equal to half of its max HP.
-
25
Ice Shard
40
100
-
30
Has +1 move priority.
-
26
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
-
29
Barrier
-
-
-
20
Raises the user's DEF two stages.
-
33
Agility
-
-
-
30
Raises the user's SPEED two stages.
-
33
Mirror Coat
1
100
-
20
Inflicts twice the special damage the target dealt to the user this turn. Has -5 move priority.
-
36
Dizzy Punch
70
100
20%
10
Can confuse the target.
-
37
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
-
41
Last Resort
140
100
-
5
Fails if the user hasn't used its other three moves at least once while on the field.
-
43
After You
-
-
-
15
The target moves immediately after the user.
-
45
Blizzard
110
70
10%
5
Can freeze the target. Doesn't miss during hail.
-
46
Charm
-
100
-
20
Lowers the target's ATK two stages.
-
53
Entrainment
-
100
-
15
Changes the target's ability to match the user's.
-
56
Bounce
85
85
30%
5
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
-
63
Healing Wish
-
-
-
10
User faints. Its replacement's HP is fully restored, and any major status effect is removed.
-
66
High Jump Kick
130
90
-
10
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#272
#354
HM01
Cut
50
95
-
30
Inflicts regular damage.
-
HM04
Strength
80
100
-
15
Inflicts regular damage.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
-
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
-
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM13
Ice Beam
90
100
10%
10
Can freeze the target.
TM14
Blizzard
110
70
10%
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
-
TM24
Thunderbolt
90
100
10%
15
Can paralyze the target.
-
TM25
Thunder
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
-
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM30
Shadow Ball
80
100
20%
15
Can lower the target's SP.DEF one stage.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM47
Low Sweep
65
100
100%
20
Lowers the target's SPEED one stage.
-
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
-
TM52
Focus Blast
120
70
10%
5
Can lower the target's SP.DEF one stage.
-
TM55
Water Pulse
60
100
20%
20
Can confuse the target.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
-
TM57
Charge Beam
50
90
70%
10
Can raise the user's SP.ATK one stage.
-
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
-
TM79
Frost Breath
60
90
-
10
Always scores a critical hit.
-
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
-
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
TM109
Brutal Swing
60
100
-
20
Inflicts regular damage.
-
TM110
Aurora Veil
-
-
-
20
For five turns, physical and special moves deal 1/2 damage to friendly Pokémon. Must be hailing.
-
TM112
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
-
TM115
Power-Up Punch
40
100
100%
20
Raises the user's ATK one stage.
-
TM116
Shock Wave
60
-
-
20
Doesn't miss.
-
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#272
#354
Celadon CityCeladon
Bounce
85
85
30%
5
Bounce high into the air for one turn and hits on the second turn. Can paralyze the target.
-
Saffron CitySaffron
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
-
Celadon CityCeladon
Fire Punch
75
100
10%
15
Can burn the target.
-
Route 2Route 2
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
-
S.S. AnneS.S. Anne
Hyper Voice
90
100
-
10
Inflicts regular damage.
Celadon CityCeladon
Ice Punch
75
100
10%
15
Can freeze the target.
-
Route 10Route 10
Iron Tail
100
75
30%
15
Can lower the target's DEF one stage.
Pewter CityPewter
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
Fuchsia CityFuchsia
Signal Beam
75
100
10%
15
Can confuse the target.
-
Vermillion CityVermillion
Swift
60
-
-
20
Doesn't miss.
Celadon CityCeladon
Thunder Punch
75
100
10%
15
Can paralyze the target.
-
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
#272
#354
Charm
-
100
-
20
Lowers the target's ATK two stages.
-
Circle Throw
60
90
-
10
Forces the target to switch out, but has -6 move priority.
-
Copycat
-
-
-
20
Uses the last move that was used successfully by any Pokémon, including the user.
-
Covet
60
100
-
25
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
-
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
-
Detect
-
-
-
5
No moves will hit the user for the remainder of this turn. Has +4 move priority.
-
Double Hit
35
90
-
10
Hits twice in one turn.
-
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
-
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
-
Fake Out
40
100
100%
10
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
-
Fake Tears
-
100
-
20
Lowers the target's SP.DEF two stages.
Fire Punch
75
100
10%
15
Can burn the target.
-
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Focus Punch
150
100
-
20
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
-
Ice Punch
75
100
10%
15
Can freeze the target.
-
Low Kick
1
100
-
20
Power increases with the target's weight in kilograms, to a maximum of 120.
-
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
-
Sky Uppercut
85
90
-
15
This move can hit Pokémon under the effect of Bounce, Fly, or Sky Drop.
-
Stored Power
20
100
-
10
Power increases by 20 for every stage any of the user's stats have been raised.
-
Sweet Kiss
-
75
-
10
Confuses the target.
-
Switcheroo
-
100
-
10
User and target permanently swap held items, even if one isn't holding anything.
-
Synchronoise
120
100
-
10
Only Pokémon that share a type with the user will take damage from this move.
-
Thunder Punch
75
100
10%
15
Can paralyze the target.
-
Tickle
-
100
-
20
Lowers the target's ATK and DEF one stage.
-
Wish
-
-
-
10
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.
-
Yawn
-
-
-
10
Puts the target to sleep at the end of the next turn.