#152.153
Chikorita/Bayleef
152.153
GRASS
#153.152
Bayleef/Chikorita
153.152
GRASS

X
50(-5)
HP
55(+5)
X
X
57(+4)
ATK
53(-4)
X
X
75(+5)
DEF
70(-5)
X
X
53(-5)
SP.ATKSP.A
58(+5)
X
X
70(-5)
SP.DEFSP.D
75(+5)
X
X
55(+5)
SPEEDSPD
50(-5)
X
X
360(-1)
TOTALTOT
361(+1)
X

Regular
Overgrow: When it has 1/3rd or less max HP, Grass-type moves have 1.5x power.
Hidden
Leaf Guard: Prevents status problems in sunny weather.

x2
BUGFIREFLYINGICEPOISON
x2
x1
DARKDRAGONFAIRYFIGHTINGGHOSTNORMALPSYCHICROCKSTEEL
x1
x1/2
ELECTRICGRASSGROUNDWATER
x1/2

#152
Chikorita
152
GRASS
Lv.16
#153
Bayleef
153
GRASS
Lv.32
#154
Meganium
154
GRASS

Classic Mode
Silph Co. (gift), Goldenrod City (gift), New Bark Town (gift), Viridian River (static)
Pokemon: 152
Evolve Chikorita (Lv16)
Pokemon: 153
Evolve Bayleef (Lv32)
Pokemon: 154
Remix Mode
Silph Co. (gift), Goldenrod City (gift), New Bark Town (gift), Viridian River (static), Route 8
Pokemon: 152
Evolve Chikorita (Lv16)
Pokemon: 153
Evolve Bayleef (Lv32)
Pokemon: 154

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Growl
multiple sources
NORMAL
STATUS
-
100
-
40
multiple sources
Lowers the target's ATK one stage.
1
Poison Powder
Pokemon: 153
POISON
STATUS
-
75
-
35
Pokemon: 153
Poisons the target.
1
Razor Leaf
Pokemon: 153
GRASS
PHYSICAL
55
95
-
25
Pokemon: 153
User's critical hit rate is one level higher when using this move.
1
Tackle
multiple sources
NORMAL
PHYSICAL
40
100
-
35
multiple sources
Inflicts regular damage.
6
Razor Leaf
multiple sources
GRASS
PHYSICAL
55
95
-
25
multiple sources
User's critical hit rate is one level higher when using this move.
9
Poison Powder
multiple sources
POISON
STATUS
-
75
-
35
multiple sources
Poisons the target.
12
Synthesis
multiple sources
GRASS
STATUS
-
-
-
5
multiple sources
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
17
Reflect
Pokemon: 152
PSYCHIC
STATUS
-
-
-
20
Pokemon: 152
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
18
Reflect
Pokemon: 153
PSYCHIC
STATUS
-
-
-
20
Pokemon: 153
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
20
Magical Leaf
Pokemon: 152
GRASS
SPECIAL
60
-
-
20
Pokemon: 152
Doesn't miss.
22
Magical Leaf
Pokemon: 153
GRASS
SPECIAL
60
-
-
20
Pokemon: 153
Doesn't miss.
23
Natural Gift
Pokemon: 152
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 152
Power and type are determined by the user's held berry.
26
Natural Gift
Pokemon: 153
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 153
Power and type are determined by the user's held berry.
28
Sweet Scent
Pokemon: 152
NORMAL
STATUS
-
100
-
20
Pokemon: 152
Lowers the target's evasion one stage.
31
Light Screen
Pokemon: 152
PSYCHIC
STATUS
-
-
-
30
Pokemon: 152
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
32
Sweet Scent
Pokemon: 153
NORMAL
STATUS
-
100
-
20
Pokemon: 153
Lowers the target's evasion one stage.
34
Body Slam
Pokemon: 152
NORMAL
PHYSICAL
85
100
30
15
Pokemon: 152
Can paralyze the target.
36
Light Screen
Pokemon: 153
PSYCHIC
STATUS
-
-
-
30
Pokemon: 153
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
39
Safeguard
Pokemon: 152
NORMAL
STATUS
-
-
-
25
Pokemon: 152
For five turns, protects friendly Pokémon from major status effects and confusion.
40
Body Slam
Pokemon: 153
NORMAL
PHYSICAL
85
100
30
15
Pokemon: 153
Can paralyze the target.
42
Aromatherapy
Pokemon: 152
GRASS
STATUS
-
-
-
5
Pokemon: 152
Removes major status effects and confusion from every Pokémon in the user's party.
45
Solar Beam
Pokemon: 152
GRASS
SPECIAL
120
100
-
10
Pokemon: 152
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
46
Safeguard
Pokemon: 153
NORMAL
STATUS
-
-
-
25
Pokemon: 153
For five turns, protects friendly Pokémon from major status effects and confusion.
50
Aromatherapy
Pokemon: 153
GRASS
STATUS
-
-
-
5
Pokemon: 153
Removes major status effects and confusion from every Pokémon in the user's party.
54
Solar Beam
Pokemon: 153
GRASS
SPECIAL
120
100
-
10
Pokemon: 153
User charges for one turn before attacking. During sunny day, the charging turn is skipped.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Light Screen
multiple sources
PSYCHIC
STATUS
-
-
-
30
multiple sources
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Safeguard
multiple sources
NORMAL
STATUS
-
-
-
25
multiple sources
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
multiple sources
GRASS
SPECIAL
120
100
-
10
multiple sources
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Reflect
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
multiple sources
NORMAL
SPECIAL
40
100
-
15
multiple sources
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Energy Ball
multiple sources
GRASS
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Swords Dance
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Raises the user's ATK two stages.
Work Up
multiple sources
NORMAL
STATUS
-
-
-
30
multiple sources
Raises the user's ATK and SP.ATK one stage.
Grass Knot
multiple sources
GRASS
SPECIAL
1
100
-
20
multiple sources
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Cut
multiple sources
NORMAL
PHYSICAL
50
95
-
30
multiple sources
Inflicts regular damage.
Strength
Pokemon: 153
NORMAL
PHYSICAL
80
100
-
15
Pokemon: 153
Inflicts regular damage.
Flash
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's accuracy one stage.
Rock Smash
Pokemon: 153
FIGHTING
PHYSICAL
40
100
50
15
Pokemon: 153
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
multiple sources
ROCK
SPECIAL
60
100
10
5
multiple sources
Can raise all of the user's stats one stage.
Fury Cutter
multiple sources
BUG
PHYSICAL
40
95
-
20
multiple sources
Power doubles after every time this move is used up to 160.
Grass Pledge
multiple sources
GRASS
SPECIAL
50
100
-
10
multiple sources
When used after Fire Pledge or Water Pledge this turn, has 150 power. With Fire Pledge, a non-Fire type target loses 1/8th its max HP each turn. With Water Pledge, reduces their SPEED by 75%. Both last 4 turns.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Synthesis
multiple sources
GRASS
STATUS
-
-
-
5
multiple sources
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Aromatic Mist
multiple sources
FAIRY
STATUS
-
-
-
20
multiple sources
Raises a selected ally's SP.DEF one stage.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
Pokemon: 152
ROCK
SPECIAL
60
100
10
5
Pokemon: 152
Can raise all of the user's stats one stage.
Aromatherapy
Pokemon: 152
GRASS
STATUS
-
-
-
5
Pokemon: 152
Removes major status effects and confusion from every Pokémon in the user's party.
Body Slam
Pokemon: 152
NORMAL
PHYSICAL
85
100
30
15
Pokemon: 152
Can paralyze the target.
Counter
Pokemon: 152
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 152
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Flail
Pokemon: 152
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 152
Power increases the less HP the user has up to 200.
Grass Whistle
Pokemon: 152
GRASS
STATUS
-
55
-
15
Pokemon: 152
Puts the target to sleep.
Heal Pulse
Pokemon: 152
PSYCHIC
STATUS
-
-
-
10
Pokemon: 152
Heals the target for half its max HP.
Ingrain
Pokemon: 152
GRASS
STATUS
-
-
-
20
Pokemon: 152
Prevents the user from switching out and restores 1/16th max HP each turn.
Leaf Storm
Pokemon: 152
GRASS
SPECIAL
130
90
-
5
Pokemon: 152
Lowers the user's SP.ATK two stages after attacking.
Leech Seed
Pokemon: 152
GRASS
STATUS
-
90
-
10
Pokemon: 152
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
Nature Power
Pokemon: 152
NORMAL
STATUS
-
-
-
20
Pokemon: 152
Uses another move chosen according to the terrain.
Refresh
Pokemon: 152
NORMAL
STATUS
-
-
-
20
Pokemon: 152
Removes burn, paralysis, or poison from the user.
Vine Whip
Pokemon: 152
GRASS
PHYSICAL
45
100
-
25
Pokemon: 152
Inflicts regular damage.
Wring Out
Pokemon: 152
NORMAL
SPECIAL
1
100
-
5
Pokemon: 152
Power increase the more HP the foe has up to 121.
Ancient Power
Pokemon: 152
ROCK
SPECIAL
60
100
10
5
Pokemon: 152
Can raise all of the user's stats one stage.
Aromatherapy
Pokemon: 152
GRASS
STATUS
-
-
-
5
Pokemon: 152
Removes major status effects and confusion from every Pokémon in the user's party.
Body Slam
Pokemon: 152
NORMAL
PHYSICAL
85
100
30
15
Pokemon: 152
Can paralyze the target.
Counter
Pokemon: 152
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 152
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Flail
Pokemon: 152
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 152
Power increases the less HP the user has up to 200.
Grass Whistle
Pokemon: 152
GRASS
STATUS
-
55
-
15
Pokemon: 152
Puts the target to sleep.
Heal Pulse
Pokemon: 152
PSYCHIC
STATUS
-
-
-
10
Pokemon: 152
Heals the target for half its max HP.
Ingrain
Pokemon: 152
GRASS
STATUS
-
-
-
20
Pokemon: 152
Prevents the user from switching out and restores 1/16th max HP each turn.
Leaf Storm
Pokemon: 152
GRASS
SPECIAL
130
90
-
5
Pokemon: 152
Lowers the user's SP.ATK two stages after attacking.
Leech Seed
Pokemon: 152
GRASS
STATUS
-
90
-
10
Pokemon: 152
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
Nature Power
Pokemon: 152
NORMAL
STATUS
-
-
-
20
Pokemon: 152
Uses another move chosen according to the terrain.
Refresh
Pokemon: 152
NORMAL
STATUS
-
-
-
20
Pokemon: 152
Removes burn, paralysis, or poison from the user.
Vine Whip
Pokemon: 152
GRASS
PHYSICAL
45
100
-
25
Pokemon: 152
Inflicts regular damage.
Wring Out
Pokemon: 152
NORMAL
SPECIAL
1
100
-
5
Pokemon: 152
Power increase the more HP the foe has up to 121.

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