Overgrow: When it has 1/3rd or less max HP, Grass-type moves have 1.5x power.
Hidden
Leaf Guard: Prevents status problems in sunny weather.
Entry
It waves its leaf around to keep foes at bay. In battle, it gives off more of its becalming scent to blunt the foe's fighting spirit
PokémonPoké.
152.154
ProfessorProf.
Oak
Entry
The fragrance of a Meganium's flower soothes and calms emotions. However, a sweet fragrance also wafts from the leaf, creating a friendly atmosphere that becalms the battlers
PokémonPoké.
154.152
ProfessorProf.
Oak
x2
x2
x1
x1
x1/2
x1/2
#152
Chikorita
+
Game Freak & rndomtheartist
Lv.16
#153
Bayleef
+
ketrindarkdragon
Lv.32
#154
Meganium
+
sueterregorampa
Classic Mode
Silph Co. (gift), Goldenrod City (gift), New Bark Town (gift), Viridian River (static)
Evolve Chikorita (Lv16)
Evolve Bayleef (Lv32)
Remix Mode
Silph Co. (gift), Goldenrod City (gift), New Bark Town (gift), Viridian River (static), Route 8
Evolve Chikorita (Lv16)
Evolve Bayleef (Lv32)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Petal Dance
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
1
Petal Blizzard
90
100
-
15
Inflicts regular damage.
1
Petal Dance
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
1
Poison Powder
-
75
-
35
Poisons the target.
1
Razor Leaf
55
95
-
25
User's critical hit rate is one level higher when using this move.
1
Tackle
40
100
-
35
Inflicts regular damage.
6
Razor Leaf
55
95
-
25
User's critical hit rate is one level higher when using this move.
9
Poison Powder
-
75
-
35
Poisons the target.
12
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
17
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
18
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
20
Magical Leaf
60
-
-
20
Doesn't miss.
22
Magical Leaf
60
-
-
20
Doesn't miss.
23
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
26
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
28
Sweet Scent
-
100
-
20
Lowers the target's evasion one stage.
31
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
34
Body Slam
85
100
30
15
Can paralyze the target.
34
Sweet Scent
-
100
-
20
Lowers the target's evasion one stage.
39
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
40
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
42
Aromatherapy
-
-
-
5
Removes major status effects and confusion from every Pokémon in the user's party.
45
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
46
Body Slam
85
100
30
15
Can paralyze the target.
54
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
60
Aromatherapy
-
-
-
5
Removes major status effects and confusion from every Pokémon in the user's party.
66
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
70
Petal Blizzard
90
100
-
15
Inflicts regular damage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM26
Earthquake
100
100
-
10
If the target is in the first turn of Dig, this move will hit with double power.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM53
Energy Ball
90
100
10
10
Can lower the target's SP.DEF one stage.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM78
Bulldoze
60
100
100
20
Lowers the target's SPEED one stage.
TM82
Dragon Tail
60
90
-
10
Forces the target to switch out, but has -6 move priority.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
HM10
Rock Climb
90
85
20
20
Can confuse the target.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Male Scientist
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Bug Catcher Girl
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Gentleman
Grass Pledge
50
100
-
10
When used after Fire Pledge or Water Pledge this turn, has 150 power. With Fire Pledge, a non-Fire type target loses 1/8th its max HP each turn. With Water Pledge, reduces their SPEED by 75%. Both last 4 turns.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Old Man
Outrage
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
Elite Trainer
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Aromatic Mist
-
-
-
20
Raises a selected ally's SP.DEF one stage.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Aromatherapy
-
-
-
5
Removes major status effects and confusion from every Pokémon in the user's party.
Body Slam
85
100
30
15
Can paralyze the target.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Grass Whistle
-
55
-
15
Puts the target to sleep.
Heal Pulse
-
-
-
10
Heals the target for half its max HP.
Ingrain
-
-
-
20
Prevents the user from switching out and restores 1/16th max HP each turn.
Leaf Storm
130
90
-
5
Lowers the user's SP.ATK two stages after attacking.
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
Nature Power
-
-
-
20
Uses another move chosen according to the terrain.
Refresh
-
-
-
20
Removes burn, paralysis, or poison from the user.
Vine Whip
45
100
-
25
Inflicts regular damage.
Wring Out
1
100
-
5
Power increase the more HP the foe has up to 121.
Ancient Power
60
100
10
5
Can raise all of the user's stats one stage.
Aromatherapy
-
-
-
5
Removes major status effects and confusion from every Pokémon in the user's party.
Body Slam
85
100
30
15
Can paralyze the target.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Grass Whistle
-
55
-
15
Puts the target to sleep.
Heal Pulse
-
-
-
10
Heals the target for half its max HP.
Ingrain
-
-
-
20
Prevents the user from switching out and restores 1/16th max HP each turn.
Leaf Storm
130
90
-
5
Lowers the user's SP.ATK two stages after attacking.
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
Nature Power
-
-
-
20
Uses another move chosen according to the terrain.