Overgrow: When it has 1/3rd or less max HP, Grass-type moves have 1.5x power.
Hidden
Leaf Guard: Prevents status problems in sunny weather.
x2
x2
x1
x1
x1/2
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#152
Chikorita
+
Game Freak & rndomtheartist
Lv.16
#153
Bayleef
6
ketrindarkdragon
Lv.32
#154
Meganium
+
sueterregorampa
Classic Mode
Viridian River (static), Silph Co. (gift), Goldenrod City (gift), New Bark Town (gift)
Evolve Chikorita (Lv16)
Evolve Bayleef (Lv32)
Remix Mode
Viridian River (static), Silph Co. (gift), Goldenrod City (gift), New Bark Town (gift), Route 7
Evolve Chikorita (Lv16)
Evolve Bayleef (Lv32)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
1
Poison Powder
-
75
-
35
Poisons the target.
1
Razor Leaf
55
95
-
25
User's critical hit rate is one level higher when using this move.
1
Tackle
40
100
-
35
Inflicts regular damage.
6
Razor Leaf
55
95
-
25
User's critical hit rate is one level higher when using this move.
9
Poison Powder
-
75
-
35
Poisons the target.
12
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
18
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
22
Magical Leaf
60
-
-
20
Doesn't miss.
26
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
32
Sweet Scent
-
100
-
20
Lowers the target's evasion one stage.
36
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
40
Body Slam
85
100
30%
15
Can paralyze the target.
46
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
50
Aromatherapy
-
-
-
5
Removes major status effects and confusion from every Pokémon in the user's party.
54
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM33
Reflect
-
-
-
20
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM53
Energy Ball
90
100
10%
10
Can lower the target's SP.DEF one stage.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Cinnabar IslandCinnabar
Ancient Power
60
100
10%
5
Can raise all of the user's stats one stage.
Route 2Route 2
Fury Cutter
40
95
-
20
Power doubles after every time this move is used up to 160.
Cerulean CityCerulean
Grass Pledge
50
100
-
10
When used after Fire Pledge or Water Pledge this turn, has 150 power. With Fire Pledge, a non-Fire type target loses 1/8th its max HP each turn. With Water Pledge, reduces their SPEED by 75%. Both last 4 turns.
Route 10Route 10
Iron Tail
100
75
30%
15
Can lower the target's DEF one stage.
Pewter CityPewter
Mud-slap
20
100
100%
10
Lowers the target's accuracy one stage.
Crimson CityCrimson
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Aromatic Mist
-
-
-
20
Raises a selected ally's SP.DEF one stage.
Bayleef can learn.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Ancient Power
60
100
10%
5
Can raise all of the user's stats one stage.
Aromatherapy
-
-
-
5
Removes major status effects and confusion from every Pokémon in the user's party.
Body Slam
85
100
30%
15
Can paralyze the target.
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Grass Whistle
-
55
-
15
Puts the target to sleep.
Heal Pulse
-
-
-
10
Heals the target for half its max HP.
Ingrain
-
-
-
20
Prevents the user from switching out and restores 1/16th max HP each turn.
Leaf Storm
130
90
-
5
Lowers the user's SP.ATK two stages after attacking.
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
Nature Power
-
-
-
20
Uses another move chosen according to the terrain.