#134.172
Vaporeon/Pichu
134.172new sprite
WATERELECTRIC
#172.134
Pichu/Vaporeon
172.134new sprite
ELECTRICWATER

X
93(+37)
HP
56(-37)
X
X
48(-8)
ATK
56(+8)
X
X
30(-15)
DEF
45(+15)
X
X
85(+25)
SP.ATKSP.A
60(-25)
X
X
75(+20)
SP.DEFSP.D
55(-20)
X
X
61(-2)
SPEEDSPD
63(+2)
X
X
392(+57)
TOTALTOT
335(-57)
X

Regular
Static: On contact, the attacker has a 30% chance to be paralyzed.
Water Absorb: Absorbs Water-type hits to restore 1/4th max HP.
Hidden
Lightning Rod: Absorbs Electric-type moves to gain a SP.ATK stage.
Hydration: Major status problems are healed in the rain.

x2
GRASSGROUND
x2
x1
BUGDARKDRAGONELECTRICFAIRYFIGHTINGGHOSTNORMALPOISONPSYCHICROCK
x1
x1/2
FIREFLYINGICEWATER
x1/2
x1/4
STEEL
x1/4

#133
Eevee
133
NORMAL
WATERSTONE
#134
Vaporeon
134
WATER
THUNDERSTONE
#135
Jolteon
135
ELECTRIC
FIRESTONE
#136
Flareon
136
FIRE
SUNSTONE
#196
Espeon
196
PSYCHIC
MOONSTONE
#197
Umbreon
197
DARK
LEAFSTONE
#271
Leafeon
271
GRASS
ICESTONE
#272
Glaceon
272
ICE
SHINYSTONE
#339
Sylveon
339
FAIRY
#172
Pichu
172
ELECTRIC
Lv.15
#25
Pikachu
25
ELECTRIC
THUNDERSTONE
#26
Raichu
26
ELECTRIC

Classic Mode
Celadon City (quest), Celadon City, Secret Garden
Pokemon: 133
Evolve Eevee (Thunder Stone)
Pokemon: 135
Evolve Eevee (Moon Stone)
Pokemon: 197
Evolve Eevee (Sun Stone)
Pokemon: 196
Evolve Eevee (Shiny Stone)
Pokemon: 339
Evolve Eevee (Water Stone)
Pokemon: 134
Evolve Eevee (Fire Stone)
Pokemon: 136
Evolve Eevee (Ice Stone)
Pokemon: 272
Evolve Eevee (Leaf Stone)
Pokemon: 271
Kanto Daycare (gift), Viridian Forest
Pokemon: 172
Route 6, 7, Hidden Forest, Power Plant, Evolve Pichu (Lv15)
Pokemon: 25
Cerulean Cave, Evolve Pikachu (Thunder Stone)
Pokemon: 26
Remix Mode
Celadon City (quest), Celadon City, Chrono Island, Hidden Forest, Secret Garden
Pokemon: 133
Burned Tower, Evolve Eevee (Fire Stone)
Pokemon: 136
Route 34, Evolve Eevee (Sun Stone)
Pokemon: 196
Route 34, Evolve Eevee (Moon Stone)
Pokemon: 197
Route 30, Sky Pillar, Evolve Eevee (Shiny Stone)
Pokemon: 339
Evolve Eevee (Leaf Stone)
Pokemon: 271
Ice Cavern, Ice Mountains, Seafoam Islands, Evolve Eevee (Ice Stone)
Pokemon: 272
Treasure Beach, Evolve Eevee (Water Stone)
Pokemon: 134
Power Plant, Evolve Eevee (Thunder Stone)
Pokemon: 135
Kanto Daycare (gift), Route 8, Power Plant, Secret Garden
Pokemon: 172
Route 6, 7, Hidden Forest, Evolve Pichu (Lv15)
Pokemon: 25
Cerulean Cave, Evolve Pikachu (Thunder Stone)
Pokemon: 26

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Baton Pass
Pokemon: 133
NORMAL
STATUS
-
-
-
40
Pokemon: 133
Switch out the user but any stat changes and persistent move effects remain.
Pre Evo
Bite
Pokemon: 133
DARK
PHYSICAL
60
100
30
25
Pokemon: 133
Can make the target flinch.
Pre Evo
Charm
Pokemon: 133
FAIRY
STATUS
-
100
-
20
Pokemon: 133
Lowers the target's ATK two stages.
Pre Evo
Covet
Pokemon: 133
NORMAL
PHYSICAL
60
100
-
25
Pokemon: 133
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Pre Evo
Double-Edge
Pokemon: 133
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 133
User loses 1/3rd the damage it inflicts in recoil.
Pre Evo
Growl
Pokemon: 133
NORMAL
STATUS
-
100
-
40
Pokemon: 133
Lowers the target's ATK one stage.
Pre Evo
Refresh
Pokemon: 133
NORMAL
STATUS
-
-
-
20
Pokemon: 133
Removes burn, paralysis, or poison from the user.
Pre Evo
Swift
Pokemon: 133
NORMAL
SPECIAL
60
-
-
20
Pokemon: 133
Doesn't miss.
Pre Evo
Take Down
Pokemon: 133
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 133
User takes 1/4th the damage it inflicts in recoil.
Pre Evo
Trump Card
Pokemon: 133
NORMAL
SPECIAL
1
-
-
5
Pokemon: 133
Power is determined by the PP remaining for this move up to 190.
EvolveEvo
Water Gun
Pokemon: 134
WATER
SPECIAL
40
100
-
25
Pokemon: 134
Inflicts regular damage.
1
Charm
Pokemon: 172
FAIRY
STATUS
-
100
-
20
Pokemon: 172
Lowers the target's ATK two stages.
1
Helping Hand
Pokemon: 134
NORMAL
STATUS
-
-
-
20
Pokemon: 134
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
1
Tackle
Pokemon: 134
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 134
Inflicts regular damage.
1
Tail Whip
Pokemon: 134
NORMAL
STATUS
-
100
-
30
Pokemon: 134
Lowers the target's DEF one stage.
1
Thunder Shock
Pokemon: 172
ELECTRIC
SPECIAL
40
100
10
30
Pokemon: 172
Can paralyze the target.
1
Water Gun
Pokemon: 134
WATER
SPECIAL
40
100
-
25
Pokemon: 134
Inflicts regular damage.
5
Sand Attack
Pokemon: 134
GROUND
STATUS
-
100
-
15
Pokemon: 134
Lowers the target's accuracy one stage.
5
Tail Whip
Pokemon: 172
NORMAL
STATUS
-
100
-
30
Pokemon: 172
Lowers the target's DEF one stage.
9
Baby-Doll Eyes
Pokemon: 134
FAIRY
STATUS
-
100
-
30
Pokemon: 134
Lowers the target's ATK one stage. Has +1 move priority.
10
Sweet Kiss
Pokemon: 172
FAIRY
STATUS
-
75
-
10
Pokemon: 172
Confuses the target.
13
Nasty Plot
Pokemon: 172
DARK
STATUS
-
-
-
20
Pokemon: 172
Raises the user's SP.ATK two stages.
13
Quick Attack
Pokemon: 134
NORMAL
PHYSICAL
40
100
-
30
Pokemon: 134
Has +1 move priority.
17
Water Pulse
Pokemon: 134
WATER
SPECIAL
60
100
20
20
Pokemon: 134
Can confuse the target.
18
Thunder Wave
Pokemon: 172
ELECTRIC
STATUS
-
90
-
20
Pokemon: 172
Paralyzes the target.
20
Aurora Beam
Pokemon: 134
ICE
SPECIAL
65
100
10
20
Pokemon: 134
Can lower the target's ATK one stage.
25
Aqua Ring
Pokemon: 134
WATER
STATUS
-
-
-
20
Pokemon: 134
Restores 1/16 of the user's max HP each turn while on the field.
29
Acid Armor
Pokemon: 134
POISON
STATUS
-
-
-
20
Pokemon: 134
Raises the user's DEF two stages.
33
Haze
Pokemon: 134
ICE
STATUS
-
-
-
30
Pokemon: 134
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
37
Muddy Water
Pokemon: 134
WATER
SPECIAL
90
85
30
10
Pokemon: 134
Can lower the target's accuracy one stage.
41
Last Resort
Pokemon: 134
NORMAL
PHYSICAL
140
100
-
5
Pokemon: 134
Fails if the user hasn't used its other three moves at least once while on the field.
45
Hydro Pump
Pokemon: 134
WATER
SPECIAL
110
80
-
5
Pokemon: 134
Inflicts regular damage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Roar
Pokemon: 134
NORMAL
STATUS
-
-
-
20
Pokemon: 134
Forces the target to switch out, but has -6 move priority.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
Pokemon: 134
ICE
STATUS
-
-
-
10
Pokemon: 134
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
Pokemon: 134
FIRE
STATUS
-
-
-
5
Pokemon: 134
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Ice Beam
Pokemon: 134
ICE
SPECIAL
90
100
10
10
Pokemon: 134
Can freeze the target.
Blizzard
Pokemon: 134
ICE
SPECIAL
110
70
10
5
Pokemon: 134
Can freeze the target. Doesn't miss during hail.
Hyper Beam
Pokemon: 134
NORMAL
SPECIAL
150
90
-
5
Pokemon: 134
The user can't attack or switch out the turn after this is used.
Light Screen
Pokemon: 172
PSYCHIC
STATUS
-
-
-
30
Pokemon: 172
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Thunderbolt
Pokemon: 172
ELECTRIC
SPECIAL
90
100
10
15
Pokemon: 172
Can paralyze the target.
Thunder
Pokemon: 172
ELECTRIC
SPECIAL
110
70
30
10
Pokemon: 172
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
Pokemon: 134
GROUND
PHYSICAL
80
100
-
10
Pokemon: 134
User digs underground for one turn and hits on the second turn.
Shadow Ball
Pokemon: 134
GHOST
SPECIAL
80
100
20
15
Pokemon: 134
Can lower the target's SP.DEF one stage.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
multiple sources
NORMAL
SPECIAL
40
100
-
15
multiple sources
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Water Pulse
Pokemon: 134
WATER
SPECIAL
60
100
20
20
Pokemon: 134
Can confuse the target.
Fling
Pokemon: 172
DARK
PHYSICAL
1
100
-
10
Pokemon: 172
Consumes user's held item. Power and type are determined by the item.
Charge Beam
Pokemon: 172
ELECTRIC
SPECIAL
50
90
70
10
Pokemon: 172
Can raise the user's SP.ATK one stage.
Retaliate
Pokemon: 134
NORMAL
PHYSICAL
70
100
-
5
Pokemon: 134
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
Pokemon: 134
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 134
The user can't attack or switch out the turn after this is used.
Volt Switch
Pokemon: 172
ELECTRIC
SPECIAL
70
100
-
20
Pokemon: 172
Inflicts regular damage, then the user immediately switches out.
Thunder Wave
Pokemon: 172
ELECTRIC
STATUS
-
90
-
20
Pokemon: 172
Paralyzes the target.
Work Up
Pokemon: 134
NORMAL
STATUS
-
-
-
30
Pokemon: 134
Raises the user's ATK and SP.ATK one stage.
Grass Knot
Pokemon: 172
GRASS
SPECIAL
1
100
-
20
Pokemon: 172
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Wild Charge
Pokemon: 172
ELECTRIC
PHYSICAL
90
100
-
15
Pokemon: 172
User takes 1/4 the damage it inflicts in recoil.
Nasty Plot
Pokemon: 172
DARK
STATUS
-
-
-
20
Pokemon: 172
Raises the user's SP.ATK two stages.
Aqua Jet
Pokemon: 134
WATER
PHYSICAL
40
100
-
20
Pokemon: 134
Has +1 move priority.
Draining Kiss
Pokemon: 172
FAIRY
SPECIAL
50
100
-
10
Pokemon: 172
Heals the user 75% of the damage dealt to the target.
Shock Wave
Pokemon: 172
ELECTRIC
SPECIAL
60
-
-
20
Pokemon: 172
Doesn't miss.
Scald
Pokemon: 134
WATER
SPECIAL
80
100
30
15
Pokemon: 134
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
Pokemon: 134
WATER
SPECIAL
90
100
-
15
Pokemon: 134
If the target is in the first turn of Dive, this move will hit with double power.
Strength
Pokemon: 134
NORMAL
PHYSICAL
80
100
-
15
Pokemon: 134
Inflicts regular damage.
Waterfall
Pokemon: 134
WATER
PHYSICAL
80
100
20
15
Pokemon: 134
Can make the target flinch.
Dive
Pokemon: 134
WATER
PHYSICAL
80
100
-
10
Pokemon: 134
The user dives underwater for one turn and hits on the second turn.
Flash
Pokemon: 172
NORMAL
STATUS
-
100
-
20
Pokemon: 172
Lowers the target's accuracy one stage.
Rock Smash
Pokemon: 134
FIGHTING
PHYSICAL
40
100
50
15
Pokemon: 134
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Swift
Pokemon: 133
NORMAL
SPECIAL
60
-
-
20
Pokemon: 133
Doesn't miss.
Hyper Voice
Pokemon: 134
NORMAL
SPECIAL
90
100
-
10
Pokemon: 134
Inflicts regular damage.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Magnet Rise
Pokemon: 172
ELECTRIC
STATUS
-
-
-
10
Pokemon: 172
For five turns, the user is immune to ground moves.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Rollout
Pokemon: 172
ROCK
PHYSICAL
30
90
-
20
Pokemon: 172
User is forced to use this move for five turns, doubling in power each time up to 16x.
Signal Beam
multiple sources
BUG
SPECIAL
75
100
10
15
multiple sources
Can confuse the target.
Swift
Pokemon: 172
NORMAL
SPECIAL
60
-
-
20
Pokemon: 172
Doesn't miss.
Thunder Punch
Pokemon: 172
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 172
Can paralyze the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Electrify
multiple sources
ELECTRIC
STATUS
-
-
-
20
multiple sources
If moving before the target, its chosen move this turn becomes Electric-type.
Parabolic Charge
multiple sources
ELECTRIC
SPECIAL
65
100
-
20
multiple sources
Heals the user for half the total damage dealt to all targets.
Zing Zap
multiple sources
ELECTRIC
PHYSICAL
80
100
30
10
multiple sources
Can make the target flinch.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Charm
Pokemon: 133
FAIRY
STATUS
-
100
-
20
Pokemon: 133
Lowers the target's ATK two stages.
Covet
Pokemon: 133
NORMAL
PHYSICAL
60
100
-
25
Pokemon: 133
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Curse
Pokemon: 133
GHOST
STATUS
-
-
-
10
Pokemon: 133
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Detect
Pokemon: 133
FIGHTING
STATUS
-
-
-
5
Pokemon: 133
No moves will hit the user for the remainder of this turn. Has +4 move priority.
Endure
Pokemon: 133
NORMAL
STATUS
-
-
-
10
Pokemon: 133
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Fake Tears
Pokemon: 133
DARK
STATUS
-
100
-
20
Pokemon: 133
Lowers the target's SP.DEF two stages.
Flail
Pokemon: 133
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 133
Power increases the less HP the user has up to 200.
Natural Gift
Pokemon: 133
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 133
Power and type are determined by the user's held berry.
Stored Power
Pokemon: 133
PSYCHIC
SPECIAL
20
100
-
10
Pokemon: 133
Power increases by 20 for every stage any of the user's stats have been raised.
Synchronoise
Pokemon: 133
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 133
Only Pokémon that share a type with the user will take damage from this move.
Tickle
Pokemon: 133
NORMAL
STATUS
-
100
-
20
Pokemon: 133
Lowers the target's ATK and DEF one stage.
Wish
Pokemon: 133
NORMAL
STATUS
-
-
-
10
Pokemon: 133
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.
Yawn
Pokemon: 133
NORMAL
STATUS
-
-
-
10
Pokemon: 133
Puts the target to sleep at the end of the next turn.
Bestow
Pokemon: 172
NORMAL
STATUS
-
-
-
15
Pokemon: 172
Transfers the user's held item to the target.
Bide
Pokemon: 172
NORMAL
PHYSICAL
1
-
-
10
Pokemon: 172
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Charge
Pokemon: 172
ELECTRIC
STATUS
-
-
-
20
Pokemon: 172
Raises the user's SP.DEF one stage. Doubles power of Electric move used next turn.
Double Slap
Pokemon: 172
NORMAL
PHYSICAL
15
85
-
10
Pokemon: 172
Hits 2–5 times in one turn.
Encore
Pokemon: 172
NORMAL
STATUS
-
100
-
5
Pokemon: 172
Forces the target to use the last used move for 3 turns.
Endure
Pokemon: 172
NORMAL
STATUS
-
-
-
10
Pokemon: 172
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Fake Out
Pokemon: 172
NORMAL
PHYSICAL
40
100
100
10
Pokemon: 172
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Flail
Pokemon: 172
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 172
Power increases the less HP the user has up to 200.
Lucky Chant
Pokemon: 172
NORMAL
STATUS
-
-
-
30
Pokemon: 172
For five turns, opposing Pokémon cannot score critical hits.
Present
Pokemon: 172
NORMAL
PHYSICAL
1
90
-
15
Pokemon: 172
Randomly deals damage or heals the target.
Reversal
Pokemon: 172
FIGHTING
PHYSICAL
1
100
-
15
Pokemon: 172
Power increases the less HP the user has up to 200.
Thunder Punch
Pokemon: 172
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 172
Can paralyze the target.
Tickle
Pokemon: 172
NORMAL
STATUS
-
100
-
20
Pokemon: 172
Lowers the target's ATK and DEF one stage.
Volt Tackle
Pokemon: 172
ELECTRIC
PHYSICAL
120
100
10
15
Pokemon: 172
User takes 1/3 the damage it inflicts in recoil. Can paralyze the target.
Wish
Pokemon: 172
NORMAL
STATUS
-
-
-
10
Pokemon: 172
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.

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