#133.172
Eevee/Pichu
133.172
NORMALELECTRIC
#172.133
Pichu/Eevee
172.133
ELECTRICNORMAL

X
43(+12)
HP
31(-12)
X
X
45(-5)
ATK
50(+5)
X
X
26(-12)
DEF
38(+12)
X
X
41(+3)
SP.ATKSP.A
38(-3)
X
X
55(+10)
SP.DEFSP.D
45(-10)
X
X
58(+2)
SPEEDSPD
56(-2)
X
X
268(+10)
TOTALTOT
258(-10)
X

Regular
Static: On contact, the attacker has a 30% chance to be paralyzed.
Run Away: Can always escape or switch out.
Adaptability: Its STAB moves have 2x power instead of 1.5x.
Hidden
Lightning Rod: Absorbs Electric-type moves to gain a SP.ATK stage.
Anticipation: Upon entering battle, alerts trainers of foe's super effective moves.

x2
FIGHTINGGROUND
x2
x1
BUGDARKDRAGONFAIRYFIREGRASSICENORMALPOISONPSYCHICROCKWATER
x1
x1/2
ELECTRICFLYINGSTEEL
x1/2
x0
GHOST
x0

#133
Eevee
133
NORMAL
WATERSTONE
#134
Vaporeon
134
WATER
THUNDERSTONE
#135
Jolteon
135
ELECTRIC
FIRESTONE
#136
Flareon
136
FIRE
SUNSTONE
#196
Espeon
196
PSYCHIC
MOONSTONE
#197
Umbreon
197
DARK
LEAFSTONE
#271
Leafeon
271
GRASS
ICESTONE
#272
Glaceon
272
ICE
SHINYSTONE
#339
Sylveon
339
FAIRY
#172
Pichu
172
ELECTRIC
Lv.15
#25
Pikachu
25
ELECTRIC
THUNDERSTONE
#26
Raichu
26
ELECTRIC

Classic Mode
Celadon City (quest), Celadon City, Secret Garden
Pokemon: 133
Evolve Eevee (Thunder Stone)
Pokemon: 135
Evolve Eevee (Moon Stone)
Pokemon: 197
Evolve Eevee (Sun Stone)
Pokemon: 196
Evolve Eevee (Shiny Stone)
Pokemon: 339
Evolve Eevee (Water Stone)
Pokemon: 134
Evolve Eevee (Fire Stone)
Pokemon: 136
Evolve Eevee (Ice Stone)
Pokemon: 272
Evolve Eevee (Leaf Stone)
Pokemon: 271
Kanto Daycare (gift), Viridian Forest
Pokemon: 172
Route 6, 7, Hidden Forest, Power Plant, Evolve Pichu (Lv15)
Pokemon: 25
Cerulean Cave, Evolve Pikachu (Thunder Stone)
Pokemon: 26
Remix Mode
Celadon City (quest), Celadon City, Chrono Island, Hidden Forest, Secret Garden
Pokemon: 133
Burned Tower, Evolve Eevee (Fire Stone)
Pokemon: 136
Route 34, Evolve Eevee (Sun Stone)
Pokemon: 196
Route 34, Evolve Eevee (Moon Stone)
Pokemon: 197
Route 30, Sky Pillar, Evolve Eevee (Shiny Stone)
Pokemon: 339
Evolve Eevee (Leaf Stone)
Pokemon: 271
Ice Cavern, Ice Mountains, Seafoam Islands, Evolve Eevee (Ice Stone)
Pokemon: 272
Treasure Beach, Evolve Eevee (Water Stone)
Pokemon: 134
Power Plant, Evolve Eevee (Thunder Stone)
Pokemon: 135
Kanto Daycare (gift), Route 8, Power Plant, Secret Garden
Pokemon: 172
Route 6, 7, Hidden Forest, Evolve Pichu (Lv15)
Pokemon: 25
Cerulean Cave, Evolve Pikachu (Thunder Stone)
Pokemon: 26

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Charm
Pokemon: 172
FAIRY
STATUS
-
100
-
20
Pokemon: 172
Lowers the target's ATK two stages.
1
Covet
Pokemon: 133
NORMAL
PHYSICAL
60
100
-
25
Pokemon: 133
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
1
Growl
Pokemon: 133
NORMAL
STATUS
-
100
-
40
Pokemon: 133
Lowers the target's ATK one stage.
1
Helping Hand
Pokemon: 133
NORMAL
STATUS
-
-
-
20
Pokemon: 133
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
1
Tackle
Pokemon: 133
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 133
Inflicts regular damage.
1
Tail Whip
Pokemon: 133
NORMAL
STATUS
-
100
-
30
Pokemon: 133
Lowers the target's DEF one stage.
1
Thunder Shock
Pokemon: 172
ELECTRIC
SPECIAL
40
100
10
30
Pokemon: 172
Can paralyze the target.
5
Sand Attack
Pokemon: 133
GROUND
STATUS
-
100
-
15
Pokemon: 133
Lowers the target's accuracy one stage.
5
Tail Whip
Pokemon: 172
NORMAL
STATUS
-
100
-
30
Pokemon: 172
Lowers the target's DEF one stage.
9
Baby-Doll Eyes
Pokemon: 133
FAIRY
STATUS
-
100
-
30
Pokemon: 133
Lowers the target's ATK one stage. Has +1 move priority.
10
Sweet Kiss
Pokemon: 172
FAIRY
STATUS
-
75
-
10
Pokemon: 172
Confuses the target.
13
Nasty Plot
Pokemon: 172
DARK
STATUS
-
-
-
20
Pokemon: 172
Raises the user's SP.ATK two stages.
13
Quick Attack
Pokemon: 133
NORMAL
PHYSICAL
40
100
-
30
Pokemon: 133
Has +1 move priority.
17
Bite
Pokemon: 133
DARK
PHYSICAL
60
100
30
25
Pokemon: 133
Can make the target flinch.
17
Swift
Pokemon: 133
NORMAL
SPECIAL
60
-
-
20
Pokemon: 133
Doesn't miss.
18
Thunder Wave
Pokemon: 172
ELECTRIC
STATUS
-
90
-
20
Pokemon: 172
Paralyzes the target.
20
Refresh
Pokemon: 133
NORMAL
STATUS
-
-
-
20
Pokemon: 133
Removes burn, paralysis, or poison from the user.
25
Take Down
Pokemon: 133
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 133
User takes 1/4th the damage it inflicts in recoil.
29
Charm
Pokemon: 133
FAIRY
STATUS
-
100
-
20
Pokemon: 133
Lowers the target's ATK two stages.
33
Baton Pass
Pokemon: 133
NORMAL
STATUS
-
-
-
40
Pokemon: 133
Switch out the user but any stat changes and persistent move effects remain.
37
Double-Edge
Pokemon: 133
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 133
User loses 1/3rd the damage it inflicts in recoil.
41
Last Resort
Pokemon: 133
NORMAL
PHYSICAL
140
100
-
5
Pokemon: 133
Fails if the user hasn't used its other three moves at least once while on the field.
45
Trump Card
Pokemon: 133
NORMAL
SPECIAL
1
-
-
5
Pokemon: 133
Power is determined by the PP remaining for this move up to 190.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
Pokemon: 133
FIRE
STATUS
-
-
-
5
Pokemon: 133
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Light Screen
Pokemon: 172
PSYCHIC
STATUS
-
-
-
30
Pokemon: 172
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Thunderbolt
Pokemon: 172
ELECTRIC
SPECIAL
90
100
10
15
Pokemon: 172
Can paralyze the target.
Thunder
Pokemon: 172
ELECTRIC
SPECIAL
110
70
30
10
Pokemon: 172
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
Pokemon: 133
GROUND
PHYSICAL
80
100
-
10
Pokemon: 133
User digs underground for one turn and hits on the second turn.
Shadow Ball
Pokemon: 133
GHOST
SPECIAL
80
100
20
15
Pokemon: 133
Can lower the target's SP.DEF one stage.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
multiple sources
NORMAL
SPECIAL
40
100
-
15
multiple sources
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Fling
Pokemon: 172
DARK
PHYSICAL
1
100
-
10
Pokemon: 172
Consumes user's held item. Power and type are determined by the item.
Charge Beam
Pokemon: 172
ELECTRIC
SPECIAL
50
90
70
10
Pokemon: 172
Can raise the user's SP.ATK one stage.
Retaliate
Pokemon: 133
NORMAL
PHYSICAL
70
100
-
5
Pokemon: 133
If a friendly Pokémon fainted on the previous turn, this move has double power.
Volt Switch
Pokemon: 172
ELECTRIC
SPECIAL
70
100
-
20
Pokemon: 172
Inflicts regular damage, then the user immediately switches out.
Thunder Wave
Pokemon: 172
ELECTRIC
STATUS
-
90
-
20
Pokemon: 172
Paralyzes the target.
Work Up
Pokemon: 133
NORMAL
STATUS
-
-
-
30
Pokemon: 133
Raises the user's ATK and SP.ATK one stage.
Grass Knot
Pokemon: 172
GRASS
SPECIAL
1
100
-
20
Pokemon: 172
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Wild Charge
Pokemon: 172
ELECTRIC
PHYSICAL
90
100
-
15
Pokemon: 172
User takes 1/4 the damage it inflicts in recoil.
Nasty Plot
Pokemon: 172
DARK
STATUS
-
-
-
20
Pokemon: 172
Raises the user's SP.ATK two stages.
Draining Kiss
Pokemon: 172
FAIRY
SPECIAL
50
100
-
10
Pokemon: 172
Heals the user 75% of the damage dealt to the target.
Shock Wave
Pokemon: 172
ELECTRIC
SPECIAL
60
-
-
20
Pokemon: 172
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Flash
Pokemon: 172
NORMAL
STATUS
-
100
-
20
Pokemon: 172
Lowers the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hyper Voice
Pokemon: 133
NORMAL
SPECIAL
90
100
-
10
Pokemon: 133
Inflicts regular damage.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Magnet Rise
Pokemon: 172
ELECTRIC
STATUS
-
-
-
10
Pokemon: 172
For five turns, the user is immune to ground moves.
Mud-Slap
multiple sources
GROUND
SPECIAL
20
100
100
10
multiple sources
Lowers the target's accuracy one stage.
Rollout
Pokemon: 172
ROCK
PHYSICAL
30
90
-
20
Pokemon: 172
User is forced to use this move for five turns, doubling in power each time up to 16x.
Signal Beam
Pokemon: 172
BUG
SPECIAL
75
100
10
15
Pokemon: 172
Can confuse the target.
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Thunder Punch
Pokemon: 172
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 172
Can paralyze the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Electrify
multiple sources
ELECTRIC
STATUS
-
-
-
20
multiple sources
If moving before the target, its chosen move this turn becomes Electric-type.
Parabolic Charge
multiple sources
ELECTRIC
SPECIAL
65
100
-
20
multiple sources
Heals the user for half the total damage dealt to all targets.
Zing Zap
multiple sources
ELECTRIC
PHYSICAL
80
100
30
10
multiple sources
Can make the target flinch.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bestow
Pokemon: 172
NORMAL
STATUS
-
-
-
15
Pokemon: 172
Transfers the user's held item to the target.
Bide
Pokemon: 172
NORMAL
PHYSICAL
1
-
-
10
Pokemon: 172
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Charge
Pokemon: 172
ELECTRIC
STATUS
-
-
-
20
Pokemon: 172
Raises the user's SP.DEF one stage. Doubles power of Electric move used next turn.
Charm
Pokemon: 133
FAIRY
STATUS
-
100
-
20
Pokemon: 133
Lowers the target's ATK two stages.
Covet
Pokemon: 133
NORMAL
PHYSICAL
60
100
-
25
Pokemon: 133
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Curse
Pokemon: 133
GHOST
STATUS
-
-
-
10
Pokemon: 133
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Detect
Pokemon: 133
FIGHTING
STATUS
-
-
-
5
Pokemon: 133
No moves will hit the user for the remainder of this turn. Has +4 move priority.
Double Slap
Pokemon: 172
NORMAL
PHYSICAL
15
85
-
10
Pokemon: 172
Hits 2–5 times in one turn.
Encore
Pokemon: 172
NORMAL
STATUS
-
100
-
5
Pokemon: 172
Forces the target to use the last used move for 3 turns.
Endure
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Fake Out
Pokemon: 172
NORMAL
PHYSICAL
40
100
100
10
Pokemon: 172
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Fake Tears
Pokemon: 133
DARK
STATUS
-
100
-
20
Pokemon: 133
Lowers the target's SP.DEF two stages.
Flail
multiple sources
NORMAL
PHYSICAL
1
100
-
15
multiple sources
Power increases the less HP the user has up to 200.
Lucky Chant
Pokemon: 172
NORMAL
STATUS
-
-
-
30
Pokemon: 172
For five turns, opposing Pokémon cannot score critical hits.
Natural Gift
Pokemon: 133
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 133
Power and type are determined by the user's held berry.
Present
Pokemon: 172
NORMAL
PHYSICAL
1
90
-
15
Pokemon: 172
Randomly deals damage or heals the target.
Reversal
Pokemon: 172
FIGHTING
PHYSICAL
1
100
-
15
Pokemon: 172
Power increases the less HP the user has up to 200.
Stored Power
Pokemon: 133
PSYCHIC
SPECIAL
20
100
-
10
Pokemon: 133
Power increases by 20 for every stage any of the user's stats have been raised.
Synchronoise
Pokemon: 133
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 133
Only Pokémon that share a type with the user will take damage from this move.
Thunder Punch
Pokemon: 172
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 172
Can paralyze the target.
Tickle
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's ATK and DEF one stage.
Volt Tackle
Pokemon: 172
ELECTRIC
PHYSICAL
120
100
10
15
Pokemon: 172
User takes 1/3 the damage it inflicts in recoil. Can paralyze the target.
Wish
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.
Yawn
Pokemon: 133
NORMAL
STATUS
-
-
-
10
Pokemon: 133
Puts the target to sleep at the end of the next turn.

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