#133.350
Eevee/Zekrom
133.350
normalelectric
#350.133
Zekrom/Eevee
350.133
dragonnormal

70(-15)
HP
85(+15)
118(+32)
ATK
86(-32)
96(+23)
DEF
73(-23)
70(-25)
SP.ATK
95(+25)
76(-12)
SP.DEF
88(+12)
78(+12)
SPEED
66(-12)
508(+15)
TOTAL
493(-15)

Regular
Run Away: Can always escape or switch out.
Adaptability: Its STAB moves have 2x power instead of 1.5x.
Teravolt: Moves ignore abilities that hinder or prevent hitting the target (Levitate, Wonder Guard, Damp, Volt Absorb, etc).
Hidden
Volt Absorb: Absorbs Electric-type hits to restore 1/4th max HP.
Anticipation: Upon entering battle, alerts trainers of foe's super effective moves.

x2
fightingground
dragonfairyfightingice
x2
x1
bugdarkdragonfairyfiregrassicenormalpoisonpsychicrockwater
bugdarkflyinggroundnormalpoisonpsychicrocksteel
x1
x1/2
electricflyingsteel
electricfiregrasswater
x1/2
x0
ghost
ghost
x0

#133
Eevee
133
normal
WATERSTONE
#134
Vaporeon
134
water
THUNDERSTONE
#135
Jolteon
135
electric
FIRESTONE
#136
Flareon
136
fire
SUNSTONE
#196
Espeon
196
psychic
MOONSTONE
#197
Umbreon
197
dark
LEAFSTONE
#271
Leafeon
271
grass
ICESTONE
#272
Glaceon
272
ice
SHINYSTONE
#339
Sylveon
339
fairy
#350
Zekrom
350
dragonelectric