Snow Cloak: 1.25x evasion in hail and doesn't take hail damage.
Adaptability: Its STAB moves have 2x power instead of 1.5x.
Hidden
Anticipation: Upon entering battle, alerts trainers of foe's super effective moves.
Ice Body: Heals 1/16th max HP each turn in hail.
Entry
Eeceon only evolve from Eevee raised near severe, sporadic sources of cold. Some Eevee breeders consider deliberately evolving one to be unethical.
PokémonPoké.
133.272
ProfessorProf.
Staghorn
Entry
As a protective technique, it can completely freeze its fur to make its hairs stand like needles. Radiation from various stones causes this Pokémon to evolve
PokémonPoké.
272.133
ProfessorProf.
Oak
x4
x4
x2
x2
x1
x1
x1/2
x1/2
x0
x0
#133
Eevee
+
The Pokémon Company & howlingstarr
#134
Vaporeon
+
Pokémon TCG & emisys
#135
Jolteon
+
Game Freak & holgast
#136
Flareon
+
kitkarma
#196
Espeon
+
camiska
#197
Umbreon
+
Pokémon TCG & digihope
#271
Leafeon
+
burntleafytoast & toad0892
#272
Glaceon
+
The Pokémon Company & scarecrow_924
#339
Sylveon
+
howlingstarr
Classic Mode
Celadon City (quest), Celadon City, Secret Garden
Evolve Eevee (Thunder Stone)
Evolve Eevee (Moon Stone)
Evolve Eevee (Sun Stone)
Evolve Eevee (Shiny Stone)
Evolve Eevee (Water Stone)
Evolve Eevee (Fire Stone)
Evolve Eevee (Ice Stone)
Evolve Eevee (Leaf Stone)
Remix Mode
Celadon City (quest), Celadon City, Chrono Island, Hidden Forest, Secret Garden
Switch out the user but any stat changes and persistent move effects remain.
Pre Evo
Charm
-
100
-
20
Lowers the target's ATK two stages.
Pre Evo
Covet
60
100
-
25
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Pre Evo
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
Pre Evo
Growl
-
100
-
40
Lowers the target's ATK one stage.
Pre Evo
Refresh
-
-
-
20
Removes burn, paralysis, or poison from the user.
Pre Evo
Swift
60
-
-
20
Doesn't miss.
Pre Evo
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
Pre Evo
Trump Card
1
-
-
5
Power is determined by the PP remaining for this move up to 190.
EvolveEvo
Icy Wind
55
95
100
15
Lowers the target's SPEED one stage.
1
Covet
60
100
-
25
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
1
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
1
Icy Wind
55
95
100
15
Lowers the target's SPEED one stage.
1
Tackle
40
100
-
35
Inflicts regular damage.
1
Tail Whip
-
100
-
30
Lowers the target's DEF one stage.
5
Sand Attack
-
100
-
15
Lowers the target's accuracy one stage.
9
Baby-Doll Eyes
-
100
-
30
Lowers the target's ATK one stage. Has +1 move priority.
13
Quick Attack
40
100
-
30
Has +1 move priority.
17
Bite
60
100
30
25
Can make the target flinch.
17
Swift
60
-
-
20
Doesn't miss.
20
Ice Fang
65
95
100
15
Can freeze or flinch the target. Both have their own independent effect chance.
20
Refresh
-
-
-
20
Removes burn, paralysis, or poison from the user.
25
Ice Shard
40
100
-
30
Has +1 move priority.
25
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
29
Barrier
-
-
-
20
Raises the user's DEF two stages.
29
Charm
-
100
-
20
Lowers the target's ATK two stages.
33
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
33
Mirror Coat
1
100
-
20
Inflicts twice the special damage the target dealt to the user this turn. Has -5 move priority.
37
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
37
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
41
Last Resort
140
100
-
5
Fails if the user hasn't used its other three moves at least once while on the field.
45
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
45
Trump Card
1
-
-
5
Power is determined by the PP remaining for this move up to 190.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM05
Roar
-
-
-
20
Forces the target to switch out, but has -6 move priority.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM30
Shadow Ball
80
100
20
15
Can lower the target's SP.DEF one stage.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM67
Retaliate
70
100
-
5
If a friendly Pokémon fainted on the previous turn, this move has double power.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM79
Frost Breath
60
90
-
10
Always scores a critical hit.
TM83
Work Up
-
-
-
30
Raises the user's ATK and SP.ATK one stage.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM110
Aurora Veil
-
-
-
20
For five turns, physical and special moves deal 1/2 damage to friendly Pokémon. Must be hailing.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM04
Strength
80
100
-
15
Inflicts regular damage.
TM94
Rock Smash
40
100
50
15
Can lower the target's DEF one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Guitarist
Hyper Voice
90
100
-
10
Inflicts regular damage.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Male Scientist
Mud-Slap
20
100
100
10
Lowers the target's accuracy one stage.
Man
Signal Beam
75
100
10
15
Can confuse the target.
Man
Swift
60
-
-
20
Doesn't miss.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Charm
-
100
-
20
Lowers the target's ATK two stages.
Covet
60
100
-
25
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Detect
-
-
-
5
No moves will hit the user for the remainder of this turn. Has +4 move priority.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Fake Tears
-
100
-
20
Lowers the target's SP.DEF two stages.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
Stored Power
20
100
-
10
Power increases by 20 for every stage any of the user's stats have been raised.
Synchronoise
120
100
-
10
Only Pokémon that share a type with the user will take damage from this move.
Tickle
-
100
-
20
Lowers the target's ATK and DEF one stage.
Wish
-
-
-
10
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.
Yawn
-
-
-
10
Puts the target to sleep at the end of the next turn.
Charm
-
100
-
20
Lowers the target's ATK two stages.
Covet
60
100
-
25
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Detect
-
-
-
5
No moves will hit the user for the remainder of this turn. Has +4 move priority.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Fake Tears
-
100
-
20
Lowers the target's SP.DEF two stages.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
Stored Power
20
100
-
10
Power increases by 20 for every stage any of the user's stats have been raised.
Synchronoise
120
100
-
10
Only Pokémon that share a type with the user will take damage from this move.
Tickle
-
100
-
20
Lowers the target's ATK and DEF one stage.
Wish
-
-
-
10
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.
Yawn
-
-
-
10
Puts the target to sleep at the end of the next turn.