#102.134
Exeggcute/Vaporeon
102.134new sprite
GRASSWATER
#134.102
Vaporeon/Exeggcute
134.102new sprite
WATERPSYCHIC

X
83(-23)
HP
106(+23)
X
X
56(+8)
ATK
48(-8)
X
X
66(-7)
DEF
73(+7)
X
X
76(-17)
SP.ATKSP.A
93(+17)
X
X
61(-17)
SP.DEFSP.D
78(+17)
X
X
56(+8)
SPEEDSPD
48(-8)
X
X
398(-48)
TOTALTOT
446(+48)
X

Regular
Water Absorb: Absorbs Water-type hits to restore 1/4th max HP.
Chlorophyll: 2x SPEED in sunny weather.
Hidden
Hydration: Major status problems are healed in the rain.
Harvest: Each turn, there is a 50% chance it recovers the berry it ate or 100% in sunny weather.

x2
BUGFLYINGPOISON
BUGDARKELECTRICGHOSTGRASS
x2
x1
DARKDRAGONELECTRICFAIRYFIGHTINGFIREGHOSTGRASSICENORMALPSYCHICROCK
DRAGONFAIRYFLYINGGROUNDNORMALPOISONROCK
x1
x1/2
GROUNDSTEEL
FIGHTINGFIREICEPSYCHICSTEELWATER
x1/2
x1/4
WATER
-
x1/4

#102
Exeggcute
102
GRASSPSYCHIC
LEAFSTONE
#103
Exeggutor
103
GRASSPSYCHIC
#133
Eevee
133
NORMAL
WATERSTONE
#134
Vaporeon
134
WATER
THUNDERSTONE
#135
Jolteon
135
ELECTRIC
FIRESTONE
#136
Flareon
136
FIRE
SUNSTONE
#196
Espeon
196
PSYCHIC
MOONSTONE
#197
Umbreon
197
DARK
LEAFSTONE
#271
Leafeon
271
GRASS
ICESTONE
#272
Glaceon
272
ICE
SHINYSTONE
#339
Sylveon
339
FAIRY

Classic Mode
Vermillion City (trade), Route 35, Berry Forest, Pinkan Island, Safari Zone A1, A2, A3, A4
Pokemon: 102
Evolve Exeggcute (Leaf Stone)
Pokemon: 103
Celadon City (quest), Celadon City, Secret Garden
Pokemon: 133
Evolve Eevee (Thunder Stone)
Pokemon: 135
Evolve Eevee (Moon Stone)
Pokemon: 197
Evolve Eevee (Sun Stone)
Pokemon: 196
Evolve Eevee (Shiny Stone)
Pokemon: 339
Evolve Eevee (Water Stone)
Pokemon: 134
Evolve Eevee (Fire Stone)
Pokemon: 136
Evolve Eevee (Ice Stone)
Pokemon: 272
Evolve Eevee (Leaf Stone)
Pokemon: 271
Remix Mode
Vermillion City (trade), Route 15, 35, Berry Forest, Safari Zone A2, A4
Pokemon: 102
Evolve Exeggcute (Leaf Stone)
Pokemon: 103
Celadon City (quest), Celadon City, Chrono Island, Hidden Forest, Secret Garden
Pokemon: 133
Burned Tower, Evolve Eevee (Fire Stone)
Pokemon: 136
Route 34, Evolve Eevee (Sun Stone)
Pokemon: 196
Route 34, Evolve Eevee (Moon Stone)
Pokemon: 197
Route 30, Sky Pillar, Evolve Eevee (Shiny Stone)
Pokemon: 339
Evolve Eevee (Leaf Stone)
Pokemon: 271
Ice Cavern, Ice Mountains, Seafoam Islands, Evolve Eevee (Ice Stone)
Pokemon: 272
Treasure Beach, Evolve Eevee (Water Stone)
Pokemon: 134
Power Plant, Evolve Eevee (Thunder Stone)
Pokemon: 135

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Baton Pass
Pokemon: 133
NORMAL
STATUS
-
-
-
40
Pokemon: 133
Switch out the user but any stat changes and persistent move effects remain.
Pre Evo
Bite
Pokemon: 133
DARK
PHYSICAL
60
100
30
25
Pokemon: 133
Can make the target flinch.
Pre Evo
Charm
Pokemon: 133
FAIRY
STATUS
-
100
-
20
Pokemon: 133
Lowers the target's ATK two stages.
Pre Evo
Covet
Pokemon: 133
NORMAL
PHYSICAL
60
100
-
25
Pokemon: 133
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Pre Evo
Double-Edge
Pokemon: 133
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 133
User loses 1/3rd the damage it inflicts in recoil.
Pre Evo
Growl
Pokemon: 133
NORMAL
STATUS
-
100
-
40
Pokemon: 133
Lowers the target's ATK one stage.
Pre Evo
Refresh
Pokemon: 133
NORMAL
STATUS
-
-
-
20
Pokemon: 133
Removes burn, paralysis, or poison from the user.
Pre Evo
Swift
Pokemon: 133
NORMAL
SPECIAL
60
-
-
20
Pokemon: 133
Doesn't miss.
Pre Evo
Take Down
Pokemon: 133
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 133
User takes 1/4th the damage it inflicts in recoil.
Pre Evo
Trump Card
Pokemon: 133
NORMAL
SPECIAL
1
-
-
5
Pokemon: 133
Power is determined by the PP remaining for this move up to 190.
EvolveEvo
Water Gun
Pokemon: 134
WATER
SPECIAL
40
100
-
25
Pokemon: 134
Inflicts regular damage.
1
Barrage
Pokemon: 102
NORMAL
PHYSICAL
15
85
-
20
Pokemon: 102
Hits 2–5 times in one turn.
1
Helping Hand
Pokemon: 134
NORMAL
STATUS
-
-
-
20
Pokemon: 134
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
1
Hypnosis
Pokemon: 102
PSYCHIC
STATUS
-
60
-
20
Pokemon: 102
Puts the target to sleep.
1
Tackle
Pokemon: 134
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 134
Inflicts regular damage.
1
Tail Whip
Pokemon: 134
NORMAL
STATUS
-
100
-
30
Pokemon: 134
Lowers the target's DEF one stage.
1
Uproar
Pokemon: 102
NORMAL
SPECIAL
90
100
-
10
Pokemon: 102
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.
1
Water Gun
Pokemon: 134
WATER
SPECIAL
40
100
-
25
Pokemon: 134
Inflicts regular damage.
5
Sand Attack
Pokemon: 134
GROUND
STATUS
-
100
-
15
Pokemon: 134
Lowers the target's accuracy one stage.
7
Reflect
Pokemon: 102
PSYCHIC
STATUS
-
-
-
20
Pokemon: 102
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
9
Baby-Doll Eyes
Pokemon: 134
FAIRY
STATUS
-
100
-
30
Pokemon: 134
Lowers the target's ATK one stage. Has +1 move priority.
11
Leech Seed
Pokemon: 102
GRASS
STATUS
-
90
-
10
Pokemon: 102
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
13
Quick Attack
Pokemon: 134
NORMAL
PHYSICAL
40
100
-
30
Pokemon: 134
Has +1 move priority.
17
Bullet Seed
Pokemon: 102
GRASS
PHYSICAL
25
100
-
30
Pokemon: 102
Hits 2–5 times in one turn.
17
Water Pulse
Pokemon: 134
WATER
SPECIAL
60
100
20
20
Pokemon: 134
Can confuse the target.
19
Stun Spore
Pokemon: 102
GRASS
STATUS
-
75
-
30
Pokemon: 102
Paralyzes the target.
20
Aurora Beam
Pokemon: 134
ICE
SPECIAL
65
100
10
20
Pokemon: 134
Can lower the target's ATK one stage.
21
Poison Powder
Pokemon: 102
POISON
STATUS
-
75
-
35
Pokemon: 102
Poisons the target.
23
Sleep Powder
Pokemon: 102
GRASS
STATUS
-
75
-
15
Pokemon: 102
Puts the target to sleep.
25
Aqua Ring
Pokemon: 134
WATER
STATUS
-
-
-
20
Pokemon: 134
Restores 1/16 of the user's max HP each turn while on the field.
27
Confusion
Pokemon: 102
PSYCHIC
SPECIAL
50
100
10
25
Pokemon: 102
Can confuse the target.
29
Acid Armor
Pokemon: 134
POISON
STATUS
-
-
-
20
Pokemon: 134
Raises the user's DEF two stages.
33
Haze
Pokemon: 134
ICE
STATUS
-
-
-
30
Pokemon: 134
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
33
Worry Seed
Pokemon: 102
GRASS
STATUS
-
100
-
10
Pokemon: 102
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.
37
Muddy Water
Pokemon: 134
WATER
SPECIAL
90
85
30
10
Pokemon: 134
Can lower the target's accuracy one stage.
37
Natural Gift
Pokemon: 102
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 102
Power and type are determined by the user's held berry.
41
Last Resort
Pokemon: 134
NORMAL
PHYSICAL
140
100
-
5
Pokemon: 134
Fails if the user hasn't used its other three moves at least once while on the field.
43
Solar Beam
Pokemon: 102
GRASS
SPECIAL
120
100
-
10
Pokemon: 102
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
45
Hydro Pump
Pokemon: 134
WATER
SPECIAL
110
80
-
5
Pokemon: 134
Inflicts regular damage.
47
Extrasensory
Pokemon: 102
PSYCHIC
SPECIAL
80
100
10
20
Pokemon: 102
Can make the target flinch.
50
Bestow
Pokemon: 102
NORMAL
STATUS
-
-
-
15
Pokemon: 102
Transfers the user's held item to the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Roar
Pokemon: 134
NORMAL
STATUS
-
-
-
20
Pokemon: 134
Forces the target to switch out, but has -6 move priority.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
Pokemon: 134
ICE
STATUS
-
-
-
10
Pokemon: 134
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Ice Beam
Pokemon: 134
ICE
SPECIAL
90
100
10
10
Pokemon: 134
Can freeze the target.
Blizzard
Pokemon: 134
ICE
SPECIAL
110
70
10
5
Pokemon: 134
Can freeze the target. Doesn't miss during hail.
Hyper Beam
Pokemon: 134
NORMAL
SPECIAL
150
90
-
5
Pokemon: 134
The user can't attack or switch out the turn after this is used.
Light Screen
Pokemon: 102
PSYCHIC
STATUS
-
-
-
30
Pokemon: 102
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
Pokemon: 134
WATER
STATUS
-
-
-
5
Pokemon: 134
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
Pokemon: 102
PSYCHIC
STATUS
-
-
-
15
Pokemon: 102
For three turns, all non-KO moves hit the target.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
Pokemon: 102
GRASS
SPECIAL
120
100
-
10
Pokemon: 102
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
Pokemon: 134
GROUND
PHYSICAL
80
100
-
10
Pokemon: 134
User digs underground for one turn and hits on the second turn.
Psychic
Pokemon: 102
PSYCHIC
SPECIAL
90
100
10
10
Pokemon: 102
Can lower the target's SP.DEF one stage.
Shadow Ball
Pokemon: 134
GHOST
SPECIAL
80
100
20
15
Pokemon: 134
Can lower the target's SP.DEF one stage.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Reflect
Pokemon: 102
PSYCHIC
STATUS
-
-
-
20
Pokemon: 102
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Sludge Bomb
Pokemon: 102
POISON
SPECIAL
90
100
30
10
Pokemon: 102
Can poison the target.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
Pokemon: 102
DARK
PHYSICAL
60
100
-
25
Pokemon: 102
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
Pokemon: 134
NORMAL
SPECIAL
40
100
-
15
Pokemon: 134
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Energy Ball
Pokemon: 102
GRASS
SPECIAL
90
100
10
10
Pokemon: 102
Can lower the target's SP.DEF one stage.
Water Pulse
Pokemon: 134
WATER
SPECIAL
60
100
20
20
Pokemon: 134
Can confuse the target.
Explosion
Pokemon: 102
NORMAL
PHYSICAL
250
100
-
5
Pokemon: 102
User faints.
Retaliate
Pokemon: 134
NORMAL
PHYSICAL
70
100
-
5
Pokemon: 134
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
Pokemon: 134
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 134
The user can't attack or switch out the turn after this is used.
Swords Dance
Pokemon: 102
NORMAL
STATUS
-
-
-
10
Pokemon: 102
Raises the user's ATK two stages.
Psych Up
Pokemon: 102
NORMAL
STATUS
-
-
-
10
Pokemon: 102
Copies the target's stat changes.
Work Up
Pokemon: 134
NORMAL
STATUS
-
-
-
30
Pokemon: 134
Raises the user's ATK and SP.ATK one stage.
Dream Eater
Pokemon: 102
PSYCHIC
SPECIAL
100
100
-
15
Pokemon: 102
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Grass Knot
Pokemon: 102
GRASS
SPECIAL
1
100
-
20
Pokemon: 102
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Trick Room
Pokemon: 102
PSYCHIC
STATUS
-
-
-
5
Pokemon: 102
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Spore
Pokemon: 102
GRASS
STATUS
-
100
-
15
Pokemon: 102
Puts the target to sleep.
Aqua Jet
Pokemon: 134
WATER
PHYSICAL
40
100
-
20
Pokemon: 134
Has +1 move priority.
Infestation
Pokemon: 102
BUG
SPECIAL
20
100
-
20
Pokemon: 102
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Scald
Pokemon: 134
WATER
SPECIAL
80
100
30
15
Pokemon: 134
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
Pokemon: 134
WATER
SPECIAL
90
100
-
15
Pokemon: 134
If the target is in the first turn of Dive, this move will hit with double power.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Waterfall
Pokemon: 134
WATER
PHYSICAL
80
100
20
15
Pokemon: 134
Can make the target flinch.
Dive
Pokemon: 134
WATER
PHYSICAL
80
100
-
10
Pokemon: 134
The user dives underwater for one turn and hits on the second turn.
Teleport
Pokemon: 102
PSYCHIC
STATUS
-
-
-
20
Pokemon: 102
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
Pokemon: 102
NORMAL
STATUS
-
100
-
20
Pokemon: 102
Lowers the target's accuracy one stage.
Rock Smash
Pokemon: 134
FIGHTING
PHYSICAL
40
100
50
15
Pokemon: 134
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Swift
Pokemon: 133
NORMAL
SPECIAL
60
-
-
20
Pokemon: 133
Doesn't miss.
Ancient Power
Pokemon: 102
ROCK
SPECIAL
60
100
10
5
Pokemon: 102
Can raise all of the user's stats one stage.
Gravity
Pokemon: 102
PSYCHIC
STATUS
-
-
-
5
Pokemon: 102
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Hyper Voice
Pokemon: 134
NORMAL
SPECIAL
90
100
-
10
Pokemon: 134
Inflicts regular damage.
Iron Tail
Pokemon: 134
STEEL
PHYSICAL
100
75
30
15
Pokemon: 134
Can lower the target's DEF one stage.
Mud-Slap
Pokemon: 134
GROUND
SPECIAL
20
100
100
10
Pokemon: 134
Lowers the target's accuracy one stage.
Rollout
Pokemon: 102
ROCK
PHYSICAL
30
90
-
20
Pokemon: 102
User is forced to use this move for five turns, doubling in power each time up to 16x.
Signal Beam
Pokemon: 134
BUG
SPECIAL
75
100
10
15
Pokemon: 134
Can confuse the target.
Soft-Boiled
Pokemon: 102
NORMAL
STATUS
-
-
-
10
Pokemon: 102
Heals the user for half its max HP.
Synthesis
Pokemon: 102
GRASS
STATUS
-
-
-
5
Pokemon: 102
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psychic Terrain
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Charm
Pokemon: 133
FAIRY
STATUS
-
100
-
20
Pokemon: 133
Lowers the target's ATK two stages.
Covet
Pokemon: 133
NORMAL
PHYSICAL
60
100
-
25
Pokemon: 133
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Curse
Pokemon: 133
GHOST
STATUS
-
-
-
10
Pokemon: 133
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Detect
Pokemon: 133
FIGHTING
STATUS
-
-
-
5
Pokemon: 133
No moves will hit the user for the remainder of this turn. Has +4 move priority.
Endure
Pokemon: 133
NORMAL
STATUS
-
-
-
10
Pokemon: 133
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Fake Tears
Pokemon: 133
DARK
STATUS
-
100
-
20
Pokemon: 133
Lowers the target's SP.DEF two stages.
Flail
Pokemon: 133
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 133
Power increases the less HP the user has up to 200.
Natural Gift
Pokemon: 133
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 133
Power and type are determined by the user's held berry.
Stored Power
Pokemon: 133
PSYCHIC
SPECIAL
20
100
-
10
Pokemon: 133
Power increases by 20 for every stage any of the user's stats have been raised.
Synchronoise
Pokemon: 133
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 133
Only Pokémon that share a type with the user will take damage from this move.
Tickle
Pokemon: 133
NORMAL
STATUS
-
100
-
20
Pokemon: 133
Lowers the target's ATK and DEF one stage.
Wish
Pokemon: 133
NORMAL
STATUS
-
-
-
10
Pokemon: 133
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.
Yawn
Pokemon: 133
NORMAL
STATUS
-
-
-
10
Pokemon: 133
Puts the target to sleep at the end of the next turn.
Ancient Power
Pokemon: 102
ROCK
SPECIAL
60
100
10
5
Pokemon: 102
Can raise all of the user's stats one stage.
Block
Pokemon: 102
NORMAL
STATUS
-
-
-
5
Pokemon: 102
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Curse
Pokemon: 102
GHOST
STATUS
-
-
-
10
Pokemon: 102
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Giga Drain
Pokemon: 102
GRASS
SPECIAL
75
100
-
10
Pokemon: 102
Half the damage dealt is restored to the user's HP.
Ingrain
Pokemon: 102
GRASS
STATUS
-
-
-
20
Pokemon: 102
Prevents the user from switching out and restores 1/16th max HP each turn.
Leaf Storm
Pokemon: 102
GRASS
SPECIAL
130
90
-
5
Pokemon: 102
Lowers the user's SP.ATK two stages after attacking.
Lucky Chant
Pokemon: 102
NORMAL
STATUS
-
-
-
30
Pokemon: 102
For five turns, opposing Pokémon cannot score critical hits.
Moonlight
Pokemon: 102
FAIRY
STATUS
-
-
-
5
Pokemon: 102
Heals the user for half its max HP. Affected by weather.
Natural Gift
Pokemon: 102
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 102
Power and type are determined by the user's held berry.
Nature Power
Pokemon: 102
NORMAL
STATUS
-
-
-
20
Pokemon: 102
Uses another move chosen according to the terrain.
Power Swap
Pokemon: 102
PSYCHIC
STATUS
-
-
-
10
Pokemon: 102
User swaps its ATK and SP.ATK stat modifiers modifiers with the target.
Skill Swap
Pokemon: 102
PSYCHIC
STATUS
-
-
-
10
Pokemon: 102
User and target switch abilities. Doesn't miss.
Synthesis
Pokemon: 102
GRASS
STATUS
-
-
-
5
Pokemon: 102
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.

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