#102.134
Exeggcute/Vaporeon
102.134new sprite
GRASSWATER
#134.102
Vaporeon/Exeggcute
134.102new sprite
WATERPSYCHIC

X
83(-23)
HP
106(+23)
X
X
56(+8)
ATK
48(-8)
X
X
66(-7)
DEF
73(+7)
X
X
76(-17)
SP.ATKSP.A
93(+17)
X
X
61(-17)
SP.DEFSP.D
78(+17)
X
X
56(+8)
SPEEDSPD
48(-8)
X
X
398(-48)
TOTALTOT
446(+48)
X

Regular
Water Absorb: Absorbs Water-type hits to restore 1/4th max HP.
Chlorophyll: 2x SPEED in sunny weather.
Hidden
Hydration: Major status problems are healed in the rain.
Harvest: Each turn, there is a 50% chance it recovers the berry it ate or 100% in sunny weather.

Entry
It consists of six eggs that care for each other. They have the ability to freely control water
PokémonPoké.
102.134
ProfessorProf.
Oak
Entry
Vaporeon underwent a spontaneous mutation and grew fins and gills that allow them to live underwater. The eggs attract each other and spin around
PokémonPoké.
134.102
ProfessorProf.
Oak

x2
BUGFLYINGPOISON
BUGDARKELECTRICGHOSTGRASS
x2
x1
DARKDRAGONELECTRICFAIRYFIGHTINGFIREGHOSTGRASSICENORMALPSYCHICROCK
DRAGONFAIRYFLYINGGROUNDNORMALPOISONROCK
x1
x1/2
GROUNDSTEEL
FIGHTINGFIREICEPSYCHICSTEELWATER
x1/2
x1/4
WATER
-
x1/4

#102
Exeggcute
102
GRASSPSYCHIC
LEAFSTONE
#103
Exeggutor
103
GRASSPSYCHIC
#133
Eevee
133
NORMAL
WATERSTONE
#134
Vaporeon
134
WATER
THUNDERSTONE
#135
Jolteon
135
ELECTRIC
FIRESTONE
#136
Flareon
136
FIRE
SUNSTONE
#196
Espeon
196
PSYCHIC
MOONSTONE
#197
Umbreon
197
DARK
LEAFSTONE
#271
Leafeon
271
GRASS
ICESTONE
#272
Glaceon
272
ICE
SHINYSTONE
#339
Sylveon
339
FAIRY

Classic Mode
Vermillion City (trade), Route 35, Berry Forest, Pinkan Island, Safari Zone A1, A2, A3, A4
Pokemon: 102
Evolve Exeggcute (Leaf Stone)
Pokemon: 103
Celadon City (quest), Celadon City, Secret Garden
Pokemon: 133
Evolve Eevee (Thunder Stone)
Pokemon: 135
Evolve Eevee (Moon Stone)
Pokemon: 197
Evolve Eevee (Sun Stone)
Pokemon: 196
Evolve Eevee (Shiny Stone)
Pokemon: 339
Evolve Eevee (Water Stone)
Pokemon: 134
Evolve Eevee (Fire Stone)
Pokemon: 136
Evolve Eevee (Ice Stone)
Pokemon: 272
Evolve Eevee (Leaf Stone)
Pokemon: 271
Remix Mode
Vermillion City (trade), Route 15, 35, Berry Forest, Safari Zone A2, A4
Pokemon: 102
Evolve Exeggcute (Leaf Stone)
Pokemon: 103
Celadon City (quest), Celadon City, Chrono Island, Hidden Forest, Secret Garden
Pokemon: 133
Burned Tower, Evolve Eevee (Fire Stone)
Pokemon: 136
Route 34, Evolve Eevee (Sun Stone)
Pokemon: 196
Route 34, Evolve Eevee (Moon Stone)
Pokemon: 197
Route 30, Sky Pillar, Evolve Eevee (Shiny Stone)
Pokemon: 339
Evolve Eevee (Leaf Stone)
Pokemon: 271
Ice Cavern, Ice Mountains, Seafoam Islands, Evolve Eevee (Ice Stone)
Pokemon: 272
Treasure Beach, Evolve Eevee (Water Stone)
Pokemon: 134
Power Plant, Evolve Eevee (Thunder Stone)
Pokemon: 135

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Baton Pass
Pokemon: 133
NORMAL
STATUS
-
-
-
40
Pokemon: 133
Switch out the user but any stat changes and persistent move effects remain.
Pre Evo
Bite
Pokemon: 133
DARK
PHYSICAL
60
100
30
25
Pokemon: 133
Can make the target flinch.
Pre Evo
Charm
Pokemon: 133
FAIRY
STATUS
-
100
-
20
Pokemon: 133
Lowers the target's ATK two stages.
Pre Evo
Covet
Pokemon: 133
NORMAL
PHYSICAL
60
100
-
25
Pokemon: 133
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Pre Evo
Double-Edge
Pokemon: 133
NORMAL
PHYSICAL
120
100
-
15
Pokemon: 133
User loses 1/3rd the damage it inflicts in recoil.
Pre Evo
Growl
Pokemon: 133
NORMAL
STATUS
-
100
-
40
Pokemon: 133
Lowers the target's ATK one stage.
Pre Evo
Refresh
Pokemon: 133
NORMAL
STATUS
-
-
-
20
Pokemon: 133
Removes burn, paralysis, or poison from the user.
Pre Evo
Swift
Pokemon: 133
NORMAL
SPECIAL
60
-
-
20
Pokemon: 133
Doesn't miss.
Pre Evo
Take Down
Pokemon: 133
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 133
User takes 1/4th the damage it inflicts in recoil.
Pre Evo
Trump Card
Pokemon: 133
NORMAL
SPECIAL
1
-
-
5
Pokemon: 133
Power is determined by the PP remaining for this move up to 190.
EvolveEvo
Water Gun
Pokemon: 134
WATER
SPECIAL
40
100
-
25
Pokemon: 134
Inflicts regular damage.
1
Barrage
Pokemon: 102
NORMAL
PHYSICAL
15
85
-
20
Pokemon: 102
Hits 2–5 times in one turn.
1
Helping Hand
Pokemon: 134
NORMAL
STATUS
-
-
-
20
Pokemon: 134
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
1
Hypnosis
Pokemon: 102
PSYCHIC
STATUS
-
60
-
20
Pokemon: 102
Puts the target to sleep.
1
Tackle
Pokemon: 134
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 134
Inflicts regular damage.
1
Tail Whip
Pokemon: 134
NORMAL
STATUS
-
100
-
30
Pokemon: 134
Lowers the target's DEF one stage.
1
Uproar
Pokemon: 102
NORMAL
SPECIAL
90
100
-
10
Pokemon: 102
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.
1
Water Gun
Pokemon: 134
WATER
SPECIAL
40
100
-
25
Pokemon: 134
Inflicts regular damage.
5
Sand Attack
Pokemon: 134
GROUND
STATUS
-
100
-
15
Pokemon: 134
Lowers the target's accuracy one stage.
7
Reflect
Pokemon: 102
PSYCHIC
STATUS
-
-
-
20
Pokemon: 102
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
9
Baby-Doll Eyes
Pokemon: 134
FAIRY
STATUS
-
100
-
30
Pokemon: 134
Lowers the target's ATK one stage. Has +1 move priority.
11
Leech Seed
Pokemon: 102
GRASS
STATUS
-
90
-
10
Pokemon: 102
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
13
Quick Attack
Pokemon: 134
NORMAL
PHYSICAL
40
100
-
30
Pokemon: 134
Has +1 move priority.
17
Bullet Seed
Pokemon: 102
GRASS
PHYSICAL
25
100
-
30
Pokemon: 102
Hits 2–5 times in one turn.
17
Water Pulse
Pokemon: 134
WATER
SPECIAL
60
100
20
20
Pokemon: 134
Can confuse the target.
19
Stun Spore
Pokemon: 102
GRASS
STATUS
-
75
-
30
Pokemon: 102
Paralyzes the target.
20
Aurora Beam
Pokemon: 134
ICE
SPECIAL
65
100
10
20
Pokemon: 134
Can lower the target's ATK one stage.
21
Poison Powder
Pokemon: 102
POISON
STATUS
-
75
-
35
Pokemon: 102
Poisons the target.
23
Sleep Powder
Pokemon: 102
GRASS
STATUS
-
75
-
15
Pokemon: 102
Puts the target to sleep.
25
Aqua Ring
Pokemon: 134
WATER
STATUS
-
-
-
20
Pokemon: 134
Restores 1/16 of the user's max HP each turn while on the field.
27
Confusion
Pokemon: 102
PSYCHIC
SPECIAL
50
100
10
25
Pokemon: 102
Can confuse the target.
29
Acid Armor
Pokemon: 134
POISON
STATUS
-
-
-
20
Pokemon: 134
Raises the user's DEF two stages.
33
Haze
Pokemon: 134
ICE
STATUS
-
-
-
30
Pokemon: 134
Removes stat, accuracy, and evasion modifiers from every Pokémon on the field.
33
Worry Seed
Pokemon: 102
GRASS
STATUS
-
100
-
10
Pokemon: 102
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.
37
Muddy Water
Pokemon: 134
WATER
SPECIAL
90
85
30
10
Pokemon: 134
Can lower the target's accuracy one stage.
37
Natural Gift
Pokemon: 102
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 102
Power and type are determined by the user's held berry.
41
Last Resort
Pokemon: 134
NORMAL
PHYSICAL
140
100
-
5
Pokemon: 134
Fails if the user hasn't used its other three moves at least once while on the field.
43
Solar Beam
Pokemon: 102
GRASS
SPECIAL
120
100
-
10
Pokemon: 102
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
45
Hydro Pump
Pokemon: 134
WATER
SPECIAL
110
80
-
5
Pokemon: 134
Inflicts regular damage.
47
Extrasensory
Pokemon: 102
PSYCHIC
SPECIAL
80
100
10
20
Pokemon: 102
Can make the target flinch.
50
Bestow
Pokemon: 102
NORMAL
STATUS
-
-
-
15
Pokemon: 102
Transfers the user's held item to the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Roar
Pokemon: 134
NORMAL
STATUS
-
-
-
20
Pokemon: 134
Forces the target to switch out, but has -6 move priority.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
Pokemon: 134
ICE
STATUS
-
-
-
10
Pokemon: 134
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Ice Beam
Pokemon: 134
ICE
SPECIAL
90
100
10
10
Pokemon: 134
Can freeze the target.
Blizzard
Pokemon: 134
ICE
SPECIAL
110
70
10
5
Pokemon: 134
Can freeze the target. Doesn't miss during hail.
Hyper Beam
Pokemon: 134
NORMAL
SPECIAL
150
90
-
5
Pokemon: 134
The user can't attack or switch out the turn after this is used.
Light Screen
Pokemon: 102
PSYCHIC
STATUS
-
-
-
30
Pokemon: 102
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
Pokemon: 134
WATER
STATUS
-
-
-
5
Pokemon: 134
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
Pokemon: 102
PSYCHIC
STATUS
-
-
-
15
Pokemon: 102
For three turns, all non-KO moves hit the target.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
Pokemon: 102
GRASS
SPECIAL
120
100
-
10
Pokemon: 102
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
Pokemon: 134
GROUND
PHYSICAL
80
100
-
10
Pokemon: 134
User digs underground for one turn and hits on the second turn.
Psychic
Pokemon: 102
PSYCHIC
SPECIAL
90
100
10
10
Pokemon: 102
Can lower the target's SP.DEF one stage.
Shadow Ball
Pokemon: 134
GHOST
SPECIAL
80
100
20
15
Pokemon: 134
Can lower the target's SP.DEF one stage.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Reflect
Pokemon: 102
PSYCHIC
STATUS
-
-
-
20
Pokemon: 102
For five turns, physical attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Sludge Bomb
Pokemon: 102
POISON
SPECIAL
90
100
30
10
Pokemon: 102
Can poison the target.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
Pokemon: 102
DARK
PHYSICAL
60
100
-
25
Pokemon: 102
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
Pokemon: 134
NORMAL
SPECIAL
40
100
-
15
Pokemon: 134
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Energy Ball
Pokemon: 102
GRASS
SPECIAL
90
100
10
10
Pokemon: 102
Can lower the target's SP.DEF one stage.
Water Pulse
Pokemon: 134
WATER
SPECIAL
60
100
20
20
Pokemon: 134
Can confuse the target.
Explosion
Pokemon: 102
NORMAL
PHYSICAL
250
100
-
5
Pokemon: 102
User faints.
Retaliate
Pokemon: 134
NORMAL
PHYSICAL
70
100
-
5
Pokemon: 134
If a friendly Pokémon fainted on the previous turn, this move has double power.
Giga Impact
Pokemon: 134
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 134
The user can't attack or switch out the turn after this is used.
Swords Dance
Pokemon: 102
NORMAL
STATUS
-
-
-
10
Pokemon: 102
Raises the user's ATK two stages.
Psych Up
Pokemon: 102
NORMAL
STATUS
-
-
-
10
Pokemon: 102
Copies the target's stat changes.
Work Up
Pokemon: 134
NORMAL
STATUS
-
-
-
30
Pokemon: 134
Raises the user's ATK and SP.ATK one stage.
Dream Eater
Pokemon: 102
PSYCHIC
SPECIAL
100
100
-
15
Pokemon: 102
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Grass Knot
Pokemon: 102
GRASS
SPECIAL
1
100
-
20
Pokemon: 102
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Trick Room
Pokemon: 102
PSYCHIC
STATUS
-
-
-
5
Pokemon: 102
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Spore
Pokemon: 102
GRASS
STATUS
-
100
-
15
Pokemon: 102
Puts the target to sleep.
Aqua Jet
Pokemon: 134
WATER
PHYSICAL
40
100
-
20
Pokemon: 134
Has +1 move priority.
Infestation
Pokemon: 102
BUG
SPECIAL
20
100
-
20
Pokemon: 102
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Scald
Pokemon: 134
WATER
SPECIAL
80
100
30
15
Pokemon: 134
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
Pokemon: 134
WATER
SPECIAL
90
100
-
15
Pokemon: 134
If the target is in the first turn of Dive, this move will hit with double power.
Strength
multiple sources
NORMAL
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Waterfall
Pokemon: 134
WATER
PHYSICAL
80
100
20
15
Pokemon: 134
Can make the target flinch.
Dive
Pokemon: 134
WATER
PHYSICAL
80
100
-
10
Pokemon: 134
The user dives underwater for one turn and hits on the second turn.
Teleport
Pokemon: 102
PSYCHIC
STATUS
-
-
-
20
Pokemon: 102
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
Pokemon: 102
NORMAL
STATUS
-
100
-
20
Pokemon: 102
Lowers the target's accuracy one stage.
Rock Smash
Pokemon: 134
FIGHTING
PHYSICAL
40
100
50
15
Pokemon: 134
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Swift
Pokemon: 133
NORMAL
SPECIAL
60
-
-
20
Pokemon: 133
Doesn't miss.
Ancient Power
Pokemon: 102
ROCK
SPECIAL
60
100
10
5
Pokemon: 102
Can raise all of the user's stats one stage.
Gravity
Pokemon: 102
PSYCHIC
STATUS
-
-
-
5
Pokemon: 102
For five turns, all immunities to ground moves are disabled and evasion is lowered two stages.
Hyper Voice
Pokemon: 134
NORMAL
SPECIAL
90
100
-
10
Pokemon: 134
Inflicts regular damage.
Iron Tail
Pokemon: 134
STEEL
PHYSICAL
100
75
30
15
Pokemon: 134
Can lower the target's DEF one stage.
Mud-Slap
Pokemon: 134
GROUND
SPECIAL
20
100
100
10
Pokemon: 134
Lowers the target's accuracy one stage.
Rollout
Pokemon: 102
ROCK
PHYSICAL
30
90
-
20
Pokemon: 102
User is forced to use this move for five turns, doubling in power each time up to 16x.
Signal Beam
Pokemon: 134
BUG
SPECIAL
75
100
10
15
Pokemon: 134
Can confuse the target.
Soft-Boiled
Pokemon: 102
NORMAL
STATUS
-
-
-
10
Pokemon: 102
Heals the user for half its max HP.
Synthesis
Pokemon: 102
GRASS
STATUS
-
-
-
5
Pokemon: 102
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Psychic Terrain
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
For the next 5 turns, all Pokémon on the ground are immune to moves that hit first.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Charm
Pokemon: 133
FAIRY
STATUS
-
100
-
20
Pokemon: 133
Lowers the target's ATK two stages.
Covet
Pokemon: 133
NORMAL
PHYSICAL
60
100
-
25
Pokemon: 133
Steals the item of the target if the user isn't holding one. Permanently if the target is a wild Pokémon.
Curse
Pokemon: 133
GHOST
STATUS
-
-
-
10
Pokemon: 133
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Detect
Pokemon: 133
FIGHTING
STATUS
-
-
-
5
Pokemon: 133
No moves will hit the user for the remainder of this turn. Has +4 move priority.
Endure
Pokemon: 133
NORMAL
STATUS
-
-
-
10
Pokemon: 133
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Fake Tears
Pokemon: 133
DARK
STATUS
-
100
-
20
Pokemon: 133
Lowers the target's SP.DEF two stages.
Flail
Pokemon: 133
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 133
Power increases the less HP the user has up to 200.
Natural Gift
Pokemon: 133
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 133
Power and type are determined by the user's held berry.
Stored Power
Pokemon: 133
PSYCHIC
SPECIAL
20
100
-
10
Pokemon: 133
Power increases by 20 for every stage any of the user's stats have been raised.
Synchronoise
Pokemon: 133
PSYCHIC
SPECIAL
120
100
-
10
Pokemon: 133
Only Pokémon that share a type with the user will take damage from this move.
Tickle
Pokemon: 133
NORMAL
STATUS
-
100
-
20
Pokemon: 133
Lowers the target's ATK and DEF one stage.
Wish
Pokemon: 133
NORMAL
STATUS
-
-
-
10
Pokemon: 133
In one turn, heals a Pokémon in this position of the field's HP by 1/2 its max HP.
Yawn
Pokemon: 133
NORMAL
STATUS
-
-
-
10
Pokemon: 133
Puts the target to sleep at the end of the next turn.
Ancient Power
Pokemon: 102
ROCK
SPECIAL
60
100
10
5
Pokemon: 102
Can raise all of the user's stats one stage.
Block
Pokemon: 102
NORMAL
STATUS
-
-
-
5
Pokemon: 102
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Curse
Pokemon: 102
GHOST
STATUS
-
-
-
10
Pokemon: 102
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Giga Drain
Pokemon: 102
GRASS
SPECIAL
75
100
-
10
Pokemon: 102
Half the damage dealt is restored to the user's HP.
Ingrain
Pokemon: 102
GRASS
STATUS
-
-
-
20
Pokemon: 102
Prevents the user from switching out and restores 1/16th max HP each turn.
Leaf Storm
Pokemon: 102
GRASS
SPECIAL
130
90
-
5
Pokemon: 102
Lowers the user's SP.ATK two stages after attacking.
Lucky Chant
Pokemon: 102
NORMAL
STATUS
-
-
-
30
Pokemon: 102
For five turns, opposing Pokémon cannot score critical hits.
Moonlight
Pokemon: 102
FAIRY
STATUS
-
-
-
5
Pokemon: 102
Heals the user for half its max HP. Affected by weather.
Natural Gift
Pokemon: 102
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 102
Power and type are determined by the user's held berry.
Nature Power
Pokemon: 102
NORMAL
STATUS
-
-
-
20
Pokemon: 102
Uses another move chosen according to the terrain.
Power Swap
Pokemon: 102
PSYCHIC
STATUS
-
-
-
10
Pokemon: 102
User swaps its ATK and SP.ATK stat modifiers modifiers with the target.
Skill Swap
Pokemon: 102
PSYCHIC
STATUS
-
-
-
10
Pokemon: 102
User and target switch abilities. Doesn't miss.
Synthesis
Pokemon: 102
GRASS
STATUS
-
-
-
5
Pokemon: 102
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.

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