#101.495
Electrode/Lotad
101.495new sprite
ELECTRICGRASS
#495.101
Lotad/Electrode
495.101new sprite
WATERELECTRIC

X
53(+7)
HP
46(-7)
X
X
36(-7)
ATK
43(+7)
X
X
43(-13)
DEF
56(+13)
X
X
66(+13)
SP.ATKSP.A
53(-13)
X
X
70(+10)
SP.DEFSP.D
60(-10)
X
X
66(-37)
SPEEDSPD
103(+37)
X
X
334(-27)
TOTALTOT
361(+27)
X

Regular
Static: On contact, the attacker has a 30% chance to be paralyzed.
Swift Swim: 2x SPEED in rainy weather.
Soundproof: Immune to sound-based moves.
Rain Dish: Restore 1/16th max HP each turn during rain.
Hidden
Own Tempo: Can't be confused.
Aftermath: When knocked out by a contact move, the attacker loses 1/4th max HP.

Entry
They appear in great numbers at electric power plants. It is known to ferry small Pokémon across ponds by carrying them on the broad leaf on its head
PokémonPoké.
101.495
ProfessorProf.
Oak
Entry
This Pokémon lives in ponds with clean water. Because they feed on electricity, they cause massive and chaotic blackouts in nearby cities
PokémonPoké.
495.101
ProfessorProf.
Oak

x2
BUGFIREICEPOISON
GRASSGROUND
x2
x1
DARKDRAGONFAIRYFIGHTINGFLYINGGHOSTGROUNDNORMALPSYCHICROCK
BUGDARKDRAGONELECTRICFAIRYFIGHTINGGHOSTNORMALPOISONPSYCHICROCK
x1
x1/2
GRASSSTEELWATER
FIREFLYINGICEWATER
x1/2
x1/4
ELECTRIC
STEEL
x1/4

#100
Voltorb
100
ELECTRIC
Lv.30
#101
Electrode
101
ELECTRIC
#495
Lotad
495
WATERGRASS
Lv.14
#496
Lombre
496
WATERGRASS
WATERSTONE
#497
Ludicolo
497
WATERGRASS

Classic Mode
Vermillion City (trade), Power Plant (static), Route 9, 10, Power Plant
Pokemon: 100
Cinnabar Island (trade), Power Plant (static), Cerulean Cave, Power Plant, Evolve Voltorb (Lv30)
Pokemon: 101
Route 6, 14, 25
Pokemon: 495
Safari Zone A1, A2, A3, A4, Evolve Lotad (Lv14)
Pokemon: 496
Evolve Lombre (Water Stone)
Pokemon: 497
Remix Mode
Vermillion City (trade), Power Plant (static), Route 11, Power Plant
Pokemon: 100
Cinnabar Island (trade), Power Plant (static), Bond Bridge, Evolve Voltorb (Lv30)
Pokemon: 101
Route 2, 6, 14, 25
Pokemon: 495
Route 6, 21, 43, Lake of Rage, Safari Zone A1, A2, A3, A4, Viridian River, Evolve Lotad (Lv14)
Pokemon: 496
Route 6, Lake of Rage, Evolve Lombre (Water Stone)
Pokemon: 497

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Astonish
Pokemon: 495
GHOST
PHYSICAL
30
100
30
15
Pokemon: 495
Can flinch the target.
1
Charge
Pokemon: 101
ELECTRIC
STATUS
-
-
-
20
Pokemon: 101
Raises the user's SP.DEF one stage. Doubles power of Electric move used next turn.
1
Eerie Impulse
Pokemon: 101
ELECTRIC
STATUS
-
100
-
15
Pokemon: 101
Lowers the target's SP.ATK two stages.
1
Magnetic Flux
Pokemon: 101
ELECTRIC
STATUS
-
-
-
20
Pokemon: 101
Raises the DEF and SP.DEF of all friendly Pokémon with plus or minus one stage.
1
Sonic Boom
Pokemon: 101
NORMAL
SPECIAL
1
90
-
20
Pokemon: 101
Inflicts exactly 20 damage.
1
Tackle
Pokemon: 101
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 101
Inflicts regular damage.
3
Growl
Pokemon: 495
NORMAL
STATUS
-
100
-
40
Pokemon: 495
Lowers the target's ATK one stage.
4
Sonic Boom
Pokemon: 101
NORMAL
SPECIAL
1
90
-
20
Pokemon: 101
Inflicts exactly 20 damage.
6
Absorb
Pokemon: 495
GRASS
SPECIAL
20
100
-
25
Pokemon: 495
Drains half the damage inflicted to heal the user.
6
Eerie Impulse
Pokemon: 101
ELECTRIC
STATUS
-
100
-
15
Pokemon: 101
Lowers the target's SP.ATK two stages.
9
Bubble
Pokemon: 495
WATER
SPECIAL
40
100
10
30
Pokemon: 495
Can lower the target's SPEED one stage.
9
Spark
Pokemon: 101
ELECTRIC
PHYSICAL
65
100
30
20
Pokemon: 101
Can paralyze the target.
11
Rollout
Pokemon: 101
ROCK
PHYSICAL
30
90
-
20
Pokemon: 101
User is forced to use this move for five turns, doubling in power each time up to 16x.
12
Natural Gift
Pokemon: 495
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 495
Power and type are determined by the user's held berry.
13
Screech
Pokemon: 101
NORMAL
STATUS
-
85
-
40
Pokemon: 101
Lowers the target's DEF two stages.
15
Mist
Pokemon: 495
ICE
STATUS
-
-
-
30
Pokemon: 495
For five turns, the user's side of the field are immune to stat-lowering effects.
16
Charge Beam
Pokemon: 101
ELECTRIC
SPECIAL
50
90
70
10
Pokemon: 101
Can raise the user's SP.ATK one stage.
18
Mega Drain
Pokemon: 495
GRASS
SPECIAL
40
100
-
15
Pokemon: 495
Drains half the damage inflicted to heal the user.
20
Swift
Pokemon: 101
NORMAL
SPECIAL
60
-
-
20
Pokemon: 101
Doesn't miss.
21
Bubble Beam
Pokemon: 495
WATER
SPECIAL
65
100
10
20
Pokemon: 495
Can lower the target's SPEED one stage.
22
Electro Ball
Pokemon: 101
ELECTRIC
SPECIAL
1
100
-
10
Pokemon: 101
Hits harder the faster the user is to the target, to a maximum power of 150.
24
Nature Power
Pokemon: 495
NORMAL
STATUS
-
-
-
20
Pokemon: 495
Uses another move chosen according to the terrain.
26
Self-Destruct
Pokemon: 101
NORMAL
PHYSICAL
200
100
-
5
Pokemon: 101
User faints.
27
Rain Dance
Pokemon: 495
WATER
STATUS
-
-
-
5
Pokemon: 495
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
29
Light Screen
Pokemon: 101
PSYCHIC
STATUS
-
-
-
30
Pokemon: 101
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
30
Giga Drain
Pokemon: 495
GRASS
SPECIAL
75
100
-
10
Pokemon: 495
Half the damage dealt is restored to the user's HP.
33
Zen Headbutt
Pokemon: 495
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 495
Can make the target flinch.
36
Energy Ball
Pokemon: 495
GRASS
SPECIAL
90
100
10
10
Pokemon: 495
Can lower the target's SP.DEF one stage.
36
Magnet Rise
Pokemon: 101
ELECTRIC
STATUS
-
-
-
10
Pokemon: 101
For five turns, the user is immune to ground moves.
41
Discharge
Pokemon: 101
ELECTRIC
SPECIAL
80
100
30
15
Pokemon: 101
Can paralyze the target.
47
Explosion
Pokemon: 101
NORMAL
PHYSICAL
250
100
-
5
Pokemon: 101
User faints.
54
Gyro Ball
Pokemon: 101
STEEL
PHYSICAL
1
100
-
5
Pokemon: 101
Hits harder the slower the user is to the target, to a maximum power of 150.
58
Mirror Coat
Pokemon: 101
PSYCHIC
SPECIAL
1
100
-
20
Pokemon: 101
Inflicts twice the special damage the target dealt to the user this turn. Has -5 move priority.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
Pokemon: 495
ICE
STATUS
-
-
-
10
Pokemon: 495
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
Pokemon: 495
FIRE
STATUS
-
-
-
5
Pokemon: 495
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
Pokemon: 101
DARK
STATUS
-
100
-
20
Pokemon: 101
Target is forced to only use damaging moves for the next 3–5 turns.
Ice Beam
Pokemon: 495
ICE
SPECIAL
90
100
10
10
Pokemon: 495
Can freeze the target.
Blizzard
Pokemon: 495
ICE
SPECIAL
110
70
10
5
Pokemon: 495
Can freeze the target. Doesn't miss during hail.
Hyper Beam
Pokemon: 101
NORMAL
SPECIAL
150
90
-
5
Pokemon: 101
The user can't attack or switch out the turn after this is used.
Light Screen
Pokemon: 101
PSYCHIC
STATUS
-
-
-
30
Pokemon: 101
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
Pokemon: 101
PSYCHIC
STATUS
-
-
-
15
Pokemon: 101
For three turns, all non-KO moves hit the target.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
Pokemon: 495
GRASS
SPECIAL
120
100
-
10
Pokemon: 495
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Thunderbolt
Pokemon: 101
ELECTRIC
SPECIAL
90
100
10
15
Pokemon: 101
Can paralyze the target.
Thunder
Pokemon: 101
ELECTRIC
SPECIAL
110
70
30
10
Pokemon: 101
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Torment
Pokemon: 101
DARK
STATUS
-
100
-
15
Pokemon: 101
Prevents the target from using the same move twice in a row.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
Pokemon: 495
NORMAL
STATUS
-
100
-
15
Pokemon: 495
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
Pokemon: 495
NORMAL
SPECIAL
40
100
-
15
Pokemon: 495
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Energy Ball
Pokemon: 495
GRASS
SPECIAL
90
100
10
10
Pokemon: 495
Can lower the target's SP.DEF one stage.
Water Pulse
Pokemon: 495
WATER
SPECIAL
60
100
20
20
Pokemon: 495
Can confuse the target.
Charge Beam
Pokemon: 101
ELECTRIC
SPECIAL
50
90
70
10
Pokemon: 101
Can raise the user's SP.ATK one stage.
Explosion
Pokemon: 101
NORMAL
PHYSICAL
250
100
-
5
Pokemon: 101
User faints.
Giga Impact
Pokemon: 101
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 101
The user can't attack or switch out the turn after this is used.
Volt Switch
Pokemon: 101
ELECTRIC
SPECIAL
70
100
-
20
Pokemon: 101
Inflicts regular damage, then the user immediately switches out.
Thunder Wave
Pokemon: 101
ELECTRIC
STATUS
-
90
-
20
Pokemon: 101
Paralyzes the target.
Gyro Ball
Pokemon: 101
STEEL
PHYSICAL
1
100
-
5
Pokemon: 101
Hits harder the slower the user is to the target, to a maximum power of 150.
Swords Dance
Pokemon: 495
NORMAL
STATUS
-
-
-
10
Pokemon: 495
Raises the user's ATK two stages.
Grass Knot
Pokemon: 495
GRASS
SPECIAL
1
100
-
20
Pokemon: 495
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Wild Charge
Pokemon: 101
ELECTRIC
PHYSICAL
90
100
-
15
Pokemon: 101
User takes 1/4 the damage it inflicts in recoil.
Shock Wave
Pokemon: 101
ELECTRIC
SPECIAL
60
-
-
20
Pokemon: 101
Doesn't miss.
Scald
Pokemon: 495
WATER
SPECIAL
80
100
30
15
Pokemon: 495
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
Pokemon: 495
WATER
SPECIAL
90
100
-
15
Pokemon: 495
If the target is in the first turn of Dive, this move will hit with double power.
Teleport
Pokemon: 101
PSYCHIC
STATUS
-
-
-
20
Pokemon: 101
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
Pokemon: 101
NORMAL
STATUS
-
100
-
20
Pokemon: 101
Lowers the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Magnet Rise
Pokemon: 101
ELECTRIC
STATUS
-
-
-
10
Pokemon: 101
For five turns, the user is immune to ground moves.
Rollout
Pokemon: 101
ROCK
PHYSICAL
30
90
-
20
Pokemon: 101
User is forced to use this move for five turns, doubling in power each time up to 16x.
Signal Beam
Pokemon: 101
BUG
SPECIAL
75
100
10
15
Pokemon: 101
Can confuse the target.
Sucker Punch
Pokemon: 101
DARK
PHYSICAL
70
100
-
5
Pokemon: 101
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Swift
Pokemon: 101
NORMAL
SPECIAL
60
-
-
20
Pokemon: 101
Doesn't miss.
Synthesis
Pokemon: 495
GRASS
STATUS
-
-
-
5
Pokemon: 495
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
Zen Headbutt
Pokemon: 495
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 495
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Electrify
multiple sources
ELECTRIC
STATUS
-
-
-
20
multiple sources
If moving before the target, its chosen move this turn becomes Electric-type.
Mind Blown
multiple sources
FIRE
SPECIAL
150
100
-
5
multiple sources
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Zing Zap
multiple sources
ELECTRIC
PHYSICAL
80
100
30
10
multiple sources
Can make the target flinch.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Counter
Pokemon: 495
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 495
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Flail
Pokemon: 495
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 495
Power increases the less HP the user has up to 200.
Giga Drain
Pokemon: 495
GRASS
SPECIAL
75
100
-
10
Pokemon: 495
Half the damage dealt is restored to the user's HP.
Leech Seed
Pokemon: 495
GRASS
STATUS
-
90
-
10
Pokemon: 495
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
Razor Leaf
Pokemon: 495
GRASS
PHYSICAL
55
95
-
25
Pokemon: 495
User's critical hit rate is one level higher when using this move.
Sweet Scent
Pokemon: 495
NORMAL
STATUS
-
100
-
20
Pokemon: 495
Lowers the target's evasion one stage.
Synthesis
Pokemon: 495
GRASS
STATUS
-
-
-
5
Pokemon: 495
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
Teeter Dance
Pokemon: 495
NORMAL
STATUS
-
100
-
20
Pokemon: 495
Confuses all targets.
Tickle
Pokemon: 495
NORMAL
STATUS
-
100
-
20
Pokemon: 495
Lowers the target's ATK and DEF one stage.
Water Gun
Pokemon: 495
WATER
SPECIAL
40
100
-
25
Pokemon: 495
Inflicts regular damage.

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