Rain Dish: Restore 1/16th max HP each turn during rain.
Hidden
Own Tempo: Can't be confused.
x2
x2
x1
x1
x1/2
x1/2
x1/4
x1/4
#495
Lotad
8
The Pokémon Company & pokebio
Lv.14
#496
Lombre
+
Game Freak & gummy.frog & mildnight
#497
Ludicolo
8
Game Freak & its.emily
Classic Mode
Route 6, 14, 25
Safari Zone A1, A2, A3, A4, Evolve Lotad (Lv14)
Evolve Lombre (Water Stone)
Remix Mode
Route 2, 6, 14, 25
Route 6, 21, 43, Lake of Rage, Safari Zone A1, A2, A3, A4, Viridian River, Evolve Lotad (Lv14)
Route 6, Lake of Rage, Evolve Lombre (Water Stone)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Prev Evo
Energy Ball
90
100
10%
10
Can lower the target's SP.DEF one stage.
Lombre previous evolution only.
Prev Evo
Giga Drain
75
100
-
10
Half the damage dealt is restored to the user's HP.
Lombre previous evolution only.
Prev Evo
Mega Drain
40
100
-
15
Drains half the damage inflicted to heal the user.
Lombre previous evolution only.
Prev Evo
Mist
-
-
-
30
For five turns, the user's side of the field are immune to stat-lowering effects.
Lombre previous evolution only.
Prev Evo
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
Lombre previous evolution only.
Prev Evo
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Lombre previous evolution only.
1
Astonish
30
100
30%
15
Can flinch the target.
3
Growl
-
100
-
40
Lowers the target's ATK one stage.
6
Absorb
20
100
-
25
Drains half the damage inflicted to heal the user.
9
Bubble
40
100
10%
30
Can lower the target's SPEED one stage.
12
Fury Swipes
18
80
-
15
Hits 2–5 times in one turn.
16
Fake Out
40
100
100%
10
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
20
Water Sport
-
-
-
15
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
24
Bubblebeam
65
100
10%
20
Can lower the target's SPEED one stage.
28
Nature Power
-
-
-
20
Uses another move chosen according to the terrain.
32
Uproar
90
100
-
10
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.
36
Knock Off
65
100
-
20
Target loses its held item. That item can't be recovered with Recycle.
40
Zen Headbutt
80
90
20%
15
Can make the target flinch.
44
Hydro Pump
110
80
-
5
Inflicts regular damage.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
HM03
Surf
90
100
-
15
If the target is in the first turn of Dive, this move will hit with double power.
HM04
Strength
80
100
-
15
Inflicts regular damage.
HM05
Waterfall
80
100
20%
15
Can make the target flinch.
HM06
Dive
80
100
-
10
The user dives underwater for one turn and hits on the second turn.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM13
Ice Beam
90
100
10%
10
Can freeze the target.
TM14
Blizzard
110
70
10%
5
Can freeze the target. Doesn't miss during hail.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM31
Brick Break
75
100
-
15
Destroys any Light Screen or Reflect on the target's side of the field.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM53
Energy Ball
90
100
10%
10
Can lower the target's SP.DEF one stage.
TM55
Water Pulse
60
100
20%
20
Can confuse the target.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM94
Rock Smash
40
100
50%
15
Can lower the target's DEF one stage.
TM115
Power-Up Punch
40
100
100%
20
Raises the user's ATK one stage.
TM121
Scald
80
100
30%
15
Can burn the target.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Saffron CitySaffron
Drain Punch
75
100
-
10
Drains half the damage inflicted to heal the user.
Celadon CityCeladon
Fire Punch
75
100
10%
15
Can burn the target.
S.S. AnneS.S. Anne
Hyper Voice
90
100
-
10
Inflicts regular damage.
Celadon CityCeladon
Ice Punch
75
100
10%
15
Can freeze the target.
Crimson CityCrimson
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
Celadon CityCeladon
Thunder Punch
75
100
10%
15
Can paralyze the target.
Route 7Route 7
Zen Headbutt
80
90
20%
15
Can make the target flinch.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Counter
1
100
-
20
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Flail
1
100
-
15
Power increases the less HP the user has up to 200.
Giga Drain
75
100
-
10
Half the damage dealt is restored to the user's HP.
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
Razor Leaf
55
95
-
25
User's critical hit rate is one level higher when using this move.
Sweet Scent
-
100
-
20
Lowers the target's evasion one stage.
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.