#497
Ludicolo
497
WATERGRASS
#497.497
Ludicolo/Ludicolo
497.497
WATERGRASS

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
80
70
70
90
100
70
480
X

Regular
Swift Swim: 2x SPEED in rainy weather.
Rain Dish: Restore 1/16th max HP each turn during rain.
Hidden
Own Tempo: Can't be confused.

x2
BUGFLYINGPOISON
x2
x1
DARKDRAGONELECTRICFAIRYFIGHTINGFIREGHOSTGRASSICENORMALPSYCHICROCK
x1
x1/2
GROUNDSTEEL
x1/2
x1/4
WATER
x1/4

#495
Lotad
495
WATERGRASS
Lv.14
#496
Lombre
496
WATERGRASS
WATERSTONE
#497
Ludicolo
497
WATERGRASS

Classic Mode
Route 6, 14, 25
Pokemon: 495
Safari Zone A1, A2, A3, A4, Evolve Lotad (Lv14)
Pokemon: 496
Evolve Lombre (Water Stone)
Pokemon: 497
Remix Mode
Route 2, 6, 14, 25
Pokemon: 495
Route 6, 21, 43, Lake of Rage, Safari Zone A1, A2, A3, A4, Viridian River, Evolve Lotad (Lv14)
Pokemon: 496
Route 6, Lake of Rage, Evolve Lombre (Water Stone)
Pokemon: 497

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Absorb
multiple sources
GRASS
SPECIAL
20
100
-
25
multiple sources
Drains half the damage inflicted to heal the user.
Pre Evo
Bubble
multiple sources
WATER
SPECIAL
40
100
10
30
multiple sources
Can lower the target's SPEED one stage.
Pre Evo
Bubble Beam
multiple sources
WATER
SPECIAL
65
100
10
20
multiple sources
Can lower the target's SPEED one stage.
Pre Evo
Energy Ball
Pokemon: 495
GRASS
SPECIAL
90
100
10
10
Pokemon: 495
Can lower the target's SP.DEF one stage.
Pre Evo
Fake Out
Pokemon: 496
NORMAL
PHYSICAL
40
100
100
10
Pokemon: 496
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Pre Evo
Fury Swipes
Pokemon: 496
NORMAL
PHYSICAL
18
80
-
15
Pokemon: 496
Hits 2–5 times in one turn.
Pre Evo
Giga Drain
Pokemon: 495
GRASS
SPECIAL
75
100
-
10
Pokemon: 495
Half the damage dealt is restored to the user's HP.
Pre Evo
Hydro Pump
Pokemon: 496
WATER
SPECIAL
110
80
-
5
Pokemon: 496
Inflicts regular damage.
Pre Evo
Knock Off
Pokemon: 496
DARK
PHYSICAL
65
100
-
20
Pokemon: 496
Target loses its held item. That item can't be recovered with Recycle.
Pre Evo
Mist
Pokemon: 495
ICE
STATUS
-
-
-
30
Pokemon: 495
For five turns, the user's side of the field are immune to stat-lowering effects.
Pre Evo
Natural Gift
Pokemon: 495
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 495
Power and type are determined by the user's held berry.
Pre Evo
Rain Dance
Pokemon: 495
WATER
STATUS
-
-
-
5
Pokemon: 495
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Pre Evo
Uproar
Pokemon: 496
NORMAL
SPECIAL
90
100
-
10
Pokemon: 496
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.
Pre Evo
Water Sport
Pokemon: 496
WATER
STATUS
-
-
-
15
Pokemon: 496
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
Pre Evo
Zen Headbutt
multiple sources
PSYCHIC
PHYSICAL
80
90
20
15
multiple sources
Can make the target flinch.
1
Astonish
X
GHOST
PHYSICAL
30
100
30
15
X
Can flinch the target.
1
Growl
X
NORMAL
STATUS
-
100
-
40
X
Lowers the target's ATK one stage.
1
Mega Drain
X
GRASS
SPECIAL
40
100
-
15
X
Drains half the damage inflicted to heal the user.
1
Nature Power
X
NORMAL
STATUS
-
-
-
20
X
Uses another move chosen according to the terrain.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
X
ICE
STATUS
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Ice Beam
X
ICE
SPECIAL
90
100
10
10
X
Can freeze the target.
Blizzard
X
ICE
SPECIAL
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Solar Beam
X
GRASS
SPECIAL
120
100
-
10
X
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Brick Break
X
FIGHTING
PHYSICAL
75
100
-
15
X
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
X
DARK
PHYSICAL
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
X
NORMAL
SPECIAL
40
100
-
15
X
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Focus Blast
X
FIGHTING
SPECIAL
120
70
10
5
X
Can lower the target's SP.DEF one stage.
Energy Ball
X
GRASS
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.
Fling
X
DARK
PHYSICAL
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Swords Dance
X
NORMAL
STATUS
-
-
-
10
X
Raises the user's ATK two stages.
Grass Knot
X
GRASS
SPECIAL
1
100
-
20
X
Power increases with the target's weight to a maximum of 120.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Focus Punch
X
FIGHTING
PHYSICAL
150
100
-
20
X
If the user takes damage this turn before hitting, this move will fail. Has -3 move priority.
Power-Up Punch
X
FIGHTING
PHYSICAL
40
100
100
20
X
Raises the user's ATK one stage.
Scald
X
WATER
SPECIAL
80
100
30
15
X
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
X
WATER
SPECIAL
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
Strength
X
NORMAL
PHYSICAL
80
100
-
15
X
Inflicts regular damage.
Waterfall
X
WATER
PHYSICAL
80
100
20
15
X
Can make the target flinch.
Dive
X
WATER
PHYSICAL
80
100
-
10
X
The user dives underwater for one turn and hits on the second turn.
Rock Smash
X
FIGHTING
PHYSICAL
40
100
50
15
X
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Drain Punch
X
FIGHTING
PHYSICAL
75
100
-
10
X
Drains half the damage inflicted to heal the user.
Fire Punch
X
FIRE
PHYSICAL
75
100
10
15
X
Can burn the target.
Hyper Voice
X
NORMAL
SPECIAL
90
100
-
10
X
Inflicts regular damage.
Ice Punch
X
ICE
PHYSICAL
75
100
10
15
X
Can freeze the target.
Synthesis
X
GRASS
STATUS
-
-
-
5
X
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
Thunder Punch
X
ELECTRIC
PHYSICAL
75
100
10
15
X
Can paralyze the target.
Zen Headbutt
X
PSYCHIC
PHYSICAL
80
90
20
15
X
Can make the target flinch.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Counter
Pokemon: 495
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 495
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Flail
Pokemon: 495
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 495
Power increases the less HP the user has up to 200.
Giga Drain
Pokemon: 495
GRASS
SPECIAL
75
100
-
10
Pokemon: 495
Half the damage dealt is restored to the user's HP.
Leech Seed
Pokemon: 495
GRASS
STATUS
-
90
-
10
Pokemon: 495
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
Razor Leaf
Pokemon: 495
GRASS
PHYSICAL
55
95
-
25
Pokemon: 495
User's critical hit rate is one level higher when using this move.
Sweet Scent
Pokemon: 495
NORMAL
STATUS
-
100
-
20
Pokemon: 495
Lowers the target's evasion one stage.
Synthesis
Pokemon: 495
GRASS
STATUS
-
-
-
5
Pokemon: 495
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
Teeter Dance
Pokemon: 495
NORMAL
STATUS
-
100
-
20
Pokemon: 495
Confuses all targets.
Tickle
Pokemon: 495
NORMAL
STATUS
-
100
-
20
Pokemon: 495
Lowers the target's ATK and DEF one stage.
Water Gun
Pokemon: 495
WATER
SPECIAL
40
100
-
25
Pokemon: 495
Inflicts regular damage.

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