Infinite Dex
Pokédex
Random
Menu
Pokédex
Random
FAQ
Settings
Devolve Body to
Voltorb
Devolve Head to
Voltorb
Devolve
#101
Electrode
+
Game Freak & kattenkg
#101.101
Electrode/
Electrode
7
smoothcacti.
Stats
X
HP
ATK
DEF
SP.ATK
SP.A
SP.DEF
SP.D
SPEED
SPD
TOTAL
TOT
X
X
60
50
70
80
80
140
480
X
Abilities
Regular
Static:
On contact, the attacker has a 30% chance to be paralyzed.
Soundproof:
Immune to sound-based moves.
Hidden
Aftermath:
When knocked out by a contact move, the attacker loses 1/4th max HP.
Weaknesses
x2
x2
x1
x1
x1/2
x1/2
Species
#100
Voltorb
+
Unknown Artist
Lv.30
#101
Electrode
+
Unknown Artist
Encounters
Classic Mode
Vermillion City
(trade)
, Power Plant
(static)
, Route 9, 10, Power Plant
Cinnabar Island
(trade)
, Power Plant
(static)
, Cerulean Cave, Power Plant, Evolve Voltorb
(Lv30)
Remix Mode
Vermillion City
(trade)
, Power Plant
(static)
, Route 11, Power Plant
Cinnabar Island
(trade)
, Power Plant
(static)
, Bond Bridge, Evolve Voltorb
(Lv30)
Level Up
Level
Lv.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
1
Charge
X
-
-
-
20
X
Raises the user's SP.DEF one stage. Doubles power of Electric move used next turn.
1
Eerie Impulse
X
-
100
-
15
X
Lowers the target's SP.ATK two stages.
1
Magnetic Flux
X
-
-
-
20
X
Raises the DEF and SP.DEF of all friendly Pokémon with plus or minus one stage.
1
Sonic Boom
X
1
90
-
20
X
Inflicts exactly 20 damage.
1
Tackle
X
40
100
-
35
X
Inflicts regular damage.
4
Sonic Boom
X
1
90
-
20
X
Inflicts exactly 20 damage.
6
Eerie Impulse
X
-
100
-
15
X
Lowers the target's SP.ATK two stages.
9
Spark
X
65
100
30
20
X
Can paralyze the target.
11
Rollout
X
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
13
Screech
X
-
85
-
40
X
Lowers the target's DEF two stages.
16
Charge Beam
X
50
90
70
10
X
Can raise the user's SP.ATK one stage.
20
Swift
X
60
-
-
20
X
Doesn't miss.
22
Electro Ball
X
1
100
-
10
X
Hits harder the faster the user is to the target, to a maximum power of 150.
26
Self-Destruct
X
200
100
-
5
X
User faints.
29
Light Screen
X
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
36
Magnet Rise
X
-
-
-
10
X
For five turns, the user is immune to ground moves.
41
Discharge
X
80
100
30
15
X
Can paralyze the target.
47
Explosion
X
250
100
-
5
X
User faints.
54
Gyro Ball
X
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
58
Mirror Coat
X
1
100
-
20
X
Inflicts twice the special damage the target dealt to the user this turn. Has -5 move priority.
TMs
Tutor
Tut.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM12
Taunt
X
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
TM15
Hyper Beam
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
X
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
X
-
-
-
15
X
For three turns, all non-KO moves hit the target.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM24
Thunderbolt
X
90
100
10
15
X
Can paralyze the target.
TM25
Thunder
X
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM41
Torment
X
-
100
-
15
X
Prevents the target from using the same move twice in a row.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM46
Thief
X
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM57
Charge Beam
X
50
90
70
10
X
Can raise the user's SP.ATK one stage.
TM64
Explosion
X
250
100
-
5
X
User faints.
TM68
Giga Impact
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM72
Volt Switch
X
70
100
-
20
X
Inflicts regular damage, then the user immediately switches out.
TM73
Thunder Wave
X
-
90
-
20
X
Paralyzes the target.
TM74
Gyro Ball
X
1
100
-
5
X
Hits harder the slower the user is to the target, to a maximum power of 150.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM93
Wild Charge
X
90
100
-
15
X
User takes 1/4 the damage it inflicts in recoil.
TM116
Shock Wave
X
60
-
-
20
X
Doesn't miss.
HMs
Tutor
Tut.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
HM07
Teleport
X
-
-
-
20
X
Does nothing. Wild battles end immediately. Has -6 move priority.
HM08
Flash
X
-
100
-
20
X
Lowers the target's accuracy one stage.
NPC Tutors
Tutor
Tut.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
Scientist
Magnet Rise
X
-
-
-
10
X
For five turns, the user is immune to ground moves.
Girl
Rollout
X
30
90
-
20
X
User is forced to use this move for five turns, doubling in power each time up to 16x.
Man
Signal Beam
X
75
100
10
15
X
Can confuse the target.
Burglar
Sucker Punch
X
70
100
-
5
X
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Man
Swift
X
60
-
-
20
X
Doesn't miss.
Expert Tutor
Tutor
Tut.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
Expert Tutor
Electrify
-
-
-
20
If moving before the target, its chosen move this turn becomes Electric-type.
Expert Tutor
Mind Blown
150
100
-
5
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Expert Tutor
Zing Zap
80
100
30
10
Can make the target flinch.
Something went wrong.