Infinite Dex
Pokédex
Random
Menu
Pokédex
Random
FAQ
Settings
Devolve Body to
Voltorb
Evolve Head to
Electrode
Devolve
Evolve
#100.101
Voltorb/
Electrode
4
scoobz0617
#101.100
Electrode/
Voltorb
2
scoobz0617
Stats
X
46(-7)
HP
53(+7)
X
X
43(+7)
ATK
36(-7)
X
X
63(+7)
DEF
56(-7)
X
X
63(-8)
SP.ATK
SP.A
71(+8)
X
X
63(-8)
SP.DEF
SP.D
71(+8)
X
X
126(+13)
SPEED
SPD
113(-13)
X
X
404(+4)
TOTAL
TOT
400(-4)
X
Abilities
Regular
Static:
On contact, the attacker has a 30% chance to be paralyzed.
Soundproof:
Immune to sound-based moves.
Hidden
Aftermath:
When knocked out by a contact move, the attacker loses 1/4th max HP.
Weaknesses
x2
x2
x1
x1
x1/2
x1/2
Species
#100
Voltorb
+
Pokémon TCG & gravestones
Lv.30
#101
Electrode
+
Game Freak & kattenkg
Encounters
Classic Mode
Vermillion City
(trade)
, Power Plant
(static)
, Route 9, 10, Power Plant
Cinnabar Island
(trade)
, Power Plant
(static)
, Cerulean Cave, Power Plant, Evolve Voltorb
(Lv30)
Remix Mode
Vermillion City
(trade)
, Power Plant
(static)
, Route 11, Power Plant
Cinnabar Island
(trade)
, Power Plant
(static)
, Bond Bridge, Evolve Voltorb
(Lv30)
Level Up
Level
Lv.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
1
Charge
-
-
-
20
Raises the user's SP.DEF one stage. Doubles power of Electric move used next turn.
1
Eerie Impulse
-
100
-
15
Lowers the target's SP.ATK two stages.
1
Magnetic Flux
-
-
-
20
Raises the DEF and SP.DEF of all friendly Pokémon with plus or minus one stage.
1
Sonic Boom
1
90
-
20
Inflicts exactly 20 damage.
1
Tackle
40
100
-
35
Inflicts regular damage.
4
Sonic Boom
1
90
-
20
Inflicts exactly 20 damage.
6
Eerie Impulse
-
100
-
15
Lowers the target's SP.ATK two stages.
9
Spark
65
100
30
20
Can paralyze the target.
11
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
13
Screech
-
85
-
40
Lowers the target's DEF two stages.
16
Charge Beam
50
90
70
10
Can raise the user's SP.ATK one stage.
20
Swift
60
-
-
20
Doesn't miss.
22
Electro Ball
1
100
-
10
Hits harder the faster the user is to the target, to a maximum power of 150.
26
Self-Destruct
200
100
-
5
User faints.
29
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
34
Magnet Rise
-
-
-
10
For five turns, the user is immune to ground moves.
36
Magnet Rise
-
-
-
10
For five turns, the user is immune to ground moves.
37
Discharge
80
100
30
15
Can paralyze the target.
41
Discharge
80
100
30
15
Can paralyze the target.
41
Explosion
250
100
-
5
User faints.
46
Gyro Ball
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
47
Explosion
250
100
-
5
User faints.
48
Mirror Coat
1
100
-
20
Inflicts twice the special damage the target dealt to the user this turn. Has -5 move priority.
54
Gyro Ball
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
58
Mirror Coat
1
100
-
20
Inflicts twice the special damage the target dealt to the user this turn. Has -5 move priority.
TMs
Tutor
Tut.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM24
Thunderbolt
90
100
10
15
Can paralyze the target.
TM25
Thunder
110
70
30
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM57
Charge Beam
50
90
70
10
Can raise the user's SP.ATK one stage.
TM64
Explosion
250
100
-
5
User faints.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM72
Volt Switch
70
100
-
20
Inflicts regular damage, then the user immediately switches out.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM74
Gyro Ball
1
100
-
5
Hits harder the slower the user is to the target, to a maximum power of 150.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM93
Wild Charge
90
100
-
15
User takes 1/4 the damage it inflicts in recoil.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
HMs
Tutor
Tut.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
NPC Tutors
Tutor
Tut.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
Scientist
Magnet Rise
-
-
-
10
For five turns, the user is immune to ground moves.
Girl
Rollout
30
90
-
20
User is forced to use this move for five turns, doubling in power each time up to 16x.
Man
Signal Beam
75
100
10
15
Can confuse the target.
Burglar
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Man
Swift
60
-
-
20
Doesn't miss.
Expert Tutor
Tutor
Tut.
Name
Source
Src.
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Source
Src.
Expert Tutor
Electrify
-
-
-
20
If moving before the target, its chosen move this turn becomes Electric-type.
Expert Tutor
Mind Blown
150
100
-
5
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Expert Tutor
Zing Zap
80
100
30
10
Can make the target flinch.
Something went wrong.