#100.496
Voltorb/Lombre
100.496
ELECTRICGRASS
#496.100
Lombre/Voltorb
496.100
WATERELECTRIC

X
46(-7)
HP
53(+7)
X
X
43(+7)
ATK
36(-7)
X
X
50
DEF
50
X
X
56(-2)
SP.ATKSP.A
58(+2)
X
X
60(-5)
SP.DEFSP.D
65(+5)
X
X
66(-17)
SPEEDSPD
83(+17)
X
X
321(-24)
TOTALTOT
345(+24)
X

Regular
Static: On contact, the attacker has a 30% chance to be paralyzed.
Swift Swim: 2x SPEED in rainy weather.
Soundproof: Immune to sound-based moves.
Rain Dish: Restore 1/16th max HP each turn during rain.
Hidden
Own Tempo: Can't be confused.
Aftermath: When knocked out by a contact move, the attacker loses 1/4th max HP.

Entry
It bears an uncanny and unexplained resemblance to a Pok? Ball. It feeds on aquatic moss that grows on rocks in the riverbed
PokémonPoké.
100.496
ProfessorProf.
Oak
Entry
In the evening, it takes great delight in popping out of rivers and startling people. Because it explodes at the slightest shock, even veteran trainers treat it with caution
PokémonPoké.
496.100
ProfessorProf.
Oak

x2
BUGFIREICEPOISON
GRASSGROUND
x2
x1
DARKDRAGONFAIRYFIGHTINGFLYINGGHOSTGROUNDNORMALPSYCHICROCK
BUGDARKDRAGONELECTRICFAIRYFIGHTINGGHOSTNORMALPOISONPSYCHICROCK
x1
x1/2
GRASSSTEELWATER
FIREFLYINGICEWATER
x1/2
x1/4
ELECTRIC
STEEL
x1/4

#100
Voltorb
100
ELECTRIC
Lv.30
#101
Electrode
101
ELECTRIC
#495
Lotad
495
WATERGRASS
Lv.14
#496
Lombre
496
WATERGRASS
WATERSTONE
#497
Ludicolo
497
WATERGRASS

Classic Mode
Vermillion City (trade), Power Plant (static), Route 9, 10, Power Plant
Pokemon: 100
Cinnabar Island (trade), Power Plant (static), Cerulean Cave, Power Plant, Evolve Voltorb (Lv30)
Pokemon: 101
Route 6, 14, 25
Pokemon: 495
Safari Zone A1, A2, A3, A4, Evolve Lotad (Lv14)
Pokemon: 496
Evolve Lombre (Water Stone)
Pokemon: 497
Remix Mode
Vermillion City (trade), Power Plant (static), Route 11, Power Plant
Pokemon: 100
Cinnabar Island (trade), Power Plant (static), Bond Bridge, Evolve Voltorb (Lv30)
Pokemon: 101
Route 2, 6, 14, 25
Pokemon: 495
Route 6, 21, 43, Lake of Rage, Safari Zone A1, A2, A3, A4, Viridian River, Evolve Lotad (Lv14)
Pokemon: 496
Route 6, Lake of Rage, Evolve Lombre (Water Stone)
Pokemon: 497

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Energy Ball
Pokemon: 495
GRASS
SPECIAL
90
100
10
10
Pokemon: 495
Can lower the target's SP.DEF one stage.
Pre Evo
Giga Drain
Pokemon: 495
GRASS
SPECIAL
75
100
-
10
Pokemon: 495
Half the damage dealt is restored to the user's HP.
Pre Evo
Mega Drain
Pokemon: 495
GRASS
SPECIAL
40
100
-
15
Pokemon: 495
Drains half the damage inflicted to heal the user.
Pre Evo
Mist
Pokemon: 495
ICE
STATUS
-
-
-
30
Pokemon: 495
For five turns, the user's side of the field are immune to stat-lowering effects.
Pre Evo
Natural Gift
Pokemon: 495
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 495
Power and type are determined by the user's held berry.
Pre Evo
Rain Dance
Pokemon: 495
WATER
STATUS
-
-
-
5
Pokemon: 495
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
1
Astonish
Pokemon: 496
GHOST
PHYSICAL
30
100
30
15
Pokemon: 496
Can flinch the target.
1
Charge
Pokemon: 100
ELECTRIC
STATUS
-
-
-
20
Pokemon: 100
Raises the user's SP.DEF one stage. Doubles power of Electric move used next turn.
1
Tackle
Pokemon: 100
NORMAL
PHYSICAL
40
100
-
35
Pokemon: 100
Inflicts regular damage.
3
Growl
Pokemon: 496
NORMAL
STATUS
-
100
-
40
Pokemon: 496
Lowers the target's ATK one stage.
4
Sonic Boom
Pokemon: 100
NORMAL
SPECIAL
1
90
-
20
Pokemon: 100
Inflicts exactly 20 damage.
6
Absorb
Pokemon: 496
GRASS
SPECIAL
20
100
-
25
Pokemon: 496
Drains half the damage inflicted to heal the user.
6
Eerie Impulse
Pokemon: 100
ELECTRIC
STATUS
-
100
-
15
Pokemon: 100
Lowers the target's SP.ATK two stages.
9
Bubble
Pokemon: 496
WATER
SPECIAL
40
100
10
30
Pokemon: 496
Can lower the target's SPEED one stage.
9
Spark
Pokemon: 100
ELECTRIC
PHYSICAL
65
100
30
20
Pokemon: 100
Can paralyze the target.
11
Rollout
Pokemon: 100
ROCK
PHYSICAL
30
90
-
20
Pokemon: 100
User is forced to use this move for five turns, doubling in power each time up to 16x.
12
Fury Swipes
Pokemon: 496
NORMAL
PHYSICAL
18
80
-
15
Pokemon: 496
Hits 2–5 times in one turn.
13
Screech
Pokemon: 100
NORMAL
STATUS
-
85
-
40
Pokemon: 100
Lowers the target's DEF two stages.
16
Charge Beam
Pokemon: 100
ELECTRIC
SPECIAL
50
90
70
10
Pokemon: 100
Can raise the user's SP.ATK one stage.
16
Fake Out
Pokemon: 496
NORMAL
PHYSICAL
40
100
100
10
Pokemon: 496
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
20
Swift
Pokemon: 100
NORMAL
SPECIAL
60
-
-
20
Pokemon: 100
Doesn't miss.
20
Water Sport
Pokemon: 496
WATER
STATUS
-
-
-
15
Pokemon: 496
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
22
Electro Ball
Pokemon: 100
ELECTRIC
SPECIAL
1
100
-
10
Pokemon: 100
Hits harder the faster the user is to the target, to a maximum power of 150.
24
Bubble Beam
Pokemon: 496
WATER
SPECIAL
65
100
10
20
Pokemon: 496
Can lower the target's SPEED one stage.
26
Self-Destruct
Pokemon: 100
NORMAL
PHYSICAL
200
100
-
5
Pokemon: 100
User faints.
28
Nature Power
Pokemon: 496
NORMAL
STATUS
-
-
-
20
Pokemon: 496
Uses another move chosen according to the terrain.
29
Light Screen
Pokemon: 100
PSYCHIC
STATUS
-
-
-
30
Pokemon: 100
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
32
Uproar
Pokemon: 496
NORMAL
SPECIAL
90
100
-
10
Pokemon: 496
User is forced to use this move for 2–5 turns, waking up sleeping Pokémon.
34
Magnet Rise
Pokemon: 100
ELECTRIC
STATUS
-
-
-
10
Pokemon: 100
For five turns, the user is immune to ground moves.
36
Knock Off
Pokemon: 496
DARK
PHYSICAL
65
100
-
20
Pokemon: 496
Target loses its held item. That item can't be recovered with Recycle.
37
Discharge
Pokemon: 100
ELECTRIC
SPECIAL
80
100
30
15
Pokemon: 100
Can paralyze the target.
40
Zen Headbutt
Pokemon: 496
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 496
Can make the target flinch.
41
Explosion
Pokemon: 100
NORMAL
PHYSICAL
250
100
-
5
Pokemon: 100
User faints.
44
Hydro Pump
Pokemon: 496
WATER
SPECIAL
110
80
-
5
Pokemon: 496
Inflicts regular damage.
46
Gyro Ball
Pokemon: 100
STEEL
PHYSICAL
1
100
-
5
Pokemon: 100
Hits harder the slower the user is to the target, to a maximum power of 150.
48
Mirror Coat
Pokemon: 100
PSYCHIC
SPECIAL
1
100
-
20
Pokemon: 100
Inflicts twice the special damage the target dealt to the user this turn. Has -5 move priority.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
Pokemon: 496
ICE
STATUS
-
-
-
10
Pokemon: 496
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
Pokemon: 496
FIRE
STATUS
-
-
-
5
Pokemon: 496
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
Pokemon: 100
DARK
STATUS
-
100
-
20
Pokemon: 100
Target is forced to only use damaging moves for the next 3–5 turns.
Ice Beam
Pokemon: 496
ICE
SPECIAL
90
100
10
10
Pokemon: 496
Can freeze the target.
Blizzard
Pokemon: 496
ICE
SPECIAL
110
70
10
5
Pokemon: 496
Can freeze the target. Doesn't miss during hail.
Light Screen
Pokemon: 100
PSYCHIC
STATUS
-
-
-
30
Pokemon: 100
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
Pokemon: 496
GRASS
SPECIAL
120
100
-
10
Pokemon: 496
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Thunderbolt
Pokemon: 100
ELECTRIC
SPECIAL
90
100
10
15
Pokemon: 100
Can paralyze the target.
Thunder
Pokemon: 100
ELECTRIC
SPECIAL
110
70
30
10
Pokemon: 100
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Brick Break
Pokemon: 496
FIGHTING
PHYSICAL
75
100
-
15
Pokemon: 496
Destroys any Light Screen or Reflect on the target's side of the field.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Torment
Pokemon: 100
DARK
STATUS
-
100
-
15
Pokemon: 100
Prevents the target from using the same move twice in a row.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
Pokemon: 496
NORMAL
STATUS
-
100
-
15
Pokemon: 496
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
Pokemon: 496
NORMAL
SPECIAL
40
100
-
15
Pokemon: 496
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Energy Ball
Pokemon: 496
GRASS
SPECIAL
90
100
10
10
Pokemon: 496
Can lower the target's SP.DEF one stage.
Water Pulse
Pokemon: 496
WATER
SPECIAL
60
100
20
20
Pokemon: 496
Can confuse the target.
Fling
Pokemon: 496
DARK
PHYSICAL
1
100
-
10
Pokemon: 496
Consumes user's held item. Power and type are determined by the item.
Charge Beam
Pokemon: 100
ELECTRIC
SPECIAL
50
90
70
10
Pokemon: 100
Can raise the user's SP.ATK one stage.
Explosion
Pokemon: 100
NORMAL
PHYSICAL
250
100
-
5
Pokemon: 100
User faints.
Volt Switch
Pokemon: 100
ELECTRIC
SPECIAL
70
100
-
20
Pokemon: 100
Inflicts regular damage, then the user immediately switches out.
Thunder Wave
Pokemon: 100
ELECTRIC
STATUS
-
90
-
20
Pokemon: 100
Paralyzes the target.
Gyro Ball
Pokemon: 100
STEEL
PHYSICAL
1
100
-
5
Pokemon: 100
Hits harder the slower the user is to the target, to a maximum power of 150.
Swords Dance
Pokemon: 496
NORMAL
STATUS
-
-
-
10
Pokemon: 496
Raises the user's ATK two stages.
Grass Knot
Pokemon: 496
GRASS
SPECIAL
1
100
-
20
Pokemon: 496
Power increases with the target's weight to a maximum of 120.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Wild Charge
Pokemon: 100
ELECTRIC
PHYSICAL
90
100
-
15
Pokemon: 100
User takes 1/4 the damage it inflicts in recoil.
Power-Up Punch
Pokemon: 496
FIGHTING
PHYSICAL
40
100
100
20
Pokemon: 496
Raises the user's ATK one stage.
Shock Wave
Pokemon: 100
ELECTRIC
SPECIAL
60
-
-
20
Pokemon: 100
Doesn't miss.
Scald
Pokemon: 496
WATER
SPECIAL
80
100
30
15
Pokemon: 496
Can burn the target.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
Pokemon: 496
WATER
SPECIAL
90
100
-
15
Pokemon: 496
If the target is in the first turn of Dive, this move will hit with double power.
Strength
Pokemon: 496
NORMAL
PHYSICAL
80
100
-
15
Pokemon: 496
Inflicts regular damage.
Waterfall
Pokemon: 496
WATER
PHYSICAL
80
100
20
15
Pokemon: 496
Can make the target flinch.
Dive
Pokemon: 496
WATER
PHYSICAL
80
100
-
10
Pokemon: 496
The user dives underwater for one turn and hits on the second turn.
Teleport
Pokemon: 100
PSYCHIC
STATUS
-
-
-
20
Pokemon: 100
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
Pokemon: 100
NORMAL
STATUS
-
100
-
20
Pokemon: 100
Lowers the target's accuracy one stage.
Rock Smash
Pokemon: 496
FIGHTING
PHYSICAL
40
100
50
15
Pokemon: 496
Can lower the target's DEF one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Drain Punch
Pokemon: 496
FIGHTING
PHYSICAL
75
100
-
10
Pokemon: 496
Drains half the damage inflicted to heal the user.
Fire Punch
Pokemon: 496
FIRE
PHYSICAL
75
100
10
15
Pokemon: 496
Can burn the target.
Hyper Voice
Pokemon: 496
NORMAL
SPECIAL
90
100
-
10
Pokemon: 496
Inflicts regular damage.
Ice Punch
Pokemon: 496
ICE
PHYSICAL
75
100
10
15
Pokemon: 496
Can freeze the target.
Magnet Rise
Pokemon: 100
ELECTRIC
STATUS
-
-
-
10
Pokemon: 100
For five turns, the user is immune to ground moves.
Rollout
Pokemon: 100
ROCK
PHYSICAL
30
90
-
20
Pokemon: 100
User is forced to use this move for five turns, doubling in power each time up to 16x.
Signal Beam
Pokemon: 100
BUG
SPECIAL
75
100
10
15
Pokemon: 100
Can confuse the target.
Sucker Punch
Pokemon: 100
DARK
PHYSICAL
70
100
-
5
Pokemon: 100
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Swift
Pokemon: 100
NORMAL
SPECIAL
60
-
-
20
Pokemon: 100
Doesn't miss.
Synthesis
Pokemon: 496
GRASS
STATUS
-
-
-
5
Pokemon: 496
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
Thunder Punch
Pokemon: 496
ELECTRIC
PHYSICAL
75
100
10
15
Pokemon: 496
Can paralyze the target.
Zen Headbutt
Pokemon: 496
PSYCHIC
PHYSICAL
80
90
20
15
Pokemon: 496
Can make the target flinch.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Electrify
multiple sources
ELECTRIC
STATUS
-
-
-
20
multiple sources
If moving before the target, its chosen move this turn becomes Electric-type.
Mind Blown
multiple sources
FIRE
SPECIAL
150
100
-
5
multiple sources
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Zing Zap
multiple sources
ELECTRIC
PHYSICAL
80
100
30
10
multiple sources
Can make the target flinch.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Counter
Pokemon: 495
FIGHTING
PHYSICAL
1
100
-
20
Pokemon: 495
Inflicts twice the physical damage last inflicted on the user. Has -5 move priority.
Flail
Pokemon: 495
NORMAL
PHYSICAL
1
100
-
15
Pokemon: 495
Power increases the less HP the user has up to 200.
Giga Drain
Pokemon: 495
GRASS
SPECIAL
75
100
-
10
Pokemon: 495
Half the damage dealt is restored to the user's HP.
Leech Seed
Pokemon: 495
GRASS
STATUS
-
90
-
10
Pokemon: 495
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
Razor Leaf
Pokemon: 495
GRASS
PHYSICAL
55
95
-
25
Pokemon: 495
User's critical hit rate is one level higher when using this move.
Sweet Scent
Pokemon: 495
NORMAL
STATUS
-
100
-
20
Pokemon: 495
Lowers the target's evasion one stage.
Synthesis
Pokemon: 495
GRASS
STATUS
-
-
-
5
Pokemon: 495
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
Teeter Dance
Pokemon: 495
NORMAL
STATUS
-
100
-
20
Pokemon: 495
Confuses all targets.
Tickle
Pokemon: 495
NORMAL
STATUS
-
100
-
20
Pokemon: 495
Lowers the target's ATK and DEF one stage.
Water Gun
Pokemon: 495
WATER
SPECIAL
40
100
-
25
Pokemon: 495
Inflicts regular damage.

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