Solar Power: 1.5x SP.ATK in sunny weather but loses 1/8th max HP each turn.
Hidden
Early Bird: Wakes from sleep twice as fast.
Entry
Sunkern try to minimize movement to conserve the nutrients they have stored in their bodies for evolution. They will not eat, subsisting only on morning dew.
PokémonPoké.
191
ProfessorProf.
Oak
Entry
Sunkern try to minimize movement to conserve the nutrients they have stored in their bodies for evolution. They will not eat, subsisting only on morning dew
PokémonPoké.
191.191
ProfessorProf.
Oak
x2
x2
x1
x1
x1/2
x1/2
#191
Sunkern
+
Game Freak & blaquaza
#192
Sunflora
+
Game Freak
Classic Mode
Route 3
Evolve Sunkern (Sun Stone)
Remix Mode
Route 4
Route 44, Safari Zone A4, Evolve Sunkern (Sun Stone)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Absorb
X
20
100
-
25
X
Drains half the damage inflicted to heal the user.
1
Growth
X
-
-
-
20
X
Raises the user's ATK and SP.ATK one stage each, or two stages in sunny weather.
4
Ingrain
X
-
-
-
20
X
Prevents the user from switching out and restores 1/16th max HP each turn.
7
Grass Whistle
X
-
55
-
15
X
Puts the target to sleep.
10
Mega Drain
X
40
100
-
15
X
Drains half the damage inflicted to heal the user.
13
Leech Seed
X
-
90
-
10
X
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
16
Razor Leaf
X
55
95
-
25
X
User's critical hit rate is one level higher when using this move.
19
Worry Seed
X
-
100
-
10
X
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.
22
Giga Drain
X
75
100
-
10
X
Half the damage dealt is restored to the user's HP.
25
Endeavor
X
1
100
-
5
X
Inflicts exactly enough damage to lower the target's HP to equal the user's.
28
Synthesis
X
-
-
-
5
X
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
31
Natural Gift
X
1
100
-
15
X
Power and type are determined by the user's held berry.
34
Solar Beam
X
120
100
-
10
X
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
37
Double-Edge
X
120
100
-
15
X
User loses 1/3rd the damage it inflicts in recoil.
40
Sunny Day
X
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
43
Seed Bomb
X
80
100
-
15
X
Inflicts regular damage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM11
Sunny Day
X
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM16
Light Screen
X
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM20
Safeguard
X
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM22
Solar Beam
X
120
100
-
10
X
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM36
Sludge Bomb
X
90
100
30
10
X
Can poison the target.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM53
Energy Ball
X
90
100
10
10
X
Can lower the target's SP.DEF one stage.
TM75
Swords Dance
X
-
-
-
10
X
Raises the user's ATK two stages.
TM86
Grass Knot
X
1
100
-
20
X
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
X
50
95
-
30
X
Inflicts regular damage.
HM08
Flash
X
-
100
-
20
X
Lowers the target's accuracy one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ranger
Earth Power
X
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Elite Trainer
Synthesis
X
-
-
-
5
X
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bide
X
1
-
-
10
X
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Curse
X
-
-
-
10
X
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Encore
X
-
100
-
5
X
Forces the target to use the last used move for 3 turns.
Endure
X
-
-
-
10
X
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Grass Whistle
X
-
55
-
15
X
Puts the target to sleep.
Helping Hand
X
-
-
-
20
X
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
Ingrain
X
-
-
-
20
X
Prevents the user from switching out and restores 1/16th max HP each turn.
Leech Seed
X
-
90
-
10
X
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
Morning Sun
X
-
-
-
5
X
Heals the user for half its max HP. Affected by weather.
Natural Gift
X
1
100
-
15
X
Power and type are determined by the user's held berry.
Nature Power
X
-
-
-
20
X
Uses another move chosen according to the terrain.