Solar Power: 1.5x SP.ATK in sunny weather but loses 1/8th max HP each turn.
Hidden
Early Bird: Wakes from sleep twice as fast.
x2
x2
x1
x1
x1/2
x1/2
#191
Sunkern
+
Game Freak & blaquaza
#192
Sunflora
+
Game Freak
Classic Mode
Route 3
Evolve Sunkern (Sun Stone)
Remix Mode
Route 4
Route 44, Safari Zone A4, Evolve Sunkern (Sun Stone)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Endeavor
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
Pre Evo
Seed Bomb
80
100
-
15
Inflicts regular damage.
Pre Evo
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
1
Absorb
20
100
-
25
Drains half the damage inflicted to heal the user.
1
Flower Shield
-
-
-
10
Raises the DEF of all grass Pokémon in battle.
1
Growth
-
-
-
20
Raises the user's ATK and SP.ATK one stage each, or two stages in sunny weather.
1
Pound
40
100
-
35
Inflicts regular damage.
4
Ingrain
-
-
-
20
Prevents the user from switching out and restores 1/16th max HP each turn.
7
Grass Whistle
-
55
-
15
Puts the target to sleep.
10
Mega Drain
40
100
-
15
Drains half the damage inflicted to heal the user.
13
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
16
Razor Leaf
55
95
-
25
User's critical hit rate is one level higher when using this move.
19
Worry Seed
-
100
-
10
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.
22
Giga Drain
75
100
-
10
Half the damage dealt is restored to the user's HP.
25
Bullet Seed
25
100
-
30
Hits 2–5 times in one turn.
25
Endeavor
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
28
Petal Dance
120
100
-
10
User is forced to attack with this move for 2–3 turns, leaving the user confused.
28
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
31
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
34
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
37
Double-Edge
120
100
-
15
User loses 1/3rd the damage it inflicts in recoil.
40
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
43
Leaf Storm
130
90
-
5
Lowers the user's SP.ATK two stages after attacking.
43
Seed Bomb
80
100
-
15
Inflicts regular damage.
50
Petal Blizzard
90
100
-
15
Inflicts regular damage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
-
-
-
30
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM36
Sludge Bomb
90
100
30
10
Can poison the target.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM53
Energy Ball
90
100
10
10
Can lower the target's SP.DEF one stage.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM86
Grass Knot
1
100
-
20
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
50
95
-
30
Inflicts regular damage.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ranger
Earth Power
90
100
10
10
Can lower the target's SP.DEF one stage.
Elite Trainer
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Floral Healing
-
-
-
10
Heals the target by 1/2 its max HP, or 2/3 if grassy terrain is in effect.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Legendary Tutor
Seed Flare
120
85
40
5
Can lower the target's SP.DEF two stages.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Grass Whistle
-
55
-
15
Puts the target to sleep.
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
Ingrain
-
-
-
20
Prevents the user from switching out and restores 1/16th max HP each turn.
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
Morning Sun
-
-
-
5
Heals the user for half its max HP. Affected by weather.
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
Nature Power
-
-
-
20
Uses another move chosen according to the terrain.
Sweet Scent
-
100
-
20
Lowers the target's evasion one stage.
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Grass Whistle
-
55
-
15
Puts the target to sleep.
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
Ingrain
-
-
-
20
Prevents the user from switching out and restores 1/16th max HP each turn.
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
Morning Sun
-
-
-
5
Heals the user for half its max HP. Affected by weather.
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
Nature Power
-
-
-
20
Uses another move chosen according to the terrain.