Solar Power: 1.5x SP.ATK in sunny weather but loses 1/8th max HP each turn.
Hidden
Early Bird: Wakes from sleep twice as fast.
x2
x2
x1
x1
x1/2
x1/2
#191
Sunkern
+
Game Freak & blaquaza
#192
Sunflora
+
Game Freak
Classic Mode
Route 3
Evolve Sunkern (Sun Stone)
Remix Mode
Route 4
Route 44, Safari Zone A4, Evolve Sunkern (Sun Stone)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Endeavor
1
100
-
5
Inflicts exactly enough damage to lower the target's HP to equal the user's.
Pre Evo
Seed Bomb
80
100
-
15
Inflicts regular damage.
Pre Evo
Synthesis
-
-
-
5
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
1
Absorb
X
20
100
-
25
X
Drains half the damage inflicted to heal the user.
1
Flower Shield
X
-
-
-
10
X
Raises the DEF of all grass Pokémon in battle.
1
Growth
X
-
-
-
20
X
Raises the user's ATK and SP.ATK one stage each, or two stages in sunny weather.
1
Pound
X
40
100
-
35
X
Inflicts regular damage.
4
Ingrain
X
-
-
-
20
X
Prevents the user from switching out and restores 1/16th max HP each turn.
7
Grass Whistle
X
-
55
-
15
X
Puts the target to sleep.
10
Mega Drain
X
40
100
-
15
X
Drains half the damage inflicted to heal the user.
13
Leech Seed
X
-
90
-
10
X
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
16
Razor Leaf
X
55
95
-
25
X
User's critical hit rate is one level higher when using this move.
19
Worry Seed
X
-
100
-
10
X
Changes the target's ability to Insomnia. Fails if the target's ability is Truant or Multitype.
22
Giga Drain
X
75
100
-
10
X
Half the damage dealt is restored to the user's HP.
25
Bullet Seed
X
25
100
-
30
X
Hits 2–5 times in one turn.
28
Petal Dance
X
120
100
-
10
X
User is forced to attack with this move for 2–3 turns, leaving the user confused.
31
Natural Gift
X
1
100
-
15
X
Power and type are determined by the user's held berry.
34
Solar Beam
X
120
100
-
10
X
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
37
Double-Edge
X
120
100
-
15
X
User loses 1/3rd the damage it inflicts in recoil.
40
Sunny Day
X
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
43
Leaf Storm
X
130
90
-
5
X
Lowers the user's SP.ATK two stages after attacking.
50
Petal Blizzard
X
90
100
-
15
X
Inflicts regular damage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM11
Sunny Day
X
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM16
Light Screen
X
-
-
-
30
X
For five turns, special attacks deal 1/2 damage to friendly Pokémon, or 1/3 in double battles.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM20
Safeguard
X
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM22
Solar Beam
X
120
100
-
10
X
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM36
Sludge Bomb
X
90
100
30
10
X
Can poison the target.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM53
Energy Ball
X
90
100
10
10
X
Can lower the target's SP.DEF one stage.
TM68
Giga Impact
X
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
TM75
Swords Dance
X
-
-
-
10
X
Raises the user's ATK two stages.
TM86
Grass Knot
X
1
100
-
20
X
Power increases with the target's weight to a maximum of 120.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM01
Cut
X
50
95
-
30
X
Inflicts regular damage.
HM08
Flash
X
-
100
-
20
X
Lowers the target's accuracy one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Ranger
Earth Power
X
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Elite Trainer
Synthesis
X
-
-
-
5
X
Heals the user 1/2 its max HP. During sunshine 2/3 its max HP, but in other weather 1/4 its max HP.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Floral Healing
-
-
-
10
Heals the target by 1/2 its max HP, or 2/3 if grassy terrain is in effect.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Legendary Tutor
Seed Flare
120
85
40
5
Can lower the target's SP.DEF two stages.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bide
1
-
-
10
Waits for two turns. On the second turn, the user inflicts twice the damage received as typeless damage. Has +1 move priority.
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
Endure
-
-
-
10
The user's HP cannot be lowered below 1. Has 50% chance to fail the next turn. Has +4 move priority.
Grass Whistle
-
55
-
15
Puts the target to sleep.
Helping Hand
-
-
-
20
Boosts the power of the target's moves by 50% until the end of this turn. Has +5 move priority.
Ingrain
-
-
-
20
Prevents the user from switching out and restores 1/16th max HP each turn.
Leech Seed
-
90
-
10
Drains 1/8th max HP from a non-Grass target each turn to heal the user.
Morning Sun
-
-
-
5
Heals the user for half its max HP. Affected by weather.
Natural Gift
1
100
-
15
Power and type are determined by the user's held berry.
Nature Power
-
-
-
20
Uses another move chosen according to the terrain.