Swarm: When it has 1/3rd or less max HP, its Bug-type moves have 1.5x power.
Hidden
Sniper: Critical hits deal 2.25x damage instead of 1.5x.
Entry
The web it spins can be considered its second nervous system. It is said that a Spinarak determines its prey by the tiny vibrations it feels through the web.
PokémonPoké.
167
ProfessorProf.
Oak
Entry
The web it spins can be considered its second nervous system. It is said that a Spinarak determines its prey by the tiny vibrations it feels through the web
Drains half the damage inflicted to heal the user.
8
Infestation
X
20
100
-
20
X
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
12
Scary Face
X
-
100
-
10
X
Lowers the target's SPEED two stages.
15
Night Shade
X
1
100
-
15
X
Inflicts typed damage equal to the user's level.
19
Shadow Sneak
X
40
100
-
30
X
Has +1 move priority.
22
Fury Swipes
X
18
80
-
15
X
Hits 2–5 times in one turn.
26
Sucker Punch
X
70
100
-
5
X
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
29
Spider Web
X
-
-
-
10
X
The target cannot switch out normally. Roaming Pokémon can't escape.
33
Agility
X
-
-
-
30
X
Raises the user's SPEED two stages.
36
Pin Missile
X
25
95
-
20
X
Hits 2–5 times in one turn.
40
Psychic
X
90
100
10
10
X
Can lower the target's SP.DEF one stage.
43
Poison Jab
X
80
100
30
20
X
Can poison the target.
47
Cross Poison
X
70
100
10
20
X
User's critical hit rate is one level higher when using this move. Can poison the target.
50
Sticky Web
X
-
-
-
20
X
Entry hazard that lowers the SPEED of the opposing Pokémon that enters the field one stage .
54
Toxic Thread
X
-
100
-
20
X
Poisons the target and lowers its SPEED one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM01
Hone Claws
X
-
-
-
15
X
Raises the user's ATK and accuracy one stage.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM09
Venoshock
X
65
100
-
10
X
If the target is poisoned, this move has double power.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM11
Sunny Day
X
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM22
Solar Beam
X
120
100
-
10
X
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM28
Dig
X
80
100
-
10
X
User digs underground for one turn and hits on the second turn.
TM29
Psychic
X
90
100
10
10
X
Can lower the target's SP.DEF one stage.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM36
Sludge Bomb
X
90
100
30
10
X
Can poison the target.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
X
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM76
Struggle Bug
X
50
100
100
20
X
Lowers the target's SP.ATK one stage.
TM81
X-Scissor
X
80
100
-
15
X
Inflicts regular damage.
TM84
Poison Jab
X
80
100
30
20
X
Can poison the target.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM103
Toxic Spikes
X
-
-
-
20
X
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
TM113
Infestation
X
20
100
-
20
X
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
TM114
Leech Life
X
80
100
-
10
X
Drains half the damage inflicted to heal the user.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM08
Flash
X
-
100
-
20
X
Lowers the target's accuracy one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bug Catcher
Bug Bite
X
60
100
-
20
X
If the target is holding a berry, consume it and double this move's power.
Man
Signal Beam
X
75
100
10
15
X
Can confuse the target.
Burglar
Sucker Punch
X
70
100
-
5
X
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Lunge
80
100
100
15
Lowers the target's ATK one stage.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Baton Pass
X
-
-
-
40
X
Switch out the user but any stat changes and persistent move effects remain.
Disable
X
-
100
-
20
X
Disables the target's last used move for the next 4-7 turns.
Electroweb
X
55
95
100
15
X
Lowers the target's SPEED one stage.
Night Slash
X
70
100
-
15
X
User's critical hit rate is one level higher when using this move.
Psybeam
X
65
100
10
20
X
Can confuse the target.
Pursuit
X
40
100
-
20
X
Retreating Pokémon take double damage before switching out.
Rage Powder
X
-
-
-
20
X
Redirects target's attack to itself away from an ally. Has +2 move priority.
Signal Beam
X
75
100
10
15
X
Can confuse the target.
Sonic Boom
X
1
90
-
20
X
Inflicts exactly 20 damage.
Toxic Spikes
X
-
-
-
20
X
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Twineedle
X
25
100
20
20
X
Hits twice in the same turn. Can poison the target.