Drains half the damage inflicted to heal the user.
1
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
1
Constrict
10
100
10
35
Can lower the target's SPEED one stage.
1
Fell Stinger
50
100
-
25
Raises the user's ATK three stages if it KOs the target.
1
Focus Energy
-
-
-
30
User's critical hit rate is two levels higher until it leaves the field.
1
Poison Sting
15
100
30
35
Can poison the target.
1
String Shot
-
95
-
40
Lowers the target's SPEED two stages.
1
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
1
Venom Drench
-
100
-
20
Lowers the target's ATK, SP.ATK, and SPEED one stage if it is poisoned.
5
Absorb
20
100
-
25
Drains half the damage inflicted to heal the user.
8
Infestation
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
12
Scary Face
-
100
-
10
Lowers the target's SPEED two stages.
15
Night Shade
1
100
-
15
Inflicts typed damage equal to the user's level.
19
Shadow Sneak
40
100
-
30
Has +1 move priority.
22
Fury Swipes
18
80
-
15
Hits 2–5 times in one turn.
23
Fury Swipes
18
80
-
15
Hits 2–5 times in one turn.
26
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
28
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
29
Spider Web
-
-
-
10
The target cannot switch out normally. Roaming Pokémon can't escape.
32
Spider Web
-
-
-
10
The target cannot switch out normally. Roaming Pokémon can't escape.
33
Agility
-
-
-
30
Raises the user's SPEED two stages.
36
Pin Missile
25
95
-
20
Hits 2–5 times in one turn.
37
Agility
-
-
-
30
Raises the user's SPEED two stages.
40
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
41
Pin Missile
25
95
-
20
Hits 2–5 times in one turn.
43
Poison Jab
80
100
30
20
Can poison the target.
46
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
47
Cross Poison
70
100
10
20
User's critical hit rate is one level higher when using this move. Can poison the target.
50
Poison Jab
80
100
30
20
Can poison the target.
50
Sticky Web
-
-
-
20
Entry hazard that lowers the SPEED of the opposing Pokémon that enters the field one stage .
54
Toxic Thread
-
100
-
20
Poisons the target and lowers its SPEED one stage.
55
Cross Poison
70
100
10
20
User's critical hit rate is one level higher when using this move. Can poison the target.
58
Sticky Web
-
-
-
20
Entry hazard that lowers the SPEED of the opposing Pokémon that enters the field one stage .
63
Toxic Thread
-
100
-
20
Poisons the target and lowers its SPEED one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM01
Hone Claws
-
-
-
15
Raises the user's ATK and accuracy one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM09
Venoshock
65
100
-
10
If the target is poisoned, this move has double power.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM22
Solar Beam
120
100
-
10
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM28
Dig
80
100
-
10
User digs underground for one turn and hits on the second turn.
TM29
Psychic
90
100
10
10
Can lower the target's SP.DEF one stage.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM36
Sludge Bomb
90
100
30
10
Can poison the target.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM75
Swords Dance
-
-
-
10
Raises the user's ATK two stages.
TM76
Struggle Bug
50
100
100
20
Lowers the target's SP.ATK one stage.
TM81
X-Scissor
80
100
-
15
Inflicts regular damage.
TM84
Poison Jab
80
100
30
20
Can poison the target.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM103
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
TM113
Infestation
20
100
-
20
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
TM114
Leech Life
80
100
-
10
Drains half the damage inflicted to heal the user.
TM117
Smart Strike
70
-
-
10
Doesn't miss.
TM119
Stomping Tantrum
75
100
-
10
Power is doubled if the user's last move failed for any reason.
TM120
Throat Chop
80
100
100
15
Silences the target for two turns, preventing it from using any sound-based moves.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bug Catcher
Bug Bite
60
100
-
20
If the target is holding a berry, consume it and double this move's power.
Man
Signal Beam
75
100
10
15
Can confuse the target.
Burglar
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Expert Tutor
Lunge
80
100
100
15
Lowers the target's ATK one stage.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Electroweb
55
95
100
15
Lowers the target's SPEED one stage.
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.
Psybeam
65
100
10
20
Can confuse the target.
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
Rage Powder
-
-
-
20
Redirects target's attack to itself away from an ally. Has +2 move priority.
Signal Beam
75
100
10
15
Can confuse the target.
Sonic Boom
1
90
-
20
Inflicts exactly 20 damage.
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Twineedle
25
100
20
20
Hits twice in the same turn. Can poison the target.
Baton Pass
-
-
-
40
Switch out the user but any stat changes and persistent move effects remain.
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Electroweb
55
95
100
15
Lowers the target's SPEED one stage.
Night Slash
70
100
-
15
User's critical hit rate is one level higher when using this move.
Psybeam
65
100
10
20
Can confuse the target.
Pursuit
40
100
-
20
Retreating Pokémon take double damage before switching out.
Rage Powder
-
-
-
20
Redirects target's attack to itself away from an ally. Has +2 move priority.
Signal Beam
75
100
10
15
Can confuse the target.
Sonic Boom
1
90
-
20
Inflicts exactly 20 damage.
Toxic Spikes
-
-
-
20
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Twineedle
25
100
20
20
Hits twice in the same turn. Can poison the target.