#167.168
Spinarak/Ariados
167.168
BUGPOISON
#168.167
Ariados/Spinarak
168.167
BUGPOISON

X
50(-10)
HP
60(+10)
X
X
80(+10)
ATK
70(-10)
X
X
60(+10)
DEF
50(-10)
X
X
46(-7)
SP.ATKSP.A
53(+7)
X
X
46(-7)
SP.DEFSP.D
53(+7)
X
X
36(+3)
SPEEDSPD
33(-3)
X
X
318(-1)
TOTALTOT
319(+1)
X

Regular
Insomnia: Cannot be asleep and can't use Rest.
Swarm: When it has 1/3rd or less max HP, its Bug-type moves have 1.5x power.
Hidden
Sniper: Critical hits deal 2.25x damage instead of 1.5x.

x2
FIREFLYINGPSYCHICROCK
x2
x1
DARKDRAGONELECTRICGHOSTGROUNDICENORMALSTEELWATER
x1
x1/2
BUGFAIRYPOISON
x1/2
x1/4
FIGHTINGGRASS
x1/4

#167
Spinarak
167
BUGPOISON
Lv.22
#168
Ariados
168
BUGPOISON

Classic Mode
Viridian Forest (static)
Pokemon: 167
Viridian Forest (static), Route 29, 30, 31, 37, Sky Pillar, Evolve Spinarak (Lv22)
Pokemon: 168
Remix Mode
Viridian Forest (static), Route 2, 6
Pokemon: 167
Viridian Forest (static), Route 12, 15, 29, 30, 31, 37, Dark Cave, Evolve Spinarak (Lv22)
Pokemon: 168

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
EvolveEvo
Swords Dance
Pokemon: 168
NORMAL
STATUS
-
-
-
10
Pokemon: 168
Raises the user's ATK two stages.
1
Absorb
Pokemon: 168
GRASS
SPECIAL
20
100
-
25
Pokemon: 168
Drains half the damage inflicted to heal the user.
1
Bug Bite
Pokemon: 168
BUG
PHYSICAL
60
100
-
20
Pokemon: 168
If the target is holding a berry, consume it and double this move's power.
1
Constrict
multiple sources
NORMAL
PHYSICAL
10
100
10
35
multiple sources
Can lower the target's SPEED one stage.
1
Fell Stinger
Pokemon: 168
BUG
PHYSICAL
50
100
-
25
Pokemon: 168
Raises the user's ATK three stages if it KOs the target.
1
Focus Energy
Pokemon: 168
NORMAL
STATUS
-
-
-
30
Pokemon: 168
User's critical hit rate is two levels higher until it leaves the field.
1
Poison Sting
multiple sources
POISON
PHYSICAL
15
100
30
35
multiple sources
Can poison the target.
1
String Shot
multiple sources
BUG
STATUS
-
95
-
40
multiple sources
Lowers the target's SPEED two stages.
1
Swords Dance
Pokemon: 168
NORMAL
STATUS
-
-
-
10
Pokemon: 168
Raises the user's ATK two stages.
1
Venom Drench
Pokemon: 168
POISON
STATUS
-
100
-
20
Pokemon: 168
Lowers the target's ATK, SP.ATK, and SPEED one stage if it is poisoned.
5
Absorb
multiple sources
GRASS
SPECIAL
20
100
-
25
multiple sources
Drains half the damage inflicted to heal the user.
8
Infestation
multiple sources
BUG
SPECIAL
20
100
-
20
multiple sources
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
12
Scary Face
multiple sources
NORMAL
STATUS
-
100
-
10
multiple sources
Lowers the target's SPEED two stages.
15
Night Shade
multiple sources
GHOST
SPECIAL
1
100
-
15
multiple sources
Inflicts typed damage equal to the user's level.
19
Shadow Sneak
multiple sources
GHOST
PHYSICAL
40
100
-
30
multiple sources
Has +1 move priority.
22
Fury Swipes
Pokemon: 167
NORMAL
PHYSICAL
18
80
-
15
Pokemon: 167
Hits 2–5 times in one turn.
23
Fury Swipes
Pokemon: 168
NORMAL
PHYSICAL
18
80
-
15
Pokemon: 168
Hits 2–5 times in one turn.
26
Sucker Punch
Pokemon: 167
DARK
PHYSICAL
70
100
-
5
Pokemon: 167
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
28
Sucker Punch
Pokemon: 168
DARK
PHYSICAL
70
100
-
5
Pokemon: 168
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
29
Spider Web
Pokemon: 167
BUG
STATUS
-
-
-
10
Pokemon: 167
The target cannot switch out normally. Roaming Pokémon can't escape.
32
Spider Web
Pokemon: 168
BUG
STATUS
-
-
-
10
Pokemon: 168
The target cannot switch out normally. Roaming Pokémon can't escape.
33
Agility
Pokemon: 167
PSYCHIC
STATUS
-
-
-
30
Pokemon: 167
Raises the user's SPEED two stages.
36
Pin Missile
Pokemon: 167
BUG
PHYSICAL
25
95
-
20
Pokemon: 167
Hits 2–5 times in one turn.
37
Agility
Pokemon: 168
PSYCHIC
STATUS
-
-
-
30
Pokemon: 168
Raises the user's SPEED two stages.
40
Psychic
Pokemon: 167
PSYCHIC
SPECIAL
90
100
10
10
Pokemon: 167
Can lower the target's SP.DEF one stage.
41
Pin Missile
Pokemon: 168
BUG
PHYSICAL
25
95
-
20
Pokemon: 168
Hits 2–5 times in one turn.
43
Poison Jab
Pokemon: 167
POISON
PHYSICAL
80
100
30
20
Pokemon: 167
Can poison the target.
46
Psychic
Pokemon: 168
PSYCHIC
SPECIAL
90
100
10
10
Pokemon: 168
Can lower the target's SP.DEF one stage.
47
Cross Poison
Pokemon: 167
POISON
PHYSICAL
70
100
10
20
Pokemon: 167
User's critical hit rate is one level higher when using this move. Can poison the target.
50
Poison Jab
Pokemon: 168
POISON
PHYSICAL
80
100
30
20
Pokemon: 168
Can poison the target.
50
Sticky Web
Pokemon: 167
BUG
STATUS
-
-
-
20
Pokemon: 167
Entry hazard that lowers the SPEED of the opposing Pokémon that enters the field one stage .
54
Toxic Thread
Pokemon: 167
POISON
STATUS
-
100
-
20
Pokemon: 167
Poisons the target and lowers its SPEED one stage.
55
Cross Poison
Pokemon: 168
POISON
PHYSICAL
70
100
10
20
Pokemon: 168
User's critical hit rate is one level higher when using this move. Can poison the target.
58
Sticky Web
Pokemon: 168
BUG
STATUS
-
-
-
20
Pokemon: 168
Entry hazard that lowers the SPEED of the opposing Pokémon that enters the field one stage .
63
Toxic Thread
Pokemon: 168
POISON
STATUS
-
100
-
20
Pokemon: 168
Poisons the target and lowers its SPEED one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Hone Claws
multiple sources
DARK
STATUS
-
-
-
15
multiple sources
Raises the user's ATK and accuracy one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Venoshock
multiple sources
POISON
SPECIAL
65
100
-
10
multiple sources
If the target is poisoned, this move has double power.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Hyper Beam
Pokemon: 168
NORMAL
SPECIAL
150
90
-
5
Pokemon: 168
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Solar Beam
multiple sources
GRASS
SPECIAL
120
100
-
10
multiple sources
User charges for one turn before attacking. During sunny day, the charging turn is skipped.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Dig
multiple sources
GROUND
PHYSICAL
80
100
-
10
multiple sources
User digs underground for one turn and hits on the second turn.
Psychic
multiple sources
PSYCHIC
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Sludge Bomb
multiple sources
POISON
SPECIAL
90
100
30
10
multiple sources
Can poison the target.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Giga Impact
Pokemon: 168
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 168
The user can't attack or switch out the turn after this is used.
Swords Dance
Pokemon: 168
NORMAL
STATUS
-
-
-
10
Pokemon: 168
Raises the user's ATK two stages.
Struggle Bug
multiple sources
BUG
SPECIAL
50
100
100
20
multiple sources
Lowers the target's SP.ATK one stage.
X-Scissor
multiple sources
BUG
PHYSICAL
80
100
-
15
multiple sources
Inflicts regular damage.
Poison Jab
multiple sources
POISON
PHYSICAL
80
100
30
20
multiple sources
Can poison the target.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Toxic Spikes
multiple sources
POISON
STATUS
-
-
-
20
multiple sources
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Infestation
multiple sources
BUG
SPECIAL
20
100
-
20
multiple sources
For the next 2–5 turns, the target can't escape and loses 1/8th max HP each turn.
Leech Life
multiple sources
BUG
PHYSICAL
80
100
-
10
multiple sources
Drains half the damage inflicted to heal the user.
Smart Strike
Pokemon: 168
STEEL
PHYSICAL
70
-
-
10
Pokemon: 168
Doesn't miss.
Stomping Tantrum
Pokemon: 168
GROUND
PHYSICAL
75
100
-
10
Pokemon: 168
Power is doubled if the user's last move failed for any reason.
Throat Chop
Pokemon: 168
DARK
PHYSICAL
80
100
100
15
Pokemon: 168
Silences the target for two turns, preventing it from using any sound-based moves.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Flash
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Bug Bite
multiple sources
BUG
PHYSICAL
60
100
-
20
multiple sources
If the target is holding a berry, consume it and double this move's power.
Signal Beam
multiple sources
BUG
SPECIAL
75
100
10
15
multiple sources
Can confuse the target.
Sucker Punch
multiple sources
DARK
PHYSICAL
70
100
-
5
multiple sources
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Lunge
multiple sources
BUG
PHYSICAL
80
100
100
15
multiple sources
Lowers the target's ATK one stage.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Baton Pass
Pokemon: 167
NORMAL
STATUS
-
-
-
40
Pokemon: 167
Switch out the user but any stat changes and persistent move effects remain.
Disable
Pokemon: 167
NORMAL
STATUS
-
100
-
20
Pokemon: 167
Disables the target's last used move for the next 4-7 turns.
Electroweb
Pokemon: 167
ELECTRIC
SPECIAL
55
95
100
15
Pokemon: 167
Lowers the target's SPEED one stage.
Night Slash
Pokemon: 167
DARK
PHYSICAL
70
100
-
15
Pokemon: 167
User's critical hit rate is one level higher when using this move.
Psybeam
Pokemon: 167
PSYCHIC
SPECIAL
65
100
10
20
Pokemon: 167
Can confuse the target.
Pursuit
Pokemon: 167
DARK
PHYSICAL
40
100
-
20
Pokemon: 167
Retreating Pokémon take double damage before switching out.
Rage Powder
Pokemon: 167
BUG
STATUS
-
-
-
20
Pokemon: 167
Redirects target's attack to itself away from an ally. Has +2 move priority.
Signal Beam
Pokemon: 167
BUG
SPECIAL
75
100
10
15
Pokemon: 167
Can confuse the target.
Sonic Boom
Pokemon: 167
NORMAL
SPECIAL
1
90
-
20
Pokemon: 167
Inflicts exactly 20 damage.
Toxic Spikes
Pokemon: 167
POISON
STATUS
-
-
-
20
Pokemon: 167
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Twineedle
Pokemon: 167
BUG
PHYSICAL
25
100
20
20
Pokemon: 167
Hits twice in the same turn. Can poison the target.
Baton Pass
Pokemon: 167
NORMAL
STATUS
-
-
-
40
Pokemon: 167
Switch out the user but any stat changes and persistent move effects remain.
Disable
Pokemon: 167
NORMAL
STATUS
-
100
-
20
Pokemon: 167
Disables the target's last used move for the next 4-7 turns.
Electroweb
Pokemon: 167
ELECTRIC
SPECIAL
55
95
100
15
Pokemon: 167
Lowers the target's SPEED one stage.
Night Slash
Pokemon: 167
DARK
PHYSICAL
70
100
-
15
Pokemon: 167
User's critical hit rate is one level higher when using this move.
Psybeam
Pokemon: 167
PSYCHIC
SPECIAL
65
100
10
20
Pokemon: 167
Can confuse the target.
Pursuit
Pokemon: 167
DARK
PHYSICAL
40
100
-
20
Pokemon: 167
Retreating Pokémon take double damage before switching out.
Rage Powder
Pokemon: 167
BUG
STATUS
-
-
-
20
Pokemon: 167
Redirects target's attack to itself away from an ally. Has +2 move priority.
Signal Beam
Pokemon: 167
BUG
SPECIAL
75
100
10
15
Pokemon: 167
Can confuse the target.
Sonic Boom
Pokemon: 167
NORMAL
SPECIAL
1
90
-
20
Pokemon: 167
Inflicts exactly 20 damage.
Toxic Spikes
Pokemon: 167
POISON
STATUS
-
-
-
20
Pokemon: 167
Entry hazard that poisons the opposing Pokémon that switches in. Stacks up to 3 times.
Twineedle
Pokemon: 167
BUG
PHYSICAL
25
100
20
20
Pokemon: 167
Hits twice in the same turn. Can poison the target.

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