Thick Fat: Takes 0.5x damage from Fire and Ice-type moves.
Hydration: Major status problems are healed in the rain.
Hidden
Ice Body: Heals 1/16th max HP each turn in hail.
x2
x2
x1
x1
x1/2
x1/2
#86
Seel
+
Unknown Artist
Lv.34
#87
Dewgong
+
Unknown Artist
Classic Mode
S.S. Anne (trade), Cinnabar Island (trade), Route 19, 20, 23, Cinnabar Island, Crimson City, Offshore Road, Seafoam Islands, Treasure Beach
Crimson City, Seafoam Islands, Evolve Seel (Lv34)
Remix Mode
S.S. Anne (trade), Cinnabar Island (trade), Route 9, 19, 20, 23, Crimson City, Seafoam Islands
Dragon's Den, Mt. Silver Base, Seafoam Islands, Evolve Seel (Lv34)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
1
Headbutt
X
70
100
30
15
X
Can make the target flinch.
3
Growl
X
-
100
-
40
X
Lowers the target's ATK one stage.
7
Water Sport
X
-
-
-
15
X
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
11
Icy Wind
X
55
95
100
15
X
Lowers the target's SPEED one stage.
13
Encore
X
-
100
-
5
X
Forces the target to use the last used move for 3 turns.
17
Ice Shard
X
40
100
-
30
X
Has +1 move priority.
21
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
23
Aqua Ring
X
-
-
-
20
X
Restores 1/16 of the user's max HP each turn while on the field.
27
Aurora Beam
X
65
100
10
20
X
Can lower the target's ATK one stage.
31
Aqua Jet
X
40
100
-
20
X
Has +1 move priority.
33
Brine
X
65
100
-
10
X
If the target has less than half its max HP remaining, this move has double power.
37
Take Down
X
90
85
-
20
X
User takes 1/4th the damage it inflicts in recoil.
41
Dive
X
80
100
-
10
X
The user dives underwater for one turn and hits on the second turn.
43
Aqua Tail
X
90
90
-
10
X
Inflicts regular damage.
47
Ice Beam
X
90
100
10
10
X
Can freeze the target.
51
Safeguard
X
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
53
Hail
X
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
X
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
X
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
X
60
100
-
15
X
Power and type are determined by the user's IVs.
TM13
Ice Beam
X
90
100
10
10
X
Can freeze the target.
TM14
Blizzard
X
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
TM17
Protect
X
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
X
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM20
Safeguard
X
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
X
1
100
-
20
X
Power increases with unhappiness up to 102.
TM27
Return
X
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
X
-
-
-
15
X
Raises the user's evasion one stage.
TM42
Facade
X
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
X
-
-
-
10
X
The user falls asleep and regains all of its HP.
TM45
Attract
X
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
X
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
X
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
X
40
100
-
15
X
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM55
Water Pulse
X
60
100
20
20
X
Can confuse the target.
TM56
Fling
X
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
TM87
Swagger
X
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
X
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
TM105
Aqua Jet
X
40
100
-
20
X
Has +1 move priority.
TM117
Smart Strike
X
70
-
-
10
X
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM03
Surf
X
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
HM05
Waterfall
X
80
100
20
15
X
Can make the target flinch.
HM06
Dive
X
80
100
-
10
X
The user dives underwater for one turn and hits on the second turn.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Builder
Drill Run
X
80
95
-
10
X
User's critical hit rate is one level higher when using this move.
Old man
Iron Tail
X
100
75
30
15
X
Can lower the target's DEF one stage.
Man
Signal Beam
X
75
100
10
15
X
Can confuse the target.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Disable
X
-
100
-
20
X
Disables the target's last used move for the next 4-7 turns.
Encore
X
-
100
-
5
X
Forces the target to use the last used move for 3 turns.
Fake Out
X
40
100
100
10
X
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Horn Drill
X
1
30
-
5
X
One-hit KO. If the user is a lower level than the target, this move will fail.
Icicle Spear
X
25
100
-
30
X
Hits 2–5 times in one turn.
Iron Tail
X
100
75
30
15
X
Can lower the target's DEF one stage.
Lick
X
30
100
30
30
X
Can paralyze the target.
Perish Song
X
-
-
-
5
X
Every Pokémon on the field will faint in 3 turns.
Signal Beam
X
75
100
10
15
X
Can confuse the target.
Slam
X
80
75
-
20
X
Inflicts regular damage.
Sleep Talk
X
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Spit Up
X
1
100
-
10
X
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
Stockpile
X
-
-
-
20
X
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
Swallow
X
-
-
-
10
X
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).