#87
Dewgong
87
WATERICE
#87.87
Dewgong/Dewgong
87.87
WATERICE

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
90
70
80
70
95
70
475
X

Regular
Thick Fat: Takes 0.5x damage from Fire and Ice-type moves.
Hydration: Major status problems are healed in the rain.
Hidden
Ice Body: Heals 1/16th max HP each turn in hail.

x2
ELECTRICFIGHTINGGRASSROCK
x2
x1
BUGDARKDRAGONFAIRYFIREFLYINGGHOSTGROUNDNORMALPOISONPSYCHICSTEEL
x1
x1/2
WATER
x1/2
x1/4
ICE
x1/4

#86
Seel
86
WATER
Lv.34
#87
Dewgong
87
WATERICE

Classic Mode
S.S. Anne (trade), Cinnabar Island (trade), Route 19, 20, 23, Cinnabar Island, Crimson City, Offshore Road, Seafoam Islands, Treasure Beach
Pokemon: 86
Crimson City, Seafoam Islands, Evolve Seel (Lv34)
Pokemon: 87
Remix Mode
S.S. Anne (trade), Cinnabar Island (trade), Route 9, 19, 20, 23, Crimson City, Seafoam Islands
Pokemon: 86
Dragon's Den, Mt. Silver Base, Seafoam Islands, Evolve Seel (Lv34)
Pokemon: 87

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Water Sport
Pokemon: 86
WATER
STATUS
-
-
-
15
Pokemon: 86
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
EvolveEvo
Sheer Cold
X
ICE
SPECIAL
1
30
-
5
X
One-hit KO. If the user is a lower level than the target, this move will fail.
1
Growl
X
NORMAL
STATUS
-
100
-
40
X
Lowers the target's ATK one stage.
1
Headbutt
X
NORMAL
PHYSICAL
70
100
30
15
X
Can make the target flinch.
1
Icy Wind
X
ICE
SPECIAL
55
95
100
15
X
Lowers the target's SPEED one stage.
1
Sheer Cold
X
ICE
SPECIAL
1
30
-
5
X
One-hit KO. If the user is a lower level than the target, this move will fail.
1
Signal Beam
X
BUG
SPECIAL
75
100
10
15
X
Can confuse the target.
3
Growl
X
NORMAL
STATUS
-
100
-
40
X
Lowers the target's ATK one stage.
7
Signal Beam
X
BUG
SPECIAL
75
100
10
15
X
Can confuse the target.
11
Icy Wind
X
ICE
SPECIAL
55
95
100
15
X
Lowers the target's SPEED one stage.
13
Encore
X
NORMAL
STATUS
-
100
-
5
X
Forces the target to use the last used move for 3 turns.
17
Ice Shard
X
ICE
PHYSICAL
40
100
-
30
X
Has +1 move priority.
21
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
23
Aqua Ring
X
WATER
STATUS
-
-
-
20
X
Restores 1/16 of the user's max HP each turn while on the field.
27
Aurora Beam
X
ICE
SPECIAL
65
100
10
20
X
Can lower the target's ATK one stage.
31
Aqua Jet
X
WATER
PHYSICAL
40
100
-
20
X
Has +1 move priority.
33
Brine
X
WATER
SPECIAL
65
100
-
10
X
If the target has less than half its max HP remaining, this move has double power.
39
Take Down
X
NORMAL
PHYSICAL
90
85
-
20
X
User takes 1/4th the damage it inflicts in recoil.
45
Dive
X
WATER
PHYSICAL
80
100
-
10
X
The user dives underwater for one turn and hits on the second turn.
49
Aqua Tail
X
WATER
PHYSICAL
90
90
-
10
X
Inflicts regular damage.
55
Ice Beam
X
ICE
SPECIAL
90
100
10
10
X
Can freeze the target.
61
Safeguard
X
NORMAL
STATUS
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
65
Hail
X
ICE
STATUS
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
X
ICE
STATUS
-
-
-
10
X
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Ice Beam
X
ICE
SPECIAL
90
100
10
10
X
Can freeze the target.
Blizzard
X
ICE
SPECIAL
110
70
10
5
X
Can freeze the target. Doesn't miss during hail.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Safeguard
X
NORMAL
STATUS
-
-
-
25
X
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
X
DARK
PHYSICAL
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
X
NORMAL
SPECIAL
40
100
-
15
X
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Water Pulse
X
WATER
SPECIAL
60
100
20
20
X
Can confuse the target.
Fling
X
DARK
PHYSICAL
1
100
-
10
X
Consumes user's held item. Power and type are determined by the item.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Frost Breath
X
ICE
SPECIAL
60
90
-
10
X
Always scores a critical hit.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Aqua Jet
X
WATER
PHYSICAL
40
100
-
20
X
Has +1 move priority.
Smart Strike
X
STEEL
PHYSICAL
70
-
-
10
X
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
X
WATER
SPECIAL
90
100
-
15
X
If the target is in the first turn of Dive, this move will hit with double power.
Waterfall
X
WATER
PHYSICAL
80
100
20
15
X
Can make the target flinch.
Dive
X
WATER
PHYSICAL
80
100
-
10
X
The user dives underwater for one turn and hits on the second turn.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Drill Run
X
GROUND
PHYSICAL
80
95
-
10
X
User's critical hit rate is one level higher when using this move.
Iron Tail
X
STEEL
PHYSICAL
100
75
30
15
X
Can lower the target's DEF one stage.
Signal Beam
X
BUG
SPECIAL
75
100
10
15
X
Can confuse the target.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Disable
Pokemon: 86
NORMAL
STATUS
-
100
-
20
Pokemon: 86
Disables the target's last used move for the next 4-7 turns.
Encore
Pokemon: 86
NORMAL
STATUS
-
100
-
5
Pokemon: 86
Forces the target to use the last used move for 3 turns.
Fake Out
Pokemon: 86
NORMAL
PHYSICAL
40
100
100
10
Pokemon: 86
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Horn Drill
Pokemon: 86
NORMAL
PHYSICAL
1
30
-
5
Pokemon: 86
One-hit KO. If the user is a lower level than the target, this move will fail.
Icicle Spear
Pokemon: 86
ICE
PHYSICAL
25
100
-
30
Pokemon: 86
Hits 2–5 times in one turn.
Iron Tail
Pokemon: 86
STEEL
PHYSICAL
100
75
30
15
Pokemon: 86
Can lower the target's DEF one stage.
Lick
Pokemon: 86
GHOST
PHYSICAL
30
100
30
30
Pokemon: 86
Can paralyze the target.
Perish Song
Pokemon: 86
NORMAL
STATUS
-
-
-
5
Pokemon: 86
Every Pokémon on the field will faint in 3 turns.
Signal Beam
Pokemon: 86
BUG
SPECIAL
75
100
10
15
Pokemon: 86
Can confuse the target.
Slam
Pokemon: 86
NORMAL
PHYSICAL
80
75
-
20
Pokemon: 86
Inflicts regular damage.
Sleep Talk
Pokemon: 86
NORMAL
STATUS
-
-
-
10
Pokemon: 86
Randomly use one of the user's other three moves. Fails if awake.
Spit Up
Pokemon: 86
NORMAL
SPECIAL
1
100
-
10
Pokemon: 86
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
Stockpile
Pokemon: 86
NORMAL
STATUS
-
-
-
20
Pokemon: 86
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
Swallow
Pokemon: 86
NORMAL
STATUS
-
-
-
10
Pokemon: 86
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).
Water Pulse
Pokemon: 86
WATER
SPECIAL
60
100
20
20
Pokemon: 86
Can confuse the target.

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