#86.87
Seel/Dewgong
86.87
WATERICE
#87.86
Dewgong/Seel
87.86
WATER

X
73(-8)
HP
81(+8)
X
X
61(+8)
ATK
53(-8)
X
X
71(+8)
DEF
63(-8)
X
X
53(-8)
SP.ATKSP.A
61(+8)
X
X
78(-8)
SP.DEFSP.D
86(+8)
X
X
61(+8)
SPEEDSPD
53(-8)
X
X
397
TOTALTOT
397
X

Regular
Thick Fat: Takes 0.5x damage from Fire and Ice-type moves.
Hydration: Major status problems are healed in the rain.
Hidden
Ice Body: Heals 1/16th max HP each turn in hail.

x2
ELECTRICFIGHTINGGRASSROCK
ELECTRICGRASS
x2
x1
BUGDARKDRAGONFAIRYFIREFLYINGGHOSTGROUNDNORMALPOISONPSYCHICSTEEL
BUGDARKDRAGONFAIRYFIGHTINGFLYINGGHOSTGROUNDNORMALPOISONPSYCHICROCK
x1
x1/2
WATER
FIREICESTEELWATER
x1/2
x1/4
ICE
-
x1/4

#86
Seel
86
WATER
Lv.34
#87
Dewgong
87
WATERICE

Classic Mode
S.S. Anne (trade), Cinnabar Island (trade), Route 19, 20, 23, Cinnabar Island, Crimson City, Offshore Road, Seafoam Islands, Treasure Beach
Pokemon: 86
Crimson City, Seafoam Islands, Evolve Seel (Lv34)
Pokemon: 87
Remix Mode
S.S. Anne (trade), Cinnabar Island (trade), Route 9, 19, 20, 23, Crimson City, Seafoam Islands
Pokemon: 86
Dragon's Den, Mt. Silver Base, Seafoam Islands, Evolve Seel (Lv34)
Pokemon: 87

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Water Sport
Pokemon: 86
WATER
STATUS
-
-
-
15
Pokemon: 86
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
EvolveEvo
Sheer Cold
Pokemon: 87
ICE
SPECIAL
1
30
-
5
Pokemon: 87
One-hit KO. If the user is a lower level than the target, this move will fail.
1
Growl
Pokemon: 87
NORMAL
STATUS
-
100
-
40
Pokemon: 87
Lowers the target's ATK one stage.
1
Headbutt
multiple sources
NORMAL
PHYSICAL
70
100
30
15
multiple sources
Can make the target flinch.
1
Icy Wind
Pokemon: 87
ICE
SPECIAL
55
95
100
15
Pokemon: 87
Lowers the target's SPEED one stage.
1
Sheer Cold
Pokemon: 87
ICE
SPECIAL
1
30
-
5
Pokemon: 87
One-hit KO. If the user is a lower level than the target, this move will fail.
1
Signal Beam
Pokemon: 87
BUG
SPECIAL
75
100
10
15
Pokemon: 87
Can confuse the target.
3
Growl
multiple sources
NORMAL
STATUS
-
100
-
40
multiple sources
Lowers the target's ATK one stage.
7
Signal Beam
Pokemon: 87
BUG
SPECIAL
75
100
10
15
Pokemon: 87
Can confuse the target.
7
Water Sport
Pokemon: 86
WATER
STATUS
-
-
-
15
Pokemon: 86
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
11
Icy Wind
multiple sources
ICE
SPECIAL
55
95
100
15
multiple sources
Lowers the target's SPEED one stage.
13
Encore
multiple sources
NORMAL
STATUS
-
100
-
5
multiple sources
Forces the target to use the last used move for 3 turns.
17
Ice Shard
multiple sources
ICE
PHYSICAL
40
100
-
30
multiple sources
Has +1 move priority.
21
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
23
Aqua Ring
multiple sources
WATER
STATUS
-
-
-
20
multiple sources
Restores 1/16 of the user's max HP each turn while on the field.
27
Aurora Beam
multiple sources
ICE
SPECIAL
65
100
10
20
multiple sources
Can lower the target's ATK one stage.
31
Aqua Jet
multiple sources
WATER
PHYSICAL
40
100
-
20
multiple sources
Has +1 move priority.
33
Brine
multiple sources
WATER
SPECIAL
65
100
-
10
multiple sources
If the target has less than half its max HP remaining, this move has double power.
37
Take Down
Pokemon: 86
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 86
User takes 1/4th the damage it inflicts in recoil.
39
Take Down
Pokemon: 87
NORMAL
PHYSICAL
90
85
-
20
Pokemon: 87
User takes 1/4th the damage it inflicts in recoil.
41
Dive
Pokemon: 86
WATER
PHYSICAL
80
100
-
10
Pokemon: 86
The user dives underwater for one turn and hits on the second turn.
43
Aqua Tail
Pokemon: 86
WATER
PHYSICAL
90
90
-
10
Pokemon: 86
Inflicts regular damage.
45
Dive
Pokemon: 87
WATER
PHYSICAL
80
100
-
10
Pokemon: 87
The user dives underwater for one turn and hits on the second turn.
47
Ice Beam
Pokemon: 86
ICE
SPECIAL
90
100
10
10
Pokemon: 86
Can freeze the target.
49
Aqua Tail
Pokemon: 87
WATER
PHYSICAL
90
90
-
10
Pokemon: 87
Inflicts regular damage.
51
Safeguard
Pokemon: 86
NORMAL
STATUS
-
-
-
25
Pokemon: 86
For five turns, protects friendly Pokémon from major status effects and confusion.
53
Hail
Pokemon: 86
ICE
STATUS
-
-
-
10
Pokemon: 86
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
55
Ice Beam
Pokemon: 87
ICE
SPECIAL
90
100
10
10
Pokemon: 87
Can freeze the target.
61
Safeguard
Pokemon: 87
NORMAL
STATUS
-
-
-
25
Pokemon: 87
For five turns, protects friendly Pokémon from major status effects and confusion.
65
Hail
Pokemon: 87
ICE
STATUS
-
-
-
10
Pokemon: 87
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hail
multiple sources
ICE
STATUS
-
-
-
10
multiple sources
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Ice Beam
multiple sources
ICE
SPECIAL
90
100
10
10
multiple sources
Can freeze the target.
Blizzard
multiple sources
ICE
SPECIAL
110
70
10
5
multiple sources
Can freeze the target. Doesn't miss during hail.
Hyper Beam
Pokemon: 87
NORMAL
SPECIAL
150
90
-
5
Pokemon: 87
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Safeguard
multiple sources
NORMAL
STATUS
-
-
-
25
multiple sources
For five turns, protects friendly Pokémon from major status effects and confusion.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
multiple sources
NORMAL
SPECIAL
40
100
-
15
multiple sources
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Water Pulse
multiple sources
WATER
SPECIAL
60
100
20
20
multiple sources
Can confuse the target.
Fling
multiple sources
DARK
PHYSICAL
1
100
-
10
multiple sources
Consumes user's held item. Power and type are determined by the item.
Giga Impact
Pokemon: 87
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 87
The user can't attack or switch out the turn after this is used.
Frost Breath
Pokemon: 87
ICE
SPECIAL
60
90
-
10
Pokemon: 87
Always scores a critical hit.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Aqua Jet
multiple sources
WATER
PHYSICAL
40
100
-
20
multiple sources
Has +1 move priority.
Smart Strike
multiple sources
STEEL
PHYSICAL
70
-
-
10
multiple sources
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Surf
multiple sources
WATER
SPECIAL
90
100
-
15
multiple sources
If the target is in the first turn of Dive, this move will hit with double power.
Waterfall
multiple sources
WATER
PHYSICAL
80
100
20
15
multiple sources
Can make the target flinch.
Dive
multiple sources
WATER
PHYSICAL
80
100
-
10
multiple sources
The user dives underwater for one turn and hits on the second turn.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Drill Run
multiple sources
GROUND
PHYSICAL
80
95
-
10
multiple sources
User's critical hit rate is one level higher when using this move.
Iron Tail
multiple sources
STEEL
PHYSICAL
100
75
30
15
multiple sources
Can lower the target's DEF one stage.
Signal Beam
multiple sources
BUG
SPECIAL
75
100
10
15
multiple sources
Can confuse the target.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Disable
Pokemon: 86
NORMAL
STATUS
-
100
-
20
Pokemon: 86
Disables the target's last used move for the next 4-7 turns.
Encore
Pokemon: 86
NORMAL
STATUS
-
100
-
5
Pokemon: 86
Forces the target to use the last used move for 3 turns.
Fake Out
Pokemon: 86
NORMAL
PHYSICAL
40
100
100
10
Pokemon: 86
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Horn Drill
Pokemon: 86
NORMAL
PHYSICAL
1
30
-
5
Pokemon: 86
One-hit KO. If the user is a lower level than the target, this move will fail.
Icicle Spear
Pokemon: 86
ICE
PHYSICAL
25
100
-
30
Pokemon: 86
Hits 2–5 times in one turn.
Iron Tail
Pokemon: 86
STEEL
PHYSICAL
100
75
30
15
Pokemon: 86
Can lower the target's DEF one stage.
Lick
Pokemon: 86
GHOST
PHYSICAL
30
100
30
30
Pokemon: 86
Can paralyze the target.
Perish Song
Pokemon: 86
NORMAL
STATUS
-
-
-
5
Pokemon: 86
Every Pokémon on the field will faint in 3 turns.
Signal Beam
Pokemon: 86
BUG
SPECIAL
75
100
10
15
Pokemon: 86
Can confuse the target.
Slam
Pokemon: 86
NORMAL
PHYSICAL
80
75
-
20
Pokemon: 86
Inflicts regular damage.
Sleep Talk
Pokemon: 86
NORMAL
STATUS
-
-
-
10
Pokemon: 86
Randomly use one of the user's other three moves. Fails if awake.
Spit Up
Pokemon: 86
NORMAL
SPECIAL
1
100
-
10
Pokemon: 86
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
Stockpile
Pokemon: 86
NORMAL
STATUS
-
-
-
20
Pokemon: 86
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
Swallow
Pokemon: 86
NORMAL
STATUS
-
-
-
10
Pokemon: 86
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).
Water Pulse
Pokemon: 86
WATER
SPECIAL
60
100
20
20
Pokemon: 86
Can confuse the target.
Disable
Pokemon: 86
NORMAL
STATUS
-
100
-
20
Pokemon: 86
Disables the target's last used move for the next 4-7 turns.
Encore
Pokemon: 86
NORMAL
STATUS
-
100
-
5
Pokemon: 86
Forces the target to use the last used move for 3 turns.
Fake Out
Pokemon: 86
NORMAL
PHYSICAL
40
100
100
10
Pokemon: 86
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Horn Drill
Pokemon: 86
NORMAL
PHYSICAL
1
30
-
5
Pokemon: 86
One-hit KO. If the user is a lower level than the target, this move will fail.
Icicle Spear
Pokemon: 86
ICE
PHYSICAL
25
100
-
30
Pokemon: 86
Hits 2–5 times in one turn.
Iron Tail
Pokemon: 86
STEEL
PHYSICAL
100
75
30
15
Pokemon: 86
Can lower the target's DEF one stage.
Lick
Pokemon: 86
GHOST
PHYSICAL
30
100
30
30
Pokemon: 86
Can paralyze the target.
Perish Song
Pokemon: 86
NORMAL
STATUS
-
-
-
5
Pokemon: 86
Every Pokémon on the field will faint in 3 turns.
Signal Beam
Pokemon: 86
BUG
SPECIAL
75
100
10
15
Pokemon: 86
Can confuse the target.
Slam
Pokemon: 86
NORMAL
PHYSICAL
80
75
-
20
Pokemon: 86
Inflicts regular damage.
Sleep Talk
Pokemon: 86
NORMAL
STATUS
-
-
-
10
Pokemon: 86
Randomly use one of the user's other three moves. Fails if awake.
Spit Up
Pokemon: 86
NORMAL
SPECIAL
1
100
-
10
Pokemon: 86
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
Stockpile
Pokemon: 86
NORMAL
STATUS
-
-
-
20
Pokemon: 86
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
Swallow
Pokemon: 86
NORMAL
STATUS
-
-
-
10
Pokemon: 86
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).
Water Pulse
Pokemon: 86
WATER
SPECIAL
60
100
20
20
Pokemon: 86
Can confuse the target.

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