Thick Fat: Takes 0.5x damage from Fire and Ice-type moves.
Hydration: Major status problems are healed in the rain.
Hidden
Ice Body: Heals 1/16th max HP each turn in hail.
x2
x2
x1
x1
x1/2
x1/2
x1/4
-
x1/4
#86
Seel
+
Game Freak
Lv.34
#87
Dewgong
+
Pokémon TCG & gencky
Classic Mode
S.S. Anne (trade), Cinnabar Island (trade), Route 19, 20, 23, Cinnabar Island, Crimson City, Offshore Road, Seafoam Islands, Treasure Beach
Crimson City, Seafoam Islands, Evolve Seel (Lv34)
Remix Mode
S.S. Anne (trade), Cinnabar Island (trade), Route 9, 19, 20, 23, Crimson City, Seafoam Islands
Dragon's Den, Mt. Silver Base, Seafoam Islands, Evolve Seel (Lv34)
LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Water Sport
-
-
-
15
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
EvolveEvo
Sheer Cold
1
30
-
5
One-hit KO. If the user is a lower level than the target, this move will fail.
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
1
Headbutt
70
100
30
15
Can make the target flinch.
1
Icy Wind
55
95
100
15
Lowers the target's SPEED one stage.
1
Sheer Cold
1
30
-
5
One-hit KO. If the user is a lower level than the target, this move will fail.
1
Signal Beam
75
100
10
15
Can confuse the target.
3
Growl
-
100
-
40
Lowers the target's ATK one stage.
7
Signal Beam
75
100
10
15
Can confuse the target.
7
Water Sport
-
-
-
15
Fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
11
Icy Wind
55
95
100
15
Lowers the target's SPEED one stage.
13
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
17
Ice Shard
40
100
-
30
Has +1 move priority.
21
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
23
Aqua Ring
-
-
-
20
Restores 1/16 of the user's max HP each turn while on the field.
27
Aurora Beam
65
100
10
20
Can lower the target's ATK one stage.
31
Aqua Jet
40
100
-
20
Has +1 move priority.
33
Brine
65
100
-
10
If the target has less than half its max HP remaining, this move has double power.
37
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
39
Take Down
90
85
-
20
User takes 1/4th the damage it inflicts in recoil.
41
Dive
80
100
-
10
The user dives underwater for one turn and hits on the second turn.
43
Aqua Tail
90
90
-
10
Inflicts regular damage.
45
Dive
80
100
-
10
The user dives underwater for one turn and hits on the second turn.
47
Ice Beam
90
100
10
10
Can freeze the target.
49
Aqua Tail
90
90
-
10
Inflicts regular damage.
51
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
53
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
55
Ice Beam
90
100
10
10
Can freeze the target.
61
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
65
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM07
Hail
-
-
-
10
For five turns the weather becomes hail, hurting all non-Ice-type Pokémon 1/16th max HP each turn.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM13
Ice Beam
90
100
10
10
Can freeze the target.
TM14
Blizzard
110
70
10
5
Can freeze the target. Doesn't miss during hail.
TM15
Hyper Beam
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM20
Safeguard
-
-
-
25
For five turns, protects friendly Pokémon from major status effects and confusion.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM55
Water Pulse
60
100
20
20
Can confuse the target.
TM56
Fling
1
100
-
10
Consumes user's held item. Power and type are determined by the item.
TM68
Giga Impact
150
90
-
5
The user can't attack or switch out the turn after this is used.
TM79
Frost Breath
60
90
-
10
Always scores a critical hit.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM105
Aqua Jet
40
100
-
20
Has +1 move priority.
TM117
Smart Strike
70
-
-
10
Doesn't miss.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
HM03
Surf
90
100
-
15
If the target is in the first turn of Dive, this move will hit with double power.
HM05
Waterfall
80
100
20
15
Can make the target flinch.
HM06
Dive
80
100
-
10
The user dives underwater for one turn and hits on the second turn.
TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Builder
Drill Run
80
95
-
10
User's critical hit rate is one level higher when using this move.
Old man
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Man
Signal Beam
75
100
10
15
Can confuse the target.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
Fake Out
40
100
100
10
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Horn Drill
1
30
-
5
One-hit KO. If the user is a lower level than the target, this move will fail.
Icicle Spear
25
100
-
30
Hits 2–5 times in one turn.
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Lick
30
100
30
30
Can paralyze the target.
Perish Song
-
-
-
5
Every Pokémon on the field will faint in 3 turns.
Signal Beam
75
100
10
15
Can confuse the target.
Slam
80
75
-
20
Inflicts regular damage.
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Spit Up
1
100
-
10
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
Stockpile
-
-
-
20
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
Swallow
-
-
-
10
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).
Water Pulse
60
100
20
20
Can confuse the target.
Disable
-
100
-
20
Disables the target's last used move for the next 4-7 turns.
Encore
-
100
-
5
Forces the target to use the last used move for 3 turns.
Fake Out
40
100
100
10
Causes the target to flinch. Can only be used on the user's first turn after entering the field. Has +3 move priority.
Horn Drill
1
30
-
5
One-hit KO. If the user is a lower level than the target, this move will fail.
Icicle Spear
25
100
-
30
Hits 2–5 times in one turn.
Iron Tail
100
75
30
15
Can lower the target's DEF one stage.
Lick
30
100
30
30
Can paralyze the target.
Perish Song
-
-
-
5
Every Pokémon on the field will faint in 3 turns.
Signal Beam
75
100
10
15
Can confuse the target.
Slam
80
75
-
20
Inflicts regular damage.
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Spit Up
1
100
-
10
Power is equal to 100 times the amount of energy stored by Stockpile, up to 3 times.
Stockpile
-
-
-
20
Raises the user's DEF and SP.DEF one stage each. Stores energy for use with Spit Up and Swallow.
Swallow
-
-
-
10
Heals the user depending on the amount of energy stored by stockpile (1/4, 1/2, or full HP).