#255
Mismagius
255
GHOST
#255.255
Mismagius/Mismagius
255.255
GHOST

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
60
60
60
105
105
105
495
X

Regular
Levitate: Immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
Hidden
Levitate: Immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.

x2
DARKGHOST
x2
x1
DRAGONELECTRICFAIRYFIREFLYINGGRASSGROUNDICEPSYCHICROCKSTEELWATER
x1
x1/2
BUGPOISON
x1/2
x0
FIGHTINGNORMAL
x0

#200
Misdreavus
200
GHOST
DUSKSTONE
#255
Mismagius
255
GHOST

Classic Mode
Burned Tower, Mt. Silver, Pokémon Tower
Pokemon: 200
Evolve Misdreavus (Dusk Stone)
Pokemon: 255
Remix Mode
Route 14, 18, Pokémon Tower
Pokemon: 200
Route 33, Burned Tower, Pokémon Tower, Evolve Misdreavus (Dusk Stone)
Pokemon: 255

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Confuse Ray
Pokemon: 200
GHOST
STATUS
-
100
-
10
Pokemon: 200
Confuses the target.
Pre Evo
Grudge
Pokemon: 200
GHOST
STATUS
-
-
-
5
Pokemon: 200
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
Pre Evo
Hex
Pokemon: 200
GHOST
SPECIAL
65
100
-
10
Pokemon: 200
If the target has a major status ailment, this move has double power.
Pre Evo
Mean Look
Pokemon: 200
NORMAL
STATUS
-
-
-
5
Pokemon: 200
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Pre Evo
Pain Split
Pokemon: 200
NORMAL
STATUS
-
-
-
20
Pokemon: 200
Averages the target's and user's remaining HP.
Pre Evo
Payback
Pokemon: 200
DARK
PHYSICAL
50
100
-
10
Pokemon: 200
If the target uses a move or switches out this turn, this move has double power.
Pre Evo
Perish Song
Pokemon: 200
NORMAL
STATUS
-
-
-
5
Pokemon: 200
Every Pokémon on the field will faint in 3 turns.
Pre Evo
Psybeam
Pokemon: 200
PSYCHIC
SPECIAL
65
100
10
20
Pokemon: 200
Can confuse the target.
Pre Evo
Shadow Ball
Pokemon: 200
GHOST
SPECIAL
80
100
20
15
Pokemon: 200
Can lower the target's SP.DEF one stage.
1
Astonish
X
GHOST
PHYSICAL
30
100
30
15
X
Can flinch the target.
1
Growl
X
NORMAL
STATUS
-
100
-
40
X
Lowers the target's ATK one stage.
1
Lucky Chant
X
NORMAL
STATUS
-
-
-
30
X
For five turns, opposing Pokémon cannot score critical hits.
1
Magical Leaf
X
GRASS
SPECIAL
60
-
-
20
X
Doesn't miss.
1
Mystical Fire
X
FIRE
SPECIAL
75
100
100
10
X
Lowers the target's SP.ATK one stage.
1
Phantom Force
X
GHOST
PHYSICAL
90
100
-
10
X
Vanish for one turn and hits on the second turn. Ignore protect-like moves.
1
Power Gem
X
ROCK
SPECIAL
80
100
-
20
X
Inflicts regular damage.
1
Psywave
X
PSYCHIC
SPECIAL
1
100
-
15
X
Inflicts typeless damage randomly between 50% and 150% of the user's level.
1
Spite
X
GHOST
STATUS
-
100
-
10
X
Lowers the PP of the target's last used move by 4.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Calm Mind
X
PSYCHIC
STATUS
-
-
-
20
X
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
X
DARK
STATUS
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
X
PSYCHIC
STATUS
-
-
-
15
X
For three turns, all non-KO moves hit the target.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Thunderbolt
X
ELECTRIC
SPECIAL
90
100
10
15
X
Can paralyze the target.
Thunder
X
ELECTRIC
SPECIAL
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Psychic
X
PSYCHIC
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Shadow Ball
X
GHOST
SPECIAL
80
100
20
15
X
Can lower the target's SP.DEF one stage.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Aerial Ace
X
FLYING
PHYSICAL
60
-
-
20
X
Doesn't miss.
Torment
X
DARK
STATUS
-
100
-
15
X
Prevents the target from using the same move twice in a row.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
X
DARK
PHYSICAL
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
X
NORMAL
SPECIAL
40
100
-
15
X
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Ally Switch
X
PSYCHIC
STATUS
-
-
-
15
X
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Energy Ball
X
GRASS
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Charge Beam
X
ELECTRIC
SPECIAL
50
90
70
10
X
Can raise the user's SP.ATK one stage.
Will-O-Wisp
X
FIRE
STATUS
-
85
-
15
X
Burns the target.
Embargo
X
DARK
STATUS
-
100
-
15
X
For five turns, the target cannot use its held item.
Payback
X
DARK
PHYSICAL
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Thunder Wave
X
ELECTRIC
STATUS
-
90
-
20
X
Paralyzes the target.
Psych Up
X
NORMAL
STATUS
-
-
-
10
X
Copies the target's stat changes.
Dream Eater
X
PSYCHIC
SPECIAL
100
100
-
15
X
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Trick Room
X
PSYCHIC
STATUS
-
-
-
5
X
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Nasty Plot
X
DARK
STATUS
-
-
-
20
X
Raises the user's SP.ATK two stages.
Dazzling Gleam
X
FAIRY
SPECIAL
80
100
-
10
X
Inflicts regular damage.
Shock Wave
X
ELECTRIC
SPECIAL
60
-
-
20
X
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Teleport
X
PSYCHIC
STATUS
-
-
-
20
X
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
X
NORMAL
STATUS
-
100
-
20
X
Lowers the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dark Pulse
X
DARK
SPECIAL
80
100
20
15
X
Can make the target flinch.
Hyper Voice
X
NORMAL
SPECIAL
90
100
-
10
X
Inflicts regular damage.
Ominous Wind
X
GHOST
SPECIAL
60
100
10
5
X
Can raise all of the user's stats one stage.
Sucker Punch
X
DARK
PHYSICAL
70
100
-
5
X
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Swift
X
NORMAL
SPECIAL
60
-
-
20
X
Doesn't miss.
Wonder Room
X
PSYCHIC
STATUS
-
-
-
10
X
For five turns, every Pokémon's DEF and SP.DEF are swapped.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Moongeist Beam
multiple sources
GHOST
SPECIAL
100
100
-
5
multiple sources
This move can be used on a target regardless of its ability.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Curse
Pokemon: 200
GHOST
STATUS
-
-
-
10
Pokemon: 200
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Destiny Bond
Pokemon: 200
GHOST
STATUS
-
-
-
5
Pokemon: 200
If the user faints before its next move, the Pokémon that KO'd it will faint too.
Imprison
Pokemon: 200
PSYCHIC
STATUS
-
-
-
10
Pokemon: 200
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
Memento
Pokemon: 200
DARK
STATUS
-
100
-
10
Pokemon: 200
Lowers the target's ATK and SP.ATK two stages. User faints.
Nasty Plot
Pokemon: 200
DARK
STATUS
-
-
-
20
Pokemon: 200
Raises the user's SP.ATK two stages.
Ominous Wind
Pokemon: 200
GHOST
SPECIAL
60
100
10
5
Pokemon: 200
Can raise all of the user's stats one stage.
Screech
Pokemon: 200
NORMAL
STATUS
-
85
-
40
Pokemon: 200
Lowers the target's DEF two stages.
Shadow Sneak
Pokemon: 200
GHOST
PHYSICAL
40
100
-
30
Pokemon: 200
Has +1 move priority.
Skill Swap
Pokemon: 200
PSYCHIC
STATUS
-
-
-
10
Pokemon: 200
User and target switch abilities. Doesn't miss.
Spite
Pokemon: 200
GHOST
STATUS
-
100
-
10
Pokemon: 200
Lowers the PP of the target's last used move by 4.
Sucker Punch
Pokemon: 200
DARK
PHYSICAL
70
100
-
5
Pokemon: 200
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Wonder Room
Pokemon: 200
PSYCHIC
STATUS
-
-
-
10
Pokemon: 200
For five turns, every Pokémon's DEF and SP.DEF are swapped.

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