#255
Mismagius
255
GHOST
#255.255
Mismagius/Mismagius
255.255
GHOST

X
HP
ATK
DEF
SP.ATKSP.A
SP.DEFSP.D
SPEEDSPD
TOTALTOT
X
X
60
60
60
105
105
105
495
X

Regular
Levitate: Immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
Hidden
Levitate: Immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.

Entry
Its cries sound like incantations. Those hearing it are tormented by headaches and hallucinations.
PokémonPoké.
255
ProfessorProf.
Oak
Entry
Its cries sound like incantations. Those hearing it are tormented by headaches and hallucinations
PokémonPoké.
255.255
ProfessorProf.
Oak

x2
DARKGHOST
x2
x1
DRAGONELECTRICFAIRYFIREFLYINGGRASSGROUNDICEPSYCHICROCKSTEELWATER
x1
x1/2
BUGPOISON
x1/2
x0
FIGHTINGNORMAL
x0

#200
Misdreavus
200
GHOST
DUSKSTONE
#255
Mismagius
255
GHOST

Classic Mode
Burned Tower, Mt. Silver, Pokémon Tower
Pokemon: 200
Evolve Misdreavus (Dusk Stone)
Pokemon: 255
Remix Mode
Route 14, 18, Pokémon Tower
Pokemon: 200
Route 33, Burned Tower, Pokémon Tower, Evolve Misdreavus (Dusk Stone)
Pokemon: 255

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Confuse Ray
Pokemon: 200
GHOST
STATUS
-
100
-
10
Pokemon: 200
Confuses the target.
Pre Evo
Grudge
Pokemon: 200
GHOST
STATUS
-
-
-
5
Pokemon: 200
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
Pre Evo
Hex
Pokemon: 200
GHOST
SPECIAL
65
100
-
10
Pokemon: 200
If the target has a major status ailment, this move has double power.
Pre Evo
Mean Look
Pokemon: 200
NORMAL
STATUS
-
-
-
5
Pokemon: 200
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Pre Evo
Pain Split
Pokemon: 200
NORMAL
STATUS
-
-
-
20
Pokemon: 200
Averages the target's and user's remaining HP.
Pre Evo
Payback
Pokemon: 200
DARK
PHYSICAL
50
100
-
10
Pokemon: 200
If the target uses a move or switches out this turn, this move has double power.
Pre Evo
Perish Song
Pokemon: 200
NORMAL
STATUS
-
-
-
5
Pokemon: 200
Every Pokémon on the field will faint in 3 turns.
Pre Evo
Psybeam
Pokemon: 200
PSYCHIC
SPECIAL
65
100
10
20
Pokemon: 200
Can confuse the target.
Pre Evo
Shadow Ball
Pokemon: 200
GHOST
SPECIAL
80
100
20
15
Pokemon: 200
Can lower the target's SP.DEF one stage.
1
Astonish
X
GHOST
PHYSICAL
30
100
30
15
X
Can flinch the target.
1
Growl
X
NORMAL
STATUS
-
100
-
40
X
Lowers the target's ATK one stage.
1
Lucky Chant
X
NORMAL
STATUS
-
-
-
30
X
For five turns, opposing Pokémon cannot score critical hits.
1
Magical Leaf
X
GRASS
SPECIAL
60
-
-
20
X
Doesn't miss.
1
Mystical Fire
X
FIRE
SPECIAL
75
100
100
10
X
Lowers the target's SP.ATK one stage.
1
Phantom Force
X
GHOST
PHYSICAL
90
100
-
10
X
Vanish for one turn and hits on the second turn. Ignore protect-like moves.
1
Power Gem
X
ROCK
SPECIAL
80
100
-
20
X
Inflicts regular damage.
1
Psywave
X
PSYCHIC
SPECIAL
1
100
-
15
X
Inflicts typeless damage randomly between 50% and 150% of the user's level.
1
Spite
X
GHOST
STATUS
-
100
-
10
X
Lowers the PP of the target's last used move by 4.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Calm Mind
X
PSYCHIC
STATUS
-
-
-
20
X
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
X
POISON
STATUS
-
90
-
10
X
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
X
NORMAL
SPECIAL
60
100
-
15
X
Power and type are determined by the user's IVs.
Sunny Day
X
FIRE
STATUS
-
-
-
5
X
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
X
DARK
STATUS
-
100
-
20
X
Target is forced to only use damaging moves for the next 3–5 turns.
Hyper Beam
X
NORMAL
SPECIAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Protect
X
NORMAL
STATUS
-
-
-
10
X
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
X
WATER
STATUS
-
-
-
5
X
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
X
PSYCHIC
STATUS
-
-
-
15
X
For three turns, all non-KO moves hit the target.
Frustration
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with unhappiness up to 102.
Thunderbolt
X
ELECTRIC
SPECIAL
90
100
10
15
X
Can paralyze the target.
Thunder
X
ELECTRIC
SPECIAL
110
70
30
10
X
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
X
NORMAL
PHYSICAL
1
100
-
20
X
Power increases with happiness, up to a maximum of 102.
Psychic
X
PSYCHIC
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Shadow Ball
X
GHOST
SPECIAL
80
100
20
15
X
Can lower the target's SP.DEF one stage.
Double Team
X
NORMAL
STATUS
-
-
-
15
X
Raises the user's evasion one stage.
Aerial Ace
X
FLYING
PHYSICAL
60
-
-
20
X
Doesn't miss.
Torment
X
DARK
STATUS
-
100
-
15
X
Prevents the target from using the same move twice in a row.
Facade
X
NORMAL
PHYSICAL
70
100
-
20
X
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
X
PSYCHIC
STATUS
-
-
-
10
X
The user falls asleep and regains all of its HP.
Attract
X
NORMAL
STATUS
-
100
-
15
X
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
X
DARK
PHYSICAL
60
100
-
25
X
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
X
NORMAL
SPECIAL
60
100
-
15
X
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
X
NORMAL
SPECIAL
40
100
-
15
X
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Ally Switch
X
PSYCHIC
STATUS
-
-
-
15
X
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Energy Ball
X
GRASS
SPECIAL
90
100
10
10
X
Can lower the target's SP.DEF one stage.
Charge Beam
X
ELECTRIC
SPECIAL
50
90
70
10
X
Can raise the user's SP.ATK one stage.
Will-O-Wisp
X
FIRE
STATUS
-
85
-
15
X
Burns the target.
Embargo
X
DARK
STATUS
-
100
-
15
X
For five turns, the target cannot use its held item.
Payback
X
DARK
PHYSICAL
50
100
-
10
X
If the target uses a move or switches out this turn, this move has double power.
Giga Impact
X
NORMAL
PHYSICAL
150
90
-
5
X
The user can't attack or switch out the turn after this is used.
Thunder Wave
X
ELECTRIC
STATUS
-
90
-
20
X
Paralyzes the target.
Psych Up
X
NORMAL
STATUS
-
-
-
10
X
Copies the target's stat changes.
Dream Eater
X
PSYCHIC
SPECIAL
100
100
-
15
X
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Swagger
X
NORMAL
STATUS
-
85
-
15
X
Raises the target's ATK two stages and then confuses it.
Sleep Talk
X
NORMAL
STATUS
-
-
-
10
X
Randomly use one of the user's other three moves. Fails if awake.
Substitute
X
NORMAL
STATUS
-
-
-
10
X
The user transfers 1/4 max HP into a doll that will take hits instead.
Trick Room
X
PSYCHIC
STATUS
-
-
-
5
X
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Nasty Plot
X
DARK
STATUS
-
-
-
20
X
Raises the user's SP.ATK two stages.
Dazzling Gleam
X
FAIRY
SPECIAL
80
100
-
10
X
Inflicts regular damage.
Shock Wave
X
ELECTRIC
SPECIAL
60
-
-
20
X
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Teleport
X
PSYCHIC
STATUS
-
-
-
20
X
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
X
NORMAL
STATUS
-
100
-
20
X
Lowers the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dark Pulse
X
DARK
SPECIAL
80
100
20
15
X
Can make the target flinch.
Hyper Voice
X
NORMAL
SPECIAL
90
100
-
10
X
Inflicts regular damage.
Ominous Wind
X
GHOST
SPECIAL
60
100
10
5
X
Can raise all of the user's stats one stage.
Sucker Punch
X
DARK
PHYSICAL
70
100
-
5
X
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Swift
X
NORMAL
SPECIAL
60
-
-
20
X
Doesn't miss.
Wonder Room
X
PSYCHIC
STATUS
-
-
-
10
X
For five turns, every Pokémon's DEF and SP.DEF are swapped.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Moongeist Beam
multiple sources
GHOST
SPECIAL
100
100
-
5
multiple sources
This move can be used on a target regardless of its ability.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Curse
Pokemon: 200
GHOST
STATUS
-
-
-
10
Pokemon: 200
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Destiny Bond
Pokemon: 200
GHOST
STATUS
-
-
-
5
Pokemon: 200
If the user faints before its next move, the Pokémon that KO'd it will faint too.
Imprison
Pokemon: 200
PSYCHIC
STATUS
-
-
-
10
Pokemon: 200
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
Memento
Pokemon: 200
DARK
STATUS
-
100
-
10
Pokemon: 200
Lowers the target's ATK and SP.ATK two stages. User faints.
Nasty Plot
Pokemon: 200
DARK
STATUS
-
-
-
20
Pokemon: 200
Raises the user's SP.ATK two stages.
Ominous Wind
Pokemon: 200
GHOST
SPECIAL
60
100
10
5
Pokemon: 200
Can raise all of the user's stats one stage.
Screech
Pokemon: 200
NORMAL
STATUS
-
85
-
40
Pokemon: 200
Lowers the target's DEF two stages.
Shadow Sneak
Pokemon: 200
GHOST
PHYSICAL
40
100
-
30
Pokemon: 200
Has +1 move priority.
Skill Swap
Pokemon: 200
PSYCHIC
STATUS
-
-
-
10
Pokemon: 200
User and target switch abilities. Doesn't miss.
Spite
Pokemon: 200
GHOST
STATUS
-
100
-
10
Pokemon: 200
Lowers the PP of the target's last used move by 4.
Sucker Punch
Pokemon: 200
DARK
PHYSICAL
70
100
-
5
Pokemon: 200
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Wonder Room
Pokemon: 200
PSYCHIC
STATUS
-
-
-
10
Pokemon: 200
For five turns, every Pokémon's DEF and SP.DEF are swapped.

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