#200.255
Misdreavus/Mismagius
200.255
GHOST
#255.200
Mismagius/Misdreavus
255.200
GHOST

X
60
HP
60
X
X
60
ATK
60
X
X
60
DEF
60
X
X
91(-7)
SP.ATKSP.A
98(+7)
X
X
91(-7)
SP.DEFSP.D
98(+7)
X
X
98(+7)
SPEEDSPD
91(-7)
X
X
460(-7)
TOTALTOT
467(+7)
X

Regular
Levitate: Immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
Hidden
Levitate: Immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.

x2
DARKGHOST
x2
x1
DRAGONELECTRICFAIRYFIREFLYINGGRASSGROUNDICEPSYCHICROCKSTEELWATER
x1
x1/2
BUGPOISON
x1/2
x0
FIGHTINGNORMAL
x0

#200
Misdreavus
200
GHOST
DUSKSTONE
#255
Mismagius
255
GHOST

Classic Mode
Burned Tower, Mt. Silver, Pokémon Tower
Pokemon: 200
Evolve Misdreavus (Dusk Stone)
Pokemon: 255
Remix Mode
Route 14, 18, Pokémon Tower
Pokemon: 200
Route 33, Burned Tower, Pokémon Tower, Evolve Misdreavus (Dusk Stone)
Pokemon: 255

LevelLv.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Pre Evo
Confuse Ray
Pokemon: 200
GHOST
STATUS
-
100
-
10
Pokemon: 200
Confuses the target.
Pre Evo
Grudge
Pokemon: 200
GHOST
STATUS
-
-
-
5
Pokemon: 200
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
Pre Evo
Hex
Pokemon: 200
GHOST
SPECIAL
65
100
-
10
Pokemon: 200
If the target has a major status ailment, this move has double power.
Pre Evo
Mean Look
Pokemon: 200
NORMAL
STATUS
-
-
-
5
Pokemon: 200
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
Pre Evo
Pain Split
Pokemon: 200
NORMAL
STATUS
-
-
-
20
Pokemon: 200
Averages the target's and user's remaining HP.
Pre Evo
Payback
Pokemon: 200
DARK
PHYSICAL
50
100
-
10
Pokemon: 200
If the target uses a move or switches out this turn, this move has double power.
Pre Evo
Perish Song
Pokemon: 200
NORMAL
STATUS
-
-
-
5
Pokemon: 200
Every Pokémon on the field will faint in 3 turns.
Pre Evo
Psybeam
Pokemon: 200
PSYCHIC
SPECIAL
65
100
10
20
Pokemon: 200
Can confuse the target.
Pre Evo
Shadow Ball
Pokemon: 200
GHOST
SPECIAL
80
100
20
15
Pokemon: 200
Can lower the target's SP.DEF one stage.
1
Astonish
Pokemon: 255
GHOST
PHYSICAL
30
100
30
15
Pokemon: 255
Can flinch the target.
1
Growl
multiple sources
NORMAL
STATUS
-
100
-
40
multiple sources
Lowers the target's ATK one stage.
1
Lucky Chant
Pokemon: 255
NORMAL
STATUS
-
-
-
30
Pokemon: 255
For five turns, opposing Pokémon cannot score critical hits.
1
Magical Leaf
Pokemon: 255
GRASS
SPECIAL
60
-
-
20
Pokemon: 255
Doesn't miss.
1
Mystical Fire
Pokemon: 255
FIRE
SPECIAL
75
100
100
10
Pokemon: 255
Lowers the target's SP.ATK one stage.
1
Phantom Force
Pokemon: 255
GHOST
PHYSICAL
90
100
-
10
Pokemon: 255
Vanish for one turn and hits on the second turn. Ignore protect-like moves.
1
Power Gem
Pokemon: 255
ROCK
SPECIAL
80
100
-
20
Pokemon: 255
Inflicts regular damage.
1
Psywave
multiple sources
PSYCHIC
SPECIAL
1
100
-
15
multiple sources
Inflicts typeless damage randomly between 50% and 150% of the user's level.
1
Spite
Pokemon: 255
GHOST
STATUS
-
100
-
10
Pokemon: 255
Lowers the PP of the target's last used move by 4.
5
Spite
Pokemon: 200
GHOST
STATUS
-
100
-
10
Pokemon: 200
Lowers the PP of the target's last used move by 4.
10
Astonish
Pokemon: 200
GHOST
PHYSICAL
30
100
30
15
Pokemon: 200
Can flinch the target.
14
Confuse Ray
Pokemon: 200
GHOST
STATUS
-
100
-
10
Pokemon: 200
Confuses the target.
19
Mean Look
Pokemon: 200
NORMAL
STATUS
-
-
-
5
Pokemon: 200
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
23
Hex
Pokemon: 200
GHOST
SPECIAL
65
100
-
10
Pokemon: 200
If the target has a major status ailment, this move has double power.
28
Psybeam
Pokemon: 200
PSYCHIC
SPECIAL
65
100
10
20
Pokemon: 200
Can confuse the target.
32
Pain Split
Pokemon: 200
NORMAL
STATUS
-
-
-
20
Pokemon: 200
Averages the target's and user's remaining HP.
37
Payback
Pokemon: 200
DARK
PHYSICAL
50
100
-
10
Pokemon: 200
If the target uses a move or switches out this turn, this move has double power.
41
Shadow Ball
Pokemon: 200
GHOST
SPECIAL
80
100
20
15
Pokemon: 200
Can lower the target's SP.DEF one stage.
46
Perish Song
Pokemon: 200
NORMAL
STATUS
-
-
-
5
Pokemon: 200
Every Pokémon on the field will faint in 3 turns.
50
Grudge
Pokemon: 200
GHOST
STATUS
-
-
-
5
Pokemon: 200
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
55
Power Gem
Pokemon: 200
ROCK
SPECIAL
80
100
-
20
Pokemon: 200
Inflicts regular damage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Calm Mind
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
multiple sources
POISON
STATUS
-
90
-
10
multiple sources
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
Power and type are determined by the user's IVs.
Sunny Day
multiple sources
FIRE
STATUS
-
-
-
5
multiple sources
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
multiple sources
DARK
STATUS
-
100
-
20
multiple sources
Target is forced to only use damaging moves for the next 3–5 turns.
Hyper Beam
Pokemon: 255
NORMAL
SPECIAL
150
90
-
5
Pokemon: 255
The user can't attack or switch out the turn after this is used.
Protect
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
multiple sources
WATER
STATUS
-
-
-
5
multiple sources
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Telekinesis
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
For three turns, all non-KO moves hit the target.
Frustration
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with unhappiness up to 102.
Thunderbolt
multiple sources
ELECTRIC
SPECIAL
90
100
10
15
multiple sources
Can paralyze the target.
Thunder
multiple sources
ELECTRIC
SPECIAL
110
70
30
10
multiple sources
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
multiple sources
NORMAL
PHYSICAL
1
100
-
20
multiple sources
Power increases with happiness, up to a maximum of 102.
Psychic
multiple sources
PSYCHIC
SPECIAL
90
100
10
10
multiple sources
Can lower the target's SP.DEF one stage.
Shadow Ball
multiple sources
GHOST
SPECIAL
80
100
20
15
multiple sources
Can lower the target's SP.DEF one stage.
Double Team
multiple sources
NORMAL
STATUS
-
-
-
15
multiple sources
Raises the user's evasion one stage.
Aerial Ace
multiple sources
FLYING
PHYSICAL
60
-
-
20
multiple sources
Doesn't miss.
Torment
multiple sources
DARK
STATUS
-
100
-
15
multiple sources
Prevents the target from using the same move twice in a row.
Facade
multiple sources
NORMAL
PHYSICAL
70
100
-
20
multiple sources
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
The user falls asleep and regains all of its HP.
Attract
multiple sources
NORMAL
STATUS
-
100
-
15
multiple sources
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
multiple sources
DARK
PHYSICAL
60
100
-
25
multiple sources
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
multiple sources
NORMAL
SPECIAL
60
100
-
15
multiple sources
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
multiple sources
NORMAL
SPECIAL
40
100
-
15
multiple sources
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Ally Switch
multiple sources
PSYCHIC
STATUS
-
-
-
15
multiple sources
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Energy Ball
Pokemon: 255
GRASS
SPECIAL
90
100
10
10
Pokemon: 255
Can lower the target's SP.DEF one stage.
Charge Beam
multiple sources
ELECTRIC
SPECIAL
50
90
70
10
multiple sources
Can raise the user's SP.ATK one stage.
Will-O-Wisp
multiple sources
FIRE
STATUS
-
85
-
15
multiple sources
Burns the target.
Embargo
multiple sources
DARK
STATUS
-
100
-
15
multiple sources
For five turns, the target cannot use its held item.
Payback
multiple sources
DARK
PHYSICAL
50
100
-
10
multiple sources
If the target uses a move or switches out this turn, this move has double power.
Giga Impact
Pokemon: 255
NORMAL
PHYSICAL
150
90
-
5
Pokemon: 255
The user can't attack or switch out the turn after this is used.
Thunder Wave
multiple sources
ELECTRIC
STATUS
-
90
-
20
multiple sources
Paralyzes the target.
Psych Up
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Copies the target's stat changes.
Dream Eater
multiple sources
PSYCHIC
SPECIAL
100
100
-
15
multiple sources
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Swagger
multiple sources
NORMAL
STATUS
-
85
-
15
multiple sources
Raises the target's ATK two stages and then confuses it.
Sleep Talk
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
Randomly use one of the user's other three moves. Fails if awake.
Substitute
multiple sources
NORMAL
STATUS
-
-
-
10
multiple sources
The user transfers 1/4 max HP into a doll that will take hits instead.
Trick Room
multiple sources
PSYCHIC
STATUS
-
-
-
5
multiple sources
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Nasty Plot
multiple sources
DARK
STATUS
-
-
-
20
multiple sources
Raises the user's SP.ATK two stages.
Dazzling Gleam
multiple sources
FAIRY
SPECIAL
80
100
-
10
multiple sources
Inflicts regular damage.
Shock Wave
multiple sources
ELECTRIC
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Teleport
multiple sources
PSYCHIC
STATUS
-
-
-
20
multiple sources
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
multiple sources
NORMAL
STATUS
-
100
-
20
multiple sources
Lowers the target's accuracy one stage.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Dark Pulse
multiple sources
DARK
SPECIAL
80
100
20
15
multiple sources
Can make the target flinch.
Hyper Voice
multiple sources
NORMAL
SPECIAL
90
100
-
10
multiple sources
Inflicts regular damage.
Ominous Wind
multiple sources
GHOST
SPECIAL
60
100
10
5
multiple sources
Can raise all of the user's stats one stage.
Sucker Punch
multiple sources
DARK
PHYSICAL
70
100
-
5
multiple sources
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Swift
multiple sources
NORMAL
SPECIAL
60
-
-
20
multiple sources
Doesn't miss.
Wonder Room
multiple sources
PSYCHIC
STATUS
-
-
-
10
multiple sources
For five turns, every Pokémon's DEF and SP.DEF are swapped.

TutorTut.
Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Moongeist Beam
multiple sources
GHOST
SPECIAL
100
100
-
5
multiple sources
This move can be used on a target regardless of its ability.

Name
SourceSrc.
Type
CategoryCat.
PowerPow.
AccuracyAcc.
Effect%%
PP
SourceSrc.
Curse
Pokemon: 200
GHOST
STATUS
-
-
-
10
Pokemon: 200
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Destiny Bond
Pokemon: 200
GHOST
STATUS
-
-
-
5
Pokemon: 200
If the user faints before its next move, the Pokémon that KO'd it will faint too.
Imprison
Pokemon: 200
PSYCHIC
STATUS
-
-
-
10
Pokemon: 200
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
Memento
Pokemon: 200
DARK
STATUS
-
100
-
10
Pokemon: 200
Lowers the target's ATK and SP.ATK two stages. User faints.
Nasty Plot
Pokemon: 200
DARK
STATUS
-
-
-
20
Pokemon: 200
Raises the user's SP.ATK two stages.
Ominous Wind
Pokemon: 200
GHOST
SPECIAL
60
100
10
5
Pokemon: 200
Can raise all of the user's stats one stage.
Screech
Pokemon: 200
NORMAL
STATUS
-
85
-
40
Pokemon: 200
Lowers the target's DEF two stages.
Shadow Sneak
Pokemon: 200
GHOST
PHYSICAL
40
100
-
30
Pokemon: 200
Has +1 move priority.
Skill Swap
Pokemon: 200
PSYCHIC
STATUS
-
-
-
10
Pokemon: 200
User and target switch abilities. Doesn't miss.
Spite
Pokemon: 200
GHOST
STATUS
-
100
-
10
Pokemon: 200
Lowers the PP of the target's last used move by 4.
Sucker Punch
Pokemon: 200
DARK
PHYSICAL
70
100
-
5
Pokemon: 200
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Wonder Room
Pokemon: 200
PSYCHIC
STATUS
-
-
-
10
Pokemon: 200
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Curse
Pokemon: 200
GHOST
STATUS
-
-
-
10
Pokemon: 200
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Destiny Bond
Pokemon: 200
GHOST
STATUS
-
-
-
5
Pokemon: 200
If the user faints before its next move, the Pokémon that KO'd it will faint too.
Imprison
Pokemon: 200
PSYCHIC
STATUS
-
-
-
10
Pokemon: 200
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
Memento
Pokemon: 200
DARK
STATUS
-
100
-
10
Pokemon: 200
Lowers the target's ATK and SP.ATK two stages. User faints.
Nasty Plot
Pokemon: 200
DARK
STATUS
-
-
-
20
Pokemon: 200
Raises the user's SP.ATK two stages.
Ominous Wind
Pokemon: 200
GHOST
SPECIAL
60
100
10
5
Pokemon: 200
Can raise all of the user's stats one stage.
Screech
Pokemon: 200
NORMAL
STATUS
-
85
-
40
Pokemon: 200
Lowers the target's DEF two stages.
Shadow Sneak
Pokemon: 200
GHOST
PHYSICAL
40
100
-
30
Pokemon: 200
Has +1 move priority.
Skill Swap
Pokemon: 200
PSYCHIC
STATUS
-
-
-
10
Pokemon: 200
User and target switch abilities. Doesn't miss.
Spite
Pokemon: 200
GHOST
STATUS
-
100
-
10
Pokemon: 200
Lowers the PP of the target's last used move by 4.
Sucker Punch
Pokemon: 200
DARK
PHYSICAL
70
100
-
5
Pokemon: 200
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Wonder Room
Pokemon: 200
PSYCHIC
STATUS
-
-
-
10
Pokemon: 200
For five turns, every Pokémon's DEF and SP.DEF are swapped.

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