#200
Misdreavus
200
ghost
#200.200
Misdreavus/Misdreavus
200.200
ghost

HP
HP
ATK
ATK
DEF
DEF
SP.ATK
SP.A
SP.DEF
SP.D
SPEED
SPD
TOTAL
TOT
60
60
60
85
85
85
435

Regular
Levitate: Immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
Hidden
Levitate: Immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.

x2
darkghost
x2
x1
dragonelectricfairyfireflyinggrassgroundicepsychicrocksteelwater
x1
x1/2
bugpoison
x1/2
x0
fightingnormal
x0

#200
Misdreavus
200
ghost
DUSKSTONE
#255
Mismagius
255
ghost

Classic Mode
Burned Tower, Mt. Silver, Pokémon Tower
Pokemon: 200
Evolve Misdreavus (Dusk Stone)
Pokemon: 255
Remix Mode
Route 14, 18, Pokémon Tower
Pokemon: 200
Route 33, Burned Tower, Pokémon Tower, Evolve Misdreavus (Dusk Stone)
Pokemon: 255

Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
1
Growl
normal
status
-
100
-
40
Lowers the target's ATK one stage.
1
Psy­wave
psychic
special
1
100
-
15
Inflicts typeless damage randomly between 50% and 150% of the user's level.
5
Spite
ghost
status
-
100
-
10
Lowers the PP of the target's last used move by 4.
10
Aston­ish
ghost
physical
30
100
30%
15
Can flinch the target.
14
Confuse Ray
ghost
status
-
100
-
10
Confuses the target.
19
Mean Look
normal
status
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
23
Hex
ghost
special
65
100
-
10
If the target has a major status ailment, this move has double power.
28
Psy­beam
psychic
special
65
100
10%
20
Can confuse the target.
32
Pain Split
normal
status
-
-
-
20
Averages the target's and user's remaining HP.
37
Pay­back
dark
physical
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
41
Shadow Ball
ghost
special
80
100
20%
15
Can lower the target's SP.DEF one stage.
46
Perish Song
normal
status
-
-
-
5
Every Pokémon on the field will faint in 3 turns.
50
Grudge
ghost
status
-
-
-
5
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
55
Power Gem
rock
special
80
100
-
20
Inflicts regular damage.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Tele­port
psychic
status
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
Flash
normal
status
-
100
-
20
Lowers the target's accuracy one stage.
Calm Mind
psychic
status
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
Toxic
poison
status
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
Hidden Power
normal
special
60
100
-
15
Power and type are determined by the user's IVs.
Sunny Day
fire
status
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
Taunt
dark
status
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
Protect
normal
status
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
Rain Dance
water
status
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
Tele­kinesis
psychic
status
-
-
-
15
For three turns, all non-KO moves hit the target.
Frustra­tion
normal
physical
1
100
-
20
Power increases with unhappiness up to 102.
Thunder­bolt
electric
special
90
100
10%
15
Can paralyze the target.
Thunder
electric
special
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
Return
normal
physical
1
100
-
20
Power increases with happiness, up to a maximum of 102.
Psychic
psychic
special
90
100
10%
10
Can lower the target's SP.DEF one stage.
Shadow Ball
ghost
special
80
100
20%
15
Can lower the target's SP.DEF one stage.
Double Team
normal
status
-
-
-
15
Raises the user's evasion one stage.
Aerial Ace
flying
physical
60
-
-
20
Doesn't miss.
Torment
dark
status
-
100
-
15
Prevents the target from using the same move twice in a row.
Facade
normal
physical
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
Rest
psychic
status
-
-
-
10
The user falls asleep and regains all of its HP.
Attract
normal
status
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
Thief
dark
physical
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
Round
normal
special
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
Echoed Voice
normal
special
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
Ally Switch
psychic
status
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
Charge Beam
electric
special
50
90
70%
10
Can raise the user's SP.ATK one stage.
Will-O-Wisp
fire
status
-
85
-
15
Burns the target.
Embar­go
dark
status
-
100
-
15
For five turns, the target cannot use its held item.
Pay­back
dark
physical
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
Thunder Wave
electric
status
-
90
-
20
Paralyzes the target.
Psych Up
normal
status
-
-
-
10
Copies the target's stat changes.
Dream Eater
psychic
special
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
Swag­ger
normal
status
-
85
-
15
Raises the target's ATK two stages and then confuses it.
Sleep Talk
normal
status
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
Sub­stitute
normal
status
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
Trick Room
psychic
status
-
-
-
5
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
Nasty Plot
dark
status
-
-
-
20
Raises the user's SP.ATK two stages.
Dazzling Gleam
fairy
special
80
100
-
10
Inflicts regular damage.
Shock Wave
electric
special
60
-
-
20
Doesn't miss.

Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Dark Pulse
dark
special
80
100
20%
15
Can make the target flinch.
Hyper Voice
normal
special
90
100
-
10
Inflicts regular damage.
Ominous Wind
ghost
special
60
100
10%
5
Can raise all of the user's stats one stage.
Sucker Punch
dark
physical
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Swift
normal
special
60
-
-
20
Doesn't miss.
Wonder Room
psychic
status
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
ghost
special
100
100
-
5
This move can be used on a target regardless of its ability.
Misdreavus can learn.

Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Curse
ghost
status
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Destiny Bond
ghost
status
-
-
-
5
If the user faints before its next move, the Pokémon that KO'd it will faint too.
Im­prison
psychic
status
-
-
-
10
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
Memen­to
dark
status
-
100
-
10
Lowers the target's ATK and SP.ATK two stages. User faints.
Nasty Plot
dark
status
-
-
-
20
Raises the user's SP.ATK two stages.
Ominous Wind
ghost
special
60
100
10%
5
Can raise all of the user's stats one stage.
Screech
normal
status
-
85
-
40
Lowers the target's DEF two stages.
Shadow Sneak
ghost
physical
40
100
-
30
Has +1 move priority.
Skill Swap
psychic
status
-
-
-
10
User and target switch abilities. Doesn't miss.
Spite
ghost
status
-
100
-
10
Lowers the PP of the target's last used move by 4.
Sucker Punch
dark
physical
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Wonder Room
psychic
status
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.
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