Levitate: Immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
Hidden
Levitate: Immune to Ground-type moves, Spikes, Toxic Spikes, and Arena Trap.
x2
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x1
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x1/2
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#200
Misdreavus
9
kherx
#255
Mismagius
+
kattenkg
Classic Mode
Burned Tower, Mt. Silver, Pokémon Tower
Evolve Misdreavus (Dusk Stone)
Remix Mode
Route 14, 18, Pokémon Tower
Route 33, Burned Tower, Pokémon Tower, Evolve Misdreavus (Dusk Stone)
Lv.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
1
Growl
-
100
-
40
Lowers the target's ATK one stage.
1
Psywave
1
100
-
15
Inflicts typeless damage randomly between 50% and 150% of the user's level.
5
Spite
-
100
-
10
Lowers the PP of the target's last used move by 4.
10
Astonish
30
100
30%
15
Can flinch the target.
14
Confuse Ray
-
100
-
10
Confuses the target.
19
Mean Look
-
-
-
5
The target cannot switch out normally. Prevents roaming Pokémon from escaping.
23
Hex
65
100
-
10
If the target has a major status ailment, this move has double power.
28
Psybeam
65
100
10%
20
Can confuse the target.
32
Pain Split
-
-
-
20
Averages the target's and user's remaining HP.
37
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
41
Shadow Ball
80
100
20%
15
Can lower the target's SP.DEF one stage.
46
Perish Song
-
-
-
5
Every Pokémon on the field will faint in 3 turns.
50
Grudge
-
-
-
5
If the user faints before its next move, the move that KO'd it will have its PP dropped to 0.
55
Power Gem
80
100
-
20
Inflicts regular damage.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
HM07
Teleport
-
-
-
20
Does nothing. Wild battles end immediately. Has -6 move priority.
HM08
Flash
-
100
-
20
Lowers the target's accuracy one stage.
TM04
Calm Mind
-
-
-
20
Raises the user's SP.ATK and SP.DEF one stage.
TM06
Toxic
-
90
-
10
Badly poisons the target. Never misses when used by a Poison-type Pokémon.
TM10
Hidden Power
60
100
-
15
Power and type are determined by the user's IVs.
TM11
Sunny Day
-
-
-
5
For five turns the weather is sunny. All Fire-type moves deal 1.5x damage and Water-type moves deal 0.5x damage.
TM12
Taunt
-
100
-
20
Target is forced to only use damaging moves for the next 3–5 turns.
TM17
Protect
-
-
-
10
No moves will hit the user this turn. This has a 50% chance to fail the following turn. Has +4 move priority.
TM18
Rain Dance
-
-
-
5
For five turns the weather is rain. All Water-type moves deal 1.5x damage and Fire-type moves deal 0.5x damage.
TM19
Telekinesis
-
-
-
15
For three turns, all non-KO moves hit the target.
TM21
Frustration
1
100
-
20
Power increases with unhappiness up to 102.
TM24
Thunderbolt
90
100
10%
15
Can paralyze the target.
TM25
Thunder
110
70
30%
10
Can paralyze the target. Doesn't miss during rain, but 50% accurate in sunny weather.
TM27
Return
1
100
-
20
Power increases with happiness, up to a maximum of 102.
TM29
Psychic
90
100
10%
10
Can lower the target's SP.DEF one stage.
TM30
Shadow Ball
80
100
20%
15
Can lower the target's SP.DEF one stage.
TM32
Double Team
-
-
-
15
Raises the user's evasion one stage.
TM40
Aerial Ace
60
-
-
20
Doesn't miss.
TM41
Torment
-
100
-
15
Prevents the target from using the same move twice in a row.
TM42
Facade
70
100
-
20
If the user is burned, paralyzed, or poisoned, this move has double power.
TM44
Rest
-
-
-
10
The user falls asleep and regains all of its HP.
TM45
Attract
-
100
-
15
The target falls in love with the user, giving it a 50% chance to do nothing each turn. Fails if the user and target are the same gender, or either is genderless.
TM46
Thief
60
100
-
25
When not holding an item, steal the item of the target. Permanently if the target is a wild Pokémon.
TM48
Round
60
100
-
15
If Round has already been used this turn, this move's power is doubled.
TM49
Echoed Voice
40
100
-
15
Power increases by 40 each consecutive turn used by a friendly Pokémon, to a max of 200.
TM51
Ally Switch
-
-
-
15
User switches position on the field with a friendly Pokémon. Has +2 move priority.
TM57
Charge Beam
50
90
70%
10
Can raise the user's SP.ATK one stage.
TM61
Will-O-Wisp
-
85
-
15
Burns the target.
TM63
Embargo
-
100
-
15
For five turns, the target cannot use its held item.
TM66
Payback
50
100
-
10
If the target uses a move or switches out this turn, this move has double power.
TM73
Thunder Wave
-
90
-
20
Paralyzes the target.
TM77
Psych Up
-
-
-
10
Copies the target's stat changes.
TM85
Dream Eater
100
100
-
15
Drains half the damage inflicted to a sleeping Pokémon to heal the user.
TM87
Swagger
-
85
-
15
Raises the target's ATK two stages and then confuses it.
TM88
Sleep Talk
-
-
-
10
Randomly use one of the user's other three moves. Fails if awake.
TM90
Substitute
-
-
-
10
The user transfers 1/4 max HP into a doll that will take hits instead.
TM92
Trick Room
-
-
-
5
For five turns, slower Pokémon will act before faster Pokémon. Move priority is unaffected.
TM97
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
TM111
Dazzling Gleam
80
100
-
10
Inflicts regular damage.
TM116
Shock Wave
60
-
-
20
Doesn't miss.
Tutor
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Lavender TownLavender
Dark Pulse
80
100
20%
15
Can make the target flinch.
S.S. AnneS.S. Anne
Hyper Voice
90
100
-
10
Inflicts regular damage.
Lavender TownLavender
Ominous Wind
60
100
10%
5
Can raise all of the user's stats one stage.
Route 18Route 18
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Vermillion CityVermillion
Swift
60
-
-
20
Doesn't miss.
Vermillion CityVermillion
Wonder Room
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Moongeist Beam
100
100
-
5
This move can be used on a target regardless of its ability.
Misdreavus can learn.
Attack Name
Name
Type
Category
Cat.
Power
Pow.
Accuracy
Acc.
Effect%
%
PP
Curse
-
-
-
10
Lowers the user's SPEED one stage and raises its ATK and DEF one stage. If the user is a Ghost-type, instead the user pays 1/2 max HP so the target loses 1/4 max HP each turn.
Destiny Bond
-
-
-
5
If the user faints before its next move, the Pokémon that KO'd it will faint too.
Imprison
-
-
-
10
Prevents opposing Pokémon from using any move the user knows until the user leaves the field.
Memento
-
100
-
10
Lowers the target's ATK and SP.ATK two stages. User faints.
Nasty Plot
-
-
-
20
Raises the user's SP.ATK two stages.
Ominous Wind
60
100
10%
5
Can raise all of the user's stats one stage.
Screech
-
85
-
40
Lowers the target's DEF two stages.
Shadow Sneak
40
100
-
30
Has +1 move priority.
Skill Swap
-
-
-
10
User and target switch abilities. Doesn't miss.
Spite
-
100
-
10
Lowers the PP of the target's last used move by 4.
Sucker Punch
70
100
-
5
Has +1 move priority if the target selected a damaging move this turn, otherwise this fails.
Wonder Room
-
-
-
10
For five turns, every Pokémon's DEF and SP.DEF are swapped.